Wait! That's been done already. Ah Well.
This is our room. Those are Rach's feet.
This is our view. That cloud hides and adventure.
Alright, time to explore the new hotel :)
Volo's Guide To All Things Magical -
44 minutes ago
Illusionist Investment Group Partners with Tenkar’s Tavern
Erik Tenkar, the populist old school roleplaying (OSR) commentator and blogger, has granted theexclusive monthly subscription box license to the Illusionist Investment Group entertainment collective.
Houston, TX, May 30, 2017 (www.illusioni.st) - Monthly subscription services are key to the growth of the Illusionist Investment Group (IIG). IIG brings scale, corporate business support, capital, technology resources, marketing specialists, and strategic relationships to key celebrities and creative studios within the tabletop game industry.
“Tenkar’s Tavern brings a bold and edgy commentary to the adventure trade with blogs, social media, convention appearances, and brand licensing across many verticals,” said Jared Nielsen, Principal Investor of IIG. “We believe that with additional investment the Tenkar’s Tavern brand and IIG can mutually grow together.”
When asked what appealed to him about bring involved with a monthly crate, Erik Tenkar responded: “To be honest, I love getting monthly surprises in the mail, especially those related to RPGs. An offer to help curate a monthly crate of OSR goodies was something I just couldn't pass on."
About Illusionist Investment Group LLC
The Illusionist Investment Group is a woman-owned, Houston-based company focused on developing entertainment properties within the tabletop game industry that includes board games, card games, roleplaying games, miniatures, web games, mobile apps and augmented reality games.
About Tenkar’s Tavern
Tenkar’s Tavern is a cutting edge network of blogs, events, social media and convention
appearances led by its namesake, Erik Tenkar. Over time Erik has become the voice of the old school roleplaying market with his edgy humor and incisive wit. An avid gamer, Erik not only comments on the games he reviews, but he creates his own content and inspires and assists other small press publishers using his podium as a megaphone. He is respected by old school grognards and newbies alike for his fairness and transparency with industry reporting and game information.
About Tenkar’s Tavern Crate
The Tenkar’s Tavern crate is a monthly subscription box filled with a mystery selection of OSR gaming products. Products range from RPG books, scenarios, adventure modules, dice, tabletop game accessories, miniatures and much more. With a changing selection each month this crate aims to satisfy collectors in the old school roleplaying market segment.
Media Contacts:So, what does this mean for you?
Illusionist Investment Group
|Ashley knows something the party doesn't...|
|Ashley is a cruel DM.|
Welcome to the exciting first issue of Star Sword: The Official White Star Magazine! Each quarter you'll get the original content from across the galaxy! Each issue will feature new fiction, new classes, new equipment, adventure seeds and plot hooks, and thrilling sci-fi heroics as infinite as the stars themselves!
Thrill to the Tales of the Cosmic Kestrel!
Discover the heroic powers of Prime Humans!
Arm yourself with Gunslinger Gear!
Be drawn between Star and Void as you use your Knight's Gambit deck to discover The Blade's Way!
And much more!
Star Sword: The Official White Star Magazine is designed for use with White Star: White Box Science Fiction Roleplaying and White Star: Galaxy Edition, but all the material can easily be adapted to any classic OSR-style roleplaying game.What's that? You don't own White Star? You do realize that White Star is currently PWYW, both in PDF and Print (minimum cost for print to cover, well, the printing) - Go grab your copy, then come back and grab your Star Sword!
A new edition of Warhammer Fantasy Roleplay will be launched by Cubicle 7 Entertainment later this year. The new edition will return players to Warhammer's grim world of perilous adventure, and takes its direction from the first and second editions of the game.
Cubicle 7 CEO Dominic McDowall said, "Like so many gamers I grew up on Warhammer Fantasy Roleplay. It's an iconic setting and I'm thrilled to be working on this new edition of the game. Our team have a huge breadth of experience with Warhammer Fantasy Roleplay, and I’m excited to be able to bring the Cubicle 7 approach to the Old World. We’ll be revealing more of our plans in the coming months, so subscribe to our newsletter and keep an eye on our website!”From the Cubicle 7 Facebook posting.
Games Workshop and Cubicle 7 Entertainment have announced the Warhammer Age of Sigmar Roleplaying Game, for release in 2018.
Warhammer Age of Sigmar is Games Workshop’s epic tale of heroes, gods and monsters fighting a desperate battle for the fate of the Mortal Realms.
Dominic McDowall, Cubicle 7 CEO said, “The Warhammer Age of Sigmar setting is fantasy at its most imaginative. The Mortal Realms are fascinating, highly evocative and hold endless possibilities for roleplaying. I am enormously excited to explore them with the Warhammer Age of Sigmar Roleplaying Game!”
This news follows Cubicle 7’s announcement of the fourth edition of Warhammer Fantasy Roleplay for release in 2017. These two games will be independent game lines with different rulesets.
Looking to instill a little fear in your game? Then look no further! Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle. Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all – unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need. Bring terror back to the table with the Random Esoteric Creature Generator!
Rules Set: Systems-neutral, designed to be used with any RPGDark Times in Brighton - An adventure and a town designed for Labyrinth Lord, but really for the OSR ruleset of your preference. Who doesn't need a town for his or her players to be based in?
Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers.
The town of Brighton exists in the north, at the source of the Daakencraags where the Darkenwolde Forest shades the winding Brother’s River. The legendary adventurer, Richan Thatcher (along with his party of adventurers) carved the place away from a once mighty goblin kingdom. It has prospered for many long decades, until now. Townsfolk are disappearing from the surrounding countryside. Goblins are on the march once more. If that wasn’t enough, a terrible blighting disease has infected the waters and not even the curative magics of the Temple of the Winds can thwart it. This is indeed a very dark time for Brighton. Too old to do anything about it himself, Thatcher has sent out a call to any adventurers who will swear their swords to his mighty town and its innocent people.
Are your players hero enough to face down a growing goblin horde? Are they brave enough to fell the mighty goblin shaman, Vir-Kayik? Are they clever enough to find the source of the blight and cleanse the town’s water source? Are they the light to end these dark times in Brighton?Misty Isles of the Eld - Dude, its got a meth-fruit plantation house! Heh. I was given a print copy of this at last year's NTRPG Con. It was a trip to flip through on the flight home ;)
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko.
What's inside its 104 pages:For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.
-Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker.
-Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs.
-An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird.
-A slew of new otherwordly monsters.
-A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.
-A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.
A few of Barrel Rider Games' White Box and White Star products seem to have slipped past the OSR Extravaganza! But fear not! Not only are all of these following products on sale for the duration of the OSR Extravaganza, they're also 20% off instead of the current sale price of 15%
Products discounted at 20% include: White Box Companion [Swords & Wizardry], White Box Treasures [Swords & Wizardry], White Box Bestiary [Swords & Wizardry], White Box Adventures: The Wererat's Well [Swords & Wizardry], White Box Adventures: The Wizard's Tower [Swords & Wizardry], White Box Adventures: The Dragon's Hoard [Swords & Wizardry], White Box Omnibus [Swords & Wizardry], White Box Demihumans [Swords & Wizardry], White Box Companion II [Swords & Wizardry], White Box Options: Psychic Talents [Swords & Wizardry], White Box Classics: Reluctant Heroes [Swords & Wizardry], Uttin [White Star], Combat Medic [White Star], Brimling [White Star], Rock Star [White Star], White Box Gothic [Swords & Wizardry] and White Box Compendium [Swords & Wizardry]!
Other OSR products currently on sale as part of the OSR Extravaganza at 15% off include all of Barrel Rider Games' Labyrinth Lord and Starships & Spacemen products like Class Compendium, They're Only Kobolds and the 2012 Barrel Rider Bundle!Bat in the Attic Games ( +Rob Conley ) is also offering deep discounts:
|My favorite AD&D 1e book cover and one of my favorite RPG book covers ever.|
Archive is a collection of adventure sites, NPCs, and events ripped right out of history and perfect for your campaign. It’s a 265-page book with 80 subjects. All have everything you need to make them come alive at your table: sights, smells, history, local color, and even plot hooks and ideas to help you adapt them to your campaign setting.
Need a villain? Throw your PCs against Ching Shih, the notorious pirate queen, presented with the tactics and schemes she used to wreak havoc across coastal China! Need a random encounter during travel? Recreate the 1861 encounter of the French corvette Alecton with a dying giant squid, and the social consequences that followed. Need an adventure site? Why not Fort Jefferson, complete with real historical secrets for your PCs to uncover?I actually have an advance copy of the PDF. 260 some odd pages, suffice to say I have not read it all. But what I HAVE read appeals to me as both a gamer and a history buff. It scratches both itches and it does it well.
Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled Spire. It is a place of legends, madness and death. Within this towering, wave-lashed shard of limestone lies the labyrinthine passageways and chambers of Gloamhold’s outer reaches and, beyond them, the benighted precincts and canals of the legend-shrouded Twilight City.I love the idea that it was written with Old School Gaming in mind (its system neutral)