What is your ideal RPG group size?
For me, as a GM, my sweet spot is 5 players. Not so large that players that might not be in the spotlight at the moment have too long a downtime, and not so small that the party has trouble filling needed roles.
With 5 players, if one or two are missing from a session, the game can still go on (so long as the remaining party exerts some extra care). On the other hand, with 5 players, I can add a guest player or two for a session without things getting too unwieldily.
I've run steady campaigns with 3 and 4 players, but the loss of a player for a session usually led us to a board or card game.
So, what's your ideal RPG group size?
Saw Week - Saw II (2005) - Power outages, injury and car trouble prevented me from continuing yesterday. I'll post a few more Saw Week reviews today. Synopsis: Detective Mathews and ...
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