Alright. The One Hundred Dungeons: A Make/100 Dungeons Project makes me scratch my head a little:
1 - Its crowdfunded - obviously
2 - Its crowdsourced - "everyone who backs at the Dungeon Builder level (up to 100 backers) will become an active participant in the creation of this Mega Dungeon. You will be able to see and comment on layouts, room elements, traps, monsters, quests, and even the overarching storyline. You can be as involved as you like -- you can even submit dungeon layouts or object and artifact suggestions, that we can then vote on as a group." bTW, this level is 75 bucks.
3 - Its a "megadungeon" of 100 levels, but the sample maps shown only show one set of stairs each, so they aren't leading to other levels. That does not make a multileveled dungeon let alone a megadungeon.
4 - at the $75 level, you get commercial use of the art assets of this project, which aren't bad. The corridors and rooms are nothing to get excited about, but the dungeon trappings look decent and were hand drawn. I'm not saying they are worth $75, but if you buy into the concept of the project, its a nice bonus,
6 - Its a "megadungeon" - sure, I mentioned this already but megadungeons generally need a theme to be successful. 100 random levels doesn't seem like much of a theme. As an aside, are 5e players particularly fans of megadungeons? Oh wait, I was wrong - classic megadungeons don't have themes:
One Hundred Dungeons is an attempt to build an old-school MEGA DUNGEON -- an insanely deep and varied dungeon -- with this one having 100 different levels -- each a complete dungeon on its own that can be explored (some small - some large - some enormous), but together they form a Mega Dungeon that can provide years of adventures for your party.
Most classic Mega Dungeons are deep labyrinths without one real overarching narrative -- you can simply explore, find treasure, fight monsters, and discover various secrets while your party ventures through the dungeon.
With One Hundred Dungeons, what I hope to do is create a classic Mega Dungeon -- but one that comes with an optional overarching story -- and which you could alternatively use for individual stand alone adventures with your group.Still, like I mentioned earlier - you still need a way to get from level to level, and the sample maps are missing that.
I'd be interested in the theme or narrative that can carry through 100 levels and possibly that many creators inputing their ideas.
This is not my type of megadungeon. It may be yours...