Its so easy to do a Kickstarter "wrong". So, what are the signs of doing one right?
Art that captures your attention? Check!
Knowing your limitations? Check!
Defined stretch goals? Check!
Setting a funding level where there will be no further stretch goals? Checkity check check...
Failsafes in place in case one or more team members can't stay with the project to the end? Nice to see this :)
Pledge levels that don't need a spread sheet to keep track of? Oh my God, yes! Aliens & Asteroids has done a great job with the above checklist AND looks pretty cool too. Who doesn't want to play Ripley and team against the facehuggers and the brood mother? ;)
10 bucks for the PDF and all stretch goals in digital. 25 bucks for softcover rulebook, PDF and digital stretch goals. Oh yeah, keeping stretch goals in digital keeps costs down. Need to add that to the checklist.
Yep, I'm in for the dead tree level. Don't tell Rach. It will be our little secret ;)
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The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...