Saturday, December 22, 2012
Looking Over The Legends RPG Rules (Not Mongoose but The Fantasy Trip)
I was hoping to play a solo adventure of either Shadows in the Dark or Emerald Twilight tonight, but after the full morning and day I had up here in the Poconos, I don't see it happening. That's okay, because I'd still have to design my party of four.
Here's the cool thing about the solos from Dark City Games - the fact that they default to four person parties means that you could actually run through the programed adventures with more than one player. It's actually a cool twist on the solo style adventure and gives an option that the standard default of solo adventuring, Tunnels & Trolls, doesn't - more than one player in a programmed adventure.
The other feature that the Dark City Games series of adventures has that T&T solos lack is tactical combat - it comes with a combat map and cardboard cutout tokens. Depending on your style of play, this could be a feature or a fault, but I'm much more tolerant of tactical combat when I'm the player and not the DM ;)
Anyhow, the Legends RPG system (which is available for free download on the DCG website) is also included in the adventures they sell. The rules take up about 7 digest sized pages (additional rules on how to use them in the programed adventure take up about another page). It's a pretty tight RPG for 7 pages, but it's also sparse in detail. You could, however, run a campaign using these 7 pages, but I suspect it would require much DM Fiat - not necessarily a bad thing, but it should be noted.
I'm going to have to put these rules through their paces later tonight and create my first character. Heck, I used to create characters in GURPS back in the day - even used Man to Man prior to GURPS. 7 pages of rules should be a breeze ;)