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Sunday, February 11, 2024

Does the Stat Rolling Method Really Matter?

Does the Stat Rolling Method Really Matter?
This last few weeks I've been seeing a lot of reposts of this picture, almost a meme(?) and it really got me thinking about all of the ways I've rolled up PCs and how much it actually matters.

My conclusion is that it really depends on the game, but players generally want higher-statted PCs, which makes sense because who wants to play a nobody?

Now with the older (I'm thinking B/X) having less than optimal stats weren't a big deal and the difference between a low stat and a high stat wasn't worth getting too worked up over. Of course it felt like there was some stat-creep in later editions and even that made sense to me. With all of this different classes coming out that had specific high(er) stat requirements. It seemed to me that the straight 3d6 (in order) soon moved to a straight 4d6 (drop the lowest) to 4d6 (drop the lowest) arrange as you want. I'm not going to look it up, but I also recall AD&D having alternate rolling methodologies (in the DMG perhaps) to help possibly get players the types of PCs they wanted.

When I migrated to HackMaster (4th Edition) stats went back to straight 3d6, but there was an additional fractional added (so a 3d6 + 1d100%) and you could buy fractional rolls with building points. Of course there was a cost that you maybe didn't want to pay, but it could help you get into that PC class you wanted. Knowing that as you leveled you'd get some fractional increases helped as well and there were some odd circumstances that could build you up as well. For example I really lucked out with my Double Specialist Invoker in that my school results gave me a +3 Intelligence, so I was rocking a 21 Intelligence.

Actually having a PC much, much smarter than me wasn't all it was cracked up to be as I couldn't actually access that intelligence as much as you'd think. Have to answer a riddle? Eff me man, I can't figure it out, but my PC is likely the smartest dude on the continent, if not the planet....he should be able to figure it out.

With the newer version of HackMaster gives you options, but you pay for them: straight 3d6 +1d100% gets you a nice bump in Building Points, swap two stats of the "straight 3d6" for only a 25 Build Point bonus, or just arrange the "straight 3d6" as you like for no Build Points. It also has a rule about if two of your stats are 5 or less or none above 13 you can start over (Shopkeep Rule) otherwise any other valid set of rolls have to be played/used for one session before retiring the PC from play.

For one of my PCs I had just about a set of Gawd-rolls. That kind of sucked actually. I do not remember what the straight 3d6 rolls were, but with the options given I could have conceivably chosen any race/class I wanted. The rolls were good enough that if not for the fact that two other GMs actually witnessed the rolls, I don't think I'd have been allowed to play that PC at someone else's table for fear of being suspected of cheating. The part that sucked about the rolls is that I just had too many options. This was pretty much a once-in-a-lifetime opportunity and I had a bit of decision paralysis about it. Ultimately I didn't make that choice myself. Instead I queried the group as to what they think we needed most, which was a tank. I ended up making the tankiest tank I could: Dwarven Fighter.


I haven't gotten to play this PC in years (kind of sad about it because I had a helluva lot of fun playing this PC, and not because of his ability scores!) but his current stats (mind you he gets some % bumps when leveling) at 9th level are off to the side.

His CON has a +4 bump from race that is offset by -2 bumps to Looks and Charisma. 

Now I'm not bragging about this PC or anything, just I think that there's a lot of range on what can be rolled, methodology-wise and there really isn't a good reason to hate on any particular method. I think the options given are usually there to make playing a PC one wants to play, viable. The simple straight 3d6 worked great when it didn't really matter too much.

Hell, lately...especially at a convention, I've just been rolling some d30's to quick generate stats based on the d30 DM Companion. I think the method used doesn't matter unless it results in too-high of a power level than what the players & GM want to see.


Saturday, February 10, 2024

Kickstarter - The Lair of the Bog Lich (OSR/ZineQuest)


A boggy OSR micro-adventure Zine for 1st-level characters.

Tis the most abundant time of year for OSR - ZineQuest is here! For about 9 bucks shipped, you can snag a physical copy of The Lair of the Bog Lich Zine.

The Lair of the Bog Lich is a micro-adventure zine made for all manner of OSR and OSR-adjacent systems. It is set deep within a bubbling swamp in the hinterlands of the realm where an unseen menace is stealing villagers away in their sleep.

What's Inside?

  • The Lair, an underground heap where the bog lich goes about its sinister machinations.
  • Adventure hooks to allow for easy integration into any campaign.
  • Random encounters to spice up the journey to the Lair.
  • Hand-illustrated map of the Lair.
  • 8+ random tables to provide some suitably swampy flavour.
  • 3 mud-encrusted foes to fight, including the titular bog lich.
  • Sinister Illustrations by Simone Tammetta.

 


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Friday, February 9, 2024

New Release - City Encounters for Swords & Wizardry

In my experience, city adventures are some of the hardest to run. It's like a mini sandbox, with something potentially happening around every corner and in every storefront. There is so much that COULD happen, you seem to either over-prepare for the session or are woefully underprepared for it.

City Encounters is just what I need. I just ordered the Print plus PDF for 25 bucks. The PDF only is 10 bucks.

I'll add a review after I get my print copy.

Running a freewheeling city adventure can be hard work, but this book gives you a powerful resource for handling interactions with non-player characters — their names, objectives, abilities, and quirky activities! City Encounters provides 200 daytime encounters and 200 night-time encounters for your characters to run into while exploring the city. Plus, each of the encounters has several alternative possibilities involved, so you can adapt the encounter to your players or use the same encounter more than once with a different alternative. Encounters that can lead to adventures are cross-referenced to let you find the other NPCs who might be involved in an ongoing situation, and there are several possible “recurring” villains, heroes, and weirdos to battle, assist, and befriend.

Enter a city filled with anarchists, arsonists, sorcery, skullduggery, factional conflict, and necromancy!

This is the OSR version of City Encounters, written for Swords & Wizardry but easily usable with systems including OD&D, AD&D (1E), B/X, OSE and others!


 

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Thursday, February 8, 2024

Kickstarter - Gary's Appendix: Issue 5 (OSE/Zine Quest)



Jeff Jones is the main man behind Gary's Appendix Zine. Jeff is a friend of mine, and he laid out the first two issues of Torchlight (and the only issues thus far) as well as the as-yet-unpublished Continual Light RPG - Digest Edition. Simply put, Jeff does good work.

Gary's Appendix: Issue 5 is the fifth entry in the series. It's 3 bucks in PDF, and 16 bucks - plus shipping - for print plus PDF. If you need to catch up, all five issues can be snagged for 5 bucks in PDF.

Investigation Themed Adventures, by Travis Miller

The old school play method that encourages players to engage with the diegetic elements of the game world makes games like OSE perfectly suited to investigations even though it isn’t obvious looking at the rules. This is my method of creating investigative adventures.

A Case for Using Wandering Monsters, by John Kaniecki

In the good old days, the DM rolled the die six every three turns, and when a one came up, he smiled as it indicated wandering monsters. The Dungeon Master's Guide had a collection of monsters that were potential candidates for running into. The selection of these monsters and the number appearing were all determined by random. Over time the game improved. It is more fun-oriented as well as complex. In light of this, let us turn our thoughts to wandering monsters. What is the purpose of wandering monsters?

Legends of the Supernatural Pt. 2, by Dave Semark

We return to the supernatural history of Britain and Ireland, with another look at myths and legends that have fascinated me and have often been the source of role-playing hooks and scenario ideas. As with the first installment, these legends are all based on an established history, myth, or legend—or combination of all three—and I have taken a big pinch of artistic license to add to the role- playing game feel.

Hiring a Spy, by John Kaniecki

Spying is a murky world of shadows, or so we are led to believe. In a fantasy role-playing game, it opens the door to intrigue and adventure. How are we to handle spies? 

Governments: Part 1, by Hannah Wolfram

Since the dawn of time, humans have created social structures in order to survive. While these small societies likely started as family groups, they continually evolved and expanded as humanity’s needs changed, eventually developing laws and moral codes under which members were expected to live. To enforce these standards, humans created governments.

What is in a Cube?, by Zac Goins

As go-to dungeon and sewer sweepers, gelatinous cubes spend their days, nights, and weekends picking the bones of an area clean. Since dungeons and sewers are also the favorite haunts of the worst ne'er do wells and the adventurers who stalk them, there’s bound to be a bevy of bodies and gear in near constant supply. Fortunately for adventurers, ne’er do wells and other adventuring parties just so happen to often carry the best sorts of loot. 

The Bestiary, by Jeff Jones

Each issue, Jeff works his way through another section of the OSE bestiary and expands the information and GM toolkit for each entry. For this issue, the following creatures are covered:

* Centipede, Giant  *  Dryad  *  Crocodile  *  Driver Ant  *  Gelatinous Cube  *  Gnoll  *  Harpy  *  Hydra

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Wednesday, February 7, 2024

New Release - DragonSlayer (OSR RPG)

DragonSlayer is Greg Gillespie's new OSR ruleset. It's a bit of Basic D&D, mixed with some AD&D, flavored with pure Gillespie. Greg had been kind enough to give me a pre-release copy of the rules to review in December, and I was floored. 

Dragonslayer is the OSR ruleset that I want to run OVER my own Swords & Wizardry Light. I want to run it AND I want to play it :)

Now to await my hardcover from the DragonSlayer Kickstarter.

Hearken back to the Golden Age of Role-playing Games!

Journey into a realm of myth and magic, where ancient legends and terrifying monsters come to life, and adventure awaits...

Inspired by the timeless role-playing tradition of the 1980s, this ruleset seamlessly integrates the simplicity of B/X with the chrome of First Edition. The book includes every you need: races, classes spell, monsters, and treasure, combined in a single volume. 

The book includes cover art by Jeff Easley and interior art by Darlene, Diesel, Kennon James, Peter Pagano, and many others.

Welcome to Dragonslayer!

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Tuesday, February 6, 2024

Kickstarter - Wizard Van (James Spahn)

I've known James Spahn for over a decade. He is one of the most prolific, talented, imaginative creators in the RPG industry. He's worked on IPs including Star Wars, Star Trek, The One Ring, Swords & Wizardry (and variations thereof), Labyrinth Lord, Pathfinder, 5e... the list goes on. James co-wrote Swords and Wizardry Continual Light with me and I am forever in his debt. Just so you know where I stand with James ;)

Wizard Van is James' first Kickstarter. Seriously, unheard of these days for someone that self-publishes NOT but it's true. Wizard Van is a psychedelic rockin' RPG. Print plus PDF is 10 plus shipping, PDF only is 5 bucks.

Wizard Van is a 22 page 'zine and a complete roleplaying game. Character creation can be done in seconds, whether you scrawl it down on a bar napkin or use the Liner Notes in the back of the book.

You will choose your Band, the music group or solo artist that is your guiding star. Their music will be your inspiration as you play the game and when the right song is playing, your dice rolls will get bonuses. 

Your love of Rock n' Roll impacts how the game is played. If you, the player, are wearing a shirt featuring your Band, have a ticket stub from an old show, or even a tattoo, you get bonuses in play!

Got a t-shirt with The Band on it? Wear it for bonuses in game! Got some rad ink etched on your flesh to commemorate your love of The Band? Well, that counts for a helluva lot in the world of Wizard Van. Got some ticket stubs or a guitar pick you got at one of their concerts? That talisman of rock will be your guiding star as you play!

Designed for one-on-one play and traditional group play. 

Sound Both Inspired and Original

In addition to the zine, whether you back for a PDF or a physical copy of Wizard Van you will get a digital download of the latest single from prolific rockers and gaming devotees Loot the Body. This original song (aptly titled "Wizard Van") was specially commissioned for the game and will get you rocking whether you're at the table or simply headbanging to your favorite mix tape.

Wizard Van also includes a list of bands that inspired the game. You can choose one as The Band that inspires your Rock n' Roll Hero, or simply expand your musical horizons with some amazing tunes that you've unearthed like an alien aural treasure.

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Monday, February 5, 2024

Bundle of Holding - Early Champions

The first Supers RPG I picked up back in the 80s was Champions. Sure my friends owned V&V and Marvel Super Heroes. In truth, we could never settle on a Supers ruleset, not even once I picked up Mayfair's DC Heroes. So many rulesets and we never played more than a session of any single ruleset.

One of the bundles on Bundle of Holding is Early Champions for $14.95. It includes all first three editions of rulesets, adventures, GM screens, and more. 

Be a Hero! This revived November 2018 Early Champions Bundle once again presents nearly three dozen tabletop roleplaying game .PDF ebooks featuring the groundbreaking early rules, supplements, and adventures for Champions, The Super Roleplaying Game from Hero Games. This giant revival (one of two now in progress) presents every book for the First (1981), Second (1982), and Third (1984) Editions of Champions.

For just US$14.95 you get all thirteen titles in this revived offer's phenomenal Core Collection (retail value $73.50) as DRM-free ebooks, including the Champions core rulebook in its First (1981), Second (1982), and Third (1984) Editions (plus the introductory adventure "Viper's Nest" and the original "Rose's" combat map); the jam-packed rules expansions Champions II First Edition, Champions II Second Edition, and Champions III; no less than five collections in the popular Enemies series (Enemies First Edition, Enemies Revised for Second Edition, Enemies II, Enemies III, Enemies: Villainy Unbound, and Enemies: The International File); the Gadgets! book of weaponry and equipment; and the Gamemaster Screens for First Edition and Third Edition, the latter including the insert booklet with the Third Edition version of the famous Champions scenario "The Island of Doctor Destroyer."

And if you pay more than the threshold price of $28.35, you'll level up and also get this revival's entire Bonus Collection with fourteen more titles worth an additional $110:

  • Three famous genre sourcebooks: Strike Force and Super-Agents by Aaron Allston and The Golden Age of Champions (the version for Champions Third Edition) by Chris Cloutier
  • Five Organization Books: PRIMUS and Demon, The Blood & Dr. McQuark, The Circle and M.E.T.E., CLOWN, and Red Doom
  • Early adventures for First and Second Edition: Deathstroke, Escape From Stronghold, and The Great Super-Villain Contest
  • Adventures for Third Edition: Atlas Unleashed, The Coriolis Effect, Neutral Ground, Scourge From the Deep, Target: Hero To Serve and Protect, VOICE of Doom, and Wrath of the Seven Horsemen
  • Autoduel Champions, the licensed supplement from Steve Jackson Games that combined Champions and Car Wars.


 

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Sunday, February 4, 2024

I'm on the Lookout for a new PC Sheet

I'm on the Lookout for a new PC Sheet
This last week I started my spring cleanup of files on my computer(s)....which is a HUGE chore because I have a few computers...and by a few I mean I never bothered to count, but I'm sure it's upwards of 40+. Yes, I have a bit of a problem....add it to the list.

Anyway, I noticed I have a lot of PC sheets. While I'd say half are my various PCs from across a wide berth of game systems (mostly OSR or OSRish) and the other half are various pregens I've had to come up with over the years. Thumbing through the various files....I have excel PC sheets, PDF Sheets, Word sheets, "paper" sheets that have been scanned, you name it.

I've tried my hand a few times at making my own sheets, even going so far as to create a "artsy-fartsy" PC sheet for what was more of a one-off character that lasted maybe three sessions before a TPK. While I can do a technical sheet (like an Excel sheet or a PDF form) when I need to, I'm not very good at the "pretty" or "artistic" PC sheet. I'm just not that type of creative (although I have tried, although I cannot find evidence of those efforts.....yet) and I get a bit jealous of those who can. Folks like JV West and ...JV West (I didn't realize he did several of the PC sheets that I thought were from different artists). Every once in a while I search for new, "cool" PC Sheets, but I usually go back to the simpler, more technical sheets I have most of my PCs on.

It took me a long-assed while, but I figured out I prefer to use a physical sheet, but I WANT/NEED to have electronic copies of my PCs. What usually happens is I find an acceptable sheet, and tweak it so that it is a PDF form. I'll either use a blank sheet then transfer to the PDF and save an electronic copy, giving me the best of both worlds. I like being able to look back at the level progression of some of my PCs....I say "some" 'cause I'm only counting the ones that are allegedly still alive somewhere......

I'm currently on the lookout for a new PC sheet, hopefully something a little more....colorful. I'll probably still use my old standby sheets for long-term record keeping, but I'd like to have something...."fun" for use at the table. I'm totally open to suggestions.....

Saturday, February 3, 2024

Humble Bundle - Cyberpunk RED and Classic Mega Bundle

I first came across Cyberpunk 2020 shortly after it came out in the late 80s. Although I didn't read much science fiction at the time, I had seen the covers of various cyberpunk novels at B. Dalton's, and the concept intrigued me. I don't believe I ever had a chance to run Cyberpunk 2020, but that was more due to the plethora of games my gaming group already owned that lack of interest.

The current Cyberpunk RED and Classic Mega Bundle over at the Humble Bundle Store should scratch all of your Cyberpunk needs. With the core books for Cyberpunk RED, Cyberpunk 2020, as well as the Cyberpunk Red Jump Kit and a total of 20 more supplements for both systems (price at 18 bucks), the cyberpunk in all of us should be satiated ;)

Calling all solos, netrunners, and rockerboys—it’s time to bring the edgy allure and explosive excitement of the legendary Cyberpunk pen and paper RPG to your table! This bundle is bursting at the seams with all the rulebooks, sourcebooks, and more that you’ll need to play both Cyberpunk RED —the latest edition of the seminal RPG—as well as Cyberpunk 2020, the classic that started it all. You’ll get over 20 books and game aids for both editions, including the Interface RED Volume 3 sourcebook, packed with new weapons, gear, rules, and more, and available for the first time anywhere as part of this bundle! Pay what you want for all the tools you need to take Night City by storm, and help support Children's Miracle Network Hospitals with your purchase.



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DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Friday, February 2, 2024

Kickstarter - Deck of Old-School Encounters Set Two, OSR Fantasy RPG Cards (Phil Reed)


72 more encounter cards for use with almost any fantasy RPG! May be used alone or combined with Set 1. Written by Philip Reed.

I'm a huge fan, and a friend, of Phil Reed. I've been following Phil for decades, back when he had an email list with gaming ideas. These days, he's the master of the small and quick RPG Kickstarter. Phil's current Kickstarter, Deck of Old-School Encounters Set Two, OSR Fantasy RPG Cards is only live for a short time, and as I type this has less than 3 days left in its funding period.

The Deck of Old-School Encounters Set Two includes 72 more random encounter cards, each one illustrated. This deck – for use by gamemasters and solo players – gives you a quick way to generate the next random encounter in your game. 

Fully compatible with the first set (or use this second set of cards on their own)! You can select the first deck in the $8, $12, and $30 rewards. Or, if you wish, buy it today at DriveThruRPG!

These systemless cards work with any classic fantasy RPG. They are also a good fit for modern campaigns looking to add a touch of old-school flavor.

Each card also features the baseline reaction of the encountered character or creature. The reactions are divided into three categories.

  • Friendly. The encountered character(s) are open to assisting the party of adventurers . . . so long as the heroes are also friendly.
  • Indifferent. The encountered character(s) or creature(s) are likely to ignore the party if the adventurers don't do something stupid. Events during gameplay may turn some indifferent situations into hostile (or maybe even friendly) reactions . . . depending on the players' actions.
  • Hostile. The encountered character(s) or creature(s) are prone to violence and very likely to attack the party. Of course, the heroes may be able to sway the opposition, possibly turning an armed conflict into a tense – yet peaceful – meeting of two groups. (Who are we kidding? The adventurers are more likely to engage in fisticuffs than they are in conversation.)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Thursday, February 1, 2024

Free OSR - Downsized Dungeons - Issue 1 (OSE Mini-Dungeon)

I enjoy what I call "drop-in dungeons" that you can plop down in a hex crawl with minimal fuss. Your part cleared out their current adventure early, and you still have 90 minutes left in the game session? Something like Downsized Dungeons is a perfect fit. The fact that it is PWYW means you can pay for it if you like when you actually use it.

Issue 1 - The Crypt of the Barbarian King

This classic five-room dungeons holds all the trappings of a good crawl. There are monsters. There are ghosts. And of course, there's a ton of treasure at the end. 

About Downsized Dungeons

Fully statted for Old-School Essentials, these mini dungeons are the perfect thing to grab and go when you're low on preptime. They are intended to be played in a single session either as a one shot, or dropped into your current campaign.

Each issue contains an all new dungeon with original art and hand-drawn maps for that old school feeling. 

Pick up a copy and see how it fits into your game!


 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  


Wednesday, January 31, 2024

Kickstarter - Fiend Folio Vol.1 for use with OSR

I'm a sucker for new monsters in my OSR games. I like to create them, and I love it when I find new monsters that others have created. I've been a fan of Jeremy Hart's artwork for a while now, and the Fiend Folio Vol.1 Kickstarter looks very appealing. I'm a backer :)

For this zine I'll be aiming for the center of the OSR. Stat-blocks are modeled after various great games such as Cha'alt, Swords & Wizardry, Lion & Dragon, etc. Basically just a single Saving Throw and only Ascending Armor Class. All the usual funky dice are necessary. 

Each monster gets two pages. One has stats and the facing page is an artsy size comparison piece you can flash to your players. These have been generated over on my Patreon as cards. I've also been uploading them to DriveThruRPG as time allows. I try to create at least 8 different color/texture variations per creature. Of course, only one version of each can make it into the zine.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 


Monday, January 29, 2024

News Regarding Castle Zagyg and More (Troll Lord Games)

From the Troll Lord Games Website:

WORLDS OF GARY GYGAX

We are beyond pleased and honored to announce that the powers that be have released multiple works of the late Gary Gygax to Troll Lord Games for mass-market publication. These include the complete Gygaxian Fantasy World series, Castle Zagyg: Yggsburg, Castle Zagyg: East Mark, Castle Zagyg: The Manse, Castle Zagyg: Mouths of Madness, Castle Zagyg: The Dungeons (including all 17 handcrafted levels and any sublevels), and all related Castle Zagyg adventures such as the Teeth of Barkash Nour, The Halls of Many Panes, The Hermit, and the Kings of England Kings of France boardgame. See below for details.

THE FATHER OF A HOBBY & INDUSTRY

Though Gary Gygax was not alone in creating role playing games, others like Dave Arneson certainly played a part, it is to Gary’s drive, creativity, expertise, and sheer love of gaming that launched it from a basement hobby for a passionate few, into an industry that spans multiple media platforms.

What You Need to Know Right Now

Currently we are set to launch the Gygaxian Fantasy World Kickstarter campaign this March. Be sure to sign up and be there for any early bird specials!

The Kickstarter campaign for Gary Gygax’s The Hermit ended in December of 2023, support for which broke six digits! Fear not if you missed the Kickstarter, for you can pre-order The Hermit on our website and receive yours when it becomes available this spring.

Furthermore, we still have copies of the classic printing of Gary Gygax’s Castle Zagyg: Yggsburgh. This classic reprint relaunched the Gygax Estates properties, and a host of folks came out to order it, support TLG and the Estate, and help launch this whole endeavor. A hearty thanks to all those people, but if you missed it, you can buy yours now in our store. It ships immediately!

TROLL LORD GAMES

Troll Lord Games served as Gary’s primary publisher from 2000-2008. After he crossed over much of Gary’s material vanished from the gaming table. Now we hope to launch a new era of publishing, bringing back the many rich worlds of Gary Gygax.

Gygaxian Fantasy World Series

The Gygaxian Fantasy Worlds (be sure to SIGN UP NOW for notifications) is an Encyclopedic series envisioned by the co-creator of Dungeons and Dragons, Gary Gygax. He conceived the series as an open-ended collection of role-playing gaming aids for the Game Master and the Player, the specific focus of which was World Building. Written, co-written, or edited by Gygax himself, its intent was to cover all the bases of our gaming world.

The first of these books, The Canting Crew, was published in 2001. Six more volumes followed, and more were planned prior to his passing in 2008.

Now, for the first time since they were pulled from the market in 2008, this collection of Gygaxian knowledge returns to the gaming world. Through this Kickstarter we hope to bring back all seven volumes and possibly more. Join us in recreating part of our gaming heritage and flood your own table with mountains of gaming content.

For a complete list of the Castle Zagyg material see below.

WHY CASTLES & CRUSADES

In 2003 Gary opened a discussion with Steve Chenault about Castle Zagyg. He did not want it to appear under the Dungeons & Dragons name or game system. When the Troll Lords proposed that we make Castles & Crusades compatible with his vision for a game for Castle Zagyg he heartly agreed. Both he and Steve wanted C&C to be near to AD&D, so it worked well. Gary was given the right of approval of the rules, and did so with few corrections, so that when Castle Zagyg: Yggsburgh and Upper were finally published, they launched with the Castles & Crusades SIEGE Engine system. We will pick up with his wishes where we left off in 2008.

Castle Zagyg

We are going to revisit Gary Gygax’s Castle Zagyg like never before, but much like we intended in years past. This project is massive!

Mike Stewart, known for his Victorious RPG and many adventures like Shadows of the Halfling Hall, has come on board as the head writer. But he won’t be alone, Luke Gygax joins him as does James M. Ward, Jason Vey, Jeremy Farkas and Davis Chenault. Peter Bradley and Bill Edmunds on cartography.

This project will include several major areas:

  • Castle Zagyg The City of Yggsburg
  • Castle Zagyg Yggsburg Environs (24 neighborhoods of the city)
  • The East Mark Setting
  • Castle Zagyg: The Manse & Mouths of Madness
  • Castle Zagyg: The Dungeons, 17 levels

We’ve not yet settled on an organizational format but have settled on hardcover books with pockets in the back to hold the many maps that will come with this set.

MISSION STATEMENT

We are going to try to stay as true to Gary Gygax’s vision of his work as we possibly can. Steve and Davis Chenault and Peter Bradley all worked closely with Gary for almost 8 years and have a pretty good handle on what he wanted. On top of this, we will be consulting with family members such as Ernie and Luke Gygax, and long time friends like James M. Ward and Jeffrery Talanian to make these works as close to Gary’s vision as we can. New art! New maps! Layout and all, but Gary through and through.

Hall of Many Panes and Other Games

There is so much more to work on. Gary’s creative output was unmatched and even in the wanning years it continued to grow.

We were very happy to have launched The Hermit kickstarter (preorder here), and move toward bring that fabled adventure to your table.

But there is more. The Hall of Many Panes is on the deck. This massive planar adventure, written by Gary and originally published in 2005, is a monument to the bizarre and genius that was Gary’s gift to us all. We’ll bring this on up to date and republish in full color!

One of the projects near and dear to his heart was the Kings of England, Kings of France board game. We are going to dust off the old maps and playing pieces and bring this one back to the fold.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 


Sunday, January 28, 2024

D&D's Golden Anniversary

D&D's Golden Anniversary
As this is the "last Sunday of January" in 2024, that means realistically today(ish) is the 50th Anniversary of D&D.

50 Effing years.....holy crap. I think I started playing in the winter of '78, but I could be off a year either way. I should be celebrating like any faithful dork by playing this weekend and I had full intentions of attending NTRPG's gaming day/weekend at the hotel, but I'm not fully recovered from the flu from last week and traveling to the event, I'm certain, would've been "terminally stupid".

Anyway, 50 years is a lot of time, but that number is really misleading. The real number is the hours spent around the table, days playing between school sessions, weeks at conventions, and (if you were lucky) years in campaigns. Those numbers, well they're the real numbers we celebrate.

If you haven't been able to in a while, please pick up some appropriate dice and roll one out in commemoration.

Friday, January 26, 2024

Looking Back to 2014 - Scarlet Heroes (Sine Nomine)

I can't believe Scarlet Heroes was first released in 2014. Now I find myself desperately looking for my physical copy on my unsorded bookshelves. I backed the Scarlet Heroes Kickstarter back in the day and I so wanted to run this, but I never had a small enough group. Now I'm tempted to try this as a solo RPG. Kevin Crawford simply does great stuff.

Scarlet Heroes is an old-school tabletop role-playing game designed to provide classic sword and sorcery gaming for one player and one gamemaster. Unlike most other RPGs, Scarlet Heroes is built to support one-on-one play, with no need for a full-fledged party of adventurers to provide an evening's entertainment. Whether for a spouse, kid, curious friend, or just as an alternative to boardgames for those nights when only one or two friends can make it to the gaming session, Scarlet Heroes gives you the tools for good old-fashioned skull-cracking adventure.

Scarlet Heroes can be used both as a stand-alone RPG and as an overlay over your favorite old-school game to make its adventures playable for single PCs or very small groups. It shares the same classic statistics and basic game mechanisms as these old-school favorites, but by changing the interpretation of these numbers it makes it possible for a single courageous adventurer to dare perils that would otherwise threaten a half-dozen freebooters. With Scarlet Heroes, a GM can pull out a favorite module, grab a convenient friend, and have a full night's adventure with no tweaking, alteration, or adjustment of the material needed.

Inside the pages of this book, you'll find...

  • A full stand-alone RPG system that can also be used as an overlay atop most popular old-school games.
  • The Red Tide campaign setting as a default for the game, with a full bestiary of Southeast Asian-inspired monsters, suitable new magic items, and a full list of new cleric and magic-user spells for that setting.
  • Sixty new adventure tags of the sort beloved in Stars Without Number and the Red Tide Campaign Setting sourcebook. Mix and match to fashion your own perilous circumstance.
  • Solo adventure tools for genuine single-player RPG gaming. Mix your own creativity with table results to create a narrative for your own hero's adventure... or use them as inspiration in crafting something for a group.

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Thursday, January 25, 2024

Kickstarter - 5E (SRD) RPG Stock Art Illustrations in OSR Style / Make 100



Original fantasy artwork. For use in books, tabletop game material, or elsewhere. Permissively licensed for personal and commercial use.

I'm a huge fan of stock art. I've used it in prior releases, and even the cover of Swords & Wizardry Continual Light is technically stock art. It's an affordable way for small publishers to get quality art made by actual human beings.

The 5E (SRD) RPG Stock Art Illustrations in OSR Style / Make 100 Kickstarter (a long and unwieldy title) showcases stock art by Tara Quinn. I haven't seen Tara's work before, at least not that I know of, and her work is a bit more cartoonish than I'm used to, but I find it surprisingly pleasing. I'll be backing this. It's 25 bucks for 100 pieces of art, quality art, and that's hard to beat.





The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 


Wednesday, January 24, 2024

Bundle of Holding - Axes and Anvils

This was one hell of a surprise when I saw it pop up earlier today on Bundle of Holding. Axes and Anvils has one heck of a history, and the fact that it exists at all is a testament to the tenacity of Andrew Shields. Andrew took a steaming pile of poo and turned it into RPG gold, and I salute him for it.

Adventurer! This all-new Axes and Anvils Bundle presents Axes and Anvils: A Game of Dwarves, the dwarf-clan tabletop fantasy roleplaying game from Andrew Shields at Shields Up! Publishing. In the Kingdom of Stoneshadow, your Fellowship of experienced warriors undertakes missions to help your clan. Axes and Anvils character creation is fast and easy, the setting is strong in flavor and atmosphere, and the clan framework easily supports both one-evening adventures and years-long sandbox campaigns in the open-table "West Marches" style. If you like kickass warriors, player-driven action, and battles against undead warbands in the Shadowmines, Axes and Anvils is your Dynastic Prestige toolkit for crafting mithril-grade adventures.

For just US$9.95 you get all six titles (plus one pay-what-you-want)in our Anvil Collection (retail value $43) as DRM-free ebooks, including the complete Axes and Anvils core rulebook (plus the Clan Record Book, Character Pack, and the pay-what-you-want Quickstart Rules); the Gamemaster rulebook Under the Mountain; and the Starter Deck and Lore Deck that make character generation easy.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Tuesday, January 23, 2024

Kickstarter - The Slumbering City - A Shadowdark RPG Adventure

I'm a huge fan of Thom Wilson (and consider Thom a good friend). Thom understands Old School Gaming. I'm also a huge fan of Shadowdark. It's the only game my game group has played in an actual livestream - actually, we've done so THREE times now :)

The Slumbering City is Thom's latest Kickstarter. PDF is 7 bucks, print plus PDF is 17. 

A tribute to the creator and adventures of the mightiest barbarian in fantasy literature. For the Shadowdark RPG system, 4 to 6 characters of 2nd to 4th level.

A black & white, digest-sized, saddle-stitched (soft-cover) adventure of 38 to 40 pages. Features all-new artwork and maps by renowned creators including Luiz Prado, Jeff Madding, Joey Docil, Jared Binder, Mark Lyons, MonkeyBlood Design, and more.

It is an adventure filled with strange people and supernatural horrors. Players may find some encounters easy, but others so deadly they end up running for the fabled city’s exit.

This is the third Kickstarter for which we are using Lulu to print our saddle-stitched books. The two other Kickstarter books came out great. We prefer saddle-stitched books to perfect-bound in this smaller format, and Lulu does a great job in the print-on-demand market with this binding type.

Lulu charges the publisher an additional $1.50 per drop-ship order (I create the KS reward order on the Lulu site, then have them produce and mail the book to backers). I have to add this cost to the PoD reward (already added to the $17 tier cost). To be clear, this is not charged to the backer after the project, but as part of the initial tier cost.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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