RPGNow

Saturday, January 30, 2016

Session Recaps - The "B Team" Matches Wits with Vitmann (StarSlinger / White Star)

Last night was the first playtest session of the StarSlinger setting for White Star, and it was a hoot!

The group, consisting of +Tim Shorts , +Douglas Cole and +Peter V. Dell'Orto accomplished a lot in the little time we had.

Douglas has his session recap over at the Gaming Ballistic Blog.

Peter has his session recap over at the Dungeon Fantastic Blog.

Tim doesn't have a session recap up yet at Gotheridge Manor. I guess the 10% bonus expo I award for posting session recaps isn't enough of a deal for a Scoundrel like Tim ;)

We all had a good time last night and it was fun watching the players turn the tables on Vitmann :)

(note, StarSlinger includes certain house rules, so it wasn't BTB White Star... but what is? heh

Tweaking the Tavern a Bit - Added a Line of Tabs - Blog Highlights and Friends of The Tavern

Alright, I've tweaked The Tavern just a wee bit. I've added a "tab bar" just under the header. I had one there years ago, but when the blog was offline and had to be rebuilt, the tabs were lost. Now they are back.

Links to my Kickstarter, White Star, StarSlinger and Review posts are there as well as to some of the best friends of The Tavern. I'm thinking of adding a second row of tabs for other blogs and such, but I need to make sure it doesn't clutter up things.

Let me know if there are any problems with the links and feel free to suggest anything you feel is missing, on the tab bar or at The Tavern in general. Even if I don't follow every suggestion, I do listen.

Announcing Hero's Journey from Barrel Rider Games (coming 3rd quarter)


I've gotten on +James Spahn 's ass for not letting me know about his new releases, often finding out from The Tavern's readers or from my daily peek at RPGNow's releases. This time, James is giving me more than ample lead time ;)

I've seen some of the text to Hero's Journey and I'm excited to give this a run for it's money with my regular gaming groups. James has also promised me I'll have access to a copy of the rules prior to NTRPG Con, so add Hero's Journey to the list of games I'll be running (StarSlinger was pretty much a list of one prior).

Here's the official release info:
Hero's Journey is a fantasy roleplaying game written by James M. Spahn and published by Barrel Rider Games. Inspired by Swords & Wizardry White Box, this complete game features six races, fourteen classes and is the result of years of game design. Combining and updating material found in Swords & Wizardry White Box, the White Box Omnibus, and introducing new rules for character races, character classes, character professions, new magic spells, new magic items, new rules for magic item creation, new combat mechanics and new rules for character progression, Hero's Journey is a refinement of Swords & Wizardry White Box that includes influences from Warhammer Fantasy Roleplay, AD&D 2nd Edition, and other classic fantasy roleplaying games. 
At over 200 pages, this single-volume book will include everything players and referees need to play. Hero's Journey will be available in PDF and 6" x 9" digest format through One Bookshelf. Print on Demand copies will be available in both black and white interior and full color premium interiors. 
Scheduled for release in the third quarter of 2016.
I'll try and squeeze James for some game-able advance pieces as Hero's Journey gets closer to release. James did tell me it's "more lethal than White Box" ;)

Kickstarter - Ultimate NPCs: Skulduggery for 5e, Pathfinder and S&W - Funding Wraps Up Tomorrow


Yep, the funding for the Ultimate NPCs: Skulduggery for 5e, Pathfinder and S&W Kickstarter wraps up tomorrow. What does that mean?

It's blown away it's $10k funding goal and actually just passed $46k - it is funded and then some with stretch goals adding even more content.

I like sandbox tools for my RPG campaigns. I prefer when my players can surprise me nearly as much (if not more) than I surprise them. Books like Ultimate NPCs: Skullduggery are perfect for keeping me one step ahead of the herd of cats I game with ;)

38 hours left in the Kickstarter as I type this...


Friday, January 29, 2016

OSR Gaming Forums Go Down - Upon Return, Database is Lost, All Posts Are gone


What can I say?


Not looking so good at the moment.

If you want to restart some threads, here's the website: OSRGaming Forums

StarSlinger - Tonight The "B Team" Investigates The Case of the Missing Avionic Bovine DNA (White Star)


Tonight will begin an organic playtest of the StarSlinger setting and rules addendum to White Star with the famous "B Team". Play with the classes, the slightly more powerful stats (bonuses start at 13 and a 17 or 18 are + 2) and of course allow the setting to grow with the player's actions.

Their mission, which will be given to them by the ever luvable lug Kyn Vitmann at The Bloody Leech. They'll need to recover some Avionic Bovine DNA that went missing when it's transport mysteriously crashed without it's transponder reporting in. Now the transponder is working and it's a race to recover the package from the downed transport. All, however, is not as it seems.

I can't map for shit so I'll sketch the map by hand in Roll20 as the sessions progresses.

It will be interesting to see how this all plays out :)

Thursday, January 28, 2016

Tavern Chat Tonight - 9PM Eastern - Possible Topic - Tomb of Horrors as a White Box Funnel

+Mark Hassman was nice enough to put this bug in my ear - running a Tomb of Horrors, White Box / White Star "funnel" at NTRPG Con in the room The Tavern is sponsoring.

Damn, that is a fine idea. Start each player with 2 to 3 characters and send them to their death explore. White Box with lots of red ;)

Anyhow, tonight is the weekly Tavern Chat at 9PM.

See that chat box on the right side of the page? That's where the chat occurs. Yep, just like AOL chat rooms from back in the day. You can log in using G+, Facebook, Twitter and other social media methods that I've omitted.

So, join us (and in saying us, I mean various folks from the OSR and beyond) as we go off on tangents both wild and mundane ;)


Wednesday, January 27, 2016

OD&D OCE "Boxed Set" Returns to RPGNow in PDF for 10 Bucks

Before the great purge, when WotC removed their PDFs from the OneBookShelf / RPGNow sales platform, one of my purchases was the Original Dungeons & Dragons OCE Boxed Set in PDF. It was handy, even if it wasn't the cleanest copy. After the purge I wan't even able to redownload a copy if I wanted to.

OD&D is back at RPGNow. I have access to the files again and it's very clean, but that makes senses, as they are using the reprint files for their source materials.

$9.99 get's you the contents of the Original Dungeons & Dragons boxed set, as presented in the reprint WotC did 2 years ago. The booklets have the new covers, not the originals (sadly) but the contents are there.

If you are looking for an inexpensive copy of the Original D&D rules, this is an excellent way to get your hands on them.




Tuesday, January 26, 2016

A Piece of Art That Oozes StarSlinger Inspiration


I found the above piece of art on Deviant Art. Western and alien at the same time. Evocative. Damn but its a good piece. It oozes StarSlinger.

I may just need to reach out to the author and see how much he wants for the rights to use it.

In any case, I do need to stat out this riding beast ;)


Monday, January 25, 2016

From 18 to 48 - Still Looking to Create

I remember when I was 18, trying to design a game. It had tiles, dungeons, level advancement. I was so psyched I even told my parents about my dreams of being a "game designer". Obviously that didn't play out as planned.

Here i am, 30 years later, BA in History, nearly 9 year of retail and over 19 years of law enforcement behind me, and again I'm looking at being a "game designer". The thing is, with places like RPGNow and Print on Demand, it's achievable. You're not going to become rich and famous, but you can make some money and personal satisfaction from it.

Strangely enough, I spoke to my mother about my plans for StarSlinger and her response was "You're going to take a dozen or so copies to North Texas in the spring to give away I hope". Yes, she gets it. As does Rach, my wife. Of course, Rach would sooner quit her job than miss NTRPG Con. Yeah, she really does get it.

I'm sincerely blessed.

Sunday, January 24, 2016

Kickstarter - 5e Creature Decks (Inkwell Ideas)



If you are playing D&D 5e, the 5e Creature Cards really should be a no brainer. Inkwell Ideas has run Kickstarters for stock art and creature decks before. I've backed them all. I doubt I'll be running a 5e game soon, but if I were I'd be all over this.

Why?

First off, most of the art is already done from the previous projects and the art is good.

Second, Inkwell Ideas has a proven record of delivering. They also offer some amazing mapping programs.

Third, I have the prior decks. They are POD via RPGNow and are high quality and should stand up to repeated use at the gaming table.

Ah, who am I kidding? I'm going to get the 5e decks for the new art and the off chance I run some 5e in the future.


Here's the creatures and the decks they'll be found in:


The Constructs, Giants, Humanoids & Undead deck will have:

Constructs (9): Anim Obj - Armor; Anim Obj - Flying Sword; Anim Obj - Rug of Smothering; Golem, Clay; Golem, Flesh; Golem, Iron; Golem, Stone; Homunculus; Shield Guardian
Giants (10): Ettin; Giant, Cloud; Giant, Fire; Giant, Frost; Giant, Hill; Giant, Stone; Giant, Storm; Ogre; Oni; Troll
Humanoids (18): Bugbear; Duergar; Elf, Drow; Gnoll; Gnome, Deep (Svirfneblin); Goblin; Grimlock; Hobgoblin; Kobold; Lizardfolk; Lycanthrope, Werebear; Lycanthrope, Wereboar; Lycanthrope, Wererat; Lycanthrope, Weretiger; Lycanthrope, Werewolf; Merfolk; Orc; Sahuagin
Undead (18): Ghost; Ghoul; Ghoul, Ghast; Lich; Mummy; Mummy Lord; Shadow; Skeleton; Skeleton, Minotaur; Skeleton, Warhorse; Specter; Vampire; Vampire Spawn; Wight; Will-o'-Wisp; Wraith; Zombie; Zombie, Ogre

The Dragons & Monstrosities deck will have:

Dragons (13): Dragon, Black Adult; Dragon, Blue Adult; Dragon, Brass Adult; Dragon, Bronze Adult; Dragon, Copper Adult; Dragon, Gold Adult; Dragon, Green Adult; Dragon, Red Adult; Dragon, Silver Adult; Dragon, White Adult; Dragon Turtle; Pseudodragon; Wyvern
Monstrosities (39): Ankheg; Basilisk; Behir; Bulette; Centaur; Chimera; Cockatrice; Darkmantle; Death Dog; Doppelganger; Drider; Ettercap; Gorgon; Grick; Griffon; Harpy; Hippogriff; Hydra; Kraken; Lamia; Manticore; Medusa; Merrow; Mimic; Minotaur; Naga, Guardian; Naga, Spirit; Owlbear; Phase Spider; Purple Worm; Remorhaz; Roc; Roper; Rust Monster; Sphinx, Androsphinx; Sphinx, Gynosphinx; Tarrasque; Wolf, Winter; Worg

The Aberrations, Celestials, Elementals, Fey & Fiends deck will have:

Aberrations (5): Aboleth; Chuul; Cloaker; Gibbering Mouther; Otyugh
Celestials (6): Angel, Deva; Angel, Planetar; Angel, Solar; Couatl; Pegasus; Unicorn
Elementals (16): Azer; Elemental, Air; Elemental, Earth; Elemental, Fire; Elemental, Water; Gargoyle; Genie, Djinni; Genie, Efreeti; Invisible Stalker; Magmin; Mephit, Dust; Mephit, Ice; Mephit, Magma; Mephit, Steam; Salamander; Xorn
Fey (6): Blink Dog; Dryad; Hag, Green; Hag, Sea; Satyr; Sprite
Fiends (23): Demon, Balor; Demon, Dretch; Demon, Glabrezu; Demon, Hezrou; Demon, Marilith; Demon, Nalfeshnee; Demon, Quasit; Demon, Vrock; Devil, Barbed; Devil, Bearded; Devil, Bone; Devil, Chain; Devil, Erinyes; Devil, Horned; Devil, Ice; Devil, Imp; Devil, Lemure; Devil, Pit Fiend; Hag, Night; Hell Hound; Nightmare; Rakshasa; Succubus/Incubus

The deck of Beasts, Dinosaurs, Plants, and Oozes will have:

Beasts (90): Ape; Ape, Giant; Axe Beak; Baboon; Badger; Badger, Giant; Bat; Bat, Giant; Bear, Black; Bear, Brown; Bear, Polar; Beetle, Fire, Giant; Blood Hawk; Boar; Boar, Giant; Camel; Cat; Centipede, Giant; Crab; Crab, Giant; Crocodile; Crocodile, Giant; Deer; Eagle; Giant Eagle; Elephant; Elk; Giant Elk; Frog; Giant Frog; Giant Goat; Goat; Hawk; Horse, Draft; Horse, Riding; Hyena; Hyena, Giant; Jackal; Killer Whale; Lion; Lizard; Lizard, Giant; Mammoth; Mastiff; Mule; Octopus; Octopus, Giant; Owl, Giant; Owl; Panther; Pony; Quipper; Rat; Rat, Giant; Rat, Giant (Diseased); Raven; Rhinoceros; Scorpion; Scorpion, Giant; Sea Horse; Sea Horse, Giant; Shark, Giant; Shark, Hunter; Shark, Reef; Snake, Constrictor; Snake, Constrictor, Giant; Snake, Poisonous; Snake, Poisonous, Giant; Spider; Spider, Giant; Stirge; Swarm of Bats; Swarm of Insects; Swarm of Poisonous Snakes; Swarm of Quippers; Swarm of Rats; Swarm of Ravens; Tiger; Tiger, Saber-Toothed; Thunderbird; Toad, Giant; Vulture; Vulture, Giant; Warhorse; Wasp, Giant; Weasel; Weasel, Giant; Wolf, Dire; Wolf; Wolf Spider, Giant
Dinosaurs (3): Dinosaur, Plesiosaurus; Dinosaur, Triceratops; Dinosaur, Tyrannosaurus Rex
Oozes (4): Ooze, Black Pudding; Ooze, Gelatinous Cube; Ooze, Gray Ooze; OOze, Ochre Jelly
Plants (6): Awakened Shrub; Awakened Tree; Fungi, Shrieker; Fungi, Violet Fungus; Shambling Mound; Treant

The 5th & 6th deck's exact contents are TBD because it will depend on stretch goals.  We have agathions, additional elementals, imperial dragons, more fey, new beasts, and many others ready to go!  It will have at least 50 creatures, in full color.

Note that the art for the basic animals and insects is mostly B&W and some creatures may be doubled up on one card. (The giant version may be added to the main card for that animal/insect.)

There will also be several extra "lair" cards for some creatures which have lair actions.  This especially applies to the deck that includes the dragons, but several other creatures also have lair actions such as the Aboleth, Kraken, Lich, both Sphinxes and the Vampire.

What is With the Bad Wrong Fun Recently?

I've been lucky enough to miss the majority of the most recent drama in the OSR Community. Maybe it's how I've pruned my online social circles, though I suspect it has more to do with how others have trimmed theirs. I appreciate being left out of the latest useless drama.

Why is is that folks would prefer to tell other folks "how they're doing it wrong"instead of shutting their mouths and trying to lead by example? What is right for you might not work for others. If others are truly wrong in their actions, those actions will take care of themselves. Can we leave the Bad Wrong Fun to other gaming communities?

Ah well, I've got more important things to think about, like how the Panthers are crushing the Cardinals, the 2' of snow I have to dig my car out of tomorrow, writing more StarSlinger material and beer. I need to start posting to the Beer Blog again :)






White Star - Snake Oil Salesman (Character Class - StarSlinger Setting)

Let me tell ya what we've got! This here little bottle can cure what ails you! Got cuts, it'll close them. Burns? Heals right before your eyes. Stomach pains? It's like a silk sheet for your belly. Got something that don't feel right in your privates? It'll flush them right out. Need an ointment? We got it. Restorative? You're talking to the right man. Libation? None better than what you see in front of you. How much? Well now, how much ya got to spend? Whatcha mean "Snake Oil Salesman?" I'm an honest Nostrum Agent. Says so right here on my license.

No matter how they refer to themselves, the common title of Snake Oil Salesman has stuck to them like mud on a pig. Still, the concoctions that they make have been known to have true effects, although not necessarily of the type told to the purchaser. Of course, when partaking of his own product, the Snake Oils Salesman always knows what to expect, more or less.

Nostrum Agent

LEVEL      XP      HD      BHB      ST
1                  0        1           +0        14
2              2,500     1+1       +1        13
3              5,000     2           +1        12
4            10,000     2+1       +2        11
5            20,000     3           +2        10
6            40,000     4           +3          9
7            80,000     4+1       +3          8
8          160000      5           +4          7
9          320,000     5+1       +4          6
10        640,000     6           +5          5

Libation Level - Known
     1   2   3  4  
1   1
2   2
3   3
4   3   1
5   3   2  
6   3   3
7   3   3   1
8   3   3   2
9   3   3   3
10 3   3   3  1

Libation Level - Actively Prepared
     1   2   3  4  
1   2
2   3
3   4
4   5   2
5   5   3  
6   5   4
7   6   5   2
8   6   5   3
9   6   5   4
10 6   6   4  1

Weapons / Armor Restrictions - One Handed Weapons, Light Armor

My Momma Made Worse Than That - Due to their constant experimentation with concoctions either contacting their skin or ingested, Nostrum Agents have a + 4 adjustment to their saving throws vs. Poison.

XP Bonus for Intelligence - A Nostrum Agent with a Intelligence of 13 or 14 receives a 5% Experience Bonus. Those with a 15 or higher get a 10% bonus.

Libations - Libations allow the Nostrum Agent to prepare concoctions for their benefit and the benefit of others. Libations, ointments, medicines - they are all things prepared by the Nostrum Agent. The NA knows a certain number of recipes and has a maximum number of Libations that can be prepared at one time as indicated by level.

Libations cost "Libation Level x Libation Level x 100 credits" to prepare and take 1 hour x Libation Level to prepare.

Level 1 Libations

Wound Cleaning Ointment - Applied within 10 minutes of receiving the wound, heals 1d6 HP (+1 HP if the Nostrum Agent uses it on himself)

Water Purification Dose - Added to a water source, will purify up to 10 gallons of water

Visual Clarity Ointment - Doubles the distance of missile weapon attack ranges for 1 hour

Water Proofing Ointment - Lasts for 2 hours. Makes 1 human sized subject and their basic equipment (including 1 handed weapons) shed water like a duck

Level 2 Libations

Fire Resistance Ointment - Lasts for 2 hours. Gives a + 4 save vs. heat / fire effects / attacks

Cold Resistance Ointment - Lasts for 2 hours. Gives a + 4 save vs. cold / frost effects / attacks

Bot Juice - Applied within 10 minutes of the bot receiving damage, heals 1d6 HP

Good for a Day - Provides nourishment and liquid requirements for 24 hours

Level 3 Libations

Joltola - Lasts 1d4 Rounds. Adds 2 points to the imbibers initiative score, enabling him to attack before the rest of his party and hopefully before the enemy. Adjusted initiative scores of 7+ result in an extra attack. When the effect wears off, the character suffers a minus 2 penalty to the initiative roll for 1d6 rounds. Adjusted initiative scores of 0 or less result in the loss of the character's attacks for that round.

Reflective Ointment - Last 2 hours. Laser / Energy weapons do 2 points less damage per successful attack (minimum damage 0 points)

Patzy's Putrid Poison Purger - Imbibed within 2 rounds of a failed Poison Save, this allows a second save at + 2 to the roll to avoid the effects (including death)

Level 4 Libations

Two Minds are More Fun - Lasts 10-60 minutes. Allows the imbiber to do two completely different tasks at the same time, such as fire at a target and drive a vehicle evasively without penalty, hold two independent conversations, use an innate power and attack, other as GM sees fit to allow.

Breath of Fire - Can breath a Cone of Fire 5' wide at base, 20' long and 20' wide. Targets inside the AOE take 3d6 fire damage  (save for half)

(Fits White Box without any real changes)

OGL

Saturday, January 23, 2016

Traveller Core Rulebook in PDF - $29.99 - At What Point are PDFs Too Expensive for You?


As I sit at my desk, justifying not shoveling snow by the mere fact that there are over 16" already on the ground and up to a foot more to come (thereby, why bother?) I found a reviewer's coupon for the latest edition of Traveller from Mongoose. Not to be confused with the 97 other editions and flavors, both old and new. Then I saw the price of the PDF.

$29.99

For less than 250 pages of rules.

With no mention if you get that credited in whole or in part when the POD releases in April.

Of course, Classic Traveller was offered recently on Bundle of Holding for what? $8.95?

Now, Traveller5 is $34.95 in PDF. It also clocks in at over 750 pages. It's a mess from what I recall after perusing the rules, but often the only yardstick for PDFs is page count.

Then there is the free Traveller SRD.

Oh wait, did I mention that those that paid for the Beta of the new Traveller and were promised discount codes apparently didn't get them? Oh, and it wasn't that folks turned of OBS notifications. It was a screw up.

You know what? You can get a damn complete PDF collection of the Classic Traveller RPG, rules, supplements and adventures for $35 from FFE on CD.

So, 30 bucks for a set of rules or 35 bucks for a lifetime worth of gaming, all in PDF. Damn, tough question.

At what point is a PDF too expensive?

For me, under 5 bucks is often an impulse buy, 10 and under needs some serious thought but if there's good word of mouth I'm in. 15 get's shaky. 30 bucks is on par with ridiculous, especially if the PDF isn't included for free with a print bundle.

Maybe it's me. Maybe 30 bucks for a rulebook in PDF for what should be what the print copy will sell for discounted on Amazon (if it ever steps away from POD) is the new normal. Hell, I feel dirty even considering grabbing the free reviewer's copy at that price.

What do you think? What's the point where your PDF impulse buying turns off? What's the PDF price point where you refuse to cross?




Kickstarter - First Edition Adventure Module A1 A Forgotten Evil (AD&D 1e Adventure)


Yes, you read that right. A Forgotten Evil is an AD&D 1e adventure (not endorsed or approved by WotC) which is kinda cool. Sure, they could have gone the OSRIC route but I'm guessing there was a preference to avoid the OGL.

So, what do you get for your pledge for a printed adventure?
The products are 8.5 x 11 saddle stitched booklets in black and white. The cover (unattached) is full color and wrapped around the booklet. Both come in a sealed polybag. For those who pledge at a level that includes illustration booklets, those will also be in the polybag.
Unattached cover. This is AD&D to me. The covers to most adventures double as a DM's shield for me back in the day.

Did I mention classic blue maps? Yep, got that too.

The prices are EXTREMELY reasonable. $5 for PDF, $10 for Print plus PDF. $20 id you want to add an encounter illustration booklet.  At $30 you add a print copy of F1, The Tomb of Rakoss the Undying (I've always love the cover and having it in print would be awesome - no mention if this level includes a copy of F1 in PDF - I always like PDFs with my printed adventures as it makes the maps easier to use with a VTT). $40 gets you an illustration booklet for F1. I'm not sure if the illustration booklets come in PDF, but I hope they do. Much easier than scanning the pieces to show to my online gaming groups.



As for the Risk and Challenges, this is what I like to see:
Both A Forgotten Evil and The Tomb of Rakoss the Undying are written, laid out and nearly ready to send to the printer with all illustrations and maps. Only the additional illustration booklets need to have the illustrations created and the booklets laid out. As such the risks are extremely low. We expect to be able to fulfill orders very soon (contingent on the printer's schedule) after successful funding of the project. 
Challenges include making sure the illustrators meet their deadlines for the illustration booklets and providing a quick turnaround of the proofs back to the printer.
Written and laid out, just waiting on art for illustration books. Nice.

I'm in.

Friday, January 22, 2016

It's Gonna be Snowmageddon in NYC This Weekend - Time to Write (White Star / White Box)

Yep, we've got a Snowmageddon hitting tonight and lasting through tomorrow here in NYC and much of the Northeast.

Just... because

How much snow?

The National Weather Service is calling for 12-18"

The Weather Channel is calling for 15-20"

Weather Underground is calling 11-17"

Accuweather is calling for 6-12"

So, safe bet is about a foot, maybe more. And wind. Lots of wind.

Instead of running around doing errands all day Saturday, I'll be in the snow shoveling rotation and some inside house chores. Well, that and lot's of writing.

I have an idea for a short White Box adventure that I owe +Pete Spahn (well, I don't owe it in White Box format, but I write in White Box / White Star format these days, so we'll translate it later) A crashed starship, mostly buried but still containing some livestock and other, more nasty critters. Well, the livestock is no longer alive, but that shouldn't be an issue. Should be convertible to White Star for those that want to go that route.

As for White Star / StarSlinger, I'm aiming to get two more classes out this weekend, an outline of the town of Eastwood, some plot hooks and a short intro adventure. Why so much in a single weekend? I want to kick of some playtesting in a week with the "B-Team". Because for the setting to be complete, it will need to have growth from interacting with players. That, and the "B-Team" will break that which can be broken. I need that.

Alright, time for some hot cocoa :)


Thursday, January 21, 2016

Gygax Magazine is Dead - Long Live TSR!

By now the subscribers to Gygax Magazine should have the notice in their email - Gygax Magazine has ceased publishing but TSR is staying strong with other releases. This probably isn't a total shock to those those that saw the Gygax brothers leave TSR / Gygax Magazine after the resolution of the Gygax Trademark "legal action" (I hope that is the correct phrase - I am not a lawyer and I do not play one on TV) As Jayson told me in a phone call earlier today, it was difficult to continue Gygax Magazine without any Gygax's associated with it. So, that's the bad news. The good news is that TSR is going to be releasing a selection of top end adventures and a new espionage game with some major names attached to it.

Here's the email the subscribers to Gygax received:

Hi, it's Jayson from TSR Games. I'm writing to you because you're a subscriber to Gygax Magazine.

As you may have heard, Gygax Magazine has been in a trademark dispute, which we're glad to have settled. However, Luke & Ernie Gygax have decided to withdraw for business reasons. We're all still good friends and support each other, but as a result, we've decided that we will no longer publish Gygax Magazine.  Without any Gygaxes involved, it wouldn't be right to continue it. This was a very difficult decision, and we're so sorry to have to see it end. But there's good news, too. We've got great new products coming out in 2016, and I'm very excited about what the coming year looks like.

As a subscriber, you will get credit in the store for any TSR products, including any back issues of Gygax Magazine you might have missed out on. Your credit will be based on the number of issues remaining in your subscription, you'll get an email next week with your credit balance and how to spend it.

So let's talk about the fun stuff! We've got a new series of adventures called The Pantheon Series, a module from Frank Mentzer, a new RPG from Merle Rasmussen, and a brand new podcast network.

Here's what's we're up to:

The Pantheon Series

First, the Pantheon Series. We’re releasing a series of digest-sized adventure modules for multiple RPG systems. We’re calling it the Pantheon Series, because together they represent a pantheon of great game systems. They’re digest sized, in a nod to the original formats from the 1970s, and for great portability. Each adventure includes a large fold-out map, so GMs don’t have to keep flipping back and forth during the game. We’ll be bringing out a new adventure in the Patheon Series every month, starting in February. We're starting with adventures from Gygax Magazine, and there are several brand new adventures coming soon after. The first four are shown below — and they’re only $5 each. 



Trouble at IronGarde Watch
Next, we'll be releasing the first of our full-length adventure modules for 5E Dungeons & Dragons. It's kicking off with a brand new adventure from Frank Mentzer, Trouble at IronGarde Watch.
Written with James Carpio, it contains three scenarios, taking the players on a thrilling journey to uncover a cultist conspiracy through dwarven outposts, lost temples, and a terrible monster's lair.






Code Name: ACRID HERALD

Finally, our biggest product on the way is a brand new RPG!

Merle Rasmussen, creator of Top Secret, has teamed up with his original conspirator Allen Hammack, as well as James Carpio and Chad Parish, to create an all-new espionage game for the new millennium. 

It's still unnamed, so for now we're using its internal code name: Acrid Herald. 
Currently in playtesting, it will be played in public for the first time at GaryCon this March. The final version will be unveiled soon afterward, in a boxed set with introductory missions for players.

This isn't the real box yet, but here's a sneak peek:

TSR Podcast Network
And finally, how about something for free? 

We recently launched the TSR Podcast Network, and we've got two great shows you can get for free through your favorite podcast app. 

Cube of Death is a quiz show, and a dungeon crawl in one. Every episode features contestants trying to survive dark and perilous encounters, defeating monsters & traps (and sometimes each other) by answering questions about sci-fi, fantasy, and nerdy pop culture trivia.

Game School features hosts Satine Phoenix (I Hit it With My Axe) and Chad Parish (Dead Games Society), as they learn a new RPG for every show, with the help of the game's creators. It's fast-paced, fun, and features actual-play encounters every time.

There are already over 20 episodes released between both shows, so head over to TSRPN.com and listen now!

Thank you for being a TSR customer, and sticking with us as we grow. I'm looking forward to a great year in 2016!

So, what does this mean?

Subscribers get credit with TSR to purchase the new releases. A series of $5 digest sized adventure releases, a full sized 5e adventure from Frank Mentzer (with James Carpio), some new podcasts for me to check out and the cherry on top for me (and my wife Rachel) - a new espionage RPG from Merle Rasmussen. Have I mentioned that I got in trouble in High School Science Lab for running a Top Secret session instead of playing with chemicals?

While it's sad to see the demise of Gygax Magazine, what will arise from the ashes is very promising.

If you have questions for Jayson you can reach out to him directly or add a comment to this post and we'll make sure he sees it. 2016 is going to be a very interesting year in the OSR and the RPG hobby at large.


Tavern Chat Tonight - 9PM Eastern - Simple Reminder for Those Interested

Tonight is another weekly Tavern Chat. +Michael Badolato , this is your reminder. There are many like it, but this one is yours ;)

So yes, tonight at 9PM Eastern. Get to hear me whine about qualifying at the Outdoor Range this morning in 27 degree weather, with wind whippin' in from the Long Island Sound. Maybe get some early tidbits of further ideas for StarSlinger.

And, of course, so much more...

See ya then :)

Wednesday, January 20, 2016

Open Letter to Ken Whitman from Jolly Blackburn

Jolly asked me to share this here at The Tavern as we KNOW Ken visits, reads and comments on this side.

Ken, just so you know, Jolly has shown me some of the chat logs between you and Jolly and you and Barb. I know what's in them. I've seen your words which contradict much of what you've been saying recently. Just do the right thing and put this drama to an end. Stop holding the various projects hostage in the hopes of milking them for yet more money.


White Star / StarSlinger - Kyn Vitmann (NPC - Scoundral Class) - The Bloody Leech (Gambling Hall)

Kyn Vitmann, alternately know as "The Vit" came to Eastwood shortly after the town was founded nearly 20 years ago. A con man by nature and a Scoundrel by trade, he worked the angles for 10 years, both on planet and the orbital stations above. It was at that point he hit it big.

It wasn't a low stakes poker game, nor even a high stakes game. It was a game Kyn had literally staked not only his own life, but that of his kin (assuming he had any, but Kyn swore he did and had signed statements from said kin agreeing to put their lives up in the betting pool). Death would not have been quick, as the Atotyl (alien race to be worked on later) his poker hand was up against fed on blood, and those they fed on most often lasted for weeks. Kyn was a large man - he may have wasted away for months.

Kyn was feeling lucky, and as luck would have it (and the literal Ace up his sleeve that none saw him  palm) his hand was the winning hand. Thus he won The Bloody Leech. Gambling hall, bar and occasional bordello, it was a profit making machine without Kyn's usual manipulations. With his manipulations, it is both a money machine and a money pit. Still, he's practically an honest business man these days with a side business in that which is less than honest.

The Bloody Leech is never without excitement and an inquisitive person with the right reputation may find employment offered, jobs big and small. On the books and off to the side. On planet or elsewhere in the vast. Just make sure you get a retainer up front or you might get stuck with empty pockets in the end.

Kyn Vitmann

Strength        11
Intelligence  14
Wisdom        11
Dexterity      14
Constitution 12
Charisma     15

Armor - Usually None
Weapon - Pocket Laser Pistol (2 shot)



OGL

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition