This is my first post on Tenkar's blog. I am honored that he allowed me to post here. I had something to say and no venue to say it in that would not cause me endless headaches. I hope you enjoy it.
The first version of the D&D Next public playtest has been out now for a week. If you are anything like me, you have been quite amused. If you got the feeling that maybe you have seen the material before, that's because you have. What you saw was a stripped down rebuild of 3rd Edition D&D + exactly four innovations. That's it.
- Advantage / Disadvantage
- Themes / Backgrounds
- Orisons / Cantrips
- Healing Dice
For those of you that don't know, when a company that doesn't have millions of dollars does that, we call it a fantasy heartbreaker. In the heartbreaker tradition, the improvements are borderline cringe-worthy. And these guys didn't even have to type it up, they could just copy-paste from their own decade-old files. That is really what it looks like they did in a lot of cases. And changing terms a little. Enough to be slightly confusing for no reason.
The best way to view a game is not in a vacuum, but relative to everything else. And compared to other products on the market, this game is terrible. I would rather play any edition of D&D, Pathfinder, any retro-clone / OSR game, or a wide variety of other heartbreakers before playing this one. Those games actually have good ideas in them. Even when I don't like the design (as in 4e D&D), I can at least give them credit for having unique ideas about the direction they wanted to take.
Some people have claimed that this is a retro-clone of 3e. However, that is not true. The purpose of a retro-clone is to improve the base text. I would rather play LOTFP than the original D&D because of it's many innovations in streamlining play; such as the d6 skills, encumbrance rules, and so on. I would rather play ACKS because it really innovated with proficiencies and has some really great class designs. I would rather play DCC because it is going in a new direction. I would rather play any of the truly classic retro-clones like OSRIC, L&L, or S&W because they are just better written and easier to use.
This game is not like that. It is poorly written and lacks innovation. Even the pittance of so-called innovations are daft. 2d20? You got to be kidding me. They must be smoking the good stuff in Seattle these days. I need to stop by and get some of that sweet herb.
But spending more time than this picking on this game is a waste of my time and yours. Because the real lesson here is not the poor quality of the game itself, but what it says about Wizards of the Coast that they released this stinking turd. The true lesson of this game is that WotC has no idea what the hell they are doing. To release a work so amateurish, so obviously unrefined, so draft-stage; says more about the quality of the company that made it than it does about the quality of the text itself.
Imagine if the head of General Motors made a press release that they were working on a new car design. It was going to please the owners of minivans, trucks, cars, and motorcycles. It was going to be everything to everyone; the one vehicle to unite all vehicle drivers. After several months of vague press releases and strange internet polls, General Motors finally unveiled it's new product for everyone to see and it was a station-wagon with three headlights, slightly wider tires, and a fire-engine red sidecar. And they wanted your feedback on how to make it better..... you are probably going to instead call your broker and sell your GM stock.
And that is precisely what this whole fiasco says about Wizards of the Coast. Time to sell the stock folks. These people don't have a clue what they are doing. They have jumped the shark.
They supposedly worked on this game for the past six months? What the hell did they do? I could have written this entire game in one day. Maybe that's what happened. Monte Cook left and Mike Mearls sat down one afternoon and took a weed wacker to the 3e source files. Even the Caves of Chaos is ripped from Gygax.
They say the goal of the playtest is to fine-tune these rules. Here is my tip.
Write some first.
Then we'll talk.
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
October Horror Movie Challenge: Sputnik (2020) - [image: Sputnik (2020)] This is a "lite-horror" movie. My wife picked it, and she is not a horror person. Still, it had a good story and was a lot of fun. ...8 hours ago
-
Prismatic Worms (Prismatic Planet) - Did you ever notice how *purple worms* are listed under “P” in the D&D monster manuals, but *red dragons* are under “D”? Not sure where I’ll file my entrie...10 hours ago
-
October Horror Movie Challenge - Berberian Sound Studio (2012) - SynopsisBritish sound engineer Gilderoy arrives at the Berberian film studio to work on what he thinks is an equestrian film. Soon his grip on reality sta...13 hours ago
-
Jonstown Jottings #101: Spiders Gorge - Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for ma...17 hours ago
-
Community Greyhawk – The Song of Iara - Today’s community Greyhawk takes us to The Song of Iara, a sequel/expansion of 2019’s Ghosts of Saltmarsh. It’s a 117 page pdf, with a standard 5E interior...20 hours ago
-
On Bounty, Guard templates - Insanity sucks. Available Now! https://sinlessrpg.com ------------------------------ *Hack & Slash* Follow, Twitch, Support, Donate to end Cancer (5...22 hours ago
-
Marvel Super Heroes Advanced rpg session Using "The Marvel Vampires Unofficial Canon Project..." Rpg supplement - Harder To Kill Then Roaches Mini One Shot - Tonight we ventured down the classic Marvel Super Heroes Advanced rpg with a full on Halloween adventure one shot! Our mission?! Save Jack Russell The Wer...1 day ago
-
ChatGPT seems to have opinions about the sort of games I want to play - I've been continuing my experimentation in using AI to code games/game aids by playing around with a character generator for the various threads of gamin...1 day ago
-
The Follow Me, And Die! Kickstarter Is Now Live! - Follow Me, And Die! The Card Game is now Live on Kickstarter! https://www.kickstarter.com/projects/1587147156/follow-me-and-die-the-card-game2 days ago
-
The Shrike - By Leo HuntPublished by Joel HinesOSELevel 1? The Shrike is a world of decay – rusted iron, crumbling stone, saltwater, blood, and fog – surrounded by a ro...2 days ago
-
Random Links for 10/10/2025 - - AD&D Asassination. Seems straightforward in the PHB, and then the DMG comes and takes it away. Thanks, Gary. - Next game is in 3 weeks.3 days ago
-
Stonehell: B-Team Meets the Chosen of Zunbar & Rocky - Session 290 was played on 7/27/25 Sonara, Wizard 3 (Rob) Adorellen, Elf 2 (Me) Glimmer, Kobold 3 (Lanse) Kessaren, Cleric 3 (Cindy) Loahn, Halfling 3 (Josh)...3 days ago
-
What is the point of the OSR? - Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes his post with some questions. So, honest question, what is the point of OSR?...4 days ago
-
Ten Marlinko Townies To Annoy Your Party With - # Name Description 1 Mother Feketa Mummified, animate matriarch who rules her tenement block from a tub of heated mud. Gives quests in exchange for...4 days ago
-
But Why Must Evil Barons and Vampire Counts Intervene? - In my most recent post and various others over the years, I made the case that the default OSR-style fantasy sandbox (and I suppose any other kind of san...4 days ago
-
Quick Reviews from Mail Bag - Still waiting on Dolemwood Arrivals: The Caverns of Thracia Yoon-Suin 2nd Ed BX Essentials Ryecroft *The Caverns of Thracia ...5 days ago
-
Smithers, who is that Horse God from the Dawn Age? - Glorantha is a famously deep but daunting setting. I won’t try to summarise it here, but open up any of the books and you’re sure to be swarmed by proper...6 days ago
-
Tombs: Fantasy Made Mortal... - So Gregorius 21778 has released *The Tomb of Ferkhat the Dreaded* for Blood of Pangea, complete with an excursion into an Egyptian-inspired burial. We lo...6 days ago
-
A review of The Golden Peaches of Samarkand - by Edward H. Schafer tldr; this book has a whole sub-section on Dwarfs Its 1962 and Edward H Schafer delves into ream upon uncounted ream of scholarship ...6 days ago
-
DTRPG Loot - These just arrived for me today from DriveThruRPG. They took about a week to get here, much faster than used to be the case, as DTRPG now has PoD resou...1 week ago
-
A Thousand Cuts - Some readers here may or nay not be aware of the Simple Sabotage Field Manual. If you're interested in knowing what you'll do should your country ever be...1 week ago
-
Unboxing the 2025 D&D Starter Set - I grabbed the 2025 Dungeons & Dragons Starter Set at Barnes & Nobles on Friday. An 'undented' copy. Because it is a Starter Set and meant to assist he...2 weeks ago
-
Musings on the OSR Blogosphere and Forums - Link to discussion There are some posts on the historical OSR blog scene that I’ve read recently from the Grumpy … Continue reading →3 weeks ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...3 weeks ago
-
Free GM Resource: Freep!k Icon Generator - [image: Free GM Resource: Freep!k Icon Generator] Last week I mentioned a *secret project* and while I'm not going to divulge the project yet, I am bringi...4 weeks ago
-
The line has been crossed - I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what you sow.The right to free speech is a hill I will die upon.Slight update: Anyone...4 weeks ago
-
Zock Bock Radio return engagement - German AD&D superfan and podcast host Settembrini (who already had me on his show a couple-three years back) recently completed a two-year-long run thro...5 weeks ago
-
Greyhawk News You Can Use - Harvester 2025 Edition - I’m well-overdue for another Greyhawk news roundup, and a recent post by /u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news for the...1 month ago
-
Against the Starmaster: Playtest materials available - I thought that I would mention that there is a space opera version of *Against the Darkmaster* coming out. It’s called (somewhat unsurprisingly) *Against ...1 month ago
-
Tomb of the Blind and Deaf Dead - So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted the above image to the Lamentations of the Flame Princess facebook group. I ...1 month ago
-
Eyes of Idola, Part 2 - This is Part 2. Here is Part 1. *Concept 1: Entering the Dungeon* Descending the stairs into B1, the party reach rooms that are dark, crowded, flooded, a...1 month ago
-
[BLOG] News on the March! Episode X. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...2 months ago
-
The First Dungeon Crawl in History - Mapping a Lost Session Report, Part II - Today detailed reports from game sessions are common. Until recently, some of the oldest I knew of were to be found in Alarums & Excursions, but only ra...2 months ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...4 months ago
-
Pulp: Adventure Location: Trindade & Martim Vaz - History is fractally interesting. Start examine any event, or following any citation, and interesting facts emerge. But some places, for whatever reason,...4 months ago
-
All Work and No D&D Makes Homer Something Something - I have a problem. I haven't played an RPG in about a year. Circumstances in my life are such that I have precious little free time. Now that I've written...5 months ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...5 months ago
-
Blogs on Tape season 6 has begun! - Hi everybody! Its been a minute. How are you? Everything is awful all the time? Horrors never cease? You’re being driven mad by the weight of the unfathoma...5 months ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...7 months ago
-
Into the Wild Blue Yonder: A Journey Through Blackmoor's Dark Realm - *We have been thinking about you.* *We know what you want from Rob Kuntz.* You want more than another brand-new RPG module. It has to be a *First Edition ...9 months ago
-
Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...9 months ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...9 months ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...10 months ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...10 months ago
-
It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...1 year ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...1 year ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...3 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...3 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...5 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...5 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...5 years ago
-
More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.5 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...5 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...5 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...6 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...6 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...6 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...6 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...6 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...6 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...6 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...6 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...6 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...7 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...7 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...7 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...7 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...8 years ago
YES
ReplyDeleteI would like to know why there is such a reviling of this edition? I have been reading many of the recent blog posts here and the bile and hate that coats these words make me wonder, what the hell man?
ReplyDeleteQFT:
ReplyDelete"They say the goal of the playtest is to fine-tune these rules. Here is my tip.
Write some first.
Then we'll talk."
Perfectly said.
@dragolite: Not sure if you are serious or not, but if you are, then it's because from a game design perspective, what we've seen so far is ridiculously disappointing. It's like Error 37 for D&D.
*Begins slow clap*
ReplyDeleteThank you! I agree completely! I recently just sent an email to WotC requesting them to delete my account (that I made for the playtest), and telling them I'm withdrawing from the playtest. All because of exactly what you wrote (not because of your post, but because my thoughts were exactly what you happened to post). I was so disappointed with what I saw, that I decided I wanted no part in it.
I'm going to have fun with other games. Got any recommendations? =)
The bile in this article is completely unfounded. WotC did NOT release this turd, because they did not release this. It is a draft, which is why, surprise surprise, it looks like a draft. It's an early playtest version. And they explicitly state that they removed some features from it in order to test how essential they are. You're complaining that it is what they say it is. Would you prefer if it turned out to be a magical castle instead? It's your own wrong assumptions that are letting you down.
ReplyDeleteIf you want to see a complete game, then you should wait, and not try an early playtest version. Ranting about how an incomplete game is incomplete makes you look silly.
And saying that there are no rules in there at all is just stupid. Open your eyes. I realize you love pissing on stuff, but try to use some actual arguments when you do so.
I was being serious.
ReplyDeleteI agree with what mcv said, to a point. There is no reason to call them stupid. I think we can try and be mature here. OK, I get you are upset about the rules and they seem to be part of an incomplete game, but, as mcv said, it is a playtest. They aren't going to be complete.
I am really curious about why there is such a hate, not just for the playtest, but the vitriol slant that this blog has taken to the entire concept of D&D Next. I understand, it is your opinion. Could you expand on WHY you don't like it?
If you want to send comments straight to me, I will send you my email. I am asking not only the Biting Halfling, but the Grumpy Dwarf and Erik himself.
I just had a revelation. WotC just don't know what kind of game they want to release. There is no structure to it. I paraphrase from Jonny Milton:
ReplyDeleteOf neither OD&D nor Basic nor 3.x nor 4.x but all those in their different causes mixed and which thus must ever fight.
If WotC had any idea about the direction D&D Next should take, it would be easy for the designers to crank out some rules to support this direction.
Mike Mearls, Rob Schwalb and Bruce Cordell have the know how to do it. But they do not have the know what to do.
So until WotC find a clear direction for D&D Next, it always will be a fantasy heartbreaker trying to please everyone.
KristianH, I think they do know what kind of game they want to release; which direction they want to take: they want to please everyone. They want to unite the many different playstyles of the various editions of D&D.
ReplyDeleteThat is not a lack of vision, it is a perfectly valid vision in its own right. It's definitely an ambitious goal, but I think it's too early to say that it cannot be done. I think that's actually what these playtests are for: to analyze which elements are vital for which playstyle, and how best to fit them together.
And of course it will mean that a lot of stuff is going to be optional. You can't at the same time have healing surges to support a 4e-style sequence of independent tactical challenges, and _not_ have easy healing to support OSR-style strategic resource management over the course of an adventure. So the easy healing is going to be optional, which means it has to be more loosely connected to the rest of the system than it was in 4e.
Same thing for many other aspects. We're going to end up with a really simple, accessible basic system, and a large toolbox with which to customize not just our characters, but our system. And I happen to like that.
@ dragonlite - 4e would have had the same effect on the community if there had been an open playtest and this much media attention.
ReplyDeleteAs for Grumpy, Grumpy is me and I am him. The Biting Halfling is NOT me. For one thing his post lacks my usual typos. Secondly, although I owned a crapload of 3x books, i played but one session of it. I don't have the gaming knowledge to break down 5e to 3e terms other then just a basic overview.
As for my distaste of 5e, it started with the PR Bullshit promises that Mike and Monte freely made right after the announcement of Next, and which now Mike regrets (and Monte apparently fled from).
I played through the last 2 rounds of the Friends and Family Playtest - 1st round of the rules were fun, i had some issues but nothing major - 2nd round 4e'ed the game, and removed much of the Old School feel.
I haven't done more then skim the latest version of the rules, and probably won't based on Mike's published posts on what's in them.
Grumpy will continue to comment on 5e postings at the WotC site.
The Biting Halfling will post when he feels fit to post I guess. I do get to read the draft post before it goes up.
@mcv,
ReplyDeletePlease explain the logic to me of "options" wherein you constantly take stuff away from a game and "options" where you add them on to a basic chasis?
I fail to under stand the "if you want to play X style just take this away" style of game design. Why not create a base game and then add to it - which, if I recall correctly, is the type of modularity they overhyped months ago.
Let me just look something up, yes here we go, my DCC playtest book....WOW what and INCREDIBLE work. The time, effort...LORD the art in this....hhhhmmmm let me see if I still got it...YEP here it is my Pathfinder Alpha playtest book...WOW these Paizo guys have really put some effort into this...AWESOME!
ReplyDeleteWhat did you say I can get the WotC 5e playtest, HELL BELLS they got tons o'monies! I bet that playtest Document is gonna make my eyes bleed! I can't wait!
Ok then, I downloaded it....kewl let me open this first PDF....hhhhmmm...What the F##K is this S##T did i get conned...is this some joke what a piece of crap...WotC you lose...again.
ERIC!
@Erik Tenkar
ReplyDeleteThank you, and I see your point much better now. And, I will even say that you do make some very valid points. The Monte Cook thing was a load of bull.
I shall continue to read your posts, not like there was much chance of me not reading them. I have a better grasp of why you feel the way you do and who knows, later playtest updates might swing me into your camp.
Thank you.
It's silly to be so critical of the writing in the play test material. This is not the finished game, folks. Reserve such judgment for the polished final product.
ReplyDelete@LucidDion - I remember playing in the Friends & Family playtest. I played a cleric. the material referred to domains and domain powers, but they weren't included in the package we were given.
ReplyDeleteThat's sloppy. And for a company the size of WotC, inexcusable.
I haven't given the latest bath of material more than a cursory glance, but isn't the point of a playtest to find probelms with the rules and the material, so it can be improved prior to release?
"I played a cleric. the material referred to domains and domain powers, but they weren't included in the package we were given."
ReplyDeleteThey very clearly stated they are not testing the classes but rather the die rolling mechanics this time around. You can choose to ignore that fact. You can choose to complain that what YOU wanted included was not this time around.
"I haven't given the latest bath of material more than a cursory glance, but isn't the point of a playtest to find probelms with the rules and the material, so it can be improved prior to release?"
And that is what they are doing...in doses. They are targeting specific rules so they fine tune those and then move onto other specific rules (like the character stuff you are so eager to see). They were very plain on this being their modus of operation, but you choose to "forget" that or just don't care.
This is not a complete game by any stretch and everyone knows that and yet you choose to judge it as a complete game. You are reaching for straws in your blind hatred of 5E.
This website is rapidly turning into nothing more than a hate-fest for WotC and 5E.
It seems every time someone says something critical about the playtest rules, we get the "it's only an early version, it's incomplete" argument. It isn't valid.
ReplyDeleteIndividual rules aren't the problem. Nobody cares if they will add encumbrance rules, or rules for lording over a domain, or an optional system for miniatures and a grid, or whatever. Things like surprise rolls, morale rules, and lower hit point totals do come up in the discussion, but only as examples to fix the real problems: lack of direction, a complete misunderstanding of what D&D is about, thinking players like old-school play because the rules are simple, bad design decisions, the inclusion of stupid ideas that didn't work in past 2.5 editions, and so forth.
The direction they're taking the game in is plain wrong. It doesn't matter if this is "just" an early playtest, because they will not make a complete 180-degree-turn towards another direction. They will not suddenly get a clue and change their vision of the game. They will not suddenly understand what D&D should play like and start designing towards it. That's not going to happen, early playtest or not.
@Callin - I was specifically referring to stuff mentioned in the Friends and Family playtest material that wasn't there when i went to find it to use it. My experience in THE LAST round of testing.
ReplyDeleteIn case you missed it, last night's post on this blog was not mine, but from a friend. His opinions are his opinions. Mine are mine. Yours are yours.
I, me personally, do not hate WotC. I, me personally, would love a version of D&D 5e that I would like to play. Something along the lines of the promises made in the begininning (which I knew were nigh impossible to hit). Mike Mearls stated in an interview that he regrets making those comments in the beginning. Live and learn. The 5e I've seen presented so far offers me little that I'd want to play.
If a personal friend approaches me and wants to post what he likes about 5e, I will give him / her the platform to do so.
And yes, it's an incomplete game. One in which they removed character generation from the Playtest (it was in previous versions) because they were afraid it might confuse people. I'm not sure if that is a knock against WotC, the game or the playtesters. I will sat that character gen was a breeze in the two previous versions.
@ Dragonlite
ReplyDeleteI don't hate WotC. I am disappointed that they have reached the point where they literally have no ideas left. Where they are grasping at straws. And I am angered by the willingness of so many people to give them a pass on such obviously weak sauce.
@ Callin
Where do you draw the line? If they released a playtest document that contained 2 words "orcs attack", you would probably say that document is not ready for prime time. Even as a playtest. So that is the range; between "orcs attack" and say the DCC beta where the game is almost entirely there. My point is that for WotC to be so weak compared to DCC, when WotC is the big dog of the pack, is very disappointing. It shows they are directionless.
@Jasper Polane: Could you explain what direction you think they should take with the game? Should it have been the complexity of Pathfinder? The predictability of 4e?
ReplyDeletePersonally I happen to like this direction. I admit, that might not be a good sign. I've never been a huge D&D fan (I grew up on WFRP and later GURPS), but I play a lot of 3.5 and Pathfinder lately, and I think it's just unnecessarily complex. I really appreciate the move towards simplicity that they're taking here.
One thing that I do like about the new game is that the 2d20 system is actually innovative. It is simple, but it gets away from two things:
ReplyDelete1) Fiddling with the precise size of a bonus
2) Endless stacking of bonuses.
That may seem simple, but the Raggi's LofFP had a lot of equally simple innovations that improved gameplay.
That is not to say that I defend the edition on one good mechanical advance, but this is the sole interesting thing that I have seen that seems to be new to 5E.
Saves based on abilities was simply too classic and too Castles and Crusades to count.
Man this post got me fired up. Okay, I'm tired of writing heated responses, deleting and restarting because I don't want to get all up in arms about one solitary opinion on the internet, always bad for the heart. So I'll just say, "cool story, bro."
ReplyDelete@mcv: I still think that they do not have a clear direction. I think that the WotC Designers are very talented folk. I honestly believe that they could create an improved version of OD&D or Basic or 3.X or 4th if the wanted to.
ReplyDeleteBut IMHO at the moment they try to cobble parts of all these systems together without creating a solid foundation.
@ "It's not a complete game but a playtest":
I was playtest DM for most of Green Ronins' 3.X edition stuff (Black Company Campaign Setting, Thieves' World), for the Song of Ice and Fire RPG and for Dragon Age RPG.
Everytime I got a complete, playable game with all nessessary rules.
So, from my experience, it is strange to only get parts of the whole game.
I've got be honest.. I actually liked the ruleset.. Seemed fairly easy to play. The reason I went back to OSR was simplicity and it seems to me that so far they've captured that. You compared them to DCC and ACKS and I haven't read ACKS yet but the DCC rules made my head hurt. I want to play, not be buried in a book. I do feel sorry for these bastards because no matter what they did, they aren't going to win. I think alot of the community has condemned them from the get go.
ReplyDeleteGotta say, it's pretty awesome how this thread of comments shows the varying thoughts and opinions on the new playtest materials, in a single place. Most places I read only have one viewpoint in the comments.
ReplyDeleteI agree that WotC is being held to a high standard, but I think they should be. They have some of the most experienced tabletop game designers in the world, so why not expect a lot?
2d20 might be an innovation, but it's about the only one and it's not terribly impressive. We already have OSR clones (including streamlined ones), 2e, pathfinder, 4e, etc., so for a new edition to hold water, I'd personally like to see a bit more than "here's all the old stuff compiled together plus you can roll 2d20 sometimes". I have a few thousand dollars worth of D&D stuff on my shelves, I'm quite certain I could take a 1-page document on 2d20 and put it inside any of those systems without needing a 5e.
Like or dislike 4e, at least noone can say it wasn't hugely different from the existing editions at the time.
@Mr Blue - yep, as long as folks avoid personal attacks (which they have, God bless them) this thread will keep going strong.
ReplyDeleteIf someone wants a rebuttal posted, and they feel it deserves it's own post, you can email me at trubluniteATgmailDOTcom. Truthfully, I think most rebuttals belong in this thread, but if its well written and you feel strongly, we can talk.
There is no substance to your criticisms here. Is it simply that the game is incomplete? You allude to the 2d20 but don't go into any detail. It's not that I don't believe you, but as someone who is following from the outside but hasn't actually read the playtest rules, I would like to read critiques of specific things not just generalized "this sucks".
ReplyDeleteI have been really happy with everything I have seen so far. Even if 5th doesn't pan out well I think I will be using the playtest stuff as a chassis for my own houseruled B/X game.
ReplyDelete:) ... and now release the shit-storm!
ReplyDelete@Mr Blue: "2d20 might be an innovation, but it's about the only one and it's not terribly impressive."
ReplyDeleteI might agree that it is not impressive, I just like the properties. No auto fail. No auto success. Simple to explain. Easy to roll.
I might steal it just because it is good. So I thought it was worth pointing out that this was a nice change. I agree that I would have preferred 6 to 8 nice changes . . .
mcv:
ReplyDeleteCould you explain what direction you think they should take with the game? Should it have been the complexity of Pathfinder? The predictability of 4e?
Since Mearls seems keen on telling us time and time again how Holmes and B/X are a great inspiration, how about making a game that plays like that? Right now playing an old-school game with it seems rather difficult.
I think in their goal to create a system which allows for multiple "gaming styles", they ended up designing a game that does nothing at all.
Its "modulairity" is the problem. I don't like the new Hit Die healing/healing surge mechanic, but as I understand it, I can just remove them for a deadlier game without touching other subsystems of the game. This seems like a good idea, since it's easier to houserule the system, as opposed to, say, 4E, in which all healing spells depended on healing surges.
However, old-school play depends highly on the interaction and go-and-forth of game mechanics. For example, the way open door rolls interact with random encounter rolls, open locks and the knock spell: kicking in a door makes noise and attracts wandering monsters, but the thief's open locks or the magic-user's knock spell can open it without noise.
Another example would be the interaction between surprise rolls, morale checks, and the lethality of fights.
Designing these interactions is what game design is. Remove those interactions between game elements, and there's nothing left. I think that's why people are saying the game has no direction: there really isn't that much there.
I agree with you, though, on the simplicity of the rules. I like it too.
@Jasper Polane: A lot of OSR gamers seem to think that this playtest version does feel a lot like that. Not completely, of course. Race and class are independent and will remain so. Thief skills work very differently. But my impression is that the only real obstacle to old school gaming are the hit die healing and the at-wills, and those are very easy to take out.
ReplyDeleteLike you say, I think it's very intentional that the "hit die" (bad name, but that's another issue) system is not as intertwined with the rest of the system as it was in 4e.
The interaction between opening doors and random encounters is very easily inserted by a future Old School Module. Random encounters are very much an old school thing, and not terribly popular elsewhere, so they're probably not going to put those in the basic book (though they might!). The idea that picking a lock takes time, while kicking it in makes noise, is not something that requires a complex set of rules that need to be intricately connected to every other part of the system.
My impression is that they're currently focusing on the real core, and from there you can add either the random encounter, noise and surprise module for an OSR-style game, or all the detailed character generation stuff to appease the 3.5 fans, or the tactical combat system for the 4e fans. Or you can mix and match those styles if that's what you want.
I think it can be done, though I admit it's questionable whether it's going to be better at it than the systems that do only that one thing.
On all the complaints and discussion about innovation or lack thereof: does it really matter? Is a system only worthwhile if it's innovative? Can't it just be good?
ReplyDeleteThey said at the start that they were going to look back at all the old editions and try to preserve all the good elements of all the old editions. They were not interesting in making something completely new, in the way 3e and 4e were new in their day. Those were completely new systems that allowed completely new things, but also dropped a lot of things, and arguably didn't really deserve the name D&D because they were too different from what D&D used to be.
Personally I think taking all the parts that people loved about all previous editions and try to make a system that can do it all, is definitely a worthy approach, and as a goal in itself even innovative, even if the elements they're using for it aren't innovative in themselves.
We're not complaining, we're discussing it. That's what WotC asked us to do, right?
ReplyDelete