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Showing posts with label advanced adventures. Show all posts
Showing posts with label advanced adventures. Show all posts

Monday, July 21, 2025

Bundle of Holding - Advanced Adventures MEGA (OSR/OSRIC Adventures)


The current Advanced Adventures MEGA Bundle on Bundle of Holding is a solid choice for OSR gamers and DMs. I'd jump on it myself, but I own it all in compiled print editions. That being said, there's a TON of adventuring for about a buck and adventure or less.

Adventurer! We've resurrected our January 2023 Advanced Adventures Megabundle featuring .PDF ebooks of nearly four dozen short, ready-to-play tabletop fantasy roleplaying adventure modules in the long-running Advanced Adventures line from Expeditious Retreat Press. These 43 short scenarios – dungeon crawls inspired by the earliest versions of Dungeons & Dragons – show off the Old School Revival style: tools, not plotlines; rulings, not rules; a gamemaster who doesn't railroad players onto a prearranged script but lets them sink or swim through their own actions. Encounters aren't necessarily "balanced," and outcomes are seldom scripted. Characters who don't use their heads usually wind up losing them.

Designed for the open-license OSRIC system (the "Old School Reference & Index Compilation," a free retroclone of First Edition AD&D), these Advanced Adventures modules adapt easily to any Old School fantasy RPG such as Old-School Essentials or Shadowdark, and they fit smoothly in your ongoing campaign to let your player characters ramp from level-1 zeroes to level-10 heroes.

For just US$9.95 you get all twelve titles in this revived offer's Starter Collection (retail value $70) as DRM-free ebooks, including the first ten AA modules – from #01: The Pod-Caverns of the Sinister Shroom through #10: The Lost Keys of Solitude – and we add the 2009 bestiary Malevolent and Benign I and the free OSRIC rulebook. For a list of all the modules with links to their sales pages on DriveThruRPG, see the first book entry below, "Advanced Adventures #01-10."

And if you pay more than the threshold price of $35.13, you'll level up and also get this revival's entire Bonus Collection with thirty-four more titles worth an additional $210: 33 more Advanced Adventures modules from #11: The Conqueror Worm through #43 The Warrens of Zagash, and hitting many highlights of the AA line including #15: Stonesky Delve, #23: Down the Shadowvein and #24: The Mouth of the Shadowvein, and both White Dragon Run scenarios. (For the list and the DTRPG links, see the fourth book entry below, "Advanced Adventures #11-43.") We also include the 2018 Malevolent and Benign II monster manual.

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Tuesday, January 24, 2023

Bundle of Holding - Advanced Adventures MEGA (OSRIC/AD&D 1e)

When I returned to the DM's seat 11 years ago, I wanted to use a familiar system. So, I used AD&D 1e, but with the OSRIC rulebook, which is simply a much easier-to-reference version of 1e. I also purchased a number of Advanced Adventures from Expeditious Retreat Press, and I was very pleased with the content I received from Mr. Browning and Company. A few years later, I was able to snag the first score or so in hardcover collections. Seriously, good stuff.

One of the current bundles over at Bundle of Holding is the Advanced Adventures MEGA Bundle:

For just US$9.95 you get all twelve titles in our Starter Collection (retail value $70) as DRM-free ebooks, including the first ten AA modules – from #01: The Pod-Caverns of the Sinister Shroom through #10: The Lost Keys of Solitude – and we add the 2009 bestiary Malevolent and Benign I and the free OSRIC rulebook. For a list of all the modules with links to their sales pages on DriveThruRPG, see the first book entry below, "Advanced Adventures #01-10."

And if you pay more than the threshold price of $35.79, you'll level up and also get our entire Bonus Collection with thirty-four more titles worth an additional $210: all 33 remaining Advanced Adventures modules from #11: The Conqueror Worm through #43 The Warrens of Zagash, and hitting many highlights of the AA line including #15: Stonesky Delve, #23: Down the Shadowvein and #24: The Mouth of the Shadowvein, and both White Dragon Run scenarios. (For the list and the DTrpg links, see the fourth book entry below, "Advanced Adventures #11-43.") We also include the 2018 Malevolent and Benign II monster manual.


 

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Friday, May 26, 2017

OSR Extravaganza Sale - OSRIC Adventures Bundle - 8 Adventures for 10 Bucks

Expeditious Retreat Press is offering a bundle of OSRIC Adventures from their Advanced Adventures line - 8 adventures in PDF for $10 bucks. At that price it's hard to go wrong. So, what's in the bundle you might ask?

The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10.

While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons down and ready to charge, the other a tiger poised and ready to pounce. When the tiles are placed next to each other so that the bull and tiger face one another, the embossed images move, fusing the two pieces into one. The newly created image is the bull and tiger locked in combat. The fused piece is easily separated, and when separated, the images of the bull and tiger return to norm...

Stonesky Delve is An OSRIC(tm) module designed for 6-10 adventures of levels 4-7.

Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the dwarven deity purified the halls and caves under Stonesky and the mountain has been a sanctified place for all the various dwarven peoples. And now, as lamentable dwarven internal conflicts rage on, a new entrance into the Stonesky has prompted an exploratory party. Unwilling to send his own into the dark hole when they are so desperately needed elsewhere, the local Hlaford's hired you for your delving expertise. Your mission - enter, explore, map, and do not return to the surface until the passing of three days!

The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5.

A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the raiders strike from small boats which would surely capsize in the open seas.

What dangers await upon the cold and windy ocean? What terrible foreign ship lurks within the haze, hiding like a lion upon the wine-dark sea? Into this fog travels the intrepid party - seeking to solve the mystery of The Frozen Wave Satsuma!

The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10.

The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some demon of the nether planes, or that she simply died and is buried in some long forgotten location.

The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011.

Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators panic and begin wildly yelling, quickly whipping themselves into a fury of fear. Faster than the group can react, the two guides pull their small knives and stab themselves in the chest repeatedly as they jump over the side of the ship...

Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3.The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce and she will die with it. In her distress, she has offered a reward of a beautiful coral necklace in exchange for her plain wooden cup. The call has gone out and surely a party exists willing to assault Redtooth Ridge?

The Red Mausoleum: The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark known as the Red Mausoleum located somewhere on the wild stretches of the moors!

The Seven Shrines of Nav'k-Qar is An OSRIC(tm) module designed for 6-8 adventurers of levels 8-12.

Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former power... once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the final resting place of the cult's last riches has been a source of speculation for generations. At long last, one scholar discovered the location of that elusive shrine, the greatest one of all... the fabled Seven Shrines!

Do you have the strength, knowledge and skill to penetrate the horrors of that dread place and wrest the vast treasure from the jaws of the Gray One himself?

For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.

Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you.

Thursday, February 9, 2017

Bundle of Holding - Advanced Adventures (Expeditious Retreat Press)



Let me start this by saying I believe I have all of these releases in print (hardcover compilations) and just bought them in PDF for the sheer convenience of reading in bed (and maps for VTT gaming) There price just can't be beat.

The basic buy in is $5.95, and for that you get:

AA28 Redtooth Ridge (levels 1-3, 13 pages, retail $6)

AA30 To End the Rising (levels 1-3, 13 pages, retail $6)

AA13 White Dragon Run (levels 2-4, 17 pages, retail $6)

AA01 The Pod-Caverns of the Sinister Shroom (levels 2-4, 17 pages, retail $6)

AA23 Down the Shadowvein (levels 3-5, 25 pages, retail $7)

AA24 The Mouth of the Shadowvein (levels 3-5, 25 pages, retail $6)

For the Bonus Collection (approximately $15.50) you add in the following:

AA17 The Frozen Wave Satsuma, AA06 Chasm of the Damned, and AA26 The Witch Mounds (retail $6 apiece)

Tournament module AA21 The Obsidian Sands of Syncrates (levels 4-7, retail $7)

Two Straight-Up Dungeon Crawls for levels 5-10: AA12 The Barrow Mound of Gravemoor and AA03 The Curse of the Witch Head (retail $6 apiece)

And two Serious Challenges for levels 6-10: AA10 The Lost Keys of Solitude and AA20 The Riddle of Anadi (retail $6 apiece)

Tuesday, March 27, 2012

Mini Review - Advanced Adventures #23: Down the Shadowvein (OSRIC)

Down the Shadowvein is the follow up to AA#1: The Podmaster of the Sinister Shroom, and can be used to follow that adventure or on it's own.  All the GM needs to supply is an underground river they can canoe down and a map leading to treasure down river.  Its for character levels 3 to 5.

I really wish I could find my copy of PotSS, but it's packed in a box somewhere in storage.  Ah well, onward to Down the Shadowvein.

The GM's map (and the Player's map too) is a hex map, inducing the river and adventure locations and passages.  It's weird but cool that the underground map is similar to an above ground map, even though the party is going to be thinking "dungeon".

If it reminds me of any classic adventure, it's D1-2, when the party travelled through the underdark.  There is much of that feel here, as the random encounters the party may interact with include merchant trains.  Merchant trains underground, ya gotta love it. :)

The main encounter areas are mapped out like dungeons, so your players (and you) will be in comfortable surroundings at times.  In truth, this plays out (almost) like a sandbox campaign underground, as the players have choices in the directions they will take.

Still, it is not the usual sort of adventure, and it may be awkward for some GMs to run it.  It is underground, and most travel will probably be via river, but there are also numerous passages for the party to stumble through.

Depending on how thoroughly the party explores their sandbox, this could take two to three 4 hour sessions to complete.  There really is a lot to explore in the two dozen pages in this adventure.

You also get 2 new magic items and 4 new monsters.

From the blurb:

Down the Shadowvein is an OSRIC(tm) module designed for 6-10 adventures of levels 3-5.

You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is not, your wits, wile, and brawn should serve you well as you journey down the Shadowvein!

Down the Shadowvein picks up where The Pod Caverns of the Sinister Shroom left off, but it can be played by those who have not explored that module. Down the Shadowvein continues in The Mouth of the Shadowvein.

Monday, February 6, 2012

Mini Review - Stonepick Crossing (OSRIC)

Stonepick Crossing is Advanced Adventures Module #22 from Expeditious Retreat Press.  It's an OSRIC (AD&D) module for a full party of 1st to 3rd level characters.  It actually says for 6 to 8  characters, but if I went above 6 (maybe 7 on a really good day) I'd probably never DM again.  So, like I said, it's for a full party of adventurers.

The adventure takes place in the tharp of Stonepick.  It will start in the town proper, and then lead on other dungeon like areas.  Which all sounds like old hat, but there is more then one thing going on in the Tharp of Stonepick.  I count at least 2 main plots and some sub-plots going on, and PC can get involved in any or all.  Which means that the DM needs to keep an eye on who the party has met and some events that may be going on behind the scenes.  A railroad this is not.  The party has a lot of freedom as to what they are going to accomplish and in which order.

Heck, they even throw in a new monster.  Not a bad way to start off a campaign if you are willing to flesh the town out and the immediate surroundings, as the party has much to do right from the start.

From the blurb:


Stonepick crossing is an OSRIC(tm) module designed for 6-10 adventures of levels 1-3.
The tiny town of Stonepick Crossing sits on top of an old dwarven dam holding built some 500 years ago to end a long war. Recognizing the futility of direct assault, the dwarves built the dam to flood the goblin caves, flushing the foul creatures out of their caves and into the slaughter of honest combat. Now 500 years later, the dwarves have moved on and a small thorp has sprung up.

Mystery surrounds the protected town and rumors abound: locals disappearing in the middle of the night, strange noises from underneath the dam and even rumors of a monster in the lake percolate through the community. Which rumors are true and which are the ale-addled ramblings of old men fearful of their own shadows?

If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.
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