Let me set the record straight.
I get 3 to 4 requests per week from Kickstarter creators asking me to look at their projects. Some ask me to peek at the Not Yet Published page, seeking critique and feedback. These are the wise folks. Others simply want me to pimp their latest crowdsourced offering, whether it be the latest, greatest fantasy heartbreaker or a new litter pan for my cat.
I get them all.
I ignore most requests.
The Tavern is not here to pimp your shit.
Let me repeat that a little clearer for those that might not understand the directness of that statement. The Tavern's coverage of Kickstarters, the good, the bad and the down right bizarre, is not a vehicle to pimp your project. The purpose is to highlight projects that I believe are worth the time of my readers to check out. That DOES NOT mean that I'm highlighting it for your benefit.
I point out flaws in Kickstarters and their presentation. It's what I do. It's part of the vetting process. You are basically begging for money from the gaming public and your project needs to be vetted. I also point out well presented Kickstarters and creators with good track records... and bad.
What I do not do and what I will never do is blow smoke up the arse of my readers. I will not speak highly of a Kickstarter project that I am not willing to back myself.
Some may ask: "If you don't like a project, why post about it at all?"
The answer is simple.
It's what I do. It's a service that I do for the readers of The Tavern. Again, I do not highlight Kickstarters for the benefit of the project creators, I highlight them for the benefit of my readers. They need to know what to avoid. They need to know the warnings that a project might not be as solid as it seems.
What can you do to avoid "unwanted attention?"
Short answer: Have your Kickstarter page read by multiple eyes before you take it live. First impressions are 90% of your battle and you only get one shot at it.
Long answer: Read through the Kickstarter posts here at The Tavern. You'll see examples of what to do and what not to do. Research. Edit. Edit again. Avoid mugs. Print stretch goals can ruin your budget. Shipping costs can ruin you.
Remember, you are asking the gaming public to part with their money with the promise that you will provide them with a finished product down the line. If you are unable to put your best foot forward out of the box, what can one expect with the finished product?
Shred #2 - From the web: Vol. 1, #2 "How to Get that Game Published, Star Wars" by Muse Publishing *Category: *Role Playing Games *Sub Category: *RPG Magazines...
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