I was surprised that I actually had a few of these books in print - review copies sent to me by various publishers. The ones I have aren't bad, but they cover different niches of our hobby.
Honestly, with the Ultimate Guide to TTRPGs, Worldbuilding & Folklore Bundle at Humble Bundle, in for a penny, in for a pound. If you are going to get your money's worth (there looks to be some chaff in with the wheat), you'll be looking at $18 for 27 books. Assume you can use a third, it's 2 bucks a book - if you can use more, the cost lowers.
Here's where I reveal connections. I've known Courtney for the better part of a decade. While we may not agree on certain issues, we are totally in agreement with what we consider "a good RPG, and I'm happy to consider Courtney a good friend.
A look at the forefront of magic and fashion in 2090, for the Sinless tabletop role-playing game.
The Spring 2090 issue of Manon Quarterly is here!
Unlimited Access
Insights you won't find anywhere else
Iconic Celebrity Profiles
Dive into candid exclusive interviews
Unlock Your Magical Style
Expert advice from the global flagship of magical fashion
Shop Smarter
Exclusive product reviews, and buying guides for cybertechtronics, guns, and more!
Sinless: Manon Quarterly presents the current state of magic in spring of 2090.
Sinless: Manon Quarterly is the Sinless magic sourcebook. It has new spirit grids, new spells, magi-tech, new cybertechtronics, information on new forms of magic like technomancy, and expands on the lore and resources for magic users in Sinless. It will also look like a "magazine" (Omnipape Datafeed) from 2090.
Sinless: Manon Quarterly contains approximately one hundred and twenty-eight black and white pages in A4.
What will be in Manon Quarterly
128 pages, black and white softcover containing:
Faction stores, data dogs, abjuration rituals, specializations for all schools of magic, Shadow Spirits and Grid, Galvanic Spirits and Grid, Animal Spirits and Equivalent Grid, Spirit realm maps, Sigil and Ward expansions, New and expanded foci Technomancers, Animal Training, New sector resources, Magical sector features and sector terraforming and development, magic items, magic, magic theory, expanding artificing and enchantment, and new advancement options along with in world grid commentary and advertisements from the corporate interests.
I'm well known as a Kickstarter Junkie, but I have been trying to cut back on my intake. I'm currently only backing two open Kickstarters - trust me, that's me cutting to the bone.
Inn To The Deep Deluxe Edition is a collection of four awesome ready-to-run dungeon adventures for low to mid level characters, contained in a sturdy box along with some other goodies! The box's contents include:
• 5 saddle-stitched books ranging in length from 36 to 60 pages.
• 6 11"x17" battle maps for 25mm-32mm miniatures, folded twice so as to fit in the box.
• 6 player handouts.
GM-friendly The adventures are written with brevity and designed with bullet point descriptions and a clear, user-friendly layout. Room descriptions are presented on the same spread as relevant map locations, dispensing with the need for the GM to flip back and forth between pages.
Annotated Maps The AMAZING maps are annotated with notes on saving throws, NPCs, monsters, and traps! Even the direction doors swing open is on there!
The Bog Inn The dungeons are all linked by The Bog Inn, a ramshackle establishment that caters to adventurers and hirelings. PCs can return to the inn after their adventures to savor their victories, replace dead hirelings, and find new adventures. Each time the PCs visit the Bog Inn, the referee rolls on a table to see what changes have taken place since their last visit, and to see what is happening at the very moment they enter!
Replayability Most dungeon rooms have at least one random element, including number of monsters present, surprise occurrences, and when certain events will occur. Each time the referee runs a given dungeon, it will play out differently from the previous time!
Flavor Inn To The Deep takes its inspiration from the British adventure modules of the 1980s. That means quirky and often deranged NPCs and monsters, lashings of dark humor, and the ever-present spectre of a TPK!
Over the weekend, I covered how the creator of today's free OSR (ish) pick ghosted their Kickstarter backers, but the free version of the game actually won an ENnie award this year.
Grimwild: Free Edition is a nice free pick. Run it as it is, or steal it for your campaign.
Grimwild is a streamlined, character-driven, cinematic fantasy RPG. You can also buy the full version with the Extras chapter here.
The goal with Grimwild is simple. Take D&D-inspired heroic fantasy, with its 12 classes and super tropey monsters, and match it up with a super fast, cinematic narrative rules system.
The rules are concerned with the dramatic over the realistic, and minimizing detailed tracking.
The game is very low-prep for the GM. The fiction maps to the rules simply, on-the-fly.
Designed to run in your own setting (or a published one), or use our pointcrawl exploration system and collaborative worldbuilding to create emergent storylines.
Characters earn bonus dice for pursuing self-set goals, pushing the story in the direction they want.
The GM is given a clear GM framework of principles and moves to run the game by.
Get strong player buy-in with the adventuring party creation system and creative freedom for the players.
The rules create fluid action and gets rid of the mechanical slog that bogs down D&D.
And all of this with GREAT ART from artist Per Janke, creating a consistent vision throughout the book.
So who is Grimwild for?
D&D 3.5E, 5E and Pathfinder players will appreciate the low-GM prep, easy-to-learn mechanics, and the focus on character goals and letting players push the story.
OSR/NSR players will enjoy the straightforward resolution system, sandbox-friendly gameplay, and ease of adapting modules from other systems. Lots of rollable tables help as well.
Narrative game players will like the fiction-first resolution system, with a focus on player agency, and narrative currency that fuels drama.
Key Features
Grimwild has a lot going on inside, but here's an overview of big-picture stuff. We'll talk about mechanics later.
All 12 classes from D&D: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorceror, Warlock, Wizard. With familiar abilities, re-imagined for a narrative rules system.
New Take on 100 Classic Monsters: We detail and give advice on creating encounters that make the monsters a part of the story, not just meatbags of hit points to chew through.
Story Kits: No preparation required scenarios that create evolving situations, not railroaded plots. These are more kits for your creativity than they are storylines, filled with evocative prompts and timers that create developing situations for you to tell your own stories, not ours.
Homebrew-friendly system: Built on our open licensed (CC-BY) ruleset, Moxie. The game text itself is all licensed CC-BY forever. It's designed to be cinematic, narrative, and most importantly modular. This makes changing rules to your liking simple and the open license allows people to make modules, adventures, monsters, and even entirely new games with its mechanics.
Gameplay Overview
The easiest way to get a clear understanding of the Grimwild mechanics is to download the preview. It has the entire rule system in it. But here are some highlights that show off unique aspects of the system:
Base system: Roll d6 dice pools and keep the highest die to determine how well things went. The GM adds d8s called thorns to represent difficulty. When they come up as a 7 or 8, it cuts your results down a notch. A critical always beats thorns, though, so the PCs can always gain the upper hand.
Freeform Magic: Cast magic on the fly—the spell names, god domains, or details of a song give you limitations and permissions on what you can cast. Just say what you want to happen, then use the simple magic rules to cast the spell. No long spell lists, no memorizing, no opening the book to reference it.
PC Bonds: Form bonds with the other PCs, like playful camaraderie, solid rivalry, or tense mistrust. When your bonds change through play, update them giving the other PC a bonus die called spark!
Add Story Details: You can declare details to add into the story, about your character's gear, backstory, the elements around you in a scene, the behaviors of NPCs, and more. Particularly impactful details require you to spend spark, points you earn from facing adversity and getting up to trouble.
Vex: When you get hit with fear, confusion, or other emotional turmoil, you keep control over your PC's actions. A simple system of choosing fight, flight, freeze, or freakout turns previously boring moments of losing control into a chance for you to play up the struggle they go through the way you want.
For many of those from my generation, the DragonLance Chronicles was the first true crossover piece of fiction read by D&D players and our "normal" friends. Was it great fantasy fiction? No. But damn, it was good and fun to read.
My original paperback copies are long gone, but damn, this hardcover is a nice replacement. Regularly priced at $35, Amazon is currently offering The Dragonlance Chronicles for a sale price of $18.51, and it ships for free with a Prime membership.
“Before there was Game of Thrones―there was Dragonlance.”—Vox
NEW YORK TIMES BESTSELLER • Rediscover the world of Dragonlance with the first three novels in one of the most popular fantasy series of all time—now featuring a new foreword by Joe Manganiello!
Dragons.
Creatures of legend. Stories told to children.
But now dragons have returned to Krynn. The darkness of war and destruction threatens to engulf the land.
Then hope appears—a blue crystal staff in the hands of a beautiful barbarian woman. The promise of hope, as fleeting as smoke upon the autumn wind, forces a group of long-time friends into the unlikely roles of heroes.
Knight and barbarian, warrior and half-elf, dwarf and kender and dark-souled mage; they begin a perilous quest for—the legendary Dragonlance.
Dragonlance Chronicles features the novels Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning.
Wind Wraith is a toolkit that you can use to generate your own fantasy post-apocalypse ocean world, complete with scattered islands, factions, ships, and ancient arcane machines. Play as the descendants of the survivors of a great flood, explorers in a fallen world, as they build and upgrade their ship and crew. Attempt to unravel the mysteries of the past and survive with limited resources. Wind Wraith was made for the old school essentials rule system but can easily be converted to many other rule systems.
Inspired by Yoon-Suin, Wind Wraith is a generative setting toolkit. This means every game master will generate their own unique flooded world with the book. This is achieved through a pipeline of random generation tables that begin with broad brush strokes and gradually zoom in to a micro scale. Also included are quick-start rules and detailed pre-generated islands so you can start playing right away.
UV-RPGfeatures a video to video connection, dice rolling, and character sheet creation all in one app!
I know what you are thinking - aren't VTTs a thing? Haven't they been a thing for over 2 decades now? (Fantasy Grounds was founded in 2004 / Screen Monkey in 2005 - there may be earlier VTTs). Well, apparently, no one ever told Jonathon.
There are dice rolling apps for individuals, there are calling apps, but there's not an app the includes all elements needed for gaming virtually.
The funding goal is $5,000, and Jonathan doesn't plan on charging for it once it's released. He's raised 0 after a month (there was a $700 pledge apparently at some point, but that has flaked.
I created the video presentation which I shared with multiple App development companies. I finally found an company that agreed to make a working prototype of that, make sure it was correct with us, and then create the actual app with any revisions needed. The cost is $5,000 but includes giving us ownership of the app upon completion as well.
I've enjoyed reading through Mothership, and now I want to check out Hostile!
Adventurer! Name notwithstanding, this Hostile Bundle, resurrected (for a second time!) from April 2022, is a friendly offer of the tabletop science-fiction roleplaying game of deep-space alien horror, Hostile from Zozer Games. Based on the Cepheus Engine rules (closely modeled on Classic Traveller), Hostile is a gritty retro-future setting inspired by movies like Outland, Blade Runner, and Alien – a universe of harsh planets and toxic atmospheres – claustrophobic space freighters and brutal industrial colonies – ancient horrors entombed on icy moons – killer ETs, perfectly evolved to survive at any cost. Whether you're a combat-weary veteran or a miner on a grungy corporate star tug deep in the Extraction Zones, Hostile pits you against deadly hazards in an unforgiving void where no one can hear you scream.
This revived April 2022 offer gives you a new chance to get much of the Hostile line for an unbeatable bargain price – an obviously generous and well-meaning gesture. For just US$9.95 you get all five titles in this revived offer's Starter Collection (retail value $48) as DRM-free ebooks, including the complete standalone Hostile Rules and Setting core books, the Gunlocker weapons guide (it'll come in handy, trust us), the Cepheus Handouts, and the Referee's Screen.
And if you pay more than the threshold price of $20.36, you'll level up and also get this revival's entire Bonus Collection with eight more titles worth an additional $56 that let you build out your pitiless universe:
Three guides to survival on bad worlds that don't want you: Explorers, Dirtside, and Colony Builder
Two bestiaries about entities that really, really do want you: Alien Breeds and Synthetics
Two hardware and vehicle guides: Gunboats & Shuttles and Marine Corps Handbook 2215
A campaign framework well described by its title: Crew Expendable
Let me say this outright - you are NOT snagging this bundle for random, probably worthless, Goodman Games 5e shovelware. There, I said it. Much of the 3rd party 5e content is shovelware. No, you are snagging this bundle for particular content - specifically Dark Tower, Monsters & Magic of Dark Tower, The Sunken Temple of Set (Dark Tower), Crypt of the Devil Lich, Monsters and Magic of Lankmar, and Grimtooth's Old School Traps. Actually, if you REALLY think of it, you are grabbing Dark Tower and Grimtooth's Old School Traps. For 12.99
I really enjoy the Tiny D6 system. I think I'll be picking up this TinyZine Bundle.
Adventurer! This new TinyZine Bundle gathers PDF ebooks of the complete four-year run of TinyZine, the tabletop roleplaying magazine from Gallant Knight Games that supports the streamlined minimalist TinyD6 rules system. Collected in four Compendium volumes, these 44 digital issues present more than 800 pages of new heritages, adventures, and optional rules for TinyD6 games like Tiny Dungeon, Frontiers, Wastelands, Pirates, Living Dead, and more – the games we're presenting right now (what a coincidence!) in our revived April 2023 Tiny Dungeon Megabundle in progress.
For just $12.95, you get all four complete compilations in our TinyZine Collection (retail value $70) as DRM-free ebooks, including TinyZine Compendium 2018 (previously in our September 2020 TinyD6 Worlds), 2019, 2020, and 2021.
Some people do these conversions on the fly, based on feel. Others like to have it spelled out for them. I'm in the former category myself, but if you are in the latter, today's Deal of the Day - Content Conversion Guide Second Edition (Pathfinder / 5E / P2E / OSR / DCC / d20 3.5 / AD&D 2e) is the guide for you.
If you've ever wanted to take adventure content from one system and use it in another, this book has been designed to be of invaluable help.
With full support for 3.x and AD&D 2e, you can easily convert decades-old campaign material for use with more recent rules systems, or vice versa.
Return to the realms of Greyhawk, Mystara, Planescape, Al-Qadim, Dark Sun, Kara-Tur, Birthright, and even Hollow World, or explore them for the very first time, in the rules system of your choice!
Extend and enhance the options available for settings that have been republished, but much more sparsely than the hundreds of sourcebooks and adventures that are available over the decades for older systems. Ravenloft, Forgotten Realms, Spelljammer, and more: if you liked the material that is available for 5E, you'll gush at the opportunity to delve into hundreds of sourcebooks that have come before.
Relive, or relish, HUNDREDS of ancient sourcebooks, adventures, and options, in the modern rules system of your choosing.
Take the hundreds of first-party, and thousands of indie, adventures and sourcebooks that have been published for P1E and other older systems, and use them in 5E or another supported system of your choice.
Convert any content, from any of the supported rules systems, into any of the other rules systems.
Only with the Content Conversion Guide: Second Edition.
Knave 2e is today's Deal of the Day (usually 20, marked down to $8 in PDF). Play it as is, or use it for inspiration with the RPG of your choice.
Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement.
This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized hardcover lavishly illustrated by Peter Mullen. The book features:
A world-class GM's toolkit. Roll and combine results from 75 d100 tables to rapidly generate dungeons, overworld regions, cities, monsters, items, spells, NPCs and factions, or just scan the pages for inspiration. These are especially useful for people who enjoy playing RPGs solo.
Intuitive, unified d20 mechanics that allow new players to make characters and start playing in minutes. Ability scores, armor, and difficulty ratings are placed on a 0-10 scale, yet remain compatible with the adventures and monsters from the last 50 years of fantasy roleplaying. The rules can also effortlessly switch between player-facing and GM-facing rolls.
A slot-based inventory system that makes tracking what you carry both easy and mechanically meaningful. If you take enough damage, wounds can begin filling items slots, forcing you to drop gear, treasure, or weapons.
Classless character generation that lets PCs draw from multiple archetypes at once. Any PCs can cast spells, call down miracles and use any weapon or armor. Their effectiveness is only restricted by what abilities they choose to improve and how they fill their limited item slots.
A d6 Hazard Die system that condenses tracking encounters, clues, weather changes, fatigue, torch burn, and resource depletion into the roll of a single die.
A utility-focused magic system that empowers PCs to alter the world in creative ways with 100 level-less spells. Also, a huge spell generator for groups who want chaotic, randomized magic.
A relic-driven divine magic system in which PCs complete missions for deities to gain their blessings. Generate new deities including their domains and symbols.
A monster-hunting alchemy system where PCs can hunt down magical creatures for their special abilities and then refine them into potions.
Downtime activities where PCs carouse, gamble, recruit hirelings, and build bases.
A tactical warfare system that resolves mass battles in minutes.
Straightforward GM and player principles for getting started running an old-school style game.
Designer commentary that explains the reasoning behind the rules.
I really like the Tiny D6 series of rulesets. They are deep enough to run exciting sessions, yet simple enough to grasp easily and quickly. Another game that is great for conventions.
With the Tiny Dungeon MEGA Bundle, for $19.95, you get Tiny Dungeon (love this ruleset), Tiny Wastelands (post-apoc), Tiny Frontiers (sci-fi), Tiny Pirates (as it says on the tin), and Tiny Gunslingers. If you up the price to about $35, you also get Advanced Tiny Dungeon, Tiny Taverns + A La Carte, Mecha & Monsters: Evolved, Tiny Cthulhu (own - pretty cool take on Mythos), Tiny Spies, and Tiny Living Dead.
I think I've known Paul Wolf since my first NTRPG Con in 2014. My, how time flies!
In any case,Witch-Lords of Skull Mountain #2: Malkova Wilds is a hexcrawl zine that comes in various OSR flavors: OSE, ShadowDark, DCC, & OSRIC. With that many choices, finding a system that comes closest to your actual game at your table is a breeze.
Witch-Lords of Skull Mountain #2: The Malkova Wilds is a continuing hex-crawl campaign simultaneously published for the Shadowdark RPG, DCC RPG, Old School Essentials / Basic-Expert RPGs, and OSRIC 3 RPG.
It's a planned 40 to 56-page book packed with adventures, a city crawl system, encounter tables, monsters, magic items and more. It will (hopefully) include a detached color cover that features a beautiful full-color hex map of the Malkova Wilds!
I'm a fan of The Witcher. Enjoyed the CRPG, had fun with the Netflix series (especially the first season), love the comic adaptations, and simply enjoy reading the lore. Will I ever play The Witcher RPG? Likely not, as I don't see my regular group going for it, but I'm game to play as a player :)
Evil is evil—and great games are great games. Pay what you want to explore The Continent like never before. Will you fight with strength and valor like Geralt of Rivia? Or forge your own path as an elf, dwarf, gnome, werebbubb, or vran, and set off on unknown adventures with your party. Get the The Witcher Tabletop RPG core rulebook, the The Witcher: Tome of Chaos campaign, and more for a price you choose. Spare a coin and help support the Children's Miracle Network Hospitals with your purchase.
I know what many of you reading this are saying - I already know how to DM! Why do I need to read a book to tell me how to do it better? I've been a DM for nearly 45 years, and I am still learning new tricks.
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon Master, Return of the Lazy Dungeon Master is a complete stand-alone book that includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game.
Backed by over 6,700 backers on Kickstarter and based on research involving hundreds of books, videos, articles, and interviews with top Gamemasters, as well as thousands of results from Gamemaster surveys, Return of the Lazy Dungeon Master helps us understand the best tips and tricks used by GMs all over the world to bring the most fun to our games.
The DOOM of the DARK is coming...
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The Black Casket of Night has indeed been opened beneath our feet, soon,
only days will remain!
I have been posting here and there about ‘Doom of the Dar...
Jackson, IL: Am I Evil? NPCs of the Satanic Panic
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Last week, I talked about running two different 80s-style teenage horror
campaigns. My Sunny Valley, OH game with Dark Places & Demogorgons and my
curren...
Free GM Resource: 1shotadventures
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[image: Free GM Resource: 1shotadventures]
I came across this blog consisting of adventures written by J.C. Connors.
The adventures are for a variety o...
Jonstown Jottings #106: Marsh Attacks!
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Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition,
the Jonstown Compendium is a curated platform for user-made content, but
for ma...
Music Monday - Go Monkey Go
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This one is a blast from the past. Released in 2000 and performed by Devo,
Go Monkey Go is a tribute to Mojo Jojo, the primary antagonist of the Power
Puff...
The Singing Lake
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By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels
2-4 After being denied recognition as the supreme lord, Severo cursed the
region,...
Dungeon Crawler Carl (book review)
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This was a fun read if not particularly meaningful. It takes place in an
RPG world that works like a televised tournament, similar to The Running
Man and...
d100 Worst Weird Inn & Guest Rooms
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My current map with player exploration of my D&D5.5 game
Yellow is where players been and exploration has been fun
While we had 3 clerics nobody really imv...
The Great Nobility of Harry Potter
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I am of the view that there is no pursuit that is more noble and no task
that is more worth doing than writing novels. Call me romantic; call me
delud...
Circuits and Rallies
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I'm back from holiday! I guess coming back to familiarity after a few weeks
of novelty got me thinking.
Sometimes you repeat the same stuff over and over...
AD&D's Demi-Foot Forward...
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AD&D's demi-humans are primarily known for their multiclassing abilities.
After all, what adventurer doesn't occasionally dream of casting spells
from th...
Adventures Dark and Deep (Lite)
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This arrived for me today, a PoD hardback via DriveThruRPG.
Including postage, it cost me about $40 yankeebucks, so about $65 Kiwibucks.
I got it purel...
[BLOG] News on the March! Episode XIV
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
SoloDark: Four Drunk Priests
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Dabbling into some solo play using SoloDark. Rolled up the party last
night. 3d6 down the line and pick the best class for the results. It was
tragic.
ht...
Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
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Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
Gary Con 2026 Registration
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Silver Badges get to register for events at Noon Central today (February
21, 2026). Somehow I thought I failed to register for running games this
year and ...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
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Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...