I've known R Scott Taylor for a number of years. His Folio series has been consistently very good to amazing in quality and content, and he certainly knows old-school gaming. This is why I am in for the $80 "Kitchen Sink in Print" level for the FAST Core Rulebook Kickstarter. Sure, I don't need yet another RPG, but I do need a streamlined multi-genre RPG. I no longer can parse GURPS like I used to when I was younger ;)
FAST is a multi-genre tabletop RPG that streamlines game play for both gamemasters and players alike. The purpose of FAST is to help over-burdened users create and play fun scenarios without hours or prep time. The system revolves around a single die, the D10, and character creation and updating is made to reflect the ease of first generation RPGs in which multiple books, massive skill trees, and weighty feats and additions didn't quickly send character builds out of control. At its core, FAST is about quick fun, without the headaches of overly 'crunchy' and rules heavy systems.
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I put The Halls of Arden Vul in the "Holy Shit" category. It's of the size that no group will likely ever complete the experience, but it is of such high quality they would wish they could. I own this in Print plus PDF (thanks to the amazing community here at The Tavern and the use of affiliate links like the one on this page). I've yet to complete my reading of the various volumes in this collection, but what I've read I truly do like.
The Halls of Arden Vul Complete is normally 109 in PDF, due to it being over 1100 pages, but until tomorrow morning at 11 AM Eastern, it can be snagged for 43.60 (a 60% discount off of its regular price). This is definitely not an impulse buy, but it is one hell of a mega-dungeon.
Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:
2,162 Encounter Descriptions
14 NPC Factions
10 Massive Levels
15 Extensive Sub-levels
7 Dangerous Exterior locations
149 New Monsters
332 New Magic Items
69 New Technological Items
44 New Spells
189 New Books through which PCs can gain a deep understanding of the dungeon
A full NPC appendix with 10 competing parties at 3 levels of power
Over 140 original pieces of art, including 28 full-page illustrations!
All of this is mapped via 33 Amazing Maps that you can download for free at The Maps of Arden Vul. As we have gotten requests for VTT player's maps we have created The VTT Maps of Arden Vul for free as well. If you know you want the physical copies, just head over to the Arden Vul Bundle and get everything Arden Vul in one fell swoop.
There has never been anything like Arden Vul, and there never will be again.
Welcome to the Halls of Arden Vul!
If you want everything but can't afford the full Arden Vul Bundle right now, those who order this PDF can receive 33% discounts on the print versions at a later date so you can piece-meal your purchase as finances allow. Just send me an e-mail (josephbrowning@gmail.com) with your Complete PDF order number and I'll get the discount codes to you.
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Yesterday I'm working on some little crap around the house, including changing out some door locks and putting a new hasp on the shed (because I have no idea how to change out that small lock). As I'm fiddling around with the installation my mind wanders, as it does, and I'm thinking about dungeon security....or really, the lack thereof.
Just like some of the work I'm doing, I'm of the opinion that dungeon security is pretty much just minor speed-bump on the road to a party determined to get the goods. I'm sure the hasp on the shed can be crowbarred off easily enough and the lock could be cut off with a bit more difficulty. In the dungeon, there aren't too many locks that can't be defeated by a mid-level thief. Sure, the dungeon has traps and magical wards....which we can't legally (thinking poison needles and the like) use, but again just some minor road blocks to a well, balanced party of murderhobos.
I can think of a few occasions, and they were always in an OSR game, were some of the favored loot in the game was the adventures security. A really good lockbox with re-settable trap (and false bottom), magical traps, and more than one well-made metal door. I think it was just a couple sessions ago we figured out we could get a few hundred more XP if we carted the front door off of a place. Of course the opportunity to sell it in town and using the gp to go drinking an whoring factored in a little bit.
After thinking about it some more I'm thinking some of the best dungeon security I've seen is really just hiding the good stuff, like putting the "good stuff" behind a secret door hidden by an illusion. Guards get killed off, traps, get set off (or bypassed), and locks get picked.....but the stuff never seen, well that might have a chance.
This doesn't mean I get to hide all my...*ahem* shit behind walls or buried in my backyard, but maybe I can just make my property a little less "visible" than the neighbors? Yeah, that's not going to help too much. I think the alarm system and living in a better neighborhood will have to do.....
We're creating Westlands, a 2D6 system sword and sorcery RPG. Get the core book for $1.
Well, it looks like someone is taking a page from the Phil Reed school of Kickstarters. If you price your project cheaply, it will sell.
I am not sure Westlands has reached the critical mass that many of Phil's Kickstarters have, but I'm willing to throw in a buck for a game based on the Traveller OGL.
Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a savage land. Action resolution is quick, putting an emphasis on story, not rules.
In Westlands, we've taken the core open-license 2D6 fantasy reference material and are adding extra content, including reworked (more dangerous!) sorcery mechanics, optional rules for simple firearms, and an expanded bestiary.
The name Westlands is a nod to the West Marches RPG campaign style, which is a much more free-form, adventure-seeking campaign where the players decide their motivations and goals, rather than being directed via the game master.
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I remember participating in a Domains of War playtest in Manhattan years ago. We had a blast using mass combat rules in the environs around Dwimmermount. In my humble experience, everything published for the ACKS system has been excellent, and easy to migrate to the OSR system of your choice.
Domains at War™ brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world:
A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor class
A comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System's rules for mercenaries, strongholds, magic, and rulership
A fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale
The Domains at War Complete Set comes with two rulebooks, Campaigns and Battles, as well as 12 pages of printable full-color counters for units, leaders, spells, and terrain and a 4' x 3' PDF battlemap for tabletop warfare.
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I'm a huge fan of Tunnels & Trolls and by extension Monsters Monsters! There is just something about the basic T&T system that I find extremely satisfying.
The free preview of Monsterary of Zimrala is a nice, professionally done piece of T&T, MM piece of lore.
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I think I need to make a confession - I'm addicted to the various RPG Bundles offered at Humble Bundle. When you can acquire more gaming content than you can use in a lifetime for 18 bucks (more or less), you tend to want to acquire all of it ;)
Warhammer Age of Sigmar - Soulbound has interested me for a while, but I've been doubtful I'd ever had a chance to run it. A bundle for $18 for 23 releases in the series? I'm all in.
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A roleplaying game of savage swords and secret sorcery. Inspired by the works of Karl E Wagner, Robert E Howard, and Charles Saunders.
I'm a huge fan of Swords & Sorcery settings and RPGs. There's just something exciting about the defaults built into the expectations built into the stories we have in our cultural library. For most, including myself, it brings up thoughts of Conan, Red Sonja, and the like.
The Swords & Chaos Kickstarter presents us with a D20 based S&S RPG. Familiar enough to the vast majority of gamers, with a resolution system that uses the Castles & Crusades Siege Engine. If you like C&C, Swords & Chaos will likely be a great fit (and a possible resource for an ongoing Castles & Crusades Campaign.
As a total aside, this Kickstarter will be using the same US-based printer that Troll Lord Games uses, so there is some basic insulation from the worldwide supply chain issues - books have been hit hard.
The Swords & Chaos PDF is 20 bucks and the print version is 50.
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This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf, gnome, half-elf, halfling, half-orc, human, svirfneblin), full equipment lists, and over 200 weird and wonderful spells (complete cleric, druid, illusionist, and magic-user spell lists).
Simple rules let imagination and fast-paced action take the spotlight.
Clear, modern presentation makes the game easy to learn and quick to reference.
Compatible with decades of classic adventures and supplements.
Old-School Essentials comes in two flavours: Classic Fantasy (based on the 1981 Basic/Expert rules) and Advanced Fantasy (the same game, massively expanded with content inspired by the 1970s Advanced 1st Edition rules).
This book includes all core rules and player options from the Classic Fantasy Rules Tome plus the Advanced Fantasy Genre Rules and Druid and Illusionist Spells supplements!
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I try not to re-tread old material, as it were, but after my Saturday home game I got to thinking about my post from two weeks ago about pulling the plug on an adventure. My main course of thinking then, and I wasn't really thinking about it too much, was about quitting an adventure as a player.
At the risk of sounding completely like, well a quitter, last night's game we had a good opportunity to pretty much nope out on some of the adventure in-character. Now this was a relatively minor deal. We had cleared the entire first floor of a "dungeon" except one room. We've been playing this adventure off & on in between another adventure for month now and this one room....well for some reason we "remembered" there was some bad juju about this room and it really wasn't worth the trouble....
....and of course the GM kept trying to guide us to clear the level 100%. "Ah....no thanks...".....
....and then of course we ended up checking out the room anyway when my PC got teleported into said room due to a magical trap. I was able to get out ok, thankfully.
Now that was the 1st level. The second level was rather small (?), but there was a doorway with a short hallway extending into darkness, magical darkness. Our efforts to dispell the darkness failed. Of course the GM asked us a couple of times if we wanted to continue on that level, and he even threw in some good-natured ribbing.
"Ah....no thanks"
Now personally I'm not scared of the dark, and my so-called one-off pregen (technically not a pre-gen, but close enough) isn't afraid of the dark, but the magical darkness after what we just went through....time to nope out to the next adventure.
This time though I'm thinking about how this time, even though it's basically two times in as many weeks, this time we're wanting to cut short and adventure in-character instead of as players (although there was maybe some OOC knowledge).
This isn't the first time I've done that, noped out in-character. I'm sure I've done it multiple times before, but mostly because when I play I kind of assume that other GMs run their games like I do....and I have no problem putting PCs in over their head. Now I won't sucker punch the party....they'll have a fair opportunity to nope-out, but if they aren't bright enough to do so, well that's on them, not on me.
I do remember this one time, and I'll make it short, this one time I went to play in an online tournament adventure and the whole she-bang started out with the PCs basically in a sensory-deprivation tank. No sights, sounds, taste, nothing. We were in Limbo for all my PC knew. What was supposed to be a four-hour tournament lasted all of 10' because....as far as my PC knew he was dead. Major nope-out.
One thing I have consistently noticed in newer (AKA non OSR) games, and in many ways I get it, is that they are....for lack of a better term, balanced. Parties should have a clearly defined level of difficulty progressing through an adventure, but it should be not only doable, but highly manageable. If you need something special to succeed, fear not, the adventure shall provide.
Nothing wrong with this per se, it would be a bad idea to set up the party for out-right failure from the get-go. Now if the party screws things up and makes it so that they cannot succeed, well that's on them. If they bite off more than they can chew....on them. As a GM it's my job to give them the opportunity to succeed or fail, when that doesn't happen....well that's on me.
I guess I like the general idea that the world exists outside of the party and doesn't cater to it. An occasional over-their-head encounter they have to run away from or get thoroughly smacked down by is a good thing. Learning to guesstimate whether it's worth fighting, parleying, or running like hell is a useful skill at the table (in and out of character). I like to think this is really an OSR thing you don't see in newer games. Well "newer" editions of D&D maybe. Overkill is part of the game with DCC to the extent that in a 0-level funnel you get multiple PCs 'cause one hit will kill one off.....
Recently Luke launched The Heart of Chentoufi: Adventure in Luke Gygax's Okkorim Kickstarter for 5e (although I am sure one could convert it on the fly to the OSR system of your choice). (Edit: Stretch goal has been hit. Troll Lord Games will be converting The Heart of Chentoufi to Castles & Crusades)
Luke Gygax and Matt Everhart bring you the City of Chentoufi, a 5th Edition adventure series from Luke's World of Okkorim campaign setting. The Heart of Chentoufi expands upon the information published in Luke Gygax’s Gary Con tournament scenarios, bringing to life the last surviving remnant of the once glorious Ydrissid Empire - the city of Chentoufi. In this adventure, characters will travel below the city into the ancient meandering tunnels known as the Kannat, and travel even deeper into the cavernous reaches of the Dahloom, or Everdark as it is referred to in the common tongue.
In the first adventure, our heroes learned of the artifact and that there were many people searching for this incredibly dangerous device created by the wizards of the long-dead Ydrissid Empire. At the end of the adventure, our party was left with a critical decision to make, and questions on how to proceed - in this book, those answers and more are revealed!
PDFs of The Heart of Chentoufi start at 8 bucks. Print plus PDF is $25. There are additional levels as well as add-ons (and stretch goals that are being hit).
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If you go to the Frog God Games web store and use the code: ANNIVERSARY-40 at checkout, you get 40% off damn near everything in the store (I think there is ONE exception - Tome of Wonderous Items).
Still, looking to get the Swords & Wizardry Complete Boxed Set? 40% Off
Bard's Gate for S&W? Yep, 40% off. Rappan Athuk for S&W? 40% off.
Yep, all of the S&W titles in stock are 40% off. So are all of the 5e products (except as mentioned above.
The sale goes through the end of the month, so if you haven't yet decided how to spend your Tax Refund, the Frog God 40% off Sale might be a good option ;)
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Just as an FYI, Frog God Games published Swords & Wizardry Light, a 4 page RPG that I wrote. Just so folks know about the connection I have with Frog God Games and their other label, Necromancer Games.
Journey across the Lost Lands' Borderlands Provinces on a scavenger hunt for dangerous unrefined mithral, live giant rattlesnakes, and a truly amazing quantity of dwarven whiskey. Finding this shopping list is only the first part of the adventure, you will have to acquire it and then transport it ba
Dare you take on the task in this adventure for 2-6 characters of Tier 2 (5e) or levels 5-7 (OSR)? Can you save the village of Estan from mithral mutants? Will the salvagers of Wrecker's Cove give up the whiskey so easily? Capturing a live giant rattlesnake will be hard, but three of them and they need to be alive when they are delivered? This is the work of heroes!
Honestly, is the money worth all of this trouble? Only one way to find out, so load up that wagon with Mithral, Rattlesnakes, and a Cask of Dwarven Whiskey!
This adventure does not need to be run straight through. The intent is that the hunt for these rare ingredients can be worked into other adventures or as part of the characters’ travels across the Borderlands Provinces. Our heroes might want to pick up one of the assignments, find the ingredients, and call it quits after they get paid. This might make a nice side quest for a larger adventure or if they should happen to decide to take a break from Rappan Athuk. The choice is yours; the adventure is written so that these ideas, and many others can be used to work it into your campaign.
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A system-neutral sourcebook for designing fantasy adventures, usable with 5e D&D and other fantasy roleplaying tabletop games.
This is where I talk about connections, and there are many. I've known Matt Finch, the man behind The Tome of Adventure Design for years. With Matt's permission, I organized the first Swords & Wizardry Appreciation Day (with about 130 blogs participating - those were the days). It was Matt that gave his blessing and backing to me putting together Swords & Wizardry Light and later Swords & Wizardry Continual Light. Swords & Wizardry has been my go-to OSR ruleset since I found it, and the original Tome of Adventure Design (ToAD) is probably my most referred to book when designing and naming adventures.
Thousands of micro-prompts to jump start your imagination
Over 400 random generation tables
Printed in the USA
Tome of Adventure Design offers a comprehensive method for designing an adventure all the way from the starting concepts to the finer details. Just as with creativity, it’s not a linear method: starting points can include a mission, a villainous plot, a location, or a new monster, but tables are provided for all of these common inspiration-points. For obvious reasons, the highest level of detail is provided for subterranean dungeon adventures, but a wealth of tables are also provided for cities and settlements, planar adventuring, and wilderness adventuring.
If you want to ask Matt questions, tonight's Talking Crit LiveStream at 8 PM Eastern will feature Matt Finch as our Special Guest. You'll need to be subscribed to the channel for at least 20 minutes before you can post a comment or question (that's to combat the spambots). Link below:
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The quality of the entries for the Design a Lanasian Craptor Contest was simply stunning. I received entries via TenkarsTavern.com, Facebook PMs, and Discord PMs. Some folks wished to remain anonymous. Our first-place winner is such an entry. But the quality of the entries meant there HAD to be some runner-ups. All of the entries were good, and choosing the top three was not an easy task. IMHO, all are of publishable quality and you can read all of the entries that were submitted to this blog at the above link. - Tenkar
Winners need to email me at tenkarsDOTtavernAT that gmail thing. Please put Lanasian Craptor in the subject of your email.
Coming in First Place, and receiving a $60 DTRPG Gift Certificate is the entry from an Anonymous Discord User (but sure as hell I know who they are ;)
Yep, you can print out the page and place it in your Monstrous Compendium. Holy shit, but Rach and I were rolling with the text of this one.
The First runner-up, receiving a $20 DTRPG Gift Certificate is from stavag. Stavag gives you enough to design an adventure around.
Lanasacraptor
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 15
HIT DICE: 6
% IN LAIR: 100
TREASURE TYPE: C,U,N,T
NO. OF ATTACKS: 1 + SPECIAL
DAMAGE/ATTACK: Bite (d6+1) or kick (2d4)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: No
ALIGNMENT: Chaotic
SIZE: VS trapped in a M body
PSIONIC ABILITY: Nil
Found naturally in derelict ruins. Occasionally attempts to infiltrate the subterranean levels of wealthy occupied properties and feed off of scraps from the oblivious owners. Unfortunately it is compelled to call to others of its kind once per day with a shrill, terrible screech and anyone within 300’ must save vs. spell. If they make the check, they are alerted to the presence of the Lanasacraptor. Combat with a Lansacraptor results in it immediately calling for help, resulting in a cacophony of noises and stunned incomprehension without much actual action. The gravest threat from the Lanasacraptor is to hear it’s call to the point that one is rendered mentally incompetent.
Combat abilities:
Once per round, Lanasaraptor can make one attack AND use it’s special call. A natural attack roll of 10 or lower results in the Lanasacraptor doing the damage to itself, regardless of target roll.
Special Calls: roll d20 to determine its outcome:
1-8 A low, repeated guttural grunt that sounds almost like laughing- Summons d6 Lesser Grognards
9-11 A long, loud roar- Summons 1 Greater Grognard. Only one Greater Grognard can be summoned per combat. Reroll if the Greater Grognard has already been summoned.
12-13 A series of short chirps- Summons 1 Lesser Lawyerdactyl who will join combat until injured and then flee.
13-14 An angry scream- Attracts 1 Greater Lawyerdactyl who will fight AGAINST the Lanasacraptor
15-17 Similar to the first call, a low guttural HURR-HURR sound- All PCs within range must make save or lose -1 INT until the Lanasacraptor is defeated.
18-19 An extremely high-pitched wail- All creatures within range (allied or enemy) must make save or be stunned for 1 round
20 A strained choking cry- Stuns itself for one round
Lesser Grognard
ARMOR CLASS: 10
MOVE: 6
HIT DICE: 1/2
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Headbutt 1
These tiny, hairy humanoid creatures stand only about 12” tall and blindly attack the party with their unusually large and bony foreheads until they are defeated.
Greater Grognard
ARMOR CLASS: 6
MOVE: 6
HIT DICE: 6
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
Normal-sized humanoid, its only function is to place itself between the Lanasacraptor and its attackers and absorb damage. Anyone attacking the Greater Grognard must make a save vs. spell or the player must hold their action for the round.
Lesser Lawyerdactyl
ARMOR CLASS: 8
MOVE: 30
HIT DICE: 2
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: See below
Flies above the party and emits a sonic attack once per round. Players save vs. spell or be stunned for 1 round. The Lesser Lawyerdactyl will cease attacks and attempt to flee as soon as it takes any damage.
Greater Lawyerdactyl
ARMOR CLASS: 6
MOVE: 30
HIT DICE: 2
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: See below
Unlike the other creatures summoned by the Lanasacraptor, this creature is attracted as its enemy. The Greater Lawyerdactyl will make two attacks and then depart. First, it will attempt to stun the Lanasacraptor (save vs. breath weapon) then the following round it will use a diving melee attack. If successful, it deals 2d8 damage but takes all the treasure from the Lanasacraptor and its lair, leaving none for the party.
Our Second Runner-Up is Shakeshift. Shakeshift receives a $10 DTRPG Gift Certificate. This entry truly made me smile.
LanasaCraptor
Terrain: Tattoo Parlors, Military Weapon Expos
Diet: Taunts
Activity Cycle: Night (Only When Intoxicated and also on Twitter)
ARMOR CLASS : 9
HIT DICE: 2+1
MOVEMENT RATE: 12"
# of ATTACKS: 5
THAC0 19
DMG: 1-2/1-2/1-2/1-2/1-2
SPECIAL ATTACKS: Doxxing
SPECIAL DEFENSES: Deceptive Illusion, Blocking Aura, Fear-Based Teleport
MAGIC RESISTANCE: Nil
TREASURE TYPE: E (see below)
INTELLIGENCE: Low (5-7)
ALIGNMENT: Chaotic Annoying
The Lanasacraptor is a weird cryptozoological marvel of engineering. Borne from a test tube when alchemists combined an otyugh, a brain-damaged owlbear, a second-level fighter, and a used sheepskin condom together to see what its gestalt form would be, and what came forth forever would be known as... "The Lanasacraptor!"
This pitiful excuse for a monster will never leave its own lair for fear of being compared to every other monster (which is honestly superior to it in every way.) Instead, this pathetic excuse for a humanoid will pretend to be other monsters far more dangerous than itself by using its natural CHANGE SELF ability of illusion. It will approach prey and pretend to be the monster it has used as a disguise, claiming to be the authentic monster and that ".....It is back, and better than ever!" - Anyone with a WIS score of 9 or higher though can see through this poorly-crafted disguise and will be able to recognize this monster for what it is.... a jealous pretender. This will not stop the Lanasacraptor though from threatening legal action against any and all nonbelievers if anyone starts to point out that the illusion is now revealed.
The Lanasacraptor also has the ability to BLOCK any person who has angered it in any way by using an abjurative aura that lasts for a minimum of fourteen days. Anyone attempting to harm the Lanasacraptor when blocked by this aura must make a saving throw vs spells to even initiate hostilities. Failure means that the attacker simply cannot see or find the Lanasacraptor anywhere that they look, almost as if the monster has removed itself from the battlefield. The Lanasacraptor uses this tactic to launch a vicious first assault on round one (a series of five sissy slaps done with adrenaline-fueled fear) and then BLOCKS the individual afterward because it fears any and all forms of retaliation and will cower and hide like a little sissy bitch.
The creature's only real attack mode which is magical is the Doxxing power it has. By using weak-willed lackeys (those with a WIS score of 8 or less who are still affected by the illusory glamor) the Lanasacraptor can find information on its prey and use TRUENAME (as the 7th level wizard spell) as an attack form on its target if it has 1d6 days to prepare this special attack form. While vicious in nature, anyone who is affected by this spell may simply use a DISPEL MAGIC to negate the advantage. Without the help of a minion, however, the Lanasacraptor is incapable of using its doxxing power because it's not smart enough to be able to doxx victims on its own.
The only other defense the Lanasacraptor has happens when the creature loses more than half of its hit points from any attack. If it does get injured to this point, it can use TELEPORT WITHOUT ERROR to escape from harm's way, crawling back under the flat rock which is its normal home.
NOTE: The treasure type listed is for the Lanasacraptor under normal circumstances. However, if a Lanasacraptor foolishly decides to take action against any magic-using opponent of greater power, the chance of possessing this treasure suddenly becomes questionable. Lanasacraptors are annoying and dim-witted beasts, but in any engagement against magic-users, the Lanasacraptors forfeit all of their worldly wealth to the (far superior) intellect and power of any Wizards, and the treasure type of the Lanasacraptor may be permanently adjusted to (NIL) shortly afterward. There is no known way to offset this penalty. Woe to any foolish little Lanasacraptor who pisses off any Wizards!
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You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
There are two days left (62 hours as of this post) on the League of Dungeoneers Kickstarter, "a detailed old school solo/co-op dungeon crawl with heavy RPG elements, lots of dungeon tiles, monsters, loot and replayability."
Personally I've (FrugalGM.....not Erik) almost jumped on this Kickstarter because I'd love to be able to run a solo RPG when I can't get my fix otherwise. I say almost because I've been burnt by Kickstarter before (Thanks Ken Whitman!) and something about a 1st Kickstarter project from a guy in Sweden seems...off to me.
Since there are a couple of days left and I'm interested, I figured that maybe I should take a bit of a harder look at this and see if I'm willing to risk the $150 for an all-in pledge, or a bit less for a different pledge level. Instead of doing this just for myself, I'll post the research here to share....assuming at least one other tavern patron has the same interest/concerns.
Not a lot to see on a high-level Google search on the creator, Michael Lundstedt, but that's not a bad thing. I did find a decent YouTube review that had an interview. Pouring through the comments on the review video, Dungeon Universalis keeps coming up.
The problem is that League if Dungeoneers has nothing to do with Dungeon Universalis (DUN) and Mr. Lundstedt isn't listed as a DUN contributor. No worries...again just a high-level initial pass. There was some good intel for the League of Dungeoneers.....but it was more of an advert on what you get if you back the Kickstarter, not quite what I need.
Good to know though that this particular gaming Kickstarter seems like the ideal RPG Kickstarter, as in "Hey I've made this thing I think you'll like and need help bringing it to a final form." and not "I've made this thing and while I clearly have the resources to bring it to market, I'd rather not put up my own money and will be using Kickstarter as a type of pre-order to put more money in my pocket and screw over the supply chain that helped me earn the money I already have...."
Clearly I have some bias or issues there, but it's a common thing I've seen and heard from others.....
Initially there was an earlier print & play version of this game and the Kickstarter is to up the production value and add some needed bells & whistles. Gaminggeek did a review of the earlier version where they self-produced those bells & whistles:
This (the Print & Play version) seems like a pretty sweet-spot for me, BUT it isn't available during the Kickstarter and there isn't an option for this in the Kickstarter. It seems like you could buy-in at the $11 "Dedicated Supporter" level and then pay $16 or so for the PDF, but the "Dedicated Supporter" level specifies you can't simply do this. Evidently it's the whole game or nothing.
I will freely admit that I made the mistake of trying to watch the Print & Play video before bed...and I fell asleep. All I got out of the first two videos were that I could make use of the map tiles in about any game, and that the game is crunchy.....and I tend to like crunchy.
A little bit of link-hopping and I finally found the video I was looking for:
A walk-through of a suggested initial battle hosted by the author himself. This showed me enough of the rules to see how initiative worked, how you can fairly decide enemy actions, and how combat flowed.
I've got enough to make up my mind, and hopefully if this is something that piques your interest.....well I hope you've seen enough to make up your mind. While I'd like a cheaper build-your-own approach, there are enough bells & whistles and different included add-ons that I'm in at the "All-in Tier".
Just a head's up that I'm going to state an opinion that will inevitably piss off some people, but since this is the internet, ANYTHING I'm going to type has something like a 127% chance of pissing somebody off. "Ken Whitman is just misunderstood." and "I think kittens are cute."......while not equal in terms of PO potential, they both have positive PO factors...
....anyway. Hopefully you're having a good Sunday and if you're lucky you might be slinging some dice. If you're really lucky you're slinging dice at GaryCon. Now I've been to an early GaryCon and I hosted my own "GaryCon 0".......The folks that attended the informal gaming session after Gary Gygax's funeral often call that GaryCon 0.
Unfortunately I never met Gary, although I did briefly meet Dave Arneson. I have friends that have played at Gary's house a time or two. I think it's great that Gary's friends and family have put together a memorial convention, but....and this is the source of my initial warning...I think that collectively we shouldn't be celebrating Gary's life.
Don't get me wrong, I think GaryCon is great and should be a thing, but the average gamer doesn't have much of a connection to Gary Gygax. He's just a name. Sure he created this thing that we all love and enjoy, but I'm willing to bet that there is a HUGE overlap of gamers and lovers of comics & superheroes and how many of us celebrate Simon & Shuster?
How many of us had to think about who TF Simon & Shuster are?
One thing we probably all have are gaming friends that are no longer with us, people we *actually* have a connection with/to. What I'd love to see is our community gather together not so much to celebrate one guy's life & work, but to celebrate all of the RPG friends and family we've lost (including Gary). I'd love to gather with my remaining friends and sling dice, drink a little, and tell some tales of our friends and the stuff they got up to at & outside of the gaming table.
While I have friends at GaryCon and they're celebrating him, I'm at home reminiscing fondly of a few friends I'll not get to play with again.....one of whom I'm 110% certain would be at GaryCon right now doing something epically "stupid" in-character, but awesome like running around in nothing but used underwear or playing a torchbearer instead of a regular PC. Having a 1st level Magic user that tells everyone that their favorite "spell" is "Cast Spear" (i.e. his PC is a spear-chucker 99% of the time instead of *actually* casting spells).
I think we should just decide as a group that a specific weekend this month is set aside for remembering our fallen and that's when GaryCon is for those that can attend.
First things first. I'm holding off on choosing the winners (yes - winners) of the Lanasian Craptor Creation Contest until Monday, March 28th. You can still enter until noon on Monday. (edit: Christopher Stogdill has the blog through Monday, so the contest will close on Tuesday, March 29th. I'm supposed to treat the right wrist "as if it were broken" for the next few days, and one-handed typing ain't working 😉
The reasons are as follows.
I was scheduled for a 9 AM angiogram yesterday after my cardiologist saw an irregularity on my recent Cardiac PET exam under stress. He thought one of my four stents might be having an issue, and rightly wanted it checked out and corrected if necessary.
Well, 9 AM dragged out until 2 PM, when I finally saw my surgeon. The patient before me had a much more complicated issue than had been expected, but thankfully all worked out well for them. Still, I wasn't wheeled into the room until nearly 3 PM (and hadn't eaten or drank anything since prior to midnite Thursday evening.
The surgeon had told Rach and I prior to the procedure that he thought it was most likely going to be short, and that the PET scan could have shown a false result.
Instead, one stent WAS blocked and the obstruction was cleared. More importantly, and potentially more of an issue, my main left artery was 70% blocked. It did not show on the scan. Now, my magic number is FIVE stents ;)
I got home just before 8 pm. I'm not supposed to type with my right hand (as one of the two entry points was my right wrist) for a day or three, and I didn't post last night but thought I owed y'all an update.
Tomorrow, Chris has the con. I should be back on Monday.
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You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
So so very many updates about the Hill Cantons
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I have been busy, busy in both real world and Hill Cantons-y writing. An
update on where things are:
Slumbering Ursine Dunes Omnibus
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CM9: Legacy of Blood (1987) - second copy
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From the back of the book:
"Your cousin Rolph is dead - and while there is cause for sadness, there is
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Building Bastionland - A Career Retrospective
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I’ve been making games professionally for long enough now that people
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You know the script, a guy in a coat in an alley, sells stuff, perhaps he
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Interstellar space travel in Iridium Moons was always going to be a form of
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Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha
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[image: Free GM Resource: Freep!k Icon Generator]
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By Nickolas Z BrownFive CataclysmsOSRLevels: "Low to Mid" Deep within the
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I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what
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For the last few weeks I have been streaming on Friday night from 8:00 pm –
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On Manon Quarterly Kickstarter Youtube!
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Check it out. I talk about Sinless, canceling, and the future.
https://www.youtube.com/live/YmEnK8-sh6M?si=MnBE1E6dS4xaUJTN
www.kickstarter.com/projec...
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Well, there's an Open Supplement License for Epoch, allowing those so
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German AD&D superfan and podcast host Settembrini (who already had me on
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I am halfing prices for all False Machine books held outside the U.S.A.
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the ...
Grozz keeps gettin' graphic...plus, a Soldier!
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I hate to start out posts by just lamenting my lack of posts...
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- 9 and 30 Kingdoms talks a bit about mapping. I'm okay with players
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So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
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...
Eyes of Idola, Part 2
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This post continues the series of brief play reports I have been posting on
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Link to discussion
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History is fractally interesting. Start examine any event, or following any
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With the release of its second volume, the second edition of *Playing at
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1,000 ...
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Hi everybody! Its been a minute. How are you? Everything is awful all the
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Articulations
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Creating house rules, custom rules specific to a local group or campaign,
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Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
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pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
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secr...
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Over the Thanksgiving weekend we did a lot of gaming ranging from
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item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
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other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
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more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
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was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
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upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
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Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
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Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
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Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
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The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
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Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
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...
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We could not have asked for a prettier day for James's service. It was a
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Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
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This is part 2 of my work to edit my magic items for a DMsGuild release,
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Please, I don't do paid advertisements - don't ask.
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Slowly but surely, all the content here will make its way — in updated
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
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Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
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*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
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Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
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Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
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Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
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