Alright, this has my head scratching (Swords & Wizardry Complete Page 14):
Parry: Fighters with a Dexterity score of 14 or better can fight on the defensive, parrying enemy blows and dodging attacks, as shown on the table below. Fighter Parrying Ability Dexterity Score Penalty to Enemy Attacks 14 -1 15 -2 16 -3 17 -4 18 -5
Is this in lieu of Attacking? In addition to? Is this like a super AC bonus? Does it stack with the +1 from a high Dex?
Heron Prior on G+ got me thinking about this and I'm not sure.
I've read a post on Dragonsfoot that indicates Matt intended it to be vague and open to interpretation. I find that answer to be disappointing, to say the least. If there are options on how to use something (ability, skill, spell, whatever), say so in the book - don't leave folks wondering if they have it right or wrong.
There is a post at the above link suggesting that it be limited to Fighters in light or no armor. Another post suggested the Fighter choose between Strength bonus to hit and a Parry bonus based on Dex - you can't have both in the same round.
I think either solution could work, but a Fighter in plate with an 18 Dex get +6 (+5 from parry, +1 from pure Dex) to his AC - so then I'd say know to the Hit OR Parry bonus scheme.
My vote is - light armor or no armor, the fighter can elect to gain a parry bonus from high Dexterity.
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow, and Humble Bundleas well asPatreon. Your patronage is appreciated and helps keep the lights on and the taps flowing - Your Humble Bartender, Tenkar
Tenkar's Tavern Discord Server Events - link - https://discord.gg/fReGmuD - Click to embiggen
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...