We all knew this was going to happen sooner or later. Project Morningstar - the failed project to digitally offer the D&D 5e rules - was a hint at how far WotC was looking to go to lock down the current rules in digital. Sure, the overlords gave WotC permission to sell earlier editions of the rules in PDF - heck, those files were already in the land of pirates - but 5e was print only - unless you counted the free Basic Rules.
So, what's the solution? A "Kindle" like app that's just for D&D's latest edition. You can nickel and dime parts of the rules or buy whole rulebooks for pretty much print pricing although it looks like "the basic rules" may be free.
From Mashable (full article)
It's worth noting that some of this stuff is completely free. Even if you don't own the Player's Handbook, you can still look at the sections that teach you about character creation, basic classes, gear, ability scores, combat, spellcasting, and all the other sort of ground-level features that everyone needs to understand in order to play.
Similarly, the app lets you purchase any paywalled parts of each book piecemeal. If, for example, you'll only ever care about rolling a bard, you can just buy that. Prices for individual sections are $3 or $5 (depending on what you buy) and the three full rulebooks — Player's Handbook, Monster Manual, and Dungeon Master's Guide — are $30 apiece for everything.Of course they have to use the oft maligned bard as an example. I mean, I like bards and all, but 3 bucks to play the bard class seems kinds steep...