The Mouth of Mentius
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By Gina Marie FunkWitch Pleas PublishingOSR/5e/DCCLevel 5 As the ashes of
the last battle between Sydonia’s Sidereal Sailors and the Unseen Web
settle, the...
11 hours ago
Unleash the powers of the mind into your BX/LL campaign!
Finally, after 40 years of waiting, there’s a psionics system for the classic editions of the world’s original fantasy role-playing game. It’s simple, intuitive, andprovides a gameplay experience that feels at home alongside the original rules of the game. Within this jam-packed 56-page book, you’ll find:
a simple, easy-to-play psionics system, tailor-made for classic versions of the world’s first role-playing game
2 complete BX/LL character classes—the mystic and the monk—specifically designed to support the system
support for basic and expert player levels
an easy-to-use psionic combat system based on the classic attack and defense modes
complete descriptions for 114 psionic abilities... broken into 6 different chakra/discipline groups... adapated from the best existing resources
tables for generating wild psionic abilities in non-psionic player classes
full stats and descriptions for 38 psionic monsters
tables for generating phrenic creatures
instructions on converting psionic monsters from other classic editions
conversions and additions for 8 monsters from Old School Adventures™ Accessory CC1: Creature Compendium
background information on psionic items, and descriptions for 13 specific items
support for mixing spellcasting and psionics
And much more!
A Curious Volume of Forgotten Lore is a rules supplement that will enhance most old-school role-playing games. The rules are based on Gary Gygax's plans for a 2nd edition of the world's most popular role-playing game (that unfortunately never happened), and are the product of years of meticulous research. The book contains:
Five new character classes: the bard, jester, mystic, savant, and mountebank
Hundreds of new spells
A new alternative combat system that is at once streamlined and more realistic
Rules for shipborne adventures and combat
Quick and easy rules for common hazards and weather
New magic items
New monsters
And much more!
The rules are designed to be completely modular; take what you like, leave what you don't. Want mountebanks and savants but not the new combat system? No problem. Everything will still work fine.At $4.23 its a bargain and then some.

Yep, I did it. I sponsored a room for NTRPG Con 2016 for use by OSR Bloggers, Podcasters and Small Publishers (and the rest of the community that is involved in all things OSR.) Bad Mike bills room sponsorship as a sort of mini-con, and he's right. There's a lot we can do to make this ours.Lesser Gnome is pleased to announce the digital release The First Sentinel by Edwin Nagy.
Within its pages Game Masters have a complete adventure for three to six players using character levels between three and five. Characters are confronted with a small mystery involving a missing resident. Clues could offer muted warnings or, if followed closely, will bring them face to face with a vanguard of the demonic Nexid.
This digital release has piece of written content from the 2014 printed edition with a few extras PDF extras. With a completely new layout that designed to make the PDF more than just a printout on your screen it is meant for table-top use on a tablet or other devices.
The First Sentinel Interactive Features…
No watermarking
Separate text, art and vector layers.
Bookmarks to important tables and maps accessible via the PDF Reader
Hyperlinks to appendix entries and tables.
Interactive buttons for quick access to relevant pages
Image buttons that link to illustrations for players.
The central part of the Kickstarter is the Core Campaign Book for the Borderland Provinces, a complete guide for running campaigns here. There are also several additional resources that can be added to the campaign book to assemble an extended kit for sandbox adventuring and traveling through the wild and tumultuous realm of the Borderland Provinces. The main campaign book contains rich descriptions of countries, cities (some with individual maps), encounter tables for road and airborne travel, several individual lairs, historical background of the area, and much more. The Adventure Book provides a set of stand-alone adventures much larger than the lairs in the campaign book, and the Journey Generator is a resource for GMing free-form traveling adventures on the stone high-roads left behind by the ancient Hyperboreans. You can pick and choose what kinds of resources you want, and put together the kit you need for your particular kind of game.
And that's not all! There are two player books to introduce the campaign to players in different ways, including a copy of the poster map (don't worry -- the secret locations aren't shown on it). Plus, there's a free first-level adventure module, Rogues in Remballo, to let you get started right away!I'm in at $95 for the Complete GM book set, but then again, I am a completist ;)