RPGNow

Showing posts with label adventurers rpg. Show all posts
Showing posts with label adventurers rpg. Show all posts

Wednesday, October 12, 2016

Kickstarter - Adventurers! Revised Print Edition




If there is one game that will give Swords & Wizardry Light a run for its money, it's Adventurers! Where S&W Light will come it at 4 pages, Adventurers! also does it with 4 pages. Sure, settings and other add ons add to the page count, but a viable 4 page rule system? I love it. It is my inspiration.

Don't believe me? Grab the Adventurers! 4 pages of rules for free here. A very solid 4 1/2 stars rating after 35 reviews. I should be so lucky.

So, what does the Adventurers! Revised Print Edition offer that the free Core Edition of Adventurers! doesn't? 

Settings.

Settings and settings and settings.

The setting is often the secret.

I really dig this rule system. Hopefully in the next week or so I'll get to give a review (time will be tight for the next week or so, so give me some leeway :)





Friday, November 29, 2013

Mini Mini Review - Dark Camelot (Adventurers! RPG System)


Adventurers! is a minimalist RPG with Old School sensibilities. I intend to run a pick up game of it at North Texas next June, as I can pass out the rules to all my players without having to carry more than a handful of pieces of paper.

Dark Camelot is a setting / adventure / monster card assortment for the Adventurers! RPG.

Setting? Done in 2 pages. No map, but it's England, and we all know what that place looks like ;)

Adventure? Done in 2 pages. Which means if I print double sided, the setting and the adventure take up 2 sheets.

Pregens? 4 pregens, 2 per sheet.

Monster Cards? 5 sheets - 3 stated for the adventure, one blank sheet and one sheet of card backs.

All this for $1.13 - damn near free.

Adventurers! itself costs $1.13

For $2.26 you get a complete game, setting and adventure. All fitting on a handful of sheets of paper. Pretty neat if you ask me.

From the blurb:

Welcome Adventurers in Dark Camelot, the first Adventurers! setting!
King Arthur lays in his deathbead, severely wounded, Excalibur was stolen and Merlin the Mage disappeared.
The kingdom is in turmoil; Saxon marauders, Pictish barbarians and robber barons are only the smaller problem: strange, dark things are leaving
their hideouts in Faerie to hunt the poor villagers in their houses.
In this setting you take the role of gallant knights, wise enchanters
and even bold commoners, united by the goal of saving Britain from the impending doom.
Are you ready to face Dark Camelot?


In this game you'll find:
+A complete setting description
+Hints and ideas for character types suitable to medieval Britain
+Two new skills
+New gear
+24 new creatures on Creature Cards

Special Bonus
+The Madness of Sir Richard - A full adventure in two pages
+Four Pregen heroes

As always, all in 2 PAGES!

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition