In my bi-weekly game we decided to pick up some.......henchmen? I know I should probably pick up a DMG or some such and familiarize myself with the concepts, but what's the fun in that?
Seriously? What is the fun in that.......bear with me a second here.
Like probably a good many of the readers here at the Tavern I've been playing and/or running various RPGs for decades now......yes, off and on, but still. The Out of Character (OOC) knowledge base is HUGE and if I play stupid about something at the game table, it's literally me playing stupid. "Oh gee, my 1st level nobody on his very 1st adventure I didn't know that Holy Water can do damage to Undead" *wink* *wink*
Actually it should be more like "HOLY FUCKING SHIT ZOMBIES ARE REAL AND NOT SOMETHING MY MOTHER MADE UP TO SCARE THE CRAP OUT OF US AS KIDS! RUN MOTHER-FUCKER, RUN!!!"
Aside from the occasional GM change-up, "Oh, you run this spell that way? Cool...." there aren't a lot of in-game, at the table surprises in most games. Sure, some systems.....I'm looking at you DCC, have some interesting mechanics that are all about surprise through random weirdness (in a good way, really), but your regular OSR game......not so much. Discovering something new about a game you've played for a long while is a refreshing surprise.
Now my GM may have thought I was bored, or looked bored over Zoom, but I really enjoyed the idea of bringing on a strap-hanger for the adventure and figuring a couple things out. Sweetening the deal with a magic item, sure.....here's a +1 Dagger or two I'm not using. Do I try to get the fighter to follow me or do I play it safe with a PC who won't out-level me......I'm assuming that if they get to be a higher level than I am the dynamic will change and I become their
I ended up "hiring"....well I'm not technically paying outright for services.....so whatever flavor of strap-hanger that is, new Lawful Cleric that sounds like she'll fill a need for the party, and evidently her Morale is pretty high....
I have absolutely no fricken clue where this strap-hanger thing is going to end up, and I'm looking forward to trying out this new/old aspect of OSR gaming.