The Lost Lands: Stoneheart Valley Swords and Wizardry Edition - Very tempted to bring this into play in my FLGS SWL campaign - hard to beat as a starting series of adventures - "Finally, welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill. This mini-campaign was originally presented to the fans of Necromancer Games in three separate modules: "The Wizard's Amulet", "The Crucible of Freya", and "The Tomb of Abysthor". Weighing in at 144 pages for the Swords & Wizardry Complete rules this product is the first offering in The Lost Lands setting, coming from Frog God Games. Expanded, enhanced, and providing hours and hours of adventure, this book is intended for characters of levels 1-8 (and beyond), including dungeon, wilderness and city encounters."
Starter Adventures - perfect adventures to start out new players with, made for one player and one GM - "Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath the power of your god. It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun. Starter Adventures is targeted toward introducing a new player into RPGs. Inside are four short adventures for each of the four main classes, a tavern to hangout in, and a full-fledged adventure when they've got enough blood encrusted on their blades."
Nebin Pendlebrook's Perilous Pantry (DCC) - "The tiny village of Bitterweed Barrow is unaccustomed to mysterious tunnels, missing halflings, or the need for brave adventurers, but now it has all three! Can a band of gong-farmers and shoe-cobblers muster the courage to descend into the darkness and confront the terror that waits beyond Nebin Pendlebrook’s unexpectedly perilous pantry? Designed to be completed in a single furious session, this Instant Action 0-Level Dungeon Crawl Classics adventure drops your players into peril straight away. Dangerous foes, wicked traps, and ancient secrets await! Features: 42 pages of classic 6'x9' digest-format old-school b/w dungeon fun! Designed to be completed in a single 4 hour session, perfect for convention or demo play, but with enough hooks to become a centerpiece for your beginning campaign. 37 page appendix contains paper miniatures of every combatant, initiative cards, battlemaps of the entire dungeon, and printable pics of every image in the adventure. "
Crawling Under A Broken Moon fanzine issue #1 (DCC) - The whole series is on sale - "Welcome to the first issue of Crawling Under A Broken Moon, a fanzine dedicated to bringing gonzo post apocalyptic content for the Dungeon Crawl Classics RPG from Goodman Games. In this issue you will discover the following articles: Welcome to Umerica, Crawling in a Gonzo Post-Apocalyptic Fantasy World, The Technologist, A class dedicated to the accumulation of scientific knowledge and power, Weapons of the Wastelands, Guns, Guns, and more Guns, Twisted Menagerie, The Sharkhana, Debris Elemental, and Sentrybot, An Interesting Place to Die and Blooms Fashions: a store with clothes to die for.
Liberation of the Demon Slayer - an extremely solid adventure and a bargain at the price - The stars are falling - which can only mean one thing. Your town is about to be invaded by demons! Unfortunately, the famed demon-slaying sword Kalthalax lies in the caves below, and all manner of dark and deadly fiends reside in those eldritch-haunted Nether Realms. Liberation of the Demon Slayer is an old school, multi-level dungeon complimented by optional rules and campaign guide, usable with practically every paper and pencil, tabletop fantasy roleplaying game!
Purchases made via The Tavern's affiliate links help to support The Tavern. Additionally, if we generate $300 or more via OBS affiliate referral monies, I've promised to release a short adventure in the month of October for free on The Tavern. Well, we just did! Woot! If we surpass $300, I'll look to invest at least half of the extra monies into art or cartography for the adventure. I'd love to pony up for original pieces of art, but that will require significant monies in the pot ;)