Decal Softener
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I'm not a fan of waterslide decals, but they can make life a heck of a lot
easier when it comes to adding markings to these little aeroplane models.
I ...
18 minutes ago
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| Nice and clear... |
Over a millennium ago, when the borderlands were in the dark grip of the Zaharan Empire, the empire’s sorcerer-priests erected a profane temple to house the terrible artifact known as the Stone of Sakkara. Using the Stone, the sorcerer-priests could birth monsters and abominations with frightening ease and magically command the loyalty of chaotic creatures. The Stone brought its evil masters great power throughout the fell empire.
In the centuries since the fall of Zahar, the Stone has lain dormant and forgotten. Now it has awakened, and warbands of beastmen have begun to gather sacrifices to power the Stone’s birthing pools again. Local farms and hamlets have been sacked and pillaged, and entire families have gone missing. The local legate has too few men to even patrol the border; he has none at all to hunt down the source of the evil. Adventurers are needed…
AX1: The Sinister Stone of Sakkara is a ready-to-play adventure presented for use with Adventurer Conqueror King System™ and other d20-based fantasy role-playing games. AX1 includes a two-level dungeon filled with chthonic horror along with a friendly stronghold from which your adventurers can explore the region. The Sinister Stone of Sakkara is the perfect introductory adventure for a campaign starting in ACKS’s official setting but easy to adapt to your campaign setting of choice. Begin your rise from adventurer to king today!
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| This anthropomorphic something or other has no feet! |
Legends of Mesenia is a 18+ role playing game. Filled with monsters, empires, quests, chicks and beer!and you can't get past 30 bucks of a $9k goal with just over 2 days left to fund, you should have pulled the plug weeks ago.
I am pleased to announce that Tabletop Connect has been acquired by SmiteWorks USA, LLC, the developer of the industry leading Fantasy Grounds virtual tabletop. As part of this acquisition I will be joining the SmiteWorks team to accelerate the port of Fantasy Grounds to the Unity platform. "
Doug Davison, President and Co-Owner of SmiteWorks added, "We have a distinct vision of what virtual tabletops can and should look like over the coming years and how Smiteworks can accomplish those things with Fantasy Grounds. For that reason, we began porting the core engine for Fantasy Grounds to Unity so that we could streamline and enhance the experience for players and GM's alike and distribute it more easily across all platforms. We've been following the progress of Tabletop Connect since it launched on Kickstarter and we've been very impressed with what Carl has been able to produce as a one-man operation. He shares the same vision we do on many areas and brings a unique level of talent, passion and creativity that is very hard to find. After some great one-on-one discussions, we believe that together we can do more than we could working separately. Work has been progressing on the Unity rebuild for the last year and I am genuinely excited about how the addition of Carl to the team will allow us to speed up the completion of this project and provide additional enhancements to the resulting product. "
During the development of Tabletop Connect your feedback and support have been invaluable. This is a unique opportunity to contribute to the next generation of virtual tabletops and to deliver the experience that you deserve.
As a backer of Tabletop Connect, you should soon receive the details of the realignment to Fantasy Grounds and your options during this transition.
Sincerely, thanks again for all of your support and I look forward to you joining me on this exciting new adventure!
Each show we take a topic and explore that topic from the DM’s point of view and air our the “grievances” about how we believe it should go down and what MOST DM’s think.
Will it be a bitchfest? Sure
Will it be funny? We think so.
Don’t like it? We don’t care.Yeah, it should be fun :)
Mermaids vs. Zombies is about the underwater apocalypse. In short it's essentially about you and your cousin princess Bubbles, trying to find a way to end the zombie apocalypse, that's infecting Mertopia. It's an rpg visual novel hybrid. The visual novel portions are almost all completed, however the rpg elements have yet to be implemented due to a lack of budget. (this is a huge flag, because wouldn't the RPG elements be the story itself?)
Right now the most of the budget raised here will go into three categories. (finding a way to spilt that $250 goal equitably should be interesting) Advertisement. Programming and the main one, the Art resources (wait, I thought the visual novel parts were almost completed). Right now I'm hesitant to show any game footage due to the game not being fully polished (not confidence instilling) . Shall I get requests from backers I'd be more then happy to show off what we have so far, but the reason I have yet to do so independently is because it's not fully polished.But wait, there's more:
The programming aspect I have mostly covered. However I would like to recruit at least two more programmers so I'm not as swamped with work as I have been. (and pay them with what? there is no budget to speak of even with this being funded)
Lastly Advertisement: shall we make it over three hundred I will do my best to not only get this game on consoles, but also on platforms such as Steam. Steam alone cost's around 100$ for you to even be considered. (well, there goes the ability to even buy those two programers lunch)
Budget aside I plan to have this game, be very diverse. With characters across the board in marginalized groups. Right now the game has a racially diverse cast, with one or two disabled characters, and lgbtqia+ characters as well. Princess Bubbles, and the player are both Black, Zib and Pilo are asian, Zib is agender and visualy impaired, and Billino is bisexual. The only one not in some sort of marginalized group is Jerins, and he's...kind of a joke as a character. (The creator self identifies as transgender, so I understand where it is coming from, but the only "non marginalized" character is the comic relief?)
You know about +Kevin Crawford 's Red Tide I hope. It does for fantasy OSR sandbox play what Stars Without Number did for sci-fi OSR sandbox play. It's one of the resources that sits on my desk, waiting to be used at a moment's notice. In this book a Labyrinth Lord will find all that is required to run a sandbox game of adventure in the Sunset Isles. In addition to the races, classes, and sorcery of this savage land, a referee will find special tools and resources for creating shadowed courts of quarreling nobility, cities rife with struggle, wild border settlements that cry out for the help of heroes, and dark places in the earth known only to the dead and the damned. These tools will aid not only campaigns in the Sunset Isles, but also those games set in other lands of savage mystery and bloodstained blades.
Expanding on the tag system found in the free Stars Without Number sci-fi role-playing game, Red Tide includes more than fifty new tags for fantasy cities and borderland settlements, along with more than 25 pages of GM resources including culture-specific name and place lists, unkeyed blank maps for quick sandbox use, four pages of room dressing and treasure possibilities, and a new "diagram dungeon" method of quick dungeon generation with a worked example.And if you are looking for something that would work directly with Stars Without Number - Suns of Gold is a merchant sourcebook for Stars Without Number. Suns of Gold is also 40% off for the weekend, coming in at $5.99 in PDF.