tag:blogger.com,1999:blog-1724254580047847936.post5388854082371614076..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: What is Your Ideal RPG Group Size?Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1724254580047847936.post-44002842929923517632012-04-25T11:19:23.576-04:002012-04-25T11:19:23.576-04:00I love improvisation and character driven role-pla...I love improvisation and character driven role-play. I have found that for my style of play (involving a lot of role-play) three players plus myself as referee is ideal. I can manage four just fine ... But 5 or 6 and things tend to lag for me.Jeff Moorehttp://www.blogger.com/profile/08172275785507310262noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-43681823819603834702012-04-25T00:56:53.333-04:002012-04-25T00:56:53.333-04:00Depends on system, I think. For a heavier game li...Depends on system, I think. For a heavier game like 3.x, five starts slowing things down fairly considerably compared to four. Five was less trouble in Traveller, and I'm hoping this will be true of ACKS as well when I get around to running it in a month or so.Johnhttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-1893376432041564362012-04-24T19:52:59.453-04:002012-04-24T19:52:59.453-04:00I'd stick with 4 PCs and one Referee, but thes...I'd stick with 4 PCs and one Referee, but these days our group can only manage two PCs and the Referee.Joshuahttp://www.blogger.com/profile/10009433185355976238noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-71789057544698576172012-04-24T19:49:43.887-04:002012-04-24T19:49:43.887-04:00I'm the odd man out, but I do agree with your ...I'm the odd man out, but I do agree with your reasons for 5. Our sessions are 3 hours at most, we have to game weeknights and everyone works the next day. With three hours, three players, plus GM, works rather well. With 5, things take longer and less gets accomplished.Kilsernhttp://www.blogger.com/profile/03275640961532227294noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-32380170682647933072012-04-24T19:48:49.380-04:002012-04-24T19:48:49.380-04:00I like a half dozen or more. Smaller numbers of pl...I like a half dozen or more. Smaller numbers of players = more cancelled sessions. I like the energy of many players as well, things keep moving.JDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-83709038603020891002012-04-24T15:57:15.990-04:002012-04-24T15:57:15.990-04:00Five seems to work best for most games, but I find...Five seems to work best for most games, but I find three works for others. I prefer a group of three to five though.Simon Forsterhttp://www.blogger.com/profile/01243845335993440168noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-31273994451905322982012-04-24T15:29:40.540-04:002012-04-24T15:29:40.540-04:00Do we just bring more rubbish to the table, or do ...Do we just bring more rubbish to the table, or do you guys have bigger tables? With 4 players and a GM at my dining room table there is barely room for anything else, once character sheets, maps, handouts and a few snacks are scattered about. But you're right that 5 players insulates you against cancellation. We've had one player cancel tonight which has pretty much knocked the session on its head until at least Friday.DrBarglehttp://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-1915171473928689682012-04-24T14:43:36.388-04:002012-04-24T14:43:36.388-04:00Yep, five is the magic number.Yep, five is the magic number.Chuck Thorinhttp://www.blogger.com/profile/17504993519381629140noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-7041684056222523602012-04-24T12:53:53.769-04:002012-04-24T12:53:53.769-04:00Four plus the GM, although my group struggles to g...Four plus the GM, although my group struggles to get three plus the GM nowadays.Kelvin Greenhttp://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-31527678685288871982012-04-24T12:23:51.078-04:002012-04-24T12:23:51.078-04:005 as well. a) Fits the table-2 each side 1 on the ...5 as well. <br><br>a) Fits the table-2 each side 1 on the end, DM other end.<br>b) Read an article about game design some years ago, it claimed that 5 players created the most dynamic games (although in that case they would be playing against each other, so...)<br>c) My Management Prof. cited (just yesterday) studies that said the most effective working/project group was 5 people. (2 Men & 3 Women the preferred mix apparently)SAROEhttp://www.blogger.com/profile/12537455902724140612noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-82249827390509530712012-04-24T12:21:57.221-04:002012-04-24T12:21:57.221-04:005 is a good number. Since I usually play magic-hi...5 is a good number. Since I usually play magic-high, occult-based games I can do a lot with 5.Timothy Brannanhttp://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-53513746295351251532012-04-24T12:14:20.827-04:002012-04-24T12:14:20.827-04:005 is good for the reasons you list, though 4 is mo...5 is good for the reasons you list, though 4 is more typical for me.Bigharahttp://www.blogger.com/profile/14232940345429292782noreply@blogger.com