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Sunday, March 3, 2013

A Damn Cool Kickstarter - Dungeon Deck: Quests Expansion



I need to thank +Tim Shorts for bringing this to my attention, much like he did the Tavern Cards. Tim, I expect you will keep us properly notified of all other card based aids for our OSR gaming (Tim, you should request a commission at some point ;)

Wait, +Tim Shorts , I did send you to look at Drinking Quest I hope...

In any case, Dungeon Deck: Quests Expansion looks like a really handy way to quickly generate (or use for inspiration) a quick and short dungeon. For those times the gang is all ready to play and you have absolutely nothing prepared. Give yourself a minute with this deck and BAMN!, you have something.

I'm in for the starter deck and the two expansions. Luckily my wife does not read my blog...

From the blurb:


WHAT THIS KICKSTARTER IS FOR:

The Dungeon Deck: Quests is a way to create an adventure for one night's gaming (for any fantasy tabletop RPG) in 30 seconds. It has been in print since 2009 in the current format, and we have two expansion decks which we have had printed in a very low number by another printer. We're not as happy with the quality on those, and since we are sold out of them, we're asking for your help to print these two expansions in the better quality format.

Inside the Dungeon Deck, there are seven numbered sub-decks: (in order) Lure, Entrance, Atmosphere, Setting, Map, Challenge, and Reward. The DM pulls one card from each ahead of time, and lays them out, creating the adventure. The only things left to do are decide where the challenge(s) and reward are located (either by a random roll or by choice), and determine the exact challenge. For instance, if the "Orcs" card is pulled, what would be a challenge for a party of five 5th level characters would be deadly for three 1st level characters.



7 comments:

  1. I seems like I should. hehe. I have a deck of the main deck, the Quests, and I like them. I plan on getting in on this one.

    ReplyDelete
  2. Replies
    1. she appreciates the blog, but has little interest in it. keeps me outa the "extra" trouble ;)

      Delete
    2. Keeping out of extra trouble is good.

      Delete
  3. Are the original people who did Dungeon Decks still involved? http://www.rpg.net/reviews/archive/14/14525.phtml

    ReplyDelete
  4. EvilDM, you reference an old review above. I would like to make 3 observations about this review…

    1. This is the only review this person has ever done. Why is that?

    2. The reviewer never read the instructions. They ask why they should have to make up a description for room 7, when we specifically explain where that description comes from.

    3. The reviewer wants more detailed challenges. If we did that, it would make the deck less adaptable. For instance, what is a challenge for three 1st level characters in D&D would be boring for six 5th level characters in the same game while what would be a challenge for the higher level party would be almost instantly deadly for the smaller group; and the number and type of orcs is going to be different in Pathfiner from Dungeon Crawl Classics or Castles & Crusades. Thus, we simply give the type of challenge, and this is the one thing that the DM *has* to choose. All other choices can be random.

    I think the reviewer missed the whole point of what the Dungeon Deck: Quests is about.

    In fact, we're so sure of our decks, we challenge you to get involved in the KS and if you don't like it, send us the decks back, and we'll issue you a full refund (which would actually COST us money)... that goes for anyone reading this! We believe in what we make!

    Oh, and we just added Double Rewards!

    ReplyDelete
  5. EvilDM, you reference an old review above. I would like to make 3 observations about this review…

    1. This is the only review this person has ever done. Why is that?

    2. The reviewer never read the instructions. They ask why they should have to make up a description for room 7, when we specifically explain where that description comes from.

    3. The reviewer wants more detailed challenges. If we did that, it would make the deck less adaptable. For instance, what is a challenge for three 1st level characters in D&D would be boring for six 5th level characters in the same game while what would be a challenge for the higher level party would be almost instantly deadly for the smaller group; and the number and type of orcs is going to be different in Pathfiner from Dungeon Crawl Classics or Castles & Crusades. Thus, we simply give the type of challenge, and this is the one thing that the DM *has* to choose. All other choices can be random.

    I think the reviewer missed the whole point of what the Dungeon Deck: Quests is about.

    In fact, we're so sure of our decks we challenge you to get involved in the KS - if you're not 100% happy with them, send them back, and we'll send you a full refund (which would actually cost us money)... that goes for anyone reading this. We love our products!

    Oh, and we just added Double Rewards. :)

    ReplyDelete

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