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Tuesday, February 23, 2021

Fantasy Grounds 4th Quarter Report Shows 71% of Game Sessions on the VTT are using D&D 5e

If we needed other proof that Dungeons & Dragons 5e was the "bully on the block", dwarfing all other RPGs, the 4th quarter report for the Fantasy Grounds Virtual Table Top shows the stark reality. 5e comes in with an ungodly 71% of 4th quarter game sessions on the platform.

Paizo comes in at 15% IF you combine Pathfinder 1e, Pathfinder 2e, and StarFinder as a single figure.

The following graph shows the influence of the pandemic on virtual play, at least using Fantasy Grounds (I'll be discussing 5e specifically below ):


Holding steady at around 20k sessions a month through February 2020, 5e spiked to over 80k sessions by April, and even the summer dip didn't go below 45k-ish. As for January 2021, it's knocking on 100k - nearly a five-fold increase.

These are just the numbers from Fantasy Grounds. Roll20's last ORR (3rd quarter 2020) report is less revealing, as we don't get to see the increase, if any, in sessions played (although 5e has a 53% share of the games and Paizo's share is even smaller than on FG). There is one tidbit of interesting information on the latest ORR report, and I'll share that below:

For less 5e games played to still equal a greater part of the pie, would mean that Roll20 saw a decrease in usage compared to the Second Quarter of 2020. Interesting.

Actually, FG2 might have seen a similar, small drop

I'd love to see Foundry's usage stats.

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Monday, February 22, 2021

State of The Tavern - I Missed a Day of Posting, and it Was Good ;)

I can't believe I'm saying it. I totally missed putting up a post on Saturday. The first time The Tavern had a postless day in over 7 years, although much of that streak is thanks to Chris Stodgil stepping up and assisting during my hospitalizations in 2020, and covering Sundays on a regular basis now. It truly is a team effort.

So, what emergency caused me to miss posting on Saturday?

None whatsoever. 

Could it be that 2 1/2 weeks of near-daily and often multiple livestreams caught up with me? That could be part of it but in the final analysis, I think the answer is an easier one.

I was distracted.

By what, you may ask? An idea that is NOT quite ready for prime time, and won't be announced until it is ready. In truth, I was so psyched on Saturday, that I was afraid I'd spill the beans if I did post, so I think the idea was to bleed off some of the excitement before posting. That didn't work out so well, as I never posted, but thought I had. Heh.

Ah well. Back to working on this new project as well as tying off some loose ends on Torchlight #1.

As I mentioned in last night's Livestream of Gamers' Health, the three hospitalizations in 2020 took a toll on me, not just physically (physically I'm currently down 50#s and feeling better than I have in years) but also mentally. I spent the last half of 2020, and the beginning of 2021, considering the idea that when I went to sleep at night, I might not wake up in the AM. I no longer have that fear, or if I do, it is no longer a controlling and distracting factor. In retrospect, it crippled my creativity, and I'm glad to have refound much of my mojo :)

Thanks to all for the support, and I hope to have something to announce fairly soon. Heck, I've even arranged for a logo and stuff ;)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
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Sunday, February 21, 2021

Learning Something New About my OSR Game: Strap-Hangers

 

Learning Something New About my OSR Game: Strap-Hangers
With one notable exception, in all my infrequent years of playing and/or GMing I have never really had to deal with any manner of PC strap-hangers that would be classified as henchmen, followers, mercenaries, or Protégés. Actually HackMaster (4th Edition) had a pretty cool Protégé system we used so if your main PC kicked the bucket you didn't have to start off with a zero-XP 1st level nobody.

In my bi-weekly game we decided to pick up some.......henchmen? I know I should probably pick up a DMG or some such and familiarize myself with the concepts, but what's the fun in that?

Seriously? What is the fun in that.......bear with me a second here.

Like probably a good many of the readers here at the Tavern I've been playing and/or running various RPGs for decades now......yes, off and on, but still. The Out of Character (OOC) knowledge base is HUGE and if I play stupid about something at the game table, it's literally me playing stupid. "Oh gee, my 1st level nobody on his very 1st adventure I didn't know that Holy Water can do damage to Undead" *wink* *wink*

Actually it should be more like "HOLY FUCKING SHIT ZOMBIES ARE REAL AND NOT SOMETHING MY MOTHER MADE UP TO SCARE THE CRAP OUT OF US AS KIDS! RUN MOTHER-FUCKER, RUN!!!"

Aside from the occasional GM change-up, "Oh, you run this spell that way? Cool...." there aren't a lot of in-game, at the table surprises in most games. Sure, some systems.....I'm looking at you DCC, have some interesting mechanics that are all about surprise through random weirdness (in a good way, really), but your regular OSR game......not so much. Discovering something new about a game you've played for a long while is a refreshing surprise.

Now my GM may have thought I was bored, or looked bored over Zoom, but I really enjoyed the idea of bringing on a strap-hanger for the adventure and figuring a couple things out. Sweetening the deal with a magic item, sure.....here's a +1 Dagger or two I'm not using. Do I try to get the fighter to follow me or do I play it safe with a PC who won't out-level me......I'm assuming that if they get to be a higher level than I am the dynamic will change and I become their follower, hench....strap-hanger.

I ended up "hiring"....well I'm not technically paying outright for services.....so whatever flavor of strap-hanger that is,  new Lawful Cleric that sounds like she'll fill a need for the party, and evidently her Morale is pretty high....

I have absolutely no fricken clue where this strap-hanger thing is going to end up, and I'm looking forward to trying out this new/old aspect of OSR gaming.

Friday, February 19, 2021

Deal of the Day - Tiny Dungeon: Second Edition

I've said this before and I'll say it again - the TinyD6 system is amazing. Light yet deep, it doesn't get the recognition it should get IMHO. I hope that changes.

Today's Deal of the Day is Tiny Dungeon: Second Edition. Normally 17.99 in PDF, until tomorrow morning Tiny Dungeon 2e is on sale for 7.20

Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written on a 3x5 notecard, and easy to understand and teach rules, Tiny Dungeon 2e is great for all groups, ages, and experience levels!

Included are over a dozen lightly detailed settings, written by some of the best authors out there. These “micro-settings” are light-weight, open-ended and designed to be inspirational for your games and provide a fast, easy jumping point for your campaign! Covering a wide selection of fantasy genres and ideas, there's something for everyone in Tiny Dungeon 2e!

With micro-settings by: Tobie Abad, Marie Brennan, Shawn Carmen, Elizabeth Chaipraditkul, Steve Diamond, Miguel Espinoza, Dianna Gunn, John Kennedy, Melanie Meadors, Mari Murdock, Darren Pearce, jim pinto, Steve Radabaugh, Wendelyn Reischel, Ryan Schoon, Howard Tayler, Randy Tayler, Sandra Tayler, and Ben Woerner

So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, fantasy roleplaying!

When you grab Tiny Dungeon 2e, don't forget to grab Mad Magicks of the Turned God, a PWYW introductory adventure for Tiny Dungeon.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
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Thursday, February 18, 2021

Kickstarter - The One Ring™ Roleplaying Game, Second Edition

A new edition of the roleplaying game set in the world of The Lord of the Rings™
by J.R.R. Tolkien, designed by Francesco Nepitello.

Full confession - I never played The One Ring, although I have only heard good things about it. Heck, I only own in PDF. So, when I heard there was a second edition of the game in the works after Cubicle 7 lost its license, I was intrigued to see what was in the works.

Well, I've been following The One Ring Second Edition Kickstarter since its launch, and with 14 days left in the funding period, it has crossed the $1,000,000 US.

Yep, you read that right. Apparently, I wasn't the only one intrigued by the new edition.

Now, another true confession. My good friend James Spahn wrote The One Ring Starter Box. That, for me, was the icing on the cake. No more fence-sitting for me, I'm all in :)

The One Ring™ is a roleplaying game based on The Hobbit™ and The Lord of the Rings™, two extraordinary works of fiction by the beloved author and respected academic, John Ronald Reuel Tolkien, published in partnership with Sophisticated Games.


First released in 2011, its award-winning design was hailed as the best attempt at bringing Middle-earth to the gaming table to date, thanks to its thematic rules and painstaking attention to detail. For 10 years, players of the game have traveled far and wide across Middle-earth, adventuring for multiple decades of game time.

Today, it is time for the game to enter a new era – this new edition of The One Ring brings players further into the Twilight of the Third Age with a new hardbound volume, presenting:

A set of updated and streamlined rules, developed thanks to years of players’ feedback and raising the game to the standards of quality that have made Free League so popular.

 A new setting to experience – the Lone-lands of Eriador in the year is 2965 of the Third Age. This is a vast land that once saw the glory of the North Kingdom of the Dúnedain.

 A complete visual redesign of art and graphics, offering a view of Middle-earth that is fresh and familiar at the same time.

The new edition will be compatible with modules for the first edition, requiring only minor tweaking.

Created for the first time for this edition of the game, the Starter Set contains everything you need to start playing, and more! Focused on the Shire, this set allows for new players to enter the world of Middle-earth from the land of the Hobbits, where all the stories began. A number of pre-generated characters allow players to take the road to adventure in no time. The boxed set, mainly written by seasoned RPG writer James Spahn, includes:

 Condensed rules, including everything you need to start playing in Middle-earth.

An adventure compendium, presenting a number of adventures to be played using the pre-generated characters contained in the box.

Pre-generated characters of esteemed Hobbits like Drogo Baggins, Paladin Took, Primula Brandybuck or Lobelia Baggins, and more.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
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Wednesday, February 17, 2021

Deal of the Day - Necromancer KenzerCo Adventure Bundle



Looking for some classic (3x era) Necromancer Games releases, from before the days of Frog God Games? Here's your chance.

Necromancer KenzerCo Adventure Bundle is Today's Deal of the Day. Individually the titles in this bundle retail for over 90 bucks and the bundle itself is normally priced at 40.80, but until tomorrow morning, the Necromancer KenzerCo Adventure Bundle is available for 16.32

Included in the bundle are the following titles:

Family Affair

Coils of Set

Doom of Listonshire

Elemental Moon

Tower of Jhedofar

The Six Spheres of Zaihhess

Shades of Grey

The Diamond Fortress

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection. 

Tuesday, February 16, 2021

Humble Bundle - Humble Asmodee Digital Tabletop 2gether Bundle

Sometimes you don't have the time, energy, or players for an RPG session. Back in the day, we used to pull out Risk, Nuclear Assault, Chaos Marauders, or some such tabletop game for those times. Now, in the midst of the never-ending pandemic, there may just be a need for some remote play tabletop games.

The Humble Asmodee Digital Tabletop 2gether Bundle is just that. Some amazing tabletop games that can be played virtually, at unheard of pricing.

As I post this, there are less than 2 days left in the deal. I know, I've been Zine obsessed recently ;)

Quick reminder, if you haven't snagged the Humble RPG Book Bundle: 5th E Dungeon Extravaganza here's about 16 hours left

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection. 

Monday, February 15, 2021

Indiegogo - The Folio: Black Label #4 - Lair of the Slaver Succubus (1e & 5e)

I've been a fan of the Folio series of adventures / accessories since The Folio #1 released a few years back. R Scott Taylor has put out quality releases from the very start, and his venture into the "Black Label" series of Indiegogo releases has allowed him to dabble in more adult-oriented content while still maintaining his high level of quality.

I'll be having Scott on as a guest on the Livestream tonight (2/15/21) at 8 PM Eastern. I hope you'll join us and ask some questions :)

So, what is The Folio: Black Label, and in particular, what is the Lair of the Succubus?

The Folio: Black Label series are fantasy adventure modules that are compatible with BOTH classic Advanced Dungeons & Dragons and 5th Edition D&D formats.  Each adventure combines what I enjoyed most from the heady days of of the late 1970s and the 1980s swords & sorcery storytelling. 

The Folio: Black Label #4 begins a new chapter in the series, this time pitting the characters against a demonic slaving nation bound to a cursed ruin call The Burning City.  In this adventure the characters will have to try to retrieve a stolen noble before she is taken too deep into the demon insect infested 'ash lands' that surround The Burning City for hundreds of miles.  They must enter a slaver compound and underground lair to retrieve her, fighting terrible creatures along the way.

Taking a page from the previous Black Label trilogy, this one is going to have an even more adult edge than can found in the standard Folio, and yes, there might be some nudity, and maybe some horror, and maybe a twisted quality here or there, but at the base its really just about the unfettered fun of hacking and slashing your way through a pulp style adventure with blatant evil doers, magical treasures, and exposed flesh.  

So, I'm throwing out the standard politically correct playbook, and turning the flux capacitor back to the early days of gaming. R Scott Taylor 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection. 

Sunday, February 14, 2021

There are D&D Themed Valentine's Day Cards!

 

There are D&D Themed Valentine's Day Cards!
I know that posting about Valentine's Day, love, or whatnot today here at the Tavern is a bit of low-hanging fruit, but really.....how often do I get to post here on Valentine's Day?

First, I get to eff around and come up with a new lead-in graphic, so that's clearly justification enough....

Actually I've been thinking about in-game romance, at-the-table romance, and couples in gaming all week now thinking about today's posts, and maybe I'll come around and expound about that, but not today. Today I'm going to keep with the low-hanging fruit....'cause I can?


Well, not because I can, but because I discovered that D&D themed Valentines are actually a thing. No shit. I'll post some links, but after spending some time pouring through different D&D VD cards I want to start with my absolute favorite:

Rat Queens Valentine’s Day Cards

You can find a couple different ones here from this post at the blog INSIDE THE MIND OF KURTIS J. WIEBE. I just love this one because while clearly adult, it has a grade-school aesthetic....and I'm currently dating a cute redhead so I can envision getting this card from her, but that's a bit of an aside. The card made me laugh and that's always a winner.

2016 WotC VDay Cards

Of course Hasbro/WotC has some Valentine's Day cards, which can be found here. You only get a preview of one card above the download link, so here's a collage of 10 D&D cards.

Of course, these aren't the only Hasbro/WotC Valentine's Day cards, just the ones that show up most of the time. More recent cards, with previews, can be found on this page.

Yes, you can easily do a Google search for D&D Valentine's Day cards....hell, how do you think I started this? Thing is, if you actually need a card you can print out, you might be searching for a while. The Wiebe cards are hi-rez and a good physical size, but the WotC cards.....not so much. 

If you're needing some geeky Valentine's Day gifts, well at this point you're pretty much SOL. It's a bit late to get cool dice, dice bags, or......yeah, I'm done, not sure whatever else would work (custom dice box?) Oh, maybe a 3d printed mini? 


Saturday, February 13, 2021

ZineQuest - Lands of Legend experienced the Horrors of the Sepulchre on the Desert Moon of Karth

And we are back to ZineQuest! 

Zines, zines everywhere, and all the shelves doth creak! Zines, zines everywhere, with one I even peeked - with sincere apologies to Samuel Taylor Coleridge - Tenkar

Lands of Legends - SIX Zines for #ZineQuest3 - An OSR toolkit in SIX zines to spark your fantasy sandbox with 500 unique areas and 500 special encounters, in five different flavors! I think I was hooked at "OSR toolkit" :) Seriously, Giuseppe Rotondo gave me a peek behind the veil, or rather, a sneak peek of Lands of Legends and I was, and still am, duly impressed. If you like running sandboxes, hex crawls, or need some inspiration for the setting you are prepping, you really can't go wrong with the Lands of Legend Kickstarter - Tenkar

I'm backing at the POD plus PDF level :)

Lands of Legends is a collection of five zines, each of which is a unique tool to craft and enrich your fantasy sandbox and adventures with unique areas, locales, encounters, and events.

And it's SIX zines, actually: thanks to the awesome community that is backing our project, Lands of Legends now is a set of SIX zines! See the Catch-Up Goals below to find out what the sixth zine is about!

It can be used with most fantasy RPGs, and occasionally refers to the basic concepts of the world's most popular role-playing game (things like Armor Class, Hit Dice, and so on), so it is readily usable with the vast majority of OSR rulesets.

Horrors of the Sepulchre - An old-school RPG zine adventure - Steve C (short for Canadian perhaps), Matt (The Humble Mapper) Jackson and Del (I actually own some of your original artwork before you became huge) Tiegler have combined to put together a new "Tomb of Horrors" for lower levels. Yep, you can abuse your party before they can abuse you ;) Tenkar

Horrors of the Sepulchre is an old-school RPG zine adventure created in the tradition of the classic module Tomb of Horrors, but it's made for the B/X "sweet spot" of player character levels 4-7. 

So what does Horrors of the Sepulchre have within its evil pages?

  • One-page Introduction? Check.
  • Wicked traps to avoid? Check.
  • A fearsome bad guy? Check. 
  • Monsters to hack or outsmart? Check
  • Awesome treasures? Hell yeah!
  • A chance for glory or infamy? Most definitely!

But you mentioned THAT module above. Is there even any hope of survival? 

Of course there is! Be smart about it. This is OLD-SCHOOL, you gotta step up your game! Horrors of the Sepulchre gives you the glorious opportunity to take on a deathtrap dungeon with menacing monsters and substantial reward. 

Are you daring enough? Or are you gonna slink back to Ye Olde Tavern in town like some pansy-ass bard and sing grand tales of what OTHER adventurers do?

Desert Moon of Karth - A space western sandbox on a tiny moon for Mothership RPG. Harvest the ossified corpses of coral beings and live forever - I'm a huge fan of westerns & SciFi, and even wrote some stuff for White Star that was heavily influenced by Firefly & Spaghetti Westerns. So, offering a space western sandbox is right up my alley, and yet another addition to the Zines of ZineQuest 3 that I've added as notches to my belt - Tenkar

Saturday, 2/13/21 I'll be doing a Livestream with Joel Hines. Join us at YouTube.com/ErikTenkar

Desert Moon of Karth is a space western sandbox adventure zine for the Mothership Sci-Fi Horror RPG. 

Karth is a tiny mesa studded moon on the galaxy's edge. The only way down is an antique space elevator to the lawless boomtown of Larstown; a place surrounded by even greater danger and strangeness in the wastes beyond. Survival or salvation is not guaranteed, partner.

Harvest ossified coral corpses to live forever. Become an involuntary organ donor. Dodge ancient orbital defenses. Explore sand blown ruins. Hunt the fearsome sandsquid. Ride camels through the dunes. Drink whisky until you’ve forgotten your own name.

Karth's inspirations include Dune, Firefly, Alien, John Carter of Mars, Cowboy Bebop, The Dark Tower, spaghetti westerns, and modern adventures like Hot Springs Island, A Pound of Flesh, Ultraviolet Grasslands, and Slumbering Ursine Dunes.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Friday, February 12, 2021

ZineQuest - The Haunted Hamlet - and other hexes

Hexes.

Nothing but hexes.

Let us present you with - The Haunted Hamlet - and other hexes.

ZineQuest has turned the month of February into "empty Tenkar's wallet month." I'm not complaining, ZineQuest has had some amazing content. I've covered many projects here on the blog and I've been doing daily Fireside Chats over at YouTube.com/ErikTenkar with various zine creators.

At the moment I'm looking at The Haunted Hamlet. From the creator of Willow and Woodfall, we now have a chance to back Shane Walshe's latest zine / mini-setting / OSR goodness.

The Haunted Hamlet and other hexes is a zine detailing four unique modular locations for your game. 

Made for old school essentials, but can easily be used with other old-school systems or even 5E. All in a compact zine format.

The four locations detailed in the zine focus on gameable content and being easy to use at the table. The locations are not connected to one another and can be sprinkled onto your campaign map however you like, or run as one shots. The zine is graphic and art heavy and utilizes a lot of random tables and other tools to make it easier for GMs to run in a pinch.

Each hex location has its own tone and scenario and they are not related to each other. They each are complete with hooks for your players, timelines of events to keep the pace of the game moving, as well as unique monsters and NPCs. The hexes are designed to be low-prep to run with a focus on what information is needed at the table.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Thursday, February 11, 2021

Noble Dwarf - Print on Demand Canvas, NOT Beholders & More - 30% off Sitewide Through Tomorrow

Stepping away from the ZineQuest coverage for a brief moment (but you can grab more ZineQuest Fireside Chats at either YouTube.com/ErikTenkar or anchor.fm/tavernchat depending on how you consume your content)

I'd heard of Noble Dwarf in the past as a patron of Allyssa Fayen's Patreon but hadn't had the opportunity to peruse its wares, so to speak. Then a friend told me earlier today that there was a 30% off sitewide sale expiring end of the day tomorrow, so I figured it was time to take a closer look. I am glad I did.

3d printed minis, print on demand canvas prints (my God, some are simply gorgeous looking - I ordered the Whisper & Venom map as I simply love the boxed set and all the art and maps), mugs, apparel, challenge coins (they need more challenge coins - I think we need a Tenkar's Tavern challenge coin ;) and more.

So, this is the map I ordered at 14" x 18". It came out to less than 20 bucks shipped (with tax and delivery included). I'll be more than happy to report on its quality when I receive it.

As stated above, the 30% off sale expires end of the day tomorrow, so peek now before the sale is over, and maybe if you have some cash leftover from all of the ZineQuest shopping you'll find yourself with a new wall hanging or beholder. Or more :)

Oh yeah, Beholders! Alright, technically most certainly NOT Beholders, but Beholders are in the eyes of the beholder ;)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.



Wednesday, February 10, 2021

Deal of the Day - Edge of the Wilds - 100+ scenarios for rural adventures! (System Neutral)

Stepping away - briefly - from ZineQuest 3 coverage - I'm taking a peek at today's Deal of the Day. Sometimes, all you need is the seed for an adventure, the spark that sets of your own imagination, and it looks like Edge of the Wilds - 100+ scenarios for rural adventures! may just be that. I love adding tools to my DM's toolkit, and this looks to be a nice fit.

Normally 4.73 in PDF, until tomorrow morning, Edge of the Wilds is on sale for a mere 2.31.

This book contains dozens and dozens of scenarios and scenario ideas for adventures in rural settings, suited for nearly all imaginable kinds of fantasy RPGs. If your game has villages and towns surrounded by wilderness, you will be able to run these scenarios!

Our plothooks and storyseeds (around half a page in length each) are ideas: a collection of lawless gangs, rampaging beasts, rivaling settlements, incarnate powers of nature and much much more. A few adventures are straightforward, but many come with a twist, designed to lead to more trouble and more action for your average adventuring party!

Each adventure introduces the basic story: a villain's plan, the most important NPCs and how things might develop once our heroes become involved.

Use these scenarios as they are written, or let them inspire you and grow your own, custom adventure from the sprouting seed of our story!

Most of the scenarios are written with a medieval-ish fantasy setting in mind, but are easily adaptable to ancient, victorian or even more modern rural settings.

Each adventure seed is focused on one or more of the four large categories of RPG scenarios: exploration, diplomacy, investigation and combat.

Many adventures are designed for low to mid level characters, but you can also find quite a few for veteran adventurers and even some for legendary champions in this collection.

Rural adventures are extremely well suited as starting points for RPG campaigns. They have their own distinct strengths and traits to capture the “flair” of this frontier environment. In this collection you will find a short guide with the most important tips on running plots in the rural setting.

Last but not least: we have included a list of 20 short encounters that can be used in any rural area and are especially well suited to be thrown into your campaign as a bit of a distraction, a small tidbit of interest that gives your player characters a little room to breathe...but at the same time holds the potential for much more!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Tuesday, February 9, 2021

ZineQuest 3 - A Tangled Web leads to the Curse of the Tomb of Immolation

ZineQuest 3 is possibly the easiest way to spend money on Kickstarter. It's one-stop shopping of gaming goodness in small packages that will fill my mailbox throughout the year. Christmas in July & December? Screw that - I want that special feeling of opening gifts of gaming goodness all of the time ;)

I am doing a series of interviews with ZineQuest creators. Of the zines I'm covering with this post, Michael Harmon and his Tomb of Immolation zine will be on deck Thursday morning at 10 AM Eastern. You can catch them all at YouTube.com/ErikTenkar

A Tangled Web -Benjamin McCown - I'm a huge fan of GM resources that help the improv style of gamemastering. A Tangled Web looks to be right up my alley.

A Tangled Web is all about connecting your NPCs with one another using relationships and breathing life into your world. This zine contains 5 precreated sets of 6 NPCs each themed with a generic multi-race fantasy setting in mind (humans, dwarves, elves, and halflings.) Each set contains its own unique narrative. There will also be 3+ “Create Your Own Tangled Web” fill in the blank style worksheets (more depending on stretch goals) that will help you generate your own collection of NPCs that are actually interesting and know each other.

Each of these NPC sets exist within a web of relationships woven to bring drama, secrets, and interesting interactions to your game. Every web has an illustrative diagram showing these relationships with unique icons. NPC descriptions are kept short and sweet and are meant to spark creativity. Random tables are provided for each web to provide different flavor, motivations, and secrets every time you use the web in a new story.

For the most part these webs are kept system and setting agnostic. Volume 1 is focused on stories within cities and towns, so you won’t find any wilderness setting NPCs here. But if you’ve got a city, town, or outpost in your game, then you’re all set to use these webs in your existing stories.

Curse: The City of One Thousand Martyrs - I'm a big fan of system-neutral setting material, as I'm more interested in the fluff than the crunch. This looks to fit that bill.

Curse, The City of One Thousand Martyrs is a 24-page zine exploring the world in and around the city. The book will look at the four ancestries of people who have traveled to the city, the different factions who inhabit the city, the city's ruined wards, the surrounding lands, and the terrible monsters that inhabit Curse.

Recommended systems for Curse: The City of One Thousand Martyrs include Torchbearer, Burning Wheel, Zweihander, Hackmaster, Dungeon World, Shadow of the Demon Lord, Dungeons & Dragons, Forged in the Dark, Warhammer Fantasy, and wargames including Frostgrave and Mordheim.

Tomb of Immolation - I'm a sucker for dungeons. 5e and OSR in the same package is a win-win. Of course, I'll ignore the 5e crunch ;)

The Tomb of Immolation is a short but dense dungeon crawl with a variety of puzzles, traps, and role playing challenges to keep the players busy.

  • 70+ pages (truly, a hunk-a-burning love!)
  • Designed for a party of five 5th level characters
  • The party should have a character with the ability to turn undead 
  • The party should have a character with good disable device and lockpicking skills
  • Five new 5e and seven new OSR monsters described in the Bestiary
  • Three adventure hooks
  • Numerous new magic items described
  • Printer friendly maps and a set of five pre-generated player characters in both 5e and OSR formats provided in the appendices.

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Monday, February 8, 2021

ZineQuest 3 - Scrap Rats enter The Lair of the Manticore and find Anarchy!

ZineQuest 3 is possibly the easiest way to spend money on Kickstarter. It's one-stop shopping of gaming goodness in small packages that will fill my mailbox throughout the year. Christmas in July & December? Screw that - I want that special feeling of opening gifts of gaming goodness all of the time ;)

Today I'm covering three more ZinesThe first on I sat down for a Fireside Chat with this morning, the next I am sitting down with tonight, and the third I am sitting down with tomorrow morning. Livestreams for the win at YouTube.com/ErikTenkar! Subscribe and you won't miss a notification.

Scrap Rats - Zak Goins - A zero level sci-fi RPG that uses the D&D 5th edition rules as its engine, then jettisons all of the bloat? I think I'm in love :) Catch the Fireside Chat and watch me swoon ;)

There's a lot of different game types and themes you'll be able to draw from during play, but here's where we think Scrap Rats excels:

Horror|Thriller // Playing as level-0 characters, there are a plethora of things that can kill your party. Heck, even a feral cat can mess you up if things sour quickly. Putting your players up against something that can surely spell their doom is a great way to incite panic and make for a memorable session.

Suspense // Level-0 salvagers aren't exactly "skilled", but they do possess a certain set of skills. Sometimes it’ll require quick thinking and an out-of-the-box mindset to survive. There can be many times in your party’s career that they’re faced with “do or die” situations.

Pulpy Action // Not everything has to be dour. Some can be raucous, ridiculous good fun. Of course it’ll also be dangerous, but that’s just part of living!

Comedy // If your table is anything like ours, this one hardly needs to be said. Any time a group gets together, hijinks may ensue. The over-the-top artifacts and bizarre denizens can become excellent fodder for the confetti cannon.

Anarchy! - James Carpio - Sometimes you just need to let your hair down, or spike it up or shave it off. Anarchy! appears to be that kind of game. Somewhere in heaven, Joey Ramone is rolling some dice... Watch the Fireside Chat


Oi! It’s the year 1983, and the world is gone! Well gone… You see, the big three (Reagan, Brezhnev, and Thatcher) decided that it was a great fucking idea to start poking bombs at each other, and then BOOM! One day in October, it all goes to shite! It was nothing like that late-night movie said it would be. The radiation brought about something they call Dark Mana; it was worse than anything we could imagine. You think a bunch of yuppie fascists were bad when they were swilling imported beer, try imbuing them with dark magic, then all hell breaks loose, literally!

Now they try to rebuild their capitalistic utopias with fanatical cults, CEO demons, and a well-armed police state trying to oppress our music and freedoms. Well, not if we can help it! The underground is alive and fighting back. We have also gathered the power of this dark corruption to throw it back in their faces. They call us the Anarchists, those of us who have sworn to fight the power in a whole new way. They may have the armies of the damned at their side, but we fight back with our music, courage, and anarchy!

The Lair of the Manticore - Frank Tufler - An adventure, a mini-setting, and fantastical diseases? This is an example of why I blew through my $250 ZineQuest 3 budget and haven't even looked back. Good stuff!

A Micro-Dungeon Adventure and mini-campaign setting for Savage Worlds, 5e, Swords & Wizardry, and Tiny D6

"Lair of the Manticore!" began as a free black and white map designed as an adventure starter for a short one-page adventure. It has since grown and expanded to 24 pages and continues to grow. 

It still retains the charm of a one-page adventure and is designed to be quick and easy to run with very little prep, but now includes a mini-setting, the Keep on the Barrow Lands, and some new challenges for players, such as The Dark Flower Sickness which also includes optional disease rules.

I'll be back with more ZineQuest picks on Monday - as well as two ZineQuest Livestreams on Monday and two more on Tuesday. Seriously, subscribe to YouTube.com/ErikTenkar so you don't miss any of them :)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
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Sunday, February 7, 2021

Thinking About my Last Couple Campaigns

 

Thinking About my Last Couple Campaigns
Unfortunately for me I haven't had a game for a couple of weeks, which happens, but it's given me some time to think more about my own game...specifically starting up a new campaign.

It's been a while since I had a bona fide campaign. The odd one-off or short string of games, yes.....campaign, not so much. After a recent discussion about my old GM buddy Rob I thought a lot about campaigns in general, and then my own in specifics.

It has been my experience that most GMs....well maybe half of GMs, don't really have a solid campaign. They may have a string of themed adventures here and there, but an over-arching campaign....not so much. My buddy Topher (Hey Topher!) probably does the best job at a campaign I've ever seen. He actually polls his players on what kind of game they want to be playing in, and I've got a copy of one of his player questionnaires you can look at here


Questionnaire Page 1

I know of three of Topher's campaigns: One based on the Icelandic Sagas, another on the fall of Constantinople (1453), and another loosely based on Hogwarts, where all the players were different types of Magic Users where every level was a year of school. Of course, these are broad strokes of remembering and I while I have played a session or two at his table when in the area for work, I don't personally recall any first-hand particulars.

Now I mentioned Rob's campaign where we joked he could tell you how many field mice were screwing in a particular farmer's field three counties away. As much as I liked Rob, his campaign...or at least that one, felt like a railroad storytelling session where we occasionally rolled dice.

Questionnaire Page 2

Personally I like to have an overall campaign theme and have a few initial ideas, and stuff that will happen in the background regardless of player intervention, or even notice. I try to keep things running on three levels...you could think nationally, regionally, and locally, but that's more a geopolitical hierarchy. I like to think of it as big ideas, small ideas, and something in between.

For example, my last campaign (I had a blog for it, but it was far too much work to do everything I was trying to do) the overall campaign idea was history repeating itself in that a Charismatic Half-Orc was going to unite the orc tribes and invade the region where the party members grew up. Of course they didn't know that was the "thing". The campaign world was magic-lite because magic had been gone for 10,000 years and was just re-emerging. With the return of magic came the slow return of the gods, as they are tied together.

Most of the players secretly had some measure of clerical power in the form of being able to cast one spell a day. Generally the good-aligned gods spread their power out through a number of individuals while the evil gods concentrated them in one person.

I basically drew an outline, well more a future timeline, of how the campaign's BBG would progress. When & where does he appear and how he builds his power base. The players were free to adventure as they saw fit. I mapped out logical decision points and setup some adventure seeds. I also had a hip-pocket mini adventure or three set aside in case the party went somewhere I completely couldn't fathom....as they sometimes do. I let the players pretty much determine their direction and in doing so the "small ideas" I had seeded here & there. Depending on how things played out I took the repercussions of the "small ideas" and stepped them logically to the "something in between".

In this low-magic campaign the players started off with their secret powers and they did a good job keeping those secrets, well at least initially, from the NPCs. They ended up setting themselves up as troubleshooters for the community. On one "mission" from the village Elder they came across someone else that had broken into an old tomb and come across some magic and some undead, which of course killed some PCs and freaked the one survivor out, bad enough that he broke some severe social taboos. The party caught the guy and turned him over to the Elders, who branded the guy and banished him from home....which is a big deal since few humans have been more than a few miles from home.

Now in the background the future BBG has also discovered his powers and has been using it to consolidate his power base and start raiding far earlier than expected. The party doesn't know this, of course, nor do they know that they had made an enemy of the brandished/banished guy, who migrated East and would be a future villain.....had they ever travelled East.

Instead they party decided to go West to the closest city where on the way they ran into some Halflings, which were essentially the world's travelling merchants, and discovered a network of Halfling campsites and they start learning more about this world outside of "home". There was a Goblin attack they easily repelled, but they didn't figure out the Goblins were pushed out ahead of the raiding Orcs. The party had some other adventures and eventually came back in time to discover the Orcs raiding early, which they duly reported.

While the party was doing their thing, the world was turning...with and without them. Eventually a new player stepped in and chose to be a Cleric.......and boy did that campaign change once her secret got out! The players did have an initial run-in with the BBG, but the group broke-up shortly after this initial contact.

I could go on with another campaign, but my main point is that I like to have an idea for an overall campaign, an idea that isn't necessarily communicated to the players up-front. Instead of having a scripted plan that gets checked off at the player's speed, I want things to happen regardless of PC interaction. They can interact or react as things progress, but they do have a lot of agency in the campaign. I'm not going to railroad them, but instead let them go off and "do their thing" and then adjudicate how that works into the overall story and how it helps fill in the game world.

I'm hoping this makes sense.....obviously whatever works for you and your players....well, works, but I think there is a lot to be said for having a campaign that exists with and without your players interaction.

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