Some further thoughts on last nite's ACKS session:
I really need to learn how to use the whiteboard feature in Tabletop Forge (i know i missed that - great save by Charles)
I really need to copy down the notes and scribbles I took last night before I forget what they mean. It doesn't help that even I have trouble reading my handwriting, especially when written fast. Penmanship is not my strongpoint.
Clerics aren't needed when the party doesn't take damage. I expect that will change next session.
I have a bad habit of house ruling on the fly. I need some sort of flypaper to make sure i make note of these damn house rules.
I do like the ACKS system. It feels like a cross between B/X and AD&D, which works fine for me, as those are the systems I know best.
The party zigged when I fully expected them to zag in the very first scene. Which means that the first session's direction went where I hadn't expected (but thankfully I had other provisions planned - it is a sandbox type campaign). I can already tell my players are going to keep me on my toes. Which is awesome, as it keeps the game fresh for me as well as the players.
I am truly glad I was prepared for a possible zag or two (although picking a fight in a bar was not the direction I expect). I know what I'll be doing over the next week. Preparing myself to expect the unexpected, as this group seems to thrive on going in those directions.
Against the Court of Urdor - Part 4
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*The Broken Temple, the Dread Wolves, the Tower of the Morning Star, and
Soggy Fields.*
*February 1000 2AH* (Second Age of Humanity)*: 1st – 12th. *
(A rec...
1 hour ago
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