I love the entire run of the Black Pudding zine—the art, the layout, and the unconventional thinking. The whole line is classic J.V. West.
New monsters, new magics, a new class, an adventure, NPCs, and even a setting await you within the 28 pages of Black Pudding #5. Snag it for free, but trust me, you'll return for more (the whole Black Pudding line is PWYW) and likely leave a tip.
Dripping and dolloping into view comes the latest issue of this old school RPG zine chock full of nasty goodies for your classic fantasy games!
In this issue you'll see ipzees and orbii, you'll learn aromatic charms, you'll find weapons of magic, many strange people will offer their services for your adventuring party, and you will absolutely encounter some cackling ice witches.
Monsters, treasure, adventures, spells, hirelings, character sheet... everything but dice is included in this tasty concoction of gelatinized madness.
Delver Magazine is an OSE zine filled with random tables, charts, and an adventure. Priced at PWYW, it's another piece of every good DM's toolkit.
Delver Magazine is a bi-monthly (6 issues per year) resource for GMs of Old School RPG fantasy games such as Old-School Essentials, Basic Fantasy Role-Playing Game, and other OSR games. Each issue will include a ready-to-play adventure, printable props, random charts & tables, articles, and maps for the included adventure.
Table of Contents for Issue #1
----- Random Charts & Tables -----
That Ogre is Waving
Listen! You Smell Something?
Strange Map
Gurch's Anvil
Strange Place for a Crate
Keeping Watch
That Skeleton Looks Familiar!
A Shady Character
Ixra's Wondrous Tomes
Nemesis: Fighter
Strange Statue
Wanted
The Ally: Cleric
The Auction House
The Figure in the Corner
Merchant: Binga
Town Militia
Agnaddob's Artifact Emporium
Library of Niloshis Whisperwalk
----- Article(s) -----
The Referee Roundtable - Bring the Fantastic to your Settings
----- Adventure -----
Secret of the Shattered Fist Monastery - 18 page adventure
Many gamers understand that the Cepheus Engine is an open ruleset based on Mongoose Travellers' open ruleset. As such, the Cepheus 2d6 system can get turned and twisted into interesting directions. The Sword of Cepheus 2e is one of those interesting directions, as it turns a ruleset designed for space opera into one more suited for Swords & Sorcery, Sword & Planet, or even Swords & Sandals.
The Sword of Cepheus is a roleplaying game in the triple “Sword” genres: Sword and Sorcery, Sword and Planet, and Sword and Sandal. In Sword and Sorcery, often-amoral protagonists face vile sorcery and horrid beasts as they complete awesome adventures for gold and glory. In Sword and Planet, humans finding themselves on barbaric or decadent alien planets use their superior brawn and valiant hearts to win fame, fortune, and the heart of an alien princeling. In Sword and Sandal, often set in a quasi-Biblical or faux-Roman world, men and women with sharp wits and strong sword-arms fight mythological creatures and overthrow tyrants. The common threads of all three genres are the blade-wielding protagonists who use their brawn, as well as brains, to fight foes both supernatural and mundane and undertake hair-raising, violent adventures.
The Sword of Cepheus rules include everything you need to play thrilling sword & sorcery adventures:
Streamlined skill-based 2d6 task resolution!
Customizable character generation with 12 archetypal careers for your character to undergo!
12 non-human species with their own careers!
40 unique character Traits to further personalize your character!
A wide selection of adventuring equipment and weaponry!
Simple yet intriguing rules for adventuring and exploring exciting worlds!
Fast-paced, action-packed combat - whether on foot, from horseback, or on the high seas!
A skill-based, perilous sorcery system, with 28 powerful Arcane spells and 18 reality-shattering Eldritch spells!
Risk disastrous magical mishaps and mutate as vast eldritch power flows through your sorcerous body!
95 terrible monsters for daring heroes to face!
A selection of treasures, including a selection of powerful magical artifacts!
Detailed Encounter Rules to keep adventuring exciting and fresh, for both players and Referees!
It's challenging to quantify Black Pudding #4. Is it a zine? Is it a rules supplement? Is it a rules substitute? It could be all of the above. All that, and it is priced at PWYW!
Random tables? Check!
New classes? Check!
Old classes with new skins? Check!
New Races? Check!
Potential hirelings? Yep!
A James West character sheet? You bet ya!
The die hits the table... a 1! A sound emanates from 2d6 x 10 feet down the dungeon corridor. What wandering, shlorping oozoid is this? It's a new Black Pudding. Get your torches ready.
In this issue you get new classes, a double helping of Meatshields, and a 15 page OSR play book, complete with the basic classes, rules, and Black Pudding flavor to enhance or replace your current play book. For use with dice of funny sides. Inspired by games such as Labyrinth Lord, The Black Hack, and Swords & Wizardry White Box.
In the late '80s, one of the game systems I played (ran) was Rolemaster, although it was often merged with MERPS. Of course, we always used the critical tables from Rolemaster. Rolling a "66" was always magical. :)
Against the Darkmaster is an Epic Fantasy role-playing game of high adventures, eldritch magic, and heavy metal combat.
Inspired by the classic fantasy sagas and 80s fantasy movies, Against the Darkmaster is built for heroic action and intense, character driven campaigns.
The Against the Darkmaster Deluxe Quickstart Rules include everything you need to start playing. In fact, it could well be a full RPG! This beautifully illustrated 122-page PDF includes:
Character creation rules and options;
Detailed rules for travels, combat, and adventuring;
For those who don't know, I am an improv DM by nature, and material like this is my bread and butter when running a session or campaign.
We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully-fleshed-out adventure.
Sly Flourish’s Fantastic Locations is a book, available in PDF and print-on-demand, that gives you twenty system-agnostic locations to drop into your favorite fantasy roleplaying game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, and a dwarven mine that cracked into the tomb of a dead god. Each location includes artwork by Brian Patterson of D20Monkey. Sometimes this artwork takes the form of maps. Sometimes it's an overlook of a specific location.
These sites and structures aren’t full adventures. Instead, you and your players build your own stories in these fantastic locations, then you populate them with the monsters that fit your story.
Thanks to the support of 779 backers on Kickstarter this book was expanded to include a total of twenty locations each with full color artwork.
This book is system agnostic. You can use it in just about any fantasy roleplaying game.
Please note that this book does not contain maps for these locations. This was done on purpose to give you greater flexibility choosing the chambers you wanted to use for shorter or longer games.
Castles & Crusades is one of the granddaddies of the OSR. I often refer to it as proto-OSR, as it still firmly clung to its 3rd edition roots while striving to emulate classic play. In any case, C&C is an excellent choice of system if one is looking to play something that feels much like AD&D 1e. You can use most AD&D books (DMG, MM, FF, etc.) with few or no conversions.
Everything, and I do mean EVERYTHING, released for the Basic Fantasy RPG is free in PDF, and essentially at cost in print. The latest edition ofBasic Fantasy is free of the OGL and released under the Creative Commons license.
Whether you play BFRPGor not, the complete line of supplements and adventures are free in PDF and highly compatible with the "classic" rules of your youth and most OSR rulesets.
Print copies can be obtained at cost from both DTRPGand Amazon, with Amazon offering the bonus of free Prime shipping for Prime Members.
Last spring, at our annual gathering, I gave collections of BFRPG core rules and adventures to members of my old gaming group.
This is the revised 4th Edition of the Basic Fantasy Role-Playing Game, a rules-light game system written with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well. With this edition, the game is now released under the Creative Commons Attribution-ShareAlike (CC BY-SA) license.
The Tavern uses affiliate links - thank you for supporting The Tavern!
As tabletop gamers, we are generally obsessed with maps to some extent. I love to draw maps for my fantasy campaigns, but I truly suck at it. With a bit of practice - and the Map Making Mega Bundle over at Humble Bundle by ProFantasy, your maps won't suck ;)
30 bucks is all in, but 15 does give you the core software and some fun widgets to use with it.
The Doom-Cave of the Crystal-Headed Children was the Free RPG Day offering from LotFP in 2014, written by James Raggi. To call the adventure "quirky" would be an understatement - and a disservice.
It claims to be for "any level" of characters, but I'd guess from browsing the adventure that levels 2-3 would work fine. It is pure Raggi, but it is solvable. Oh, and disturbing. Very disturbing.
Lamentations' stuff is not for everyone, but if you enjoy the various LotFP releases and this isn't in your collection, the pricing should be very tempting ;)
LotFP’s 2013 Free RPG Day adventure, Better Than Any Man, was banned by many game stores around the world. The adventure was even accused by one participating store as being about “killing children.”
It wasn’t; but people see what they want to see, and because LotFP wants to work with retailers and be a publisher that produces what retailers want to see, we have decided that per that store's wishes, this year's Free RPG Day adventure should be about the killing of children.
Not to worry though—they are freaky crystal-headed children. Inhuman RPG cannon-fodder. ‘Monsters.’ So it’s okay. They deserve it. So you can have fun carving them up. Right?
A LotFP Weird Fantasy Role-Playing adventure for characters of any level. As the title indicates, it is a dungeon crawl.
At some point, Courtney priced Megadungeon #3 as PWYW. If you haven't sampled any of Hack & Slash's Megadungeons, you should, as the amount of immediately usable game material is ridiculously high.
You can pay what you want for Megadungeon #3—grab it for free or leaveCourtney a tip; it's up to you. As a way to try before you buy other releases from Hack & Slash, it's another one of those no-brainers!
Dungeon adventures, NPC's, and resources suitable for any campaign! Dual-statted for Basic Dungeons & Dragons and 5e. Come explore the upper and lower crypts of Hierax. Visit the sadlark mine, get lost in non-euclidean space. Meet interesting people and kill them!
Articles on actual play in the gaming renaissance, as well as disscussing dungeon restocking, and the Cannitie faction in Numenhalla.
Heavily illustrated by the talented OSR artists, Todd McGowan, Kent Miller, Sean McCoy, Evlyn Monroe, with a cover by Luka Rejec!
I was surprised to see an OSR Bundle at Bundle of Holding where I didn't recognize the titles. Such is the case with the Wyrd and Wild bundle. But then I looked at the titles on DTRPG:
Adventurer! This all-new Wyrd and Wild Bundle presents Into the Wyrd and Wild and other tabletop weird-fantasy roleplaying sourcebooks from designer-artist Charles Ferguson-Avery at Feral Indie Studio and Wet Ink Games. Easily adaptable to any Old-School Revival system such as Old-School Essentials, Shadowdark, or The Black Hack – or, with a little work, to Dungeon Crawl Classics, Pathfinder, and D&D 5E and compatible systems – these vivid and atmospheric system-neutral supplements give gamemasters the tools to create forbidding forests, exotic cities, Witcher-style monster hunts, and more. And the 200-room Ave Nox dungeon and the brutalist alien megastructures in The Vast in the Dark keep any group busy exploring for months. Send your players into these dark and dangerous landscapes and let them get their Wyrd on.
For just US$19.95 you get all six complete Old-School supplements in our Feral Collection (retail value $87) as DRM-free ebooks, including the acclaimed Into the Wyrd and Wild (Revised Edition) (often described as "Veins of the Earth for forests") and its urban counterpart, Into the Cess and Citadel; the 208-page megadungeon Ave Nox; the alien exploration setting The Vast in the Dark - Expanded; and two zine-size mini-sourcebooks, As the Gods Demand and They Cried Monster.
Somehow, I missed Rich LeBlanc's (New Big Dragon Games) Creature Compendium being priced at PWYW. At this price, it should be in every GM's toolkit for old-school / OSR gaming. Written for B/X AND 1e, it's a perfect fit for OSE, DragonSlayer, OSRIC, Swords & Wizardry, the original rules, and beyond.
Sample creature with stat block:
Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago?
The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, beasts, and behemoths upon their characters?
Collected herein are over 200 monsters from Abysmal to Zathoa, instilled with that same spirit, presented in a “dual-stat” format, and designed to be used with most early editions of the world’s original role-playing game and comparable retro-clones.
When I was first exposed to WHPA-13at TotalCon in 2024, I wondered what this quirky little zine of an RPG was. After reading the rules and flashing back to my youth of black and white TVs, rabbit ears, and public access, I wanted to know where WHPA-13had been for much of my earlier life. (Note: WHPA-13 is 5 bucks in PDF at DTRPG - you owe it to your younger self to buy a copy)
It's a very special RPG, and Silver Bulette is publishing The Demon Curd of St Uguzo. Rocky and Ian are dear friends of mine, and I expect their entry will be a huge success. Oh, and funny as hell!
This 'zine came together as an adventure and some bonus material you can use at your WHPA table. The adventure contains numerous player handouts and aps to make the investigation of this mystery a breeze. Can your Hosts figure out what is plaguing the town of Fairhaven before Demonic Manifestations overrun the entire place.
This project is a 20 page zine that will be printed on 80 pound paper with a 100 pound cover. The zine is production ready and files have been uploaded to the printer and are awaiting the go ahead.
The current estimated printing and shipping time was 4-6 weeks and mailing would happen immediately upon arrival.
"This melts my mozzarella heart, Ian. I love this so much and the experience section is really interesting. Thanks for putting so much personality into this. This has my top-tier blessing. You really get this whole project. WELL DONE" - Rev. Joey Royale
I've only heard good things about the FlexTale series of releases, and I've picked up the odd one here or there. I believe I have their Solo FlexTale supplement, and it was full of useful tables.
This book was designed to be the most complete, most comprehensive, most innovative authority on hexcrawl roleplaying game adventuring ever produced.
After more than 35 years of gaming, both old-school through to today's most popular systems, the Hexcrawl Toolkit takes one of the hobby's oldest and most enduring concepts, and provides a passionate and well-organized guide for running hexcrawls, either as part of your campaign, or as the focus of them. Designed to be used by new players, veteran G/DMs, those entirely new to hexcrawls, and solo players alike, this book will be immediately useful to any gaming group, in any context, using any rules system, for campaigns of any length--even those already in progress!
The goal of the book is to guide readers through the concepts at the reader's own pace and preference.
If you've ever seen a module or other book with a hex map, and thought to yourself, how do I make one of those? How do I make the one that's there better? This book is for you.
A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples.
A classic expedition into the Mythic Underworld for characters of 1st to 2nd level.
60 keyed areas, rumour table, loot summary, dungeon background info, suggestions for expanding the dungeon.
Keyed in a quick-reference, bullet point format.
Statted for Old-School Essentials (B/X), usable with any vintage adventure game.
I've said this before, and I'll say it again - Gylnn Seal (AKA Monkeyblood) is one of the most skilled RPG professional creators in the business. Writing, artwork, mapping, layout, you name it - he's one of the best.
Ryecroft: A Dangerous Cemetery Crawl is Glynn's latest Kickstarter. While not explicitly set in the Midderlands, it will fit right in (or likely fit most any old-school setting.)
The GM Miscellany series of releases is one of the best resources for any GM running a campaign, OSR or otherwise. They exemplify the ideal resource for the improved GM, and little comes close in quality.
If any GM Miscellany resource indicates a rules system, especially if it is on sale, you can easily ignore it and regard it as system-neutral.
Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then GM’s Miscellany: Wilderness Dressing is for you! A compilation of the Wilderness Dressing line, each instalment focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
GM’s Miscellany: Wilderness Dressing presents loads of great features and details to enliven your PCs’ travel both overland and by sea. Designed to be used both during preparation or actual play, GM’s Miscellany: Wilderness Dressing is an invaluable addition to any GM's armoury!
GM’s Miscellany: Wilderness Dressing presents the material originally appearing in:
Built with both 5e and OSR in mind, inspired by Lovecraftian Horror, Oz & Wonderland, and a bit of The Muppets... it's Emberland.
Incorporating both a points-of-interest-hexcrawl and story-filled campaign hooks, the Emberland sandbox is designed to provide GMs with an open world that will grow and respond to player choices, and also be a setting where specific storylines (if the PCs are inclined to follow the hooks) can lead to detailed adventures. Built around a hex-crawl "points-of-interest" format, the Emberland zines will build out a world full of random encounter tables (changing with each zine to reflect the different terrains and level advancement of the characters) add specific adventures (including a Mega-Dungeon: The Work Pit), and introduce a growing number of NPCs and factions that will be at odds with the PCs.
The DOOM of the DARK is coming...
-
The Black Casket of Night has indeed been opened beneath our feet, soon,
only days will remain!
I have been posting here and there about ‘Doom of the Dar...
Jackson, IL: Am I Evil? NPCs of the Satanic Panic
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Last week, I talked about running two different 80s-style teenage horror
campaigns. My Sunny Valley, OH game with Dark Places & Demogorgons and my
curren...
Free GM Resource: 1shotadventures
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[image: Free GM Resource: 1shotadventures]
I came across this blog consisting of adventures written by J.C. Connors.
The adventures are for a variety o...
Jonstown Jottings #106: Marsh Attacks!
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Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition,
the Jonstown Compendium is a curated platform for user-made content, but
for ma...
Music Monday - Go Monkey Go
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This one is a blast from the past. Released in 2000 and performed by Devo,
Go Monkey Go is a tribute to Mojo Jojo, the primary antagonist of the Power
Puff...
The Singing Lake
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By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels
2-4 After being denied recognition as the supreme lord, Severo cursed the
region,...
Dungeon Crawler Carl (book review)
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This was a fun read if not particularly meaningful. It takes place in an
RPG world that works like a televised tournament, similar to The Running
Man and...
d100 Worst Weird Inn & Guest Rooms
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My current map with player exploration of my D&D5.5 game
Yellow is where players been and exploration has been fun
While we had 3 clerics nobody really imv...
The Great Nobility of Harry Potter
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I am of the view that there is no pursuit that is more noble and no task
that is more worth doing than writing novels. Call me romantic; call me
delud...
Circuits and Rallies
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I'm back from holiday! I guess coming back to familiarity after a few weeks
of novelty got me thinking.
Sometimes you repeat the same stuff over and over...
AD&D's Demi-Foot Forward...
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AD&D's demi-humans are primarily known for their multiclassing abilities.
After all, what adventurer doesn't occasionally dream of casting spells
from th...
Adventures Dark and Deep (Lite)
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This arrived for me today, a PoD hardback via DriveThruRPG.
Including postage, it cost me about $40 yankeebucks, so about $65 Kiwibucks.
I got it purel...
[BLOG] News on the March! Episode XIV
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
SoloDark: Four Drunk Priests
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Dabbling into some solo play using SoloDark. Rolled up the party last
night. 3d6 down the line and pick the best class for the results. It was
tragic.
ht...
Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
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Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
Gary Con 2026 Registration
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Silver Badges get to register for events at Noon Central today (February
21, 2026). Somehow I thought I failed to register for running games this
year and ...
On a Happy New Year
-
We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
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Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...