The essential old-school game of fantastic adventure, monsters, and magic!
All of the cool kids are talking about Old School Essentials. Well, maybe all of the cool "gamer" kids. And in truth, they aren't kids, and many are likely grognards, and as such, it is quite possible they already own OSE. But in the off chance that YOU do not, and by not owning you potentially could miss out on being a "cool grognard", I'm happy to post that the Old-School Essentials Classic Fantasy: Rules Tomeis today's Deal of the Day at 8 bucks in PDF (normally clocking in at 20) for the next 12 hours or so as I post this.
A Complete Game All in One Book
This book contains everything a referee needs: the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items.
Simple rules let imagination and fast-paced action take the spotlight.
Clear, modern presentation makes the game easy to learn and quick to reference.
Compatible with decades of classic adventures and supplements.
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Mike (Bad Mike) Badolato posted the following on the NTRPG Con Facebook page.
I have been talking to Doug this week, he had to go back into the hospital briefly due to some issues with his liver. Unfortunately, the issues are ones that cannot be fixed. He's going back home today for hospice care, and now that we have a final timeline Doug was pretty upbeat and talked to Gary and I a lot about what is coming next. The cancer spread to his liver, and at this point there is nothing that can be done to prolong his life. His attitude was upbeat and we had a lot of laughs on the phone. Doug is the toughest guy I've ever known and he beat this for four years. I'm going to try to spend as much time as he has left with him the next few weeks at his house. At his home he'll get end of life care from a nurse and be surrounded by family and friends, much better than being in the hospital.
The con is going to continue and it's going to be a living memorial to Doug and all he's done for others and all he's stood for in the years I've known him. The con was and is very important to him so that's why I mention it here and rest assured we are going to do his memory right in the future, with the help of all of you guys. I told him everything is in good hands.
If you wanted to talk to Doug, I'm going to see if Gary and he can set up the Zoom on his computer so you can pop in during certain times. I talked to him a few times over the past few weeks using Zoom and it worked really well. I know he'd like to hear from many of you in the next few weeks, so we'll let you know when this is set up.
The World of Durmin: A campaign setting for Old-School Roleplaying Games
Consider this a weakness of mine, my Achilles Heel, if you will, but I love fantasy settings. Sure, the plethora of settings was probably the downfall of 2nd Edition, but damn they put out some fun stuff. I don't even play the DCC RPG these days, but I certainly back every setting they Kickstart.
The World of Durmin is a Kickstarter for a boxed setting using the OSRIC rules, and it looks to be hitting many of the notes I like to see in the settings I enjoy. A familiar ruleset - OSRIC - essentially 1st Edition presented with modern sensibilities. New classes, something I always enjoy (even if I may not let them in my own campaign). New playable races (again, I may not use them as such, but having the option to do so in this setting, or ported to another setting, is excellent). New equipment. New monsters. Simply put, even if I never use the setting "as written", there is much I can use.
Oh, and it comes in a box. Just like my settings of old, and my DCC RPG settings of new.
50 bucks get you the core boxed set of the World of Durmin. I'm actually backing for 100, because I like bells and whistles, and there is simply never too much content when it comes to a setting. Even if I may never use 90% of it. I'm talking about nearly every setting I own ;)
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This is going to be short and to the point. I've never played, let alone read, Mutant Chronicles. For a buck, I will be able to say I own the core rules in PDF and if nothing else I'll read the quickstart rules.
If I like what I see in the Mutant Chronicles Humble Bundle's lowest entry point, I'll return and buy in at a higher dollar value, but a single dollar is certainly an amount I can afford to risk on an RPG I haven't played before.
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To be honest, I didn't expect this, and I'm thrilled and joyed to be proven wrong.
UPDATE #105
Backers only
Marmoreal Tomb Update
Stephen Chenault Collaborator
August 23, 2021
Greetings from the Dens!
My apologies for missing last week's update. The Castles and Crusades Castle Keepers Guide refused to ship to backers so we had to beat it into submission and get all those out the the door. Now that that is done...
Benoist did turn over Chapter 3 last week and Chapter 4 has been turned over this week. So he remains on schedule.
All very good news! Let us hope it continues.
Thank you all!
Steve & the Troll Lords
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I'm fortunate enough to be back at my old job and in position to be looking to my purchase "my" first home. Sure, I've had a house before, but my ex-wife was involved in the home choice & subsequent design/decoration decisions. This time round it's all me...
Now my "needs" in a new (to me) home are pretty simple: good A/C, decent kitchen, and I'd like a two car garage. As far as add-on wants go I'd prefer a single-level with decent storage.
That's about it. I don't care if I have a bog master bedroom with an attached bathroom, or a specific number of bedrooms/bathrooms. Me & my three cats can get along with whatever works.
Now not on my list, pretty much because I'm going to have one regardless is I want a bonafide game room. If I convert a bedroom, great...but a lot of the houses in the price range I'm looking at come with either a decent master bedroom and/or a "second living area".
I'm still waiting for my loan pre-approval process to be wrapped up so actually looking at homes, even online, is more a fantasy than anything.....but hey, most of us play Fantasy RPGs anyway, so I can fully enjoy the fantasy of not just getting a new home, but building out my dream game room.....
So here I am brainstorming everything I want in a game room. I think I'd prefer a space I could block off from the rest of the house if need be (ie, keep the cats out) but if there was a larger second living room/area, the space might be too tempting. Ideally though, I'd try to make the space a bit multi-purpose. I'm thinking having the walls lined with shorter bookshelves to serve as a library and one wall serving as my computer station. If I could work in my future retro-game big-screen setup, even better. The game table has to dominate the center of the room, and I really want a big-assed digital tabletop.
The bookcases will be shorter so I can hang all my RPG art around the room, and I have to figure out where my minis and terrain will go, maybe in a custom pedestal base for the game table?
My paint booth for terrain & minis, as well as all my hobby supplies will be in another room/space 'cause I don't want to gunk up my gaming space with supplies.
Hmm....time to start poking around on Zillow again....
Anyway, assuming you get to choose/build out your own at-home gaming space, what do you have to have?
There is a game that is widely regarded as the first fantastical/scifi/post-apoc game, and that game is Metamorphosis Alpha.
Adventurer! This Metamorphosis Alpha Bundle from Goodman Games features the vintage 1976 First Edition of Metamorphosis Alpha, the tabletop roleplaying game created by James M. Ward of mutants and monstrosities on a colossal generation starship. In 2290 humanity launched its first colonization ship, the Warden. A radiation storm in deep space struck and crippled the gigantic starship. The ship's human crew died -- the few survivors mutated and formed primitive civilizations -- tribes struggled against a world they could not comprehend. Generations later, as a human, mutant, or robot on the Warden, you fight to survive, unaware even that your irradiated world is a spaceship. Can you uncover the secrets of the Warden and steer it back on course, or will you simply try to live another day?
Yep. Before Gamma World, before Giantlands, James Ward created Metamorphosis Alpha. The First Edition of MA is like a snapshot in time, a waypoint in gaming history, and something that every old-school gamer should read at some point.
For 9.95 the Metamorphosis Alpha Bundle snags you Metamorphosis Alpha 1E, 3 Metamorphosis Alpha sourcebooks, and Death Ziggurat & Warden Adventures.
For approximately 26 bucks, you can add in Doom on the Warden, Epsilon City, and 4 Warden adventures.
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If you are a regular reader of The Tavern, you'll know that I am a huge fan of Scott Taylor's The Folio series of adventures. Strong stories, amazing art, and high production quality mean you should expect to get your money's worth. Did I mention that Scott is very skilled at fulfilling on time, a rarity amongst Kickstarter creators it often seems.
Folio Black Label has been a series for The Folio with darker themes. The Complete Folio Black Label Hardcover is an orange spined book containing the original six adventures in The Folio Black Series statted for AD&D 1e and D&D 5e rule systems.
What is within these pages? This book will contain two complete adventure trilogy campaigns in both 2D ‘blue’ hex maps, as well as full 3D artistic rendering, and is complete with 6 full size modules. You will find new monsters, deadly NPCs, and all manner of dungeon crawling wickedness, all for lower level characters, and rendered mechanically in both 5th Edition Dungeons & Dragons and classic Advanced Dungeons & Dragons formats.
Who’s it for? ALL gamers, both new gamers and old school gamers as it is easily expandable or playable as is, although the design itself is a low to middle level campaign for experience player characters levels 3 to 5. Each trilogy introduces the characters to a new 'micro-setting' adaptable to most sandbox worlds, and gives the characters good opportunities to explore and dungeon delve. The base mechanic will be for 1st Edition with 5th Edition stat blocks in grey.
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About once a week or so, I check on the status of the various trademarks TSR3 has filed for. The abandonment of the Blackmoor trademark caught me by surprise, and I can't for the life of me, think of a single reason why it would be abandoned after publication unless there was pressure from WotC/Hasbro. Filing for a trademark has an associated cost, and once you've hit the publication step, you've sunk your cost and approval is all you are waiting for.
It's kinda like making your way through a dungeon, defeating the BBEG, then walking away from the treasure.
Anyone else interested in filing for a trademark they can later abandon? Blackmoor is up for grabs...
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As such, The Tavern will match up to the first $250 raised by The Tavern's community. All you need to do is mention the amount you donated and under what name/handle. You can post it as a comment here, on the YouTube video linked below, or if you wish to do so in private, you can email me at tenkarsDOTtavern at that gmail thing with "Steve Perrin" in the subject line.
If you can't afford to give, and many can't, spreading the word is just as valuable.
My wife Luise Perenne, known as Luise of the Phoenix in the early days of the SCA, an artist in both dance and illustration, is going into hospice care after a very close call from a heart attack and pneumonia. She is extremely weak and at age 76 needs more help than I (at age 74) can provide. She starts hospice care at home on Monday. We need a caretaker to come in a couple of hours a day to help Luise, take care of her personal needs, and so forth. The usual charge is $25.00 an hour. Assuming 2 hours a day for a caretaker, that's $1500 a 30-day month, and I am asking for more to cover extra time or other emergencies. After the 1st month we will have a better idea of what is needed and I will do another GFM.
Offers to physically help from local friends are always appreciated.
"This RPG hex crawl/ board game hybrid is compatible with the 5E fantasy rule set—and can be adapted to other game systems with a little conversion."
What does the above sentence actually mean?
Well, for one thing,Caravan! is NOT a hex crawl as any old-school gamer would describe it, as there are no decisions to be made about choosing a direction or a hex to explore. Instead, you roll 2d6 and go around the board, and land on a square hex.
Start: Play Starts at the Gull’s Nest hex. Your mercenaries now leave the town, guarding these precious resources as you bring them to foreign markets. Let the first mercenary roll 2d6 to move.
Below is a sample of said board (1/8th of the board to be exact).
So yeah, definitely not a hex crawl. Certainly, a board game that uses D&D 5e as its engine.
What about the conversion to other systems, like more classic editions of D&D and its clones?
Here's the issue - many of these "hexes" require skill checks. I simply don't see it converting well to a simpler ruleset without some heavy-handed finagling.
Below are some possibilities if you "land" on the Port of Gull's Nest.
5.) Adventure! The Temple of Neptus (God of the Sea) asks characters to assist with the destruction of marine ghouls prowling the sedges by the old Fishery. Under the shadow of night, the party mercenaries encounter 2–5 (d4+1) marine ghouls. If defeated, the group gains experience points and a 2% chance to find a Magical Armament (see Appendix A).
6.) Huge Banana Cargo Load! “What are you going to do with all of these bananas?” Drop off Cargo before landing on or passing Gulls Nest a subsequent time (before the bananas rot) and gain 100 gold coins in banana sales! If a mercenary has Brewer’s Tools or Alchemist’s Tools, a DC 12 (using Intelligence as the ability) can turn a portion of the bananas into rum, tripling the reward to 300 gold coins.
Here is a sample of other squares hexes on the board:
Brutal Winds: Great winds blow the caravan apart! Make a DC 15 Group Check, using each member’s best ability from the following: Strength, Wisdom (Survival), or Intelligence (Nature). Failure causes the group to be knocked back d6 squares.
Caves of Dor: d6 giant hyenas attack from 30’– 60’ away (d4 x 10’ + 20’). Upon defeat of these beasts, roll d100. 2% chance of a magical armament (see Appendix A) discovered in their bone-strewn lair.
Desolate Canyons: Party is stranded here until an Intelligence (Nature) or Wisdom (Survival) DC 15 is rolled. Three fails brings an attacking harpy.
Foreboding Mountains: Party is stranded here until an Intelligence (Nature) or Wisdom (Survival) DC 15 is rolled. Three failures bring d4 dire wolves. 2% chance of finding a magical armament (see Appendix A), lying on the altar of a hidden Elder Gods’ shrine.
Then, of course, there are the conversion notes for other systems:
Caravan! may be used with other rule sets and game systems, with a little bit of conversion. For example, let’s say we wanted to run Caravan! for the old-school B/X game system. Here are a few suggestions and changes:
Skills: Players must roll their ability score or less on a d20. See the following modifications:
If the DC is 10, give the player a -5 bonus on the d20 roll.
If the DC is 15, let the player roll with no bonus or penalty.
If the DC is 20, give the player a +5 penalty on the d20 roll.
If the DC is 25, give the player a +10 penalty to the d20 roll.
A roll of 20 is always successful and a roll of 1 always fails.
That's it. I guess it works, but the text refers to advantage/disadvantage, a concept foreign to many old-school gamers and not explained.
Would this work as a board game? I guess so, but as a DM I'd never allow my players to level up their PCs using what is essentially a board game.
It likely could be run as a solo diversion, but its replayability would be minimal, and the price ($15) is beyond excessive in my opinion. Priced at 5 bucks, it could be an acceptable diversion for a night when you are missing some players and yet what remains of the group still wants to roll some "D&D Dice" and kill things and take their stuff. Just so long as it was understood that nothing that happened would actually carry over to the regular campaign, as this is, quite literally a board game. If the hexes were drawn as squares, one wouldn't even be able to make the illusionary claim it was a hex-crawl.
As a final note, there is this quote from page 4:
EXPANDING THE HEX CRAWL: There is no wandering off the board. Yes, this is a role-playing game, but if your players decide they want to explore the deepest reaches of the Jildaan Verge, discover the abominations slumbering deep in the Foreboding Mountains, or raid the Lighthouse Mage’s tower in Gull’s Nest, you can take note of this, perhaps incorporating these elements into your personal RPG campaign in the future; for the nonce, however, your players are engaged in a more-structured adventure. Think of board movement as an old school hex crawl, with pre-set encounters. (emphasis mine)
This is NOT how an old-school hex crawl is run, and one certainly does not roll 2d6 to determine your next random hex. It is, however, an attempt to hit some notes of old-school nostalgia, without actually including any old school in the mix.
I can't recommend Caravan! at its current pricing. Despite its claims otherwise, it is a board game masquerading as an RPG product, and it doesn't seem like it has a grasp of its own identity. I know I don't.
Aside from that, having playtesters and design staff writing reviews and glowing commentary is simply distasteful, and for that alone, I'd likely recommend folks avoid the product unless some honest playtests are posted by neutral parties. At 15 bucks, I expect those to be few and far between.
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Yep, the Unofficial release of the Mystara Player's Guide has hit the web. No, it's not over at the DM's Guild. Instead, it's at: https://rpgmp3.com/mystara-players-guide/
Grab it while you can, as it may not be in the wild for long.
(originally shared by TheGlen)
5 years. 224 pages. Countless hours of playtesting. All original art. The Mystara Player’s Handbook is a labor of love to bring the Known World, the greatest Dungeons & Dragons setting of all time as determined by science, into the 5th edition.
Inside you will find everything you need for your players to get started adventuring in a setting rich with culture and history. Five new races, over two dozen new subclasses, countless new spells, new forms of magic in the secret crafts, runes, and the incredibly powerful but dangerous Radiance. Featuring maps by Thorfinn Tait, a list of Immortals by Marco Delmonte, art by Rubus, Mischa Cel Frumos, and many more, is everything you wanted for a new setting
Filled with the fantasy equivalence of real-world medieval nations, as well as several that are pure fantasy. Experience the world on the brink as two powerful Empires threaten to ravage the lands with open conflict while smaller nations have to deal with threats without and within. Now you can adventure in the fractured magiocracy of Glantri. Learn how to protect the caravans and fleets of the Merchant Nations with magic created through the power of capitalism. Carve out a new home for yourself in the fledgling nation of Karameikos. Take up the net and trident and make a name for yourself in the gladiatorial pits of Thyatis.
This book is free for download. If you want to help support me in future projects here’s a PayPal link so I can afford new art or be able to contract out different parts of the next book. I’m currently working on the Dungeon Master’s Guide and there’s a Monster Manual somewhere in the future but art costs money. And good art costs a lot of money. If you want to help with that or just say thank you anything would be appreciated.
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This week I've seen a few interesting posts on Facebook, and elsewhere, not just the notice that we've lost Steve Perrin.
Now I don't know Steve and I'm not sure if I've played anything he's written, but that is beside the point for me today. I do have friends that knew him and are feeling this loss on a personal level.
The news of Steve's passing, and again...some of the other posts I've seen here & there made me think a little bit about my own mortality and the simple fact that a lot of us grognards are aging. Estate panning is a thing and not really my focus here today, but it kind of is.
I'm sure some of you are lucky in the fact that you are part of a gaming family....as in your family actually games, maybe even together. In the other sense we're all part of a larger gaming family, but that's not what I mean.
Now my family...I don't think they get my gaming "thing" at all. I'm 95% certain that despite my repeated attempts to show, explain, and even demonstrate table-top RPGs, they think I sit in front of a TV playing Xbox. I mean, I do that, but in addition to, not instead of RPGs (unless I'm in the middle of a dry die-rolling spell).
Like many of us, I have a decent amount of RPG "stuff" and there are a few gems in my collection...and I bet you do too. For example, I saw a Facebook post this week of some guy who got a cheap core book at Half Priced Books and it ended up having Gary Gygax's signature from like GenCon X or something. All I could think about was how upset I'd be (in the rhetorical sense, clearly) if, after my death, my folks just took all my RPG "stuff" and just dumped it. Sorry, but getting $5 for a signed PHB at Half Priced Books is "dumping it" IMNSHO.
Honestly, I'd rather see my RPG collection, which is far more than just books, go to my gaming friends, or have it all sold at auction (with the proceeds donated), but really...in order for it to be, for lack of a better word, appreciated, I have to go through the effort to document my collection so my family might have a clue that white box is "special" or that those d20's in a little baggie are not loose with the rest of my dice for a reason. Yes, this piece of art is just a cheap print, but this other one is an Artist Proof, or this one is a valuable limited edition. Those old books.....they're just old-assed books. If my brother's grandkids want to pick up AD&D, by all means let them play with those books....and if they get into it, maybe don't auction off that other stuff.....
I'm currently fortunate that I have a gaming buddy who has agreed to be the Executor of my estate should something happen, but then again I do need to update my will to make that all legal and shit.
Just tossing this idea out there....I know it's a bit on the downer side, but knowing that things will be taken care of after we're gone makes collecting certain RPG "gems" a little more worthwile.
When the world of roleplaying games was still waiting to be born, you and your closest friends conjured up the Society for Creation Anachronism (SCA) from the realms of your collective imagination. Bump, bump, bump down the stairs, indeed. Shortly thereafter Steve and his wife Luise joined the fledging Chaosium as it spread its draconic wings in the mid-1970s with White Bear & Red Moon, and a little-known RPG called RuneQuest, born on the 4th of July in 1976.
Steve’s canny understanding of gaming mechanics and Luise’s artistic vision helped forge an iconic game still played around the world today.
But a few hours ago we learned that Steve was taken from us, even as he worried that his beloved Luise’s health situation was more dire than his. He was a loving and devoted partner to the end.
To sum up all that Steve was to the Chaosium family cannot be typed up in a few sentences.
He is one of our Great Old Ones. An innovative genius who helped pave the way for us to exist today, delighting gamers while they sit around a table, in person or online, exploring stories and adventures together, weaving new tales of derring-do. RuneQuest and Superworld were his children, and his imprint on so many of our other games is indelibly present.
Many of us grew up playing his games. He was the uncle we admired, envied, and listened to for his wise counsel. In the last few years, as a new edition of RuneQuest was born he was there, his wisdom and experience reminding us of the simple, pure, and wondrous origins of the magic of roleplaying. How can you say thank you for that?
We grieve with all of those who knew him, especially his family. We thought we might have been able to entice him to be with us at one more gaming convention in the near future, but now we know that gathering will have to wait.
Saying farewell is never easy. Dear friends depart, and we remember them for all the richness they brought to our lives. We at the Chaosium cherish all the decades you sat with us at the gaming table and the stories you created with us.
No, it doesn't include everything under 5 bucks. Heck, it doesn't even include everything from the same publisher that is under 5 bucks, which leads me to believe there is an issue with the algorithm. There are over 2,300 OSR releases that are under 5 bucks. Below, I'm highlighting a few with minimal if any commentary.
Dark Horrors & Hidden Places - 3.952.65 -It is the year 1884. Many places sank beneath the earth after a worldwide tremor. Strange creatures spill forth onto the streets of towns and cities, as governments struggle to keep these monstrosities a secret. The lawful and wealthy hire the bold and adventurous to fix their issues and recover their possessions from places of wonder and danger, unseen but for myths and legends. Worlds have collided and adventure awaits the brave. Imagine mixing the worlds of Jack the Ripper, H.P. Lovecraft, Hammer Horror, and old science-fiction fantasy movies like Journey to the Center of the Earth in this OSR roleplaying game of dark gothic horror.
Starfaring Exploration for Delving Deeper and OSR - 1.501.01 - A quick set of starfaring rules for the OSR for a buck? I'm in - Tenkar - Updated to not require Delving Deeper. More useful with other games. Since Delving Deeper has such good, simple rules for handling wilderness, seafaring, and aerial exploration, I had to make one for starfaring exploration. DD/OD&D gets starships.
Wyrms & Warlocks: Medusa's Hunger2.751.84 - Sit down, strap in, grab your ankles, and prepare to kiss your butt goodbye, because Goblinoid Games is taking you on a roller coaster ride through a tunnel leading straight to that old-school feel of 80s fantasy gaming. This product is the first module in the old-school fantasy RPG supplement series, Wyrms & Warlocks, by Goblinoid Games. If you like this product, keep an eye out for further products like it in the future. “Medusa’s Hunger” is an OSRIC™ compatible adventure for characters of levels 5-7. They take a straightforward quest but find themselves in the clutches of a medusa and her conniving mate. The adventurers have been invited to dinner, but what’s on the menu?
VS1 - The Caves of Ortok - Labyrinth Lord Edition - 2.99 2.00 - Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches have already been found, but many more remain undiscovered. Rumors suggest that one such cache may be found in some caves nearby. However, that is not all that the caves hold! The Caves of Ortok is one of a range of prepackaged modules that are designed to be dropped into play during existing campaigns or adventures, or even to just be used on their own, by discerning Gamesmasters everywhere.
Castle of the Mad Archmage Expansion - Level Three East - 4.953.32 - Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Three East describes the wonders of the Mad Archmage’s own museum, which contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground river. This module features 74 new encounter areas and 6 new monsters, a full two-page map, plus new magic items, new rumors, an explanation of how this module fits into the whole Castle structure, and the impact it will have on the inhabitants of the central third level of the dungeon. There are also tips for game masters who would like to run this level as a stand-alone adventure. Levels in the dungeon roughly comport to suitable character levels, to this module is best suited for PCs of approximately 3rd level. However, there are (intentionally) some encounters that only more powerful characters can expect to handle.
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Now, the initial comments and reviews for Caravan! were surprising, not just in their timing (same day of release and two days after release) but for the price point. 15 bucks for a 24 page PDF release is certainly on the steep side, and to see four different people respond so favorably to such an expensive release in so short a time certainly raised my suspicions.
Here are the first two comments on the Caravan! sales page:
Literally gushing! Time to do some detective work...
Andre L is likely Andre Lahr and Pamela C is likely Pamela Cartaya. Both are playtesters, and Pamela C indicates she already played though the adventure on the day of release. But, it isn't really an adventure, its a board-game using the 5e engine. We'll address that with a later post.
Note that DTRPG indicates both were "purchasers", but my understanding is that "purchaser" includes comped copies. Please correct me if I am wrong.
So, what about the two 5 Star reviews?
These reviews are awesome. John D hits the mark where he says that Caravan! is basically a board game. Lauren R calls it a "masterful homage to classic 80s modules". I don't think she has played any, let alone read any, 80s modules, but I digress.
Now, who could John D and Lauren R possibly be? Let us dig a bit deeper...
John D is likely John Derevjanik, who is has both Game Development and Typesetting/ Proofreading Credits as well as being a playtester.
Lauren R is likely Lauren Ramos, credited with Typesetting/ Proofreading and also as a playtester. Lauren is also mentioned in the dedication, and shares a last name with the author.
Now, Caravan! has listed a Legal Consul, something I don't recall reading on any other gaming release, but I could be wrong.
I can not say with any certainty (at least in the legal sense) that what appears to be nepotism in the review process of Caravan! is definitely nepotism. It's possible, although unlikely, that the similar names are just that. But the appearance of nepotism is certainly distasteful. If the reviewers WERE play-testers (and in some case, credited for working on the project), such should have been disclosed and it feels deceptive if it were omitted.
In the next day or so, I'll return with an actual review of Caravan! It is certainly NOT a hex-crawl as we know it in the OSR.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Apologies for the late-in-the-day Deal of the Day post, but uncle duties and a Talking Crit Livestream pushed this back. That being said, Sly Flourish's Fantastic Adventures (for 5e) is today's Deal of the Day. Normally 14.99 in PDF, for the next 12 hours (as I post this) it is on sale for 6 bucks.
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game.
Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game.
For 60 cents an adventure, I can convert these on the fly for Swords & Wizardry.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I suspect we've all done it. We look at the description for a release over at DTRPG and wonder, based on price, page count, and other factors, just how something got such rave reviews. Most of the time I ignore it. This time, I think I'll be putting the community's money where my suspicions lie.
Caravan! is the first release from Mountainside Gaming Group. It is a $15 release in PDF for 24 pages. Already, that's a huge flag for me. Additionally, there is no preview available. If you are looking for 15 bucks for 24 pages, approximately 60 cents a page in PDF, I'd expect you'd want to show off the product.
Here's the product description:
When you signed on to guard a cargo caravan, you knew there would be dangers, but not to this extent! Rival mercenaries, bandits, climatic hazards, and supernatural horrors are the perils you face on the trail. Drop off your cargo, survive the myriad dangers, and make your way back to the town of Gull’s Nest for payment—if you can!
This RPG hex crawl/ board game hybrid is compatible with the 5E fantasy rule set—and can be adapted to other game systems with a little conversion. Included in this package you’ll find the Caravan! instruction booklet (including new monsters and magic), a beautifully-illustrated game board/ map, and game pieces (digital options are included in the download, as well as printable copies). Our adventure format is designed for minimal preparation time and countless hours of adventure!
Be on the lookout for more releases from Mountainside Gaming Group in the near future.
Now, it says it's for 5e, but also bills itself as compatible with: Dungeons & Dragons, D&D-OGL, Classic D&D/AD&D, Basic/BECMI or OD&D, 5e-compatible.
That is a lot of assumed compatibility, and I suspect that the conversion is all in the hands of the buyer.
No levels indicated that I can see. That's a huge problem. Wait, if you look at the cover, it says levels 3-6. Its missing from the description though.
I'd like more of an explanation of the "hex crawl/ board game hybrid" that is mentioned.
But then we have the reviews. Two 5 star reviews. Both from August 2, 2021:
No reviews since.
How about comments? Two comments, both from August 2nd, the day of release. Who is spending 15 bucks on a 24 page PDF that doesn't have word of mouth?
Usually, you get questions like:
Why is this 15 bucks for 24 pages?
Where is the preview?
How much for the printed version?
and similar questions. You don't get reviews in the Discussion/ Comments section of the DTRPG splash page for a product.
So, tell me now. Do I drop 15 bucks of The Tavern's Affiliate Monies to buy a copy of Caravan! to do a critical review? Hell, I might even be surprised by the content, but somehow, I strongly suspect I won't be...
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
The DOOM of the DARK is coming...
-
The Black Casket of Night has indeed been opened beneath our feet, soon,
only days will remain!
I have been posting here and there about ‘Doom of the Dar...
Jackson, IL: Am I Evil? NPCs of the Satanic Panic
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Last week, I talked about running two different 80s-style teenage horror
campaigns. My Sunny Valley, OH game with Dark Places & Demogorgons and my
curren...
Free GM Resource: 1shotadventures
-
[image: Free GM Resource: 1shotadventures]
I came across this blog consisting of adventures written by J.C. Connors.
The adventures are for a variety o...
Jonstown Jottings #106: Marsh Attacks!
-
Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition,
the Jonstown Compendium is a curated platform for user-made content, but
for ma...
Music Monday - Go Monkey Go
-
This one is a blast from the past. Released in 2000 and performed by Devo,
Go Monkey Go is a tribute to Mojo Jojo, the primary antagonist of the Power
Puff...
The Singing Lake
-
By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels
2-4 After being denied recognition as the supreme lord, Severo cursed the
region,...
Dungeon Crawler Carl (book review)
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This was a fun read if not particularly meaningful. It takes place in an
RPG world that works like a televised tournament, similar to The Running
Man and...
d100 Worst Weird Inn & Guest Rooms
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My current map with player exploration of my D&D5.5 game
Yellow is where players been and exploration has been fun
While we had 3 clerics nobody really imv...
The Great Nobility of Harry Potter
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I am of the view that there is no pursuit that is more noble and no task
that is more worth doing than writing novels. Call me romantic; call me
delud...
Circuits and Rallies
-
I'm back from holiday! I guess coming back to familiarity after a few weeks
of novelty got me thinking.
Sometimes you repeat the same stuff over and over...
AD&D's Demi-Foot Forward...
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AD&D's demi-humans are primarily known for their multiclassing abilities.
After all, what adventurer doesn't occasionally dream of casting spells
from th...
Adventures Dark and Deep (Lite)
-
This arrived for me today, a PoD hardback via DriveThruRPG.
Including postage, it cost me about $40 yankeebucks, so about $65 Kiwibucks.
I got it purel...
[BLOG] News on the March! Episode XIV
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Moldvay Basic D&D now Available in Print
-
Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
SoloDark: Four Drunk Priests
-
Dabbling into some solo play using SoloDark. Rolled up the party last
night. 3d6 down the line and pick the best class for the results. It was
tragic.
ht...
Consolidated AD&D Weapon Characteristics List
-
Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
-
It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
-
Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
Gary Con 2026 Registration
-
Silver Badges get to register for events at Noon Central today (February
21, 2026). Somehow I thought I failed to register for running games this
year and ...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
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Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...