Just curious, but has anyone found they needed a detailed write up of "sheep" in their campaign? I only ask because at the moment "Sheep" is in the top 5 hottest at RPG now. (on the right sidebar of this blog)
Those sheep can be really dangerous!
Adding (14) Against the Cult of the Reptile God with Castles & Crusade
campaign incorporating I7 Baltron's Beacon (1e) with B2 The Keep on the
Borderlands, T1 The Village of Hommlet, & B10: Night's Dark Terror Aka "The
Shadow of the Iron Crown."
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Combining these five legendary modules creates a sprawling, cohesive
low-to-mid level sandbox (Levels 1–6). In Castles & Crusades, the tone is
gritty and ...
3 hours ago
Naaaaaaaah.
ReplyDelete(and that talking sheep is gawdurn liar!)
well I've used two different types of carnivorous sheep in the past and I've got a mutant variety in the brew but official stats were never really needed. Sheep HD: 1/2 MV: 12 AC: 8 pretty much covers them.
ReplyDeleteit gets awful cold and lonely on the way to the dungeon...
ReplyDeleteThen there's the much-maligned Venomous Sheep of folklore (introduced to gamers and their scorn in Bruce Galloway's Fantasy Wargaming).
ReplyDeleteMeant to put a flock of them outside town in my B/X game (sure, their venomous, but they have very high quality wool).
There's always the movie Black Sheep. not the one with the fat guy. It's from New Zealand. And the sheep realize they outnumber the humans 10 to 1 and they don't have to take it anymore.
ReplyDeleteI liked the venomous sheep from B.G.'s Fantasy Wargaming. Sheep are strange looking creatures. I've used giant sheep to great effect before, so it certainly couldn't hurt me(my non-existant SAN score is another matter however) to take a look at that RPG now thing.
ReplyDeleteTodd FTW.
ReplyDeleteI'd have to agree matt ;)
ReplyDelete