In the last two session of +Joe D 's Blood Island (heavily houseruled LotFP Weird Fantasy) the party suffered a casualty in each. To tell the truth, I thought a TPK was certainly possible at one point.
You know the surprising part? It was exciting to think that we might suffer a TPK. Strange, I think, but there was some true fear.
Without the risk of character death, there is nothing to compare success to. There is no triumph. There is no reward.
I'm not advocating a DM should look for a TPK or to kill a character every session, but character risk must be real for the game to feel real. Joe is doing a fine job keeping the balance ;)
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