So, I'm not going to read between the lines of this one. Or rather, even if I am, I'll keep the thoughts to myself for now.
You can read Monte's full post here.
I'm just going to quote two parts that stick out to me. I'll leave the commenting to others.
But overinflated egos can be a real problem in creative industries. Not only does it make one insufferable to be around, it's detrimental to one's interaction with the people one is actually creating for. It turns people away.and
I find it difficult to navigate in a world surrounded by massive egos. I and my peers--whether it be in game design or fiction writing--are at best big fish in ridiculously small ponds. In the past, I have tried to remind them of that, but it hardly wins me friends, let me tell you. So now I keep it to myself. Ego and who is "deserving" of it, ultimately, is all a matter of perspective. Unless you've saved a billion lives, maybe, keep some humility.