Friday, November 29, 2013

Mini Mini Review - Dark Camelot (Adventurers! RPG System)

Adventurers! is a minimalist RPG with Old School sensibilities. I intend to run a pick up game of it at North Texas next June, as I can pass out the rules to all my players without having to carry more than a handful of pieces of paper.

Dark Camelot is a setting / adventure / monster card assortment for the Adventurers! RPG.

Setting? Done in 2 pages. No map, but it's England, and we all know what that place looks like ;)

Adventure? Done in 2 pages. Which means if I print double sided, the setting and the adventure take up 2 sheets.

Pregens? 4 pregens, 2 per sheet.

Monster Cards? 5 sheets - 3 stated for the adventure, one blank sheet and one sheet of card backs.

All this for $1.13 - damn near free.

Adventurers! itself costs $1.13

For $2.26 you get a complete game, setting and adventure. All fitting on a handful of sheets of paper. Pretty neat if you ask me.

From the blurb:

Welcome Adventurers in Dark Camelot, the first Adventurers! setting!
King Arthur lays in his deathbead, severely wounded, Excalibur was stolen and Merlin the Mage disappeared.
The kingdom is in turmoil; Saxon marauders, Pictish barbarians and robber barons are only the smaller problem: strange, dark things are leaving
their hideouts in Faerie to hunt the poor villagers in their houses.
In this setting you take the role of gallant knights, wise enchanters
and even bold commoners, united by the goal of saving Britain from the impending doom.
Are you ready to face Dark Camelot?

In this game you'll find:
+A complete setting description
+Hints and ideas for character types suitable to medieval Britain
+Two new skills
+New gear
+24 new creatures on Creature Cards

Special Bonus
+The Madness of Sir Richard - A full adventure in two pages
+Four Pregen heroes

As always, all in 2 PAGES!


  1. Was just looking at Adventurers!
    Guess I'll just load it into the cart along with the Black Friday haul.

  2. A nice long description, but... is it any good?

    1. The presentation is a bit cramped, but it's probably the only way to fit it all on the required 2 pages (1 sheet printed)

      Adventurers! is made to be read and played in 10 minutes or less - the setting and adventure is no different - the GM has to be able to fill in any missing pieces on the fly, as 2 pages will never come close to covering all the directions a player can go in.

      well worth the money IMHO - looks to be great for pick up games and cons

  3. What is even more amazing is that the managed to fit the sequel publication Sunshine and Lolipop Camelot into only 1/4 of a page.


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