Notice how I said in YOUR OSR game ;)
Should spells go up to level 9 for both Magic-users and Clerics?
How about level 9 spells for Magic-users and level 7 for Clerics?
As low as level 6 spells for Magic-users and level 5 for Clerics?
Magic does set the tone of a campaign to some extent, and knowing how high your caster's potential is can be a defining moment.
For me, the answer would be level 6 for Magic-users and Level 5 for Clerics. It just seems like the right spot to top off the power of mere mortals. Magic beyond that is the business of the gods themselves.
What's your answer?
(there is a poll that will be up for a few days to grab your statistical answers, but I'd like to hear your reasonings too)
Back of a Beermat Rules for Tolkienesque BECMI or BX Magic - If I were to run a game in Middle-Earth - Blue Wizards or otherwise - I would probably use Basic Holmes/Moldvay/Mentzer D&D, and most likely the *Rules Cyc...
11 minutes ago