|Don't Touch Anything Kiddies - We Will Hold Your Hands Until Level 3|
The Rest of You Can Cut the Line and Skip the First 2 Levels
we're looking at having the classes gradually layer in more capabilities over the first two or three levels, rather than providing a large number of class features at level 1, so that players new to the class have a short period of time to learn the basics of their class through play. Experienced players could simply start at 3rd level if they want to leap right into a more advanced starting experience.Now, excuse my vulgarities, but why the fuck would I want to shorten my long term campaign experience by wiping the first 2 levels of play off my plate before the game even starts? Does WotC think most of their players in 5e are going to be new players to the hobby, let alone D&D?
If 4e was WotC attempt to make a table top RPG play more like a MMORPG, is D&D 5e going to be like children's sports these days, where it gets dumbed down to the lowest common denominator and everyone gets a trophy?
Are levels 1 and 2 now the same as Zero Level Characters?
That's an idea. That concept of "Zero Level" PCs that was thrown around in a different question, why don't you use THAT to introduce new players. Include a hand holding "Mini-Campaign" that takes them from Level 0-B to 0-A to level 1. Bingo! Newbies get the hand holding they need and some extra in game play so that when they hit level 1, they are on the same level playing field as everyone else.
Look at that... a solution to the "skip these levels if they are too simple for you" concept.