Brain Worms
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Your blade pierces his heart and the man reels against the dungeon wall
before collapsing against the floor. A few seconds of labored gasping and
then per...
2 hours ago
Daring Men of Tomorrow and intrepid Deep Space Explorers face off against a horde of savage White Simians in the floating jungle of a lost world. Plucky Sidekicks escape relentless Bounty Hunters aboard their modified skyboards. Somewhere on the edge of the galaxy, an Orbital Battle Station is about to obliterate an entire planet with the push of a button.
The White Star Companion brings nearly one hundred pages of new options to your White Star: White Box Science Fiction Roleplaying experience. New classes, new aliens, new creatures, new weapons, and new starships are all revealed. Complete rules for planetary vehicle combat are provided along with ways to generate complete star systems simply by rolling a few dice. The brand new skill and Serial systems can instantly flesh out a character's history and talents.
With the White Star Companion, you'll expand your game to the edge of the galaxy and beyond! White Star: White Box Science Fiction Roleplaying is completely compatible with Swords & Wizardry WhiteBox and many other old-school roleplaying products.
Your pulse pounds
Beads of sweat run down your brow
You grip your pistol tighter
It can all be yours
It just takes GRIT & VIGOR
GRIT & VIGOR is the game of bold ventures for rugged fellows. Roll up a character, buy some gear, and get down to business. G&V is rules lite and options heavy. In its 200 pages, you'll find everything from monsters to machine guns, with advice on running all sorts of modern campaigns, from gentlemanly mysteries to espionage to explorations into the unknown. It also includes a timeline of adventure, covering the years 1880 to 1939, with important events of those years as well a selection of the firearms, cars, planes and military vehicles of those years. Future supplements will expand that coverage back to the Golden Age of Piracy and forward into the far future.
GRIT & VIGOR is compatible with most old school games, including BLOOD & TREASURE.Grit & Vigor is on sale for $6.59 until tomorrow morning.
This product is both a PDF and very large, high resolution map files.
The PDF contains a short history of the region and dungeon, original artwork by Bojan Sucevic, and several random tables for making this dungeoncrawl easier to run and more interesting. For instance, there's a d100 table describing things found when searching a room. There's also a multi-table system for generating fortunes.
Lastly, there's a custom, old school fantasy character sheet created by James V West.
As for the maps, there's an old school blue and white layout of the dungeon... just like we remember from the modules in the late 70's and early 80's. Alternatively, there's a parchment colored map. Each one can be taken to a printer and blown up to 34" x 44".
In this episode you will meet the three hosts of this show as they chat back and forth about the topic of Time Traveling in your fantasy games. The purpose of our shows is to provide that relaxed “around the table” listening feel of a podcast. We want to focus on D&D from the ’80s and OSR related products, but that doesn’t mean from time to time we will not dip our toes into other games from the era of TSR D&D.
So still back and listen to Vince, Erik and James as they bring you the “Old School Blues” Podcast!
Dark Hold Goblin Adventures is dedicated to the small groveling races which scratch out an existence in the dark catacombs through which other heroes stride like unto gods. Can you survive as one of a lost culture of Goblins living in the abandoned tombs of a long forgotten empire?
Dark Hold Goblin Adventures is a Savage Worlds compatible sourcebook (You will need a copy of the Savage Worlds core Rulebook) allowing players and game masters to run a campaign revolving around low level goblin characters.
Inside you will find a detailed history of the Dark Hold campaign setting as well as new character classes and templates to use Goblins as player characters. There is also a short adventure to whet your whistle for the challenge of playing low level goblins in a world of high level dangers.
Are you up for it?
What’s Inside
- A detailed history of the Dark Hold Campaign setting
- New character classes and templates to use Goblins as player characters
- New Edges
- New Creatures
- An exciting starting adventure... Goblin Faire!
- Crystal Smything
- 5 Short adventures and much more!
Finally, welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill. This mini-campaign was originally presented to the fans of Necromancer Games in three separate modules: "The Wizard's Amulet", "The Crucible of Freya", and "The Tomb of Abysthor". Frog God Games has taken the full series from the 3E version plus supplemental material previously available only online, and converted it all to the Pathfinder Roleplaying Game system and the Swords & Wizardry Complete ruleset.
Weighing in at 192 pages for Pathfinder (retail $32.99), and 144 pages for the Swords & Wizardry Complete rules (retail $29.99), this new product is the first offering in The Lost Lands setting, coming from Frog God Games. Expanded, enhanced, and providing hours and hours of adventure, this hardbound book is intended for characters of levels 1-8 (and beyond), including dungeon, wilderness and city encounters.
How do you participate in Tavern Chat? Look at the right side of this page (you may need to scroll down just a bit) - There is a chat box by Chatwing. That is our Tavern Chat. You can log in using just about any social media platform. See you tonight!
The Gamemaster's Worldbuilding Journal is perfect for game designers, novelists, and especially gamemasters. Build nations, design kingdoms, explore the geography of your realms with this collection of forms, documents, and sheets created to cover all aspects of world design.
Use this tome to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and write in the margins, glue in pictures, etc. It's perfect for any type of world building.
PDF Version: This version is 57 pages long and includes a single copy of each form with no background and minimalistic design. Perfect for printing out as many copies as you want and including them in your own compilation.
PDF Version 2: This version includes the 840 page version of the print book.
PDF (form-fillable) Version: A single pdf with one of each sheet, form-fillable. Also provided is a zip folder containing each sheet as a single pdf that is form-fillable for ease of use and printing.
Print Version (standard): This massive tome is 1050 pages with decorative backgrounds and design. Divided into 12 chapters with extensive copies of the various forms, this is perfect for those wanting a high-quality print journal to transfer notes into or use to collect ideas as the form.
Print Version (premium): This massive tome is 840 pages with decorative backgrounds and design. Divided into 10 chapters with extensive copies of the various forms, this is perfect for those wanting a high-quality print journal to transfer notes into or use to collect ideas as the form.
Premium vs. Standard: The Premium Hardback is 840 pages vs. the Standard Hardback at 1050 pages. Both these books are the same size in print, although the premium is shorter by two chapters. The reason for this is that the premium uses a better quality paper that tends to be thicker. Both paper qualities are great, the standard edition just has two more chapters covering the regions (so 8 regional chapters instead of 10).
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$1.50 pledge from Philipp
$3 pledge from Rocket Pig GamesI am so overwhelmed with emotion it ain't even funny. There is simply no other community like the one here at The Tavern and I am gratified that you allow me to share it with you.
The new 'third edition' has a name, and not just a number: it’s called MIGHTY PROTECTORS™ after the player group from the very first V&V campaign in our official setting – the Mighty Protectors Multiverse.
Mighty Protectors features a new streamlined and expanded revision of the V&V rules, an intro to the Mighty Protectors Multiverse (about which we've only provided scattered details before), and all-new artwork.Yep, I'm in.