Introducing the "B" Team - A New Well, New Worms and a New Party
I ran the once a month "B" Team of my Wilderlands campaign through Well of the Wormfor their first session, just like I ran the main group through it about a month ago. Well, maybe not "just alike", as I did change some things around, based upon my earlier experience running it and adjusting for the party size (we almost had a 4 player group, but a poor connection speed for one of the players dropped us to 3 - and no cleric - which seems to be par for the course these days). Besides, with all the trouble the "A" group caused, killing off the mid and higher level heroes and the rise of evil, two towns having similar problems fits the current situation.
Google Hangouts was NOT cooperating. Peter was not getting invites, and when he finally did, it was to empty hangouts. We lost Chris early on to connection issues. Hangouts has been buggy as hell since the latest update, but you get what you pay for.
Anyhow, our party of a Ranger, a Fighter and a M-U/Thief did well in clearing out the tunnels of the worms and their beast mother.
The highlights (at least for me were) -
- The amazing M-U/Thief was a killing machine, up until he was brought below zero and nearly killed himself. Sometimes the blade is mightier than the pen ;)
- When a beast is chained up, kill it from a distance (something the first group failed to do, as they "unchained the beast")
- The elven massacre went pretty quickly - it was the dismembering of the bodies that took time
Actually, the main difference between the two groups is that "A" burns everything and "B" dismembers everything - to prevent the dead from rising and becoming further problems. Burning may have been the preferred method if they had had any oil ;)
The players rolled well and I rolled fairly poorly. One of the great things about Roll20 is it keeps the dice rolls in the open, which discourages any friendly DM fudging (which I've been guilty of in years gone by).
All in all, a really fun session and I'm looking forward to the next monthly session. Just need to add another player or three, to increase the pool of potential victims ;)
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...