RPGNow

Tuesday, March 7, 2017

OSR Picks for the GM's Day Sale - Part II

Yep, its time to make some OSR Picks for the current GM's Sale at RPGNow.

Lost City of the Dwarves Part 1:Discovery - an OSRIC solo adventure, it is really well done - "The refined OSRIC-compatible adventure system (old school d20 RPG) has a minimal learning time but covers the most used aspects of old school gaming. In no time you’ll be hunting for enchanted items, battling goblins, rat-men and other creatures, enhancing your combat with a variety of potions and solving puzzles with deadly traps. Best of all, the character that you create, level up and spend time building in this adventure can be used continually in all of the Path of Legends books as you travel the path to becoming a living legend." $5.99  $4.19

Dungeon Crawl Classics RPG - it simply makes the list whenever it is one sale. Grap the adventures even if you don't run the system. They are simply "that good."  $24.99 $17.49

Beyond the Wall and Other Adventures - one day I shall run this - own the complete system in print - "Lots of times, we want to play a roleplaying game but just don’t have the time for all the prep work involved. No more. Beyond the Wall and Other Adventures is a kit to make a gang of childhood friends and send them off on their first big adventure, just like in the novels we loved growing up. Now we have this simple fantasy roleplaying game that gives a group of players all the tools they need to play an exciting adventure in a single evening, no homework, no fuss." $7.99  $5.59

Dyson's Delves - if you don't already own this I feel sorry for you - "Dyson's Delves contains over 140 pages of maps and adventures featuring the unique mapping style of Dyson Logos. Seven full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon."  $9.99  $6.99

The Manor - a Zine by +Tim Shorts - it is the good stuff - heck, all of Tim's releases are on sale for GM's day   $2.50  $1.75

Adventures in the East Mark - Basic Rule Set (Red Box) - An excellent choice for an OSR ruelset - "Adventures in the East Mark Basic Rule Set (aka the Red Box) is a gloriously illustrated retro fantasy roleplaying game. It is the ultimate expression of the OSR movement that’s inspired by early roleplaying games. This is an English translation of a popular Spanish game designed by Pedro Gil and his own gaming group. All of the original Spanish artist works are included, presented for the first time in full color."  $9.99  $6.99

The Islands of Purple-Haunted Putrescence - love him or hate him, when +Venger Satanis puts his target on producing OSR content, he generally does quite well -"This is a weird, science fantasy, gonzo
campaign setting and wilderness hex-crawl for old school fantasy roleplaying games.  The Islands of Purple-Haunted Putrescence is a guide for helping you run crazy sandbox scenarios in a lost world of Snake-Men, dinosaurs, and mutant sorcerers... an exotic and deadly region possessed by a demonic, purple-hued god of ruin and consumption. If you're into the OSR or just want some strange 5e flavoring, give this a try.  It's not your usual adventuring environment, but it will be memorable!" $10.00 $7.00

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)

Monday, March 6, 2017

OSR Picks for the GM's Day Sale - Part I

Yep, its time to make some OSR Picks for the current GM's Sale at RPGNow.

Divinities and Cults - "The powers of the Gods are mighty and mysterious, and so should the powers of their clerics be! Want to bring back some of that old-time religion to your Old School Roleplaying game? You will find 15 Divinities and 4 Demon Lords for Players, Referees, & Fans of Mythology" I love stuff like this in my games, even if just for inspiration. $4.99  $3.49 DCC RPG version here.

Bearing A Grudge - Released in various OSR editions, the link goes to the Swords & Wizardry version. "The Two Sisters Trading Post needs some genuine help. Deep in the forest, it is running out of supplies as kobolds, bandits, and even wild animals attack the travelers and traders on their way to and from it. If something isn't done about this soon, then the trading post is going to have to change its name or get into another line of business. Of course, that's assuming that the trading post itself doesn't become a target of some of the attacks..." There are other OSR adventures in the line.  $4.99  $3.49

The Lost Temple of Forgotten Evil - written with both OSR and 5e stats, for characters level 4 to 6. "The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know the legends and history of the region are beginning to think the dark times have returned; not seen since the fall of the first age of man. People are beginning to feel the icy fingers of fear closing in. The party becomes aware of these events and is inspired to investigate. This leads them to a broken man who tells them a story of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil." $6.95  $4.86


Larius Firetongue's School of Sorcery - A Swords & Wizardry Hack - "Corridors filled with robed apprentices. Their companions creatures both natural and conjured from worlds beyond worlds. Classrooms of bubbling cauldrons and summoning circles holding things and fiends most foul. Fantasy academia where tomes penned by inhuman scribes grant unending power. Where duels between mages are fought with spell, wand, and spectral blades."  $9.99  $6.99

Skyscrapers & Sorcery White Box Rules Players Guide - A Swords & Wizardry White Box hack - "Strange things live in the shadows of the world. Other worlds seem to have intruded upon ours and you are one of the few who decided to take notice and take action. Folks have names for people like you, the most polite of which is Adventurer. There is something that makes you want to notice the world and what goes on outside the daily humdrum lives of everyone else, and you have an itch to explore the dark corners and possibly even right some wrongs." $3.49  $2.44


Gramma World - A Swords & Wizardry White Box hack - "As a parody inspired by a gonzo post apocalyptic adventure I couldn’t resist creating a setting of elderly people trapped in a world they never made. The dungeon crawl explorations and strange familiarity of the mutants of Gamma World fit nicely with this conceit. When asked to describe the influences and flavour of this game I would consider it an amalgam of Scooby Doo Mysteries meeting the Golden Girls." Note - I need to do a review of this release. I have read a bit of it and it is awesome. $5.99  $4.19

Advanced Adventures - Expeditious Retreat Press' series of OSR releases. Its really had to go wrong with anything offered by +joseph browning .

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)



Wherein I Answer Various Swords & Wizardry Light / Continual Light Questions


I've been asked a ton of questions regarding Swords & Wizardry Light / Continual Light, whether on the blog, via direct message, email or the like. I figured I'd take some time to address what I can -in no particular order...

Q) I like the sepia color cover. Will that be an option upon release of Swords & Wizardry Continual Light?

A) In truth? No idea. In PDF I'm sure we can do it. For the print release, it depends on the route taken to print. More on that with a later Q / A.


Q) Is Swords & Wizardry Light a "cash grab"?

A) Neither Zach, James nor myself got paid for the work on SWL (although I am getting comped in part or in whole on two conventions). Frog God Games printed thousands of copies of SWL in print to give away for free, along with other freebies that should be debuting at Gary Con. If you define a "cash grab" as "giving stuff away for free", then yes ;)


Q) Isn't the point of Swords & Wizardry Light to get gamers to play Swords & Wizardry Complete? What is with this Continual Light crap?

A) The point of SWL is getting gamers to play an OSR game with little buy in. Swords & Wizardry in its various flavors is my go to game. I LOVE Swords & Wizardry Complete. Still, some gamers are drawn to the "rules light" gaming of SWL, so why not expand their options with Swords & Wizardry Continual Light?


Q) How do you make money on Swords & Wizardry Light?

A) Referring to the Magic 8 Ball - Answer is fuzzy. Ask again later ;)


Q) When will Swords & Wizardry Continual Light release?

A) We are aiming for Gary Con. What we are referring to as the SWCL Beta is really the rules alone without the support material. That should be ready for Gary Con, at about 16 to 20 pages, in a limited edition Gary Con release, signed and numbered, printed at my house. We are guessing 30 or so printed copies followed by a release of the PDF for free and possibly POD (or Print from my Home - not sure yet) The print version will be relatively close to cost - This will be followed later in the Spring / Early Summer by what we are tentatively calling the SWCL Deluxe Edition. 32 to 40 pages, seven adventures (one for each level) and a sandbox setting. Truly a complete game, just add dice. This PDF will have a nominal price. The print version will be either POD or "other". Still in discussions.


Q) What got you started on a minimalist OSR ruleset?

A) Ask Zach Glazer. I blame him. Seriously, I wanted a ruleset that could be left at game stores, libraries and cons that would invoke memories of gaming in the 70 and 80s without being being heavy. From such ideas grew Swords & Wizardry Light.


Q) What can you tell me about the Torchlight Zine?

A) The current idea (which is subject to change) is to have a theme with every issue. Want a SWL Western hack or Sci-Fi Hack or something else? Half the issue will be devoted to a genre hack and the rest to general SWL adventures, classes, magic, NPCs and such. Looking at 12 to 20 pages, digest sized per issue.


Q) Why is Swords & Wizardry Light Three Levels?

A) Party because the D&D Basic set covered the first three levels but mostly because that was a comfortable range that allowed level advancement while also allowing use to keep to four pages. As a follow up, SWCL covers seven levels for much the same reason. Its a also a good place to stop before spell powers throw things outa whack.


Q) What are your plans to support Swords & Wizardry Light / Continual Light?

A) I think much of this has already been covered. Aside from the Torchlight Zine we may throw the occasional SWL / SWCL stand alone adventure into the mix (we, meaning +Zach Glazar , +James Spahn and myself.) In truth tho, the success of SWL / SWCL will reside in the hands of the community. Folks like +Tim Shorts and +Thom Wilson are already producing SWL content via their Patreons. +Timothy Brannan has written a Witch Class for SWL.  +Michael Badolato is working on an expanded monster book for SWL / SWCL. We are building a vibrant community and amazing content. Join us :)


Q) Someone posted online that games such as Swords & Wizardry Light are too small to be useful for long term play. What do you say to them?

A) Everyone has their own opinion. I respectfully disagree. I think SWCL is an excellent ruleset for campaign play and I think SWL is perfect for Convention Play or a short campaign. In the end, to each their own. No one is forced to play SWL just like I'm not forced to play Pathfinder.


Guidebook to the Duchy of Valnwall Special Edition has Released in PDF


Many of you have probably downloaded and read the Guidebook to the Duchy of Valnwall. If you haven't, you should. Its an excellent setting book and its free.

So, what makes the Guidebook to the Duchy of Valnwall Special Edition so special that you should spend money on it? Quite simply, its doubled in size, and that doubling is due to adventures written by the likes of:

James M. Spahn, Jason Paul McCartan, Tim Shorts, Eric Hoffman, Timothy Brannan, Paul (greyarea) Go, Matt Jackson, Jeff Sparks, Erik Tenkar, and Dyson Logos!

Yep - 10 mini adventures. Holy carp!

Its well worth you 7 bucks. That's 70 cents an adventure with a free setting!


Sunday, March 5, 2017

Far West - Yet ANOTHER Broken Promise - But Par for the Course - Another Self Imposed Deadline Missed


Now, usually "this week" means the week you are actually in. Which ended yesterday. But its been said that Gareth does not count time like the rest of use, so maybe a week for him is 29 days, a month is 120 days and a year is 15 of those months. If so, he might be on time ;)

Seriously, if you know you can't hit a date - at all - ever - build in some buffer time.

Now, it could be that there is a Twitter update, 'cause Gareth loves his Twitter, but Kickstarter rules state that communication should take place on their platform.

Doesn't chance the fact that Gareth is late - again. At least he is very consistent with his inconsistency ;)

Torchlight Zine Logo is Done - Rick Hershey for the Win!



For those that don't know, Rick Hershey / Fat Goblin Games is running a sale on commissioned logos / cover art for the next day or so. Contact Rick at fatgoblingamesATgmailDOTcom if you have inquiries, but do it fast ;)

Rick completed the above logos for the upcoming Torchlight zine for Swords & Wizardry Light / Continual Light in record time. He gave me a huge number of options to pick from or tweak, but when I saw the above, I knew we had our winners. The team (Zach, James and yes, even Rach) agreed, so here we go.

We'd like to get the first issue of the Torchlight out by late Spring or early Summer, but right now the priority is to get the Swords & Wizardry Continual Light Beta Rules ready for Gary Con release and then the full package ready shortly thereafter.

All that being said, having the above Torchlight logos ready to go is inspirational to say the least! Huzzah!



Save or Die Makes the Geek & Sundry Top Five Expert Level RPG Podcasts



Geek and Sundry (link) put together a Top Five Expert Level RPG Podcast List and Save or Die made the list.
If you have a profound passion to learn and know all the tabletop RPG things, allow me to share with you some of the best audio podcasts I’ve found that I think would be a perfect fit for an official RPG101 course.
Now, mind you, I only heard of one of the four others on the list prior, and although I do listen to podcasts, there is only so much time during the day to listen (and less so since I no longer have a daily commute)

So, what do they say about Save or Die?
The Save or Die! Podcast (SoDcast) launched in 2010, with a focus on classic D&D games “from the first box set of 1974 to the last of the 1990s box sets.” SoDcast has also covered info on other RPGs, such as Swords & Wizardry, The Hero’s Journey, and Labyrinth Lord, to name a few. SoDcast is the podcast you’ll want to listen to if you’re interested in learning everything you can about the history of the Dungeons & Dragons RPG. 
Critical Episode: Save or Die Podcast: Interview With Tracy Hickman 
Some things to note:

- The Critical Episode was hosted by Vince and Crispy

- Classic D&D and the Hero's Journey was the Liz, Mike & Jim era

- Swords & Wizardry can only be my recent ramblings

Which means they took a long and complete look at the Save or Die Podcast, which makes making the Top 5 even that much more striking.

Congrats to all, but especially to Liz, Mike and Jim for holding the torch high for as long as they did.

Saturday, March 4, 2017

A Peek at Some Optional Rules Included in the Swords & Wizardry Continual Light Beta



What follows are some optional rules that will be included with the Swords & Wizardry Continual Light Beta Release.

These are OPTIONAL - use or not as you see fit as a GM. Add your own or none at all.

We'll see if we can get a public release of the Swords & Wizardry Continual Light Beta PDF in the next few weeks. There are various iterations of the SWCL rules currently in playtest as well as being used as reference by creators of SWL content. We want to lock down the rules before moving on to the rest of the release.

As I've stated before, the full release will add 16 to 20 pages of adventures and setting to the 16 pages of actual rules. So, complete game and campaign material in 32 to 36 pages.

On a side note - we just commissioned a logo for the Torchlight zine. Things are progressing well ;)



Optional Rules for Swords & Wizardry Continual Light

-Start all characters with maximum Hit Points for their class at 1st Level. Helps with low level survivability.

-Allow humans to swap their lowest ability score with a 15. Answers the “Why play a human? “ question.

-Treat 1st Level Clerics as having “Zero” 1st level spells and allow them their bonus spell for high wisdom if they have one.

Perks:

Here's how Perks work. After attaining 7th level, PCs can still accumulate game session  / adventure "credit" for playing and they can spend this "credit" as follows:

1 Credit - Add 1 HP to their HP total.  This perk can be bought a maximum of 10 times. Note, these are not HD and a Constitution Bonus does not apply. Also, see below.

2 Credits - Lower Saving Throw by 1 point. This perk can be bought a maximum of 5 times.

2 Credits - Cleric and Magic-user only - Add 1 First Level spell slot – This perk can be bought a maximum of 3 times.

3 Credits - Fighter only - + 1 to BAB - This perk can be bought a maximum of 5 times.

4 Credits - Cleric and Thief Only - + 1 BAB. This perk may only be bought a maximum of 2 times.

4 Credits – Cleric and Magic-user only - Add 1 Second Level spell slot. This perk can be bought a maximum of 2 times.

5 Credits - Thief Only - Add a 1 in 6 chance to Thief Skills. This Perk may only be bought once.

5 Credits – Add 1 HP to their HP total. There is no maximum number of times this perk can be bought. Note, these are not HD and a Constitution Bonus does not apply.

6 Credits – Cleric and Magic-user only. Add 1 Third Level spell slot. This perk can only be bought once.

8 Credits – Magic-user only. Add 1 Fourth Level spell slot. This perk can only be bought once.

Knights of the Dinner Table Live action Series Facebook Page is Live!


So, how can we tell #ConManKen put the page together?

Shouldn't that be @KOTDTLAS?

"Action" should also be capitalized
"Knight" should be Knights
"t" should be "T"

"the" should be "they"
Everything was posts February 26th, 2017. Nothing since.

Ah well, at least Ken is true to form. Link for the curious: https://www.facebook.com/LODTLAS/

Test Covers for the Swords & Wizardry Continual Light Beta - and more SWL News


Ignore the waviness - the are laying on a pillow (damn cat wouldn't give me desk space ;)

Anyhow, the Swords & Wizardry Continual Light (SWCL) Beta is going to come in at 20 digest sized pages, with even the inside covers printed on.

We have a choice of white or blue for the covers. I'm partial to the blue but let me know what you think.

Now, the full release (planned for the Spring of '17) will also include seven adventures (one for each character level in the rules) as well as a sandbox setting. Pricing to be determined.

There will be 30 signed and numbered copies (and a handful of unsigned and unnumbered copies). I'll be bringing about a dozen signed and numbered copies to Gary Con at the end of the month as well as mailing some to the higher level Patreon Backers. Gary Con copies will be handed out free (first 8 are reserved and not counted towards the dozen we will be handing out.) There will be other Swords & Wizardry Light loot at Gary Con too, so look for +Zach Glazar , +Michael Badolato and myself for SWL goodness.

I've also released a handful of SWCL PDF copies into the hands of playtesters. They are free to print out copies for their own use and that of their groups.

Friday, March 3, 2017

Get Your Genuine Faux Unofficial but we will Milk it for all it is Worth, "Negan" Bat from the Walking Dead


So, you thought Marcus had milked the Walking Dead connection to death when he was billing #ConManKen as a Walking Dead star for his walk on part. You had the privilege of paying for a "Photo with Ken" as well as the signature of a virtual illiterate - allegedly.

Well, now you can own your very own Faux "Negan" Bat - absolutely not licensed by anyone with any authority involved with the Walking Dead itself. Because when you align yourself with Ken, why follow the rules? Why get a license? Why not just scam? Oh wait, they are.

Wait - let's infringe on yet another intellectual property.

Its all okay though. I'm sure Ken is telling Marcus exactly how to do things right...

Kickstarter - The Tavern Companion (system neutral)



A sourcebook for taverns. What could be more appropriate for The Tavern to peek at than a book about taverns in RPGs? That's right - The Tavern Companion.

A few things stand out right away:

- The funding only runs for a week. There are five days left as I type this

- The reward is in PDF only and there is only one pledge level (although you can back for more for some extras)

- The pledge level is a single British Pound - about $1.24 USC. Want to name a bar patron? Toss in another pound.

- Looking to raise a modest goal of 500 pounds, they've raise 307 pounds. Not bad at all.

- Its a book about taverns. I mean, common! heh
The Tavern Companion includes: 
A list of 25 Tavern names with heaps of flavour text; designed to be dropped into any game, anywhere. Ensuring that no Dm/Gm can get caught off guard by players deciding to swing by a tavern in an uncharted part of the world.  
A series of 100 quest hooks and rumours that can be heard within any Tavern. Perfect for sidequesting or distracting unsuspecting PC's away from their main objectives. This can be used as a D100 table of Tavern noise and hubbub or use it to drum up some minor story arcs and side quests.  
Ten fully fleshed out rough and ready NPC's complete with flaws and quirky personalities itching to meet your players! This comprises a list of bar staff, bards and patrons to fill your taverns with character! 
What's a Tavern without a fully stocked bar? We've thrown in a list of fine beverages from hearty dwarves ale to delicate elven wines complete with price lists. The highly trained, self taught innkeepers and bar staff will recommend your players the finest tipple to accompany their next quest. 
Its a buck twenty four. Really - and damn bargain.

Thursday, March 2, 2017

S&W Light Micro-Adventure - Born as Two, Die as One - Tim Shorts - Patreon


I've been supporting +Tim Shorts Patreon since... forever. Tim does excellent adventures with full color maps (often laminated) that are prefect for dropping into your campaign.

Since December of last year, Tim has been writing his adventures using Swords & Wizardry Light as the ruleset of choice (Tim - I have an update to SWCL - drop me a message and I'll send to you)

Its really exciting watching the ruleset you authored get used in someone else's projects.

Above is a pic of Tim's latest. Just got it in the mail a few minutes ago. It feels like Christmas :)

Check out Tim's Patreon - you won't be disappointed.

edit - damn keyboard always wants to spell out "Time Shorts"

GM's Day Sale is Live at RPGNow - Here is Your OSR Link of Goodness


Yep, the annual GM's Sale is here. RPGNow has thousands of products on sale at 30% (or more) off.

Those tagged with the OSR label number over 900 (and I'm sure hundreds are missing and need a little digging to find.

Heck, even WotC has a PDF bundle - The Yawning Portal - that includes four AD&D 1e classic adventures - C1 The Hidden Shrine of Tamoachan (1e) - G1-3 Against the Giants (1e) - S1 Tomb of Horrors (1e) - S2 White Plume Mountain (1e) (as well as two 3e and one 5e release) at a nearly 60% discount - 20 bucks.

The sale lasts for 12 more days, so I'll be going through it will a fine comb and highlighting some OSR releases that shouldn't be missed.

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)


The Return of Alternity - at Least in Name



Alternity holds a strange place in my gaming history. Released in 1998, it came about a year or so after my high school / college group disbanded due to my new work hours. Of course, that didn't stop me from buying RPGs, especially TSR releases.

I had the Alternity boxed set, Star*Drive and Dark*Matter. Here's the kicker though - I recall nothing about the system itself although I enjoyed the shit out of reading Dark*Matter.

You see, I knew I wasn't going to be actively gaming at the time, so I was more focused on setting and less about the rules.

Now, Alternity is returning. Kinda. Sorta.

It appears to be returning in much the way TSR returned - even if it is mostly "name only", with some of the originals attached to the name.

Here's the press release from Sasquatch Game Studio:
Sasquatch Game Studio is pleased to announce the return of Alternity (TM), a modular science fiction roleplaying game where you create your own future! The game system will launch in 2017 with a 256+ page hardbound book. 
The game, which shares a name and heritage with a popular RPG from the 1990s, covers such action-packed scenes as starfighter dogfights, zero-G combat, and powered-armor troopers blasting aliens into their constituent atoms. The Alternity rules set is modular, so gamemasters can support the story arcs they create with the specific rules they need. A story of far-future space exploration, for example, will use a capital starship rules module, while a dystopian cyberpunk setting will use a virtual reality/hacking module instead. 
Developed with guidance from Alternity’s original designers. Richard Baker and Bill Slavicsek, Alternity will feature a publicly available playtest packet in early 2017. Based on feedback from those external playtesters, Sasquatch plans to release the game in the second half of the year.
Am I interested? Sure. But I'm more interested in any attached settings than the new crunch.

Wednesday, March 1, 2017

Sneak Peek at an Upcoming Swords & Wizardry Light Release


Perhaps a release at Gary Con...

Did someone say "let there be Light?"




It's Wednesday - Tonight is a Tavern Chat Night! 930 Eastern - Be There or Be Not


Yep, today is a Tavern Chat Night - 930 Eastern - in that little chat box on the right side of this page.

As a side note, I will not be hosting Tavern Chat in three weeks time. I will be at Gary Con. or maybe I will be hosting - who knows? ;)

This weeks topic of discussion - Swords & Wizardry Continual Light - The Beta is done, just a few tweaks left - the complete release will have seven adventures and a setting, but should we release the Beta into the wilds?

Also - sex in D&D - do we need rules to tell us how to get it done?

Bonus topic - @ConManKen - when will the indictments be coming?

Kickstarter - The Book of Passion (OGL 3.75; Mature Audiences)



I know many of you expect snark from me. Not this time.

Just a simple observation.

OGL 3.75 is a code word for "Pathfinder", correct?

I'm guessing the subject matter in The Book of Passion is not in line with the Pathfinder Compatibility License.


There we go.

Anyhow, +Timothy Brannan is involved with the project, so you know it involves Witches ;)

Obviously not my cup of tea. Of course, an OSR book on the same topic would be half the size and leave much of it in the GM's hands... uhm, never mind...


Deal of the Day - GM's Miscellany: Wilderness Dressing (System Neutral Edition) - (Note - 90 minutes left at posting)



Yep, I missed this yesterday and the sale price ends at 1059 Eastern Time this morning, so you have just over 90 minutes to score your copy of GM's Miscellany: Wilderness Dressing (System Neutral Edition) atthe sale price!

PDF - normally $13.99 on sale for $6.99

Print plus PDF - normally $29.98, on sale for $10.98

GM's Miscellany is an amazing series and Wilderness Dressing is excellent - Hint, I already own it ;)

A System Neutral GM's Resource by John Bennett, Creighton Broadhurst, Seamus Conneely, Brian Gregory, Eric Hindley, Brian Wiborg Monster, David Posener, Josh Vogt and Mike Welham

Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then GM’s Miscellany: Wilderness Dressing is for you! A compilation of the Wilderness Dressing line, each instalment focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.

GM’s Miscellany: Wilderness Dressing presents loads of great features and details to enliven your PCs’ travel both overland and by sea. Designed to be used both during preparation or actual play, GM’s Miscellany: Wilderness Dressing is an invaluable addition to any GM's armoury!

GM’s Miscellany: Wilderness Dressing presents the material originally appearing in:

Wilderness Dressing: Bandits
Wilderness Dressing: Castles
Wilderness Dressing: Deserts
Wilderness Dressing: Extreme Weather
Wilderness Dressing: Hills
Wilderness Dressing: Mountains
Wilderness Dressing: Plains
Wilderness Dressing: Primal Forests
Wilderness Dressing: Ruins
Wilderness Dressing: Sea Voyages
Wilderness Dressing: Snow and Ice
Wilderness Dressing: Swamps
Wilderness Dressing: Travellers
Wilderness Dressing: Woodlands

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)

Tuesday, February 28, 2017

Bundle of Holding - Designers. Dragons & More


Yep, this is for the gaming historian in you - Designers, Dragons & More.

Designers & Dragons is probably the best history of RPGs that you can find, and this is coming from a guy who has his BA in History. I'm a history buff, but this is enjoyable reading even if you aren't.

8 bucks gets your the first volume of four of Designers & Dragons: The 70's. Its an amazing read. Can't personally speak for the other two offerings at the 8 buck level, but I'll be checking it out.

For about $18.50 you get the next three volumes of Designers & Dragons as well as Hobby Games: The 100 Best. Again, can't speak about the Hobby Games title, but the next three volumes of Designers & Dragons are an excellent read.

Really, you can't go wrong.
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