RPGNow

Saturday, August 14, 2021

Death Notice -​ Vale and farewell, Steve Perrin (1946 - 2021)


Originally published at the Chaosium Blog: 

https://www.chaosium.com/blogvale-and-farewell-steve-perrin-1946-2021/

By Rick Meints, Chaosium President

When the world of roleplaying games was still waiting to be born, you and your closest friends conjured up the Society for Creation Anachronism (SCA) from the realms of your collective imagination. Bump, bump, bump down the stairs, indeed. Shortly thereafter Steve and his wife Luise joined the fledging Chaosium as it spread its draconic wings in the mid-1970s with White Bear & Red Moon, and a little-known RPG called RuneQuest, born on the 4th of July in 1976. 

Steve’s canny understanding of gaming mechanics and Luise’s artistic vision helped forge an iconic game still played around the world today.

But a few hours ago we learned that Steve was taken from us, even as he worried that his beloved Luise’s health situation was more dire than his. He was a loving and devoted partner to the end. 

To sum up all that Steve was to the Chaosium family cannot be typed up in a few sentences. 

He is one of our Great Old Ones. An innovative genius who helped pave the way for us to exist today, delighting gamers while they sit around a table, in person or online, exploring stories and adventures together, weaving new tales of derring-do. RuneQuest and Superworld were his children, and his imprint on so many of our other games is indelibly present.

Many of us grew up playing his games. He was the uncle we admired, envied, and listened to for his wise counsel. In the last few years, as a new edition of RuneQuest was born he was there, his wisdom and experience reminding us of the simple, pure, and wondrous origins of the magic of roleplaying. How can you say thank you for that?

We grieve with all of those who knew him, especially his family. We thought we might have been able to entice him to be with us at one more gaming convention in the near future, but now we know that gathering will have to wait. 

Saying farewell is never easy. Dear friends depart, and we remember them for all the richness they brought to our lives. We at the Chaosium cherish all the decades you sat with us at the gaming table and the stories you created with us.

Vale, and farewell, Steve.

Friday, August 13, 2021

DTRPG Sale on PDF Releases 5 Bucks and Under - Some OSR Picks

No, it doesn't include everything under 5 bucks. Heck, it doesn't even include everything from the same publisher that is under 5 bucks, which leads me to believe there is an issue with the algorithm. There are over 2,300 OSR releases that are under 5 bucks. Below, I'm highlighting a few with minimal if any commentary.

Dark Horrors & Hidden Places - 3.95  2.65 -It is the year 1884. Many places sank beneath the earth after a worldwide tremor. Strange creatures spill forth onto the streets of towns and cities, as governments struggle to keep these monstrosities a secret. The lawful and wealthy hire the bold and adventurous to fix their issues and recover their possessions from places of wonder and danger, unseen but for myths and legends. Worlds have collided and adventure awaits the brave. Imagine mixing the worlds of Jack the Ripper, H.P. Lovecraft, Hammer Horror, and old science-fiction fantasy movies like Journey to the Center of the Earth in this OSR roleplaying game of dark gothic horror.

Starfaring Exploration for Delving Deeper and OSR - 1.50  1.01 - A quick set of starfaring rules for the OSR for a buck? I'm in - Tenkar - Updated to not require Delving Deeper. More useful with other games. Since Delving Deeper has such good, simple rules for handling wilderness, seafaring, and aerial exploration, I had to make one for starfaring exploration. DD/OD&D gets starships.


Wyrms & Warlocks: Medusa's Hunger 2.75  1.84 - Sit down, strap in, grab your ankles, and prepare to kiss your butt goodbye, because Goblinoid Games is taking you on a roller coaster ride through a tunnel leading straight to that old-school feel of 80s fantasy gaming. This product is the first module in the old-school fantasy RPG supplement series, Wyrms & Warlocks, by Goblinoid Games. If you like this product, keep an eye out for further products like it in the future. “Medusa’s Hunger” is an OSRIC™ compatible adventure for characters of levels 5-7. They take a straightforward quest but find themselves in the clutches of a medusa and her conniving mate. The adventurers have been invited to dinner, but what’s on the menu?

VS1 - The Caves of Ortok - Labyrinth Lord Edition - 2.99  2.00 - Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches have already been found, but many more remain undiscovered. Rumors suggest that one such cache may be found in some caves nearby. However, that is not all that the caves hold! The Caves of Ortok is one of a range of prepackaged modules that are designed to be dropped into play during existing campaigns or adventures, or even to just be used on their own, by discerning Gamesmasters everywhere.

Castle of the Mad Archmage Expansion - Level Three East - 4.95  3.32 - Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Three East describes the wonders of the Mad Archmage’s own museum, which contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground river. This module features 74 new encounter areas and 6 new monsters, a full two-page map, plus new magic items, new rumors, an explanation of how this module fits into the whole Castle structure, and the impact it will have on the inhabitants of the central third level of the dungeon. There are also tips for game masters who would like to run this level as a stand-alone adventure. Levels in the dungeon roughly comport to suitable character levels, to this module is best suited for PCs of approximately 3rd level. However, there are (intentionally) some encounters that only more powerful characters can expect to handle.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, August 12, 2021

Caravan! - A Critical Look - Part 1 - Nepotism in the Hex Crawl

Alright, the feedback was overwhelmingly in favor of me plopping down the 15 bucks required to acquire a PDF copy of Caravan!, an "RPG hex crawl/ board game hybrid" that "is compatible with the 5E fantasy rule set".

Now, the initial comments and reviews for Caravan! were surprising, not just in their timing (same day of release and two days after release) but for the price point. 15 bucks for a 24 page PDF release is certainly on the steep side, and to see four different people respond so favorably to such an expensive release in so short a time certainly raised my suspicions. 

Here are the first two comments on the Caravan! sales page:

Literally gushing! Time to do some detective work...

Andre L is likely Andre Lahr and Pamela C is likely Pamela Cartaya. Both are playtesters, and Pamela C indicates she already played though the adventure on the day of release. But, it isn't really an adventure, its a board-game using the 5e engine. We'll address that with a later post.

Note that DTRPG indicates both were "purchasers", but my understanding is that "purchaser" includes comped copies. Please correct me if I am wrong.

So, what about the two 5 Star reviews?


These reviews are awesome. John D hits the mark where he says that Caravan! is basically a board game. Lauren R calls it a "masterful homage to classic 80s modules". I don't think she has played any, let alone read any, 80s modules, but I digress.

Now, who could John D and Lauren R possibly be? Let us dig a bit deeper...



John D is likely John Derevjanik, who is has both Game Development and Typesetting/ Proofreading Credits as well as being a playtester.

Lauren R is likely Lauren Ramos, credited with Typesetting/ Proofreading and also as a playtester. Lauren is also mentioned in the dedication, and shares a last name with the author.

Now, Caravan! has listed a Legal Consul, something I don't recall reading on any other gaming release, but I could be wrong. 

I can not say with any certainty (at least in the legal sense) that what appears to be nepotism in the review process of Caravan! is definitely nepotism. It's possible, although unlikely, that the similar names are just that. But the appearance of nepotism is certainly distasteful. If the reviewers WERE play-testers (and in some case, credited for working on the project), such should have been disclosed and it feels deceptive if it were omitted.

In the next day or so, I'll return with an actual review of Caravan! It is certainly NOT a hex-crawl as we know it in the OSR.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  



Wednesday, August 11, 2021

Deal of the Day - Sly Flourish's Fantastic Adventures (5e)

Apologies for the late-in-the-day Deal of the Day post, but uncle duties and a Talking Crit Livestream pushed this back. That being said, Sly Flourish's Fantastic Adventures (for 5e) is today's Deal of the Day. Normally 14.99 in PDF, for the next 12 hours (as I post this) it is on sale for 6 bucks.

Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game.

Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game.

For 60 cents an adventure, I can convert these on the fly for Swords & Wizardry

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, August 10, 2021

Ever Look at a Release on DTRPG and Get Suspicious of the Reviews and Comments?

I suspect we've all done it. We look at the description for a release over at DTRPG and wonder, based on price, page count, and other factors, just how something got such rave reviews. Most of the time I ignore it. This time, I think I'll be putting the community's money where my suspicions lie.

Caravan! is the first release from Mountainside Gaming Group. It is a $15 release in PDF for 24 pages. Already, that's a huge flag for me. Additionally, there is no preview available. If you are looking for 15 bucks for 24 pages, approximately 60 cents a page in PDF, I'd expect you'd want to show off the product.

Here's the product description:

When you signed on to guard a cargo caravan, you knew there would be dangers, but not to this extent! Rival mercenaries, bandits, climatic hazards, and supernatural horrors are the perils you face on the trail. Drop off your cargo, survive the myriad dangers, and make your way back to the town of Gull’s Nest for payment—if you can!

This RPG hex crawl/ board game hybrid is compatible with the 5E fantasy rule set—and can be adapted to other game systems with a little conversion. Included in this package you’ll find the Caravan! instruction booklet (including new monsters and magic), a beautifully-illustrated game board/ map, and game pieces (digital options are included in the download, as well as printable copies). Our adventure format is designed for minimal preparation time and countless hours of adventure!

Be on the lookout for more releases from Mountainside Gaming Group in the near future.

Now, it says it's for 5e, but also bills itself as compatible with: Dungeons & Dragons, D&D-OGL, Classic D&D/AD&D, Basic/BECMI or OD&D, 5e-compatible.

That is a lot of assumed compatibility, and I suspect that the conversion is all in the hands of the buyer.

No levels indicated that I can see. That's a huge problem. Wait, if you look at the cover, it says levels 3-6. Its missing from the description though.

I'd like more of an explanation of the "hex crawl/ board game hybrid" that is mentioned.

But then we have the reviews. Two 5 star reviews. Both from August 2, 2021:


No reviews since.

How about comments? Two comments, both from August 2nd, the day of release. Who is spending 15 bucks on a 24 page PDF that doesn't have word of mouth?


Usually, you get questions like: 
Why is this 15 bucks for 24 pages?

Where is the preview?

How much for the printed version?
and similar questions. You don't get reviews in the Discussion/ Comments section of the DTRPG splash page for a product.

So, tell me now. Do I drop 15 bucks of The Tavern's Affiliate Monies to buy a copy of Caravan! to do a critical review? Hell, I might even be surprised by the content, but somehow, I strongly suspect I won't be...


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  







Monday, August 9, 2021

Humble Bundle - 13th Age

I remember picking up the hardback of 13th Age when it was first released. I was impressed, but like many of us, I have way too many RPG systems to run, let alone collect, all of the games I find interesting.

For 35 bucks for the 13th Age Humble Bundle, I can snag a pretty complete collection of the 13th Age in PDF, and that is damn tempting, as I'm am sure there is much within to borrow and steal for other D20 systems. The One Buck level isn't bad if you just want to check the system out (20 and 23ish don't seem worth it compared to the high and low extremes). Heck, there is even an SRD: https://www.13thagesrd.com/



 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, August 8, 2021

Spotting Some D&D "Out in the Wild", and I Don't Think it's a Good Thing

 

Spotting Some D&D "Out in the Wild", and I Don't Think it's a Good Thing
Now I know that Tenkar's Tavern is very much an OSR-centric blog, even if there is a good peppering of other games, systems, and general RPG news. Going off on a bit of modern/current edition D&D is largely going to be either "Who gives a rat's ass" or "Eff those guys." with our patrons here.

Still, something I saw today "out in the wild" really, really rubbed me the wrong way. Since I'm officially an old fart (turned 50 in June), AND I happened to have a soap-box, Imma going to bitch about it here....

.......and Erik will wonder why his stats show readers fleeing the page in the first 30 seconds.....

Target D&D Book
Anyway, I came across a couple of current edition D&D hardcovers at Target today. Now the last time I remember seeing D&D on the shelf at a big box retailer is...well never. Bookstores, sure, but a "regular" retailer, maybe I passed by some Magenta boxes on the shelves back in the day, but hell if I remember it. Waldenbooks was my go-to back then, and then it was usually just to rat-f**k the boxes for dice.

So while I think it is really great that there was not just one, but two D&D hardcover books for sale at Target (I didn't get a picture of the other one), the whole thing kind of pissed me off a bit. First off, where's the core books...where's the dice?

Don't get me wrong, I'd really rather see folks going to your FLGS to purchase gaming supplies, but if a retailer is going to sell a couple gaming books, then they should at least sell the bare, basic minimum of gaming supplies that you need to actually utilize these books. GMG, PHB, and basic dice....nothing fancy.

Again, while it seems like a good thing on the surface that these books are available at Target, what I'm thinking is going to happen is that these books aren't going to sell...especially at $35?! Really? Now I used to work retail management and while I'm not full-up on all the intricacies of purchasing at the corporate level, I do know that Target had to pick up a metric butt-load of these titles to get them on the shelves. I just checked and there are 1,909 Targets in the US, not to mention the distribution centers so even at a minimum...a bare minimum stocking level of 2 (one to show and one to go), then Target would need to purchase at least 3,818 copies, but more likely they got an average of six per store (some more, some less, and some still in stock at the distribution centers), so we'll round up to 11,500 copies.

Now I don't know about you, but I just don't see a great sell-through rate on those books, especially considering that you can't actually get anything else to run your game with at Target. For the sake of argument we'll pretend that they have a great sell-through of 50%, which means there are 5,250 books NOT being sold at your FLGS. 5,250 books not generating add-on sales of dice and other books.....

.....and what about the other 5,250 books? Those will probably get dumped onto the secondary market and also pull sales away from the FLGS.

Yeah, so all these reasons to bitch and moan a bit about Target selling D&D books.......that really isn't the reason I bothered to take the picture in the first place. Pretty much everything I've posted up until this point was literally off-the-top-of-my-head thinking as I started typing this out. Didn't even think about in general until I opened up Blogger.

Target Shelf Tag

No, what rubbed me the wrong way was the shelf tag. I know, who gives a fuck about the shelf tag? Well, I do a bit....remember I did work retail management for a few years and was a general retail peon for more than that. I actually look at those shelf tags, and this one bothered me. I'll give you a second to check it out.

Yep, the thing that gets me is that this $35 book is not a one-off, but the "May Title", which tells me that there is a distinct possibility that there were a couple more books I didn't see and this is the beginning of essentially another D&D "Book of the month" type-thing.

I did play a bit of D&D 3.5 back in the day and I strongly disliked the frequency of the hardbacks that WotC/Hasbro released and it felt like a book-of-the-month club. It really just got to be too much and honestly I thought that was part of the reason that 3.5 "died". The constant release of titles not only felt like a crash grab, but made it seem obvious that there was a preference for quantity over quality.

Now I could be wrong on the finer details so I'll be a bit vague here, but I recall a specific KenzerCo book that had a lot of potential, but fell short due to Hasbro's money grab.....I'm calling it as I see it. KenzerCo was planning on two versions of their book, one for D&D and one for HackMaster. The D&D version kept getting denied and kicked back by Ha$bro for "reasons" and then months later pretty much cancelled because Ha$bro put out their own version as the book-of-the-month. Now the KenzerCo version, now having had way too many revisions, was hastily finalized/mashed together because it had cost so much to produce (I'm assuming man-hours/resources) and it did end up having some issues. In any case, I've seen the D&D and the KenzerCo book, and even with my own inherent biases, I can comfortably say that the D&D book was quite inferior.

What I feel this hobby definitely doesn't need is a glut of product taking sales away from FLGS and a return to expensive products that emphasize quantity over quality. New people coming into the hobby most likely get the newer/newest version of the game and possibly...hopefully spread out into the hobby. Flooding the market with cheap (but NOT inexpensive) product will harm not just these newer players, but the hobby overall.

Of course maybe I'm wrong and I'm just an old man screaming into the wind......kind of hope I am wrong. 


Saturday, August 7, 2021

Deal of the Day - Tiny Dungeon 2e

I'm a huge fan of Tiny Dungeon and have been since the first edition of the rules. There is something very comforting about the rules, and they look like they play out with very few rules referrals during a session. Yes, I'm a huge fan of "lite" rules, in case you've forgotten ;)

Normally 17.99 in PDF, Tiny Dungeon 2e is on sale for 7.20 until tomorrow morning.

Tiny Dungeon: Second Edition is the newest iteration of the minimalist fantasy roleplaying game! 

Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written on a 3x5 notecard, and easy to understand and teach rules, Tiny Dungeon 2e is great for all groups, ages, and experience levels!

Included are over a dozen lightly detailed settings, written by some of the best authors out there. These “micro-settings” are light-weight, open-ended and designed to be inspirational for your games and provide a fast, easy jumping point for your campaign! Covering a wide selection of fantasy genres and ideas, there's something for everyone in Tiny Dungeon 2e!

With micro-settings by: Tobie Abad, Marie Brennan, Shawn Carmen, Elizabeth Chaipraditkul, Steve Diamond, Miguel Espinoza, Dianna Gunn, John Kennedy, Melanie Meadors, Mari Murdock, Darren Pearce, jim pinto, Steve Radabaugh, Wendelyn Reischel, Ryan Schoon, Howard Tayler, Randy Tayler, Sandra Tayler, and Ben Woerner

So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, fantasy roleplaying!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcasts or watch your videos.

Thursday, August 5, 2021

Press Release - Webbed Sphere, Inc. Acquires Long Time Game Publisher Flying Buffalo, Inc.

https://flyingbuffalo.com/pages/the-flying-buffalo-press-release

Corbin, Kentucky (August 4, 2021) - Webbed Sphere Inc. announced today that it finalized acquisition of pioneering, award-winning game publisher Flying Buffalo, Inc., best known for the Tunnels and Trolls role playing game and bestselling Nuclear War card game series.

The deal was finalized July 31 with the estate of Flying Buffalo founder Richard Loomis. Loomis created the play-by-mail game Nuclear Destruction in 1970, and founded Flying Buffalo with Steve MacGregor in 1972. The company initially focused on running play-by-mail games, and later became well known for publishing the second-ever role playing game Tunnels and Trolls, originally designed by Ken St. Andre, starting in 1975. The Scottsdale, Arizona company is currently the oldest active publisher of pen-and-paper role playing games in existence.

“Flying Buffalo and Rick Loomis hold an esteemed position in the history of gaming, and we are proud to now be a part of that legacy,” said John Ward, CE

legacy,” said John Ward, CEO of Webbed Sphere. “Flying Buffalo has thrilled generations of gamers over the past 50 years, and it will make a great compliment to our Toy Vault and Mchezo brand lines. I am excited about what the future holds.”

Since its founding, Flying Buffalo published many popular board games and roleplaying game titles including: Tunnels and Trolls, Nuclear War, Mercenaries, Spies and Private Eyes; Death Dice, Ace of Aces, Lost Worlds, Monsters! Monsters!, Imperialism, Origin’s award winning Citybooks and a series of  role playing supplements that included the famous Grimtooth’s Traps. The company was also groundbreaking in its release of the first solo role playing game modules using it’s Tunnels and Trolls system, starting with “Buffalo Castle,” written by Rick Loomis and published in 1976.

“It's always hard when your child finally grows up and leaves home, but I'm looking forward to a bigger, brighter future for Tunnels & Trolls under the organization of Webbed Sphere,” said Ken St. Andre, creator of Tunnels and Trolls. “May T&T spread even further to the greater world than it already has, and may Webbed Sphere make all their saving throws going forward!”

Douglas Malewicki, the inventor of the Nuclear War™ card game in 1965, said he’s excited about the opportunities the purchase of Flying Buffalo represents.

“I’m excited and really look forward to working with the new Flying Buffalo team,” Malewicki said. “I definitely want to help ensure that Nuclear War continues to improve, evolve and thrill new generations of gamers. The fun begins!”

Specific announcements about Flying Buffalo properties will be forthcoming in the near future. The company plans to work diligently with retailers and distributors to make sure products are in stock and available to the public.

Flying Buffalo also plans to be an exhibitor at Gen Con, to be held in Indianapolis Sept. 16-19, and will release more exciting news as the show approaches.

About Webbed Sphere

Webbed Sphere Inc. is a management and holding company for numerous ventures including online retailer Troll and Toad, home decor brands Darware, Decorae and AuldHome; game and toy publisher Toy Vault, and jigsaw puzzle manufacturer Mchezo. Its array of companies also specialize in property acquisition and development, business and consumer fulfillment services, liquidation outlets, and hobbyist gardening supplies.

About Flying Buffalo, Inc.

Flying Buffalo, Inc. is a publishing company best known for the second ever role playing game distributed to the mass market - Tunnels and Trolls. It was founded in 1972 by Rick Loomis and Steve MacGregor as a play-by-mail game company, but also published numerous popular role playing games, card games, and gaming supplements. It is located in Scottsdale, Arizona.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast

Wednesday, August 4, 2021

Kickstarter - FloofQuest - Hassle in the Quagmire - 5e, Swords & Wizardry

Hassle in the Quagmire: An introductory Swords & Wizardry and 5e adventure of wizard Floofy Familiars Trying to save their swamp!

Bad Mike and I just wrapped up tonight's Talking Crit LiveStream with Lloyd Metcalf as our special guest. Lloyd sprung a surprise on us when he told us he was going to go live with the FloofQuest: Hassle in the Quagmire Kickstarter during our LiveStream! He did and he funded at his base $500 goal in about 30 minutes.

Lloyd and his Kickstarters are consistently well done and one time. He really sets the bar that other Kickstarter creators should be striving to hit. I backed for 5 copies of FloofQuest, as I plan on hooking my niece Shannon up as well as some of her friends :)

FloofQuest: Hassle in the Quagmire is 5 bucks in PDF, 11 bucks (plus shipping) for the Print plus PDF.

Hassle in the Quagmire, an adventure in your own froggy floof home! FloofQuest is a simplified one-shot adventure for young or new players to RPGs. In FloofQuest you play one of many, and many-to-come, Floofy Familiars. A Floofy Familiar is an alternate critter summoned forth by the well-known spell, Find Familiar. These adventures are based in the froggy realm where these critters are summoned.

Just hop on in with pregenerated froggy characters. Everything you need to play is right in the short, easy to follow, introductory module. All the rules are based on simplified, basic 5E concepts or Swords & Wizardry Light (You choose in the survey).

A FloofQuest is a short, one-shot adventure that is played in a two-to-four-hour session with minimal rules and maximum storytelling fun.  We wanted to create a fun, new way to play our favorite RPG with minimal preparation that maximizes imagination. These cute froggy floofs need your help to save their home in the Floof Swamp!

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, August 3, 2021

Deal of the Day - Over the Edge Third Edition

In the mid-90s I came across RPGs that allowed me to see RPGs differently. They touched on settings or situations that I had never encountered prior. There was one, Lost Souls, that showcased the recently deceased.

Then there was Over the Edge, which seemed a bit like a standard RPG meeting the X-Files while taking LSD. As you can rightly guess I never convinced my group to play it and for that, I am truly sorry.

Normally 19.99 in PDF, until tomorrow morning Over the Edge Third Edition is on sale for 9.99.

Over the Edge at a Glance

A fantastic cornucopia of fringe science, conspiracy, and hyper-reality. The island of Al Amarja is a rich sandbox to be filled with your craziest and most entertaining ideas.

Everything old is new again: New narrative rules improve storytelling. New character traits propel drama. Every conspiracy, character, and location is given a fresh twist.

Designed by Jonathan Tweet, lead designer of Dungeons & Dragons 3rd Edition, Ars Magica, Everway, and 13th Age.

Welcome to the Ultimate Democratic Republic of Al Amarja

During your stay with us, please remember that Liberty is Job One, Disarmament Means Peace, It's Polite to Speak English, and, of course, Paranormal Activity is perfectly legal.

Thank you for your consent.

The Edge is the weirdest city in the world. Get into trouble. Question your place in the crazed multiverse. Transcend mortal limits. Join a cult. Fight a baboon. Along the way, you might find out who really controls humanity. Unless, of course, you've been working for Them all along.

Over the Edge is the classic RPG of counter-culture conspiracy, weird science, and urban danger. For its third edition, the game comes roaring back in a completely reimagined relaunch by its original creator. Everything old gets a new take. Nothing is a retread. Every conspiracy, every neighborhood, every major gamemaster-character is portrayed with a new spin. It's not “25 years later.” Everything on the Island is reborn to surprise new and existing players alike.

At the heart of Over the Edge third edition are the nine districts of the Edge, each with a unique flavor, colorful characters, memorable locales, and a mélange of bizarrity ruled over by a patchwork of cabals openly tolerated or empowered by the all-powerful anarchic State. Behind this public face of the city, however, there is a secret world of conspiratorial factions, strange fringe abilities, cutting-edge technology, and cross-reality incursions.

The result is a crazed sandbox setting which is infinitely receptive to whatever offbeat and outlandish ideas the players and gamemaster choose to pour into it. Over the Edge adds a final dash of madness with the “GM's Secret Bag of Tricks,” a dozen fringe concepts and a gaggle of colorful characters, each of which can completely transform your version of the Edge or serve as the nucleus around which your entire campaign will form.

Take the Leap: Gameplay Basics

Fast, dramatic character creation that's laser-focused on creating dynamic, active characters. Player-defined traits quickly establish what characters can do, and each PC's Trouble & Question force characters into personal crucibles that drive story.

A simple 2d6 resolution mechanic uses a lightning-fast comparison of level and difficulty to generate rerolls instead of managing modifiers through addition and subtraction.

Inject shocking, unexpected outcomes into the narrative through good twists, bad twists, and “twist ties.”

Three strikes and you're dead. But unless you're in danger of your third strike, you can safely take big risks, electrifying gameplay with dramatic, exciting moments.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Monday, August 2, 2021

New PWYW - Terror in Flusshafen (OSR-ish Adventure)

It's been a while since I've poked at new Pay What You Want releases (PWYW), so when I saw Terror in Flusshafen at DTRPG listed under the OSR category, I figured I had to give it a peek.

Well, it may be OSR in attitude, but it seems like a mishmash of systems in reality. There's no AC, but there IS a DEF score. It uses Luck and Advantage/Disadvantage, and claims compatibility "with most OSR rule sets including Labirynth Lord, Lamentations of the Flame Princess, OSE, 5E Harcore Mode, and Five Torches Deep." It very well may be compatible, but you'll need to convert things on the fly for the system of your choice, and I'm not really sure what system the author is actually writing for. He claims all you need is OSR or 5e knowledge, but if you've never encountered 5e, you'll likely not have encountered Advantage/Disadvantage.

All in all, there are enough hooks and ideas to borrow liberally from Terror in Flusshafen to be worth the suggested one-dollar price tag, even if one were not to run the adventure as written (it is nominally written for low-level adventurers and includes pregens for the mystery system used). The NPCs are well fleshed out and likely worth the suggested price of admission.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Sunday, August 1, 2021

So Happy for the Back-to-School Season!

 

So Happy for the Back-to-School Season!
Ah.....August.

Now clearly my feelings aren't going to be shared by everyone, but I am rather thankful when August rolls around, from a gaming perspective.

While summer definitely brings some awesome gaming opportunities with the big gaming conventions taking part in this season, I'm so used to my home game kind of falling short in the the summer months. This is not a recent development by any means (I know some of my current gaming group reads this) and I recall this being a problem for at least the last decade or so.

As gamers age we do tend to pick up a great many non-gaming "accoutrements" that just, well......they just get in the way, namely spouses and children. I know most of us can't help ourselves......life just loves to get in the way of gaming, especially in the summer. Vacations, activities, hell....even the best movies come out in the summer! 

Even when my entire gaming group was made up of childless couples or single folk we still had summer problems when it came to slinging dice. Didn't help we were gaming at the local university's student union....

Anyway, August is a blessing 'cause it's back to school season! Getting the kiddies back to the Monday to Friday grind seems to do wonders for gaming, even though it's usually on the weekends....I'm not quite sure how all the math works out, but from my experience it just does.

Now getting back into the normal gaming routine is one thing, but I really like this whole back-to-school season for another reason: school supplies.

July usually brings the back-to-school supply sales and by the time school actually starts in August the leftovers are available for a song. I still have a metric but-load (that's an actual gamer unit of measure, I swear!) of cheap-assed notebooks that I use for my games. This is the time of year to pick up on pencils, pencil boxes, paper, notebooks......oh the notebooks!

This is the time I get to buy colored pencils for making maps, notebooks for everything, dry erase markers, and gawd-only knows what else. One year I got a bunch of cheap thumb drives that I was able to hand out stuff all year long instead of having to burn CDs.

...and did I mention notebooks?

Yes, I have a problem when it comes to notebooks. I hate using loose paper, even if it's in a binder. I'll use notebooks for PC character booklets, GM notes, when writing 1st drafts of "stuff", and most importantly to collect ideas.

Seriously though, next time you're at Walmart, Target, or the like, hit up that Back-to-School display and see what extra crap they still have, and are marking down, that you could use at the game table. Even if you discount notebooks (which you shouldn't) I bet there are some goodies to be had. 

Saturday, July 31, 2021

Deal of the Day - Death Dwarves Attack (Tunnels & Trolls Group Adventure)

I am a great fan of Tunnels & Trolls, which is strange because I couldn't stand it when I was introduced to it back in High School in the early 80s. A fantasy RPG that just used d6s, WTF was up with that?

Later on, I found some Tunnel & Trolls Solo Adventures, and then I saw the system truly shine. Still, it was damn near impossible to find any adventures written to run with a group.

Today's DTRPG Deal of the Day is Death Dwarves Attack, a starting adventure for a group of Tunnels & Trolls adventurers written by Ken St Andre himself. Although it is written for the Deluxe Tunnels & Trolls rules, it should be easy enough to use with T&T 5e - probably the most popular edition of T&T. Normally $5 in PDF, until tomorrow morning Death Dwarves Attack is on sale for $2.50

This is a beginning adventure for Deluxe Tunnels and Trolls.  It's designed to be fast to play and full of action.  It's also the first adventure scenario set in the dark times after the destruction of the Empire of the Goddess in 1313 A.K.--a barbaric time with similarities to colonial America.  It's swords and sorcery and guns.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Friday, July 30, 2021

Humble Bundle - Starfinder (Paizo)

I don't own Starfinder, which is kinda strange. Because the setting seems like something I would be interested in, similar to DragonStar of the 3e era, but obviously different. Still, it's based on Pathfinder, and Pathfinder has always been 
too crunchy for me.

You can, however, buy-in for a level that includes a physical copy of the Starfinder Beginner Box, and if it's anything like the Pathfinder 1e and 2e Beginner Boxes, there just might be a lot for an old school gamer like me to find useful.

As always, purchases made with The Tavern's affiliate link at Humble Bundle help to support The Tavern. I thank you in advance.


Here's what you get at the $50 level (plus shipping as there are physical items included)


And here's what you get at the $5 level:


There are also $15 and $30 levels, but I suspect most folks will be in for $5 or $50.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 



Thursday, July 29, 2021

TSR3 Abandons Three Graphical Trademarks


I woke this morning to a PM linking me to the below link:

https://www.trademarkelite.com/trademark/trademark-detail/90148524/TSR

What makes this even more interesting, is that the above trademark was approved (as best as I can tell) on June 16th, 2021.

The following trademarks are also pending abandonment:


https://www.trademarkelite.com/trademark/trademark-detail/90124287/TSR






Here's what we have on "TEAS Express Abandonment":



You can follow all of the TSR-linked Trademarks at the following link. Note, it includes trademarks from other companies in different fields named TSR. Also note, that "TSR" itself is apparently NOT trademarked by TSR, just the graphical representations of such.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition