Saturday, August 3, 2013
A Metric Ton of FATE (This is a Heavy Book)
So, I got my signed copy of FATE Core along with a set of FATE dice this weekend (I never paid extra for the FATE Accelerated book in print it seems).
What surprises me most? This book is heavy, which is surprising for it's size (trade paper back-ish) and page count (about 300 pages). I could hit somebody in the head with this and do some serious damage.
No idea if I'll ever play a session of FATE, let alone run one, but the book is a beauty physically and the font looks relatively easy on the eye to read. Maybe when I get through my OSR backload of reading I'll get to this.
Eh, who am I kidding? I'll never get through that backload ;)
A Quick Peek at Numenera
Overwhelming.
That is my initial reaction to the Numenera RPG PDF that I received yesterday after supporting the Kickstarter.
Over 400 pages long, its too much for me to digest in PDF. I'll need to await the hardcover's delivery.
The Numenera Player's Guide comes in at under 70 pages, and I might be better suited reading that first. Actually, I've leafed through it (the Core and the Guide), and Numenera gives off a highly revised 3.5e vibe. Needlessly confusing in the way it figures out the DC for certain roles, which I find annoying, but my opinion may change as I read further.
I can't help but wonder how much of Numenera was destined for D&D Next before Monte left the team.
Observations on the Arduin Grimoire (and it's PDF return)
I just recently spent the better part of a week in the Poconos, and the only in print gaming material I brought was some DCC RPG stuff and the Arduin Grimoire Vol II.
I'm not sure why I grabbed AG Vol 2 - I just saw it in my room on the top of other gaming material waiting to return to a shelf or a box and grabbed it. Over the vacation I read it in bits and pieces, enjoying it even as the horribly small font tortured my 46 year old eyes. Time travel does that to me ;)
Imagine my surprise when OneBookShelf notified me of new Arduin releases in PDF. They are popping up like wildflowers (or fires). I'm going to grab Arduin Adventures for 4 bucks and maybe kick the tires in the near future.
Last Call For Submissions to the Issue #1 of the "Unofficial OSR" Zine
This weekend I plan to do a physical print out of the submissions we have so far, just so I have a better time visualizing everything. Then I start organizing, proofing and editing and finally get it into our amazing layout volunteer for this issue.
We could still use some art. Not that I don't have a large amount of stock art to pull from, but I'd rather showcase original art when possible. Paying beer money doesn't help, I know ;)
Hardish deadline for submissions is August 12.
Send them to: tenkarsDOTtavernATgmailDOTcom
We could still use some art. Not that I don't have a large amount of stock art to pull from, but I'd rather showcase original art when possible. Paying beer money doesn't help, I know ;)
Hardish deadline for submissions is August 12.
Send them to: tenkarsDOTtavernATgmailDOTcom
Friday, August 2, 2013
Dyson's Dodecahedron Magazine Goes "Pay What You Want"
The first six issues of +Dyson Logos 's Dyson's Dodecahedron zine have gone "Pay What You Want.
It's an excellent Labyrinth Lord fanzine, but as with nearly all of the OSR releases it can easily be used in the OSR system of your preference.
+Dyson Logos is well known for his mappings skills, and this is a chance to see some more of his work.
Raggi Pitches the LotFP Referee Book's Upcoming Crowdfunding
I like James. Really, I do. I really like his earlier adventures and I think some of the best parts of LotFP's Weird Fantasy ruleset are the Referee Rules. There is some great advice within (even if, as James admits in this video, he doesn't follow them himself). As far as production quality goes, James is second to none.
James has been hit fairly hard by his crowdsources projects - they've run late as sin, they seem to run over cost and postal rate increases slam him on top of that.
So, to summarize 10 minutes of video (that are fairly entertaining even if they are overlong and really shouldn't have been more than 2) - James needs to put out a Referee Book to match the recent Rules & Magic Book for Weird Fantasy (3rd incarnation of the rules for those counting at home). Funds are tied up in previous Kickstarters that are overdue and still to be released. Therefore, there will be a new crowdfunding campaign for the Ref Book. But you don't get the Ref Book for supporting the campaign, you get credit at James's store to buy the Ref Book when it is completed (or any other product at the store, you are not locked in). You pay shipping (which saves James from postal increases, but not you, the supporter).
The stretch goals are to return Tower of the Stargazer and Death Frost Doom to print. If the stretch goals are hit, your LotFP Store Credit will include the value to buy the reprints too - so you will potentially get more value from your money if the stretch goals are met.
The Ref Book as a stand alone product is damn cool, as I think it's one of James' better pieces of work, even if he doesn't follow it himself (and I suspect never has). If I were to reprint two of James' prior work, I'd got with Tower of the Stargazer and The Grinding Gear myself, but Death Frost Doom isn't a horrible choice either.
So why is it that I feel we're taking a cash advance from one credit card to pay off another with this latest crowdfunding campaign?
Thursday, August 1, 2013
Which Has More Lasting Effect - Shocking or Disturbing Imagery?
(what follows is my opinion - nothing more, nothing less - I expect others to add their opinions in the comments below - I very much doubt we will all agree, but that just means there will be a healthy discussion - I hope)
Love it or hate it, "Shock" sells.
To a point.
Each release has to top the previous one in shock value for it to garner the needed attention and audience, and at some point, your audience get's numb to it.
Shock also turns some folks off, but initially your gain far outweighs your loses. So, I understand it as a business practice.
Disturbing to me has more value. Carcosa made me feel a bit disturbed after reading it. Alright, very disturbed. It wasn't shocking, it was disturbing. I'll almost always come back for more disturbing. It might take a while, but I can't help myself. I might never feel comfortable using it, but it keeps me always looking for Geoffrey McKinney's work. Not that there is much at this time ;)
The Omen as a movie was disturbing.
Nightmare on Elm Street and the whole genre of slasher films work off shock value.
Shock to me seems to be the easy substitute for disturbing, but that's like replacing a home cooked meal with McDonalds - they may both fill a need, but one is more fulfilling than the other.
Fuck For Satan might drive the bible thumpers angry by title alone but if they read Carcosa they'd break out the Holy Water and start the exorcism right then and there.
The thing is, to be disturbing you don't have to be evil or overwhelming or even in your face. You just need enough realism to make someone relate, to feel it.
Eh, maybe it's my occupation. "Shock" has never stuck with me, it has no value. "Disturbing" is the shit that you keep for years. The pool of blood and brains and raspberry jam. The maggots in the living crackhead's open sores, and trying not to touch the wiggles as you cuff the crackhead. Opening a door to the overwhelming stench of death and guessing the day of death based on the intensity of the smell. Looking for the living heroin addict's boot that was ripped from him when he was struck by a truck, only to find his foot still in it. The he-she prostitute baring it's hairy chest. The body with a bullet in it's temple but still breathing, slow to realize it was already dead.
Disturbing rents space in your head.
That's my problem, apparently. My bar is set higher than most ;)
I may need to write up some gaming examples of "disturbing encounters and locations" later on.
Love it or hate it, "Shock" sells.
To a point.
Each release has to top the previous one in shock value for it to garner the needed attention and audience, and at some point, your audience get's numb to it.
Shock also turns some folks off, but initially your gain far outweighs your loses. So, I understand it as a business practice.
Disturbing to me has more value. Carcosa made me feel a bit disturbed after reading it. Alright, very disturbed. It wasn't shocking, it was disturbing. I'll almost always come back for more disturbing. It might take a while, but I can't help myself. I might never feel comfortable using it, but it keeps me always looking for Geoffrey McKinney's work. Not that there is much at this time ;)
The Omen as a movie was disturbing.
Nightmare on Elm Street and the whole genre of slasher films work off shock value.
Shock to me seems to be the easy substitute for disturbing, but that's like replacing a home cooked meal with McDonalds - they may both fill a need, but one is more fulfilling than the other.
Fuck For Satan might drive the bible thumpers angry by title alone but if they read Carcosa they'd break out the Holy Water and start the exorcism right then and there.
The thing is, to be disturbing you don't have to be evil or overwhelming or even in your face. You just need enough realism to make someone relate, to feel it.
Eh, maybe it's my occupation. "Shock" has never stuck with me, it has no value. "Disturbing" is the shit that you keep for years. The pool of blood and brains and raspberry jam. The maggots in the living crackhead's open sores, and trying not to touch the wiggles as you cuff the crackhead. Opening a door to the overwhelming stench of death and guessing the day of death based on the intensity of the smell. Looking for the living heroin addict's boot that was ripped from him when he was struck by a truck, only to find his foot still in it. The he-she prostitute baring it's hairy chest. The body with a bullet in it's temple but still breathing, slow to realize it was already dead.
Disturbing rents space in your head.
That's my problem, apparently. My bar is set higher than most ;)
I may need to write up some gaming examples of "disturbing encounters and locations" later on.
Ambition & Avarice is Now Available in Print!
I really like Ambition & Avarice, but I've never reviewed it. Why? Because I playtested, proofread, helped edit and have a mention in the dedication. I can't do a review of it and be impartial. Simple and honest truth.
That being said, I do believe it's one of the more unique takes on an OSR ruleset that I've read, remaining true to it's source material and gaming ancestors and yet taking on a new direction of it's own.
PDF is 7 bucks.
Print + PDF is $12.42 (if you already ordered a PDF copy of the rules, there should be a coupon coming your way later tonight for 7 dollars off).
I plan on running a game session of A&A using +Greg Gillespie 's Barrowmaze in late September via G+ Hangouts, and I'll put out a call for players as the time gets closer. If all goes well, I'll make it a monthly event.
I raise my tankard to +Greg Christopher for a great game now in print.
Huzzah!
A Tale of Two Kickstarters - Axes & Anvils vs Numenera - Of Truth and Lies
Patrick over at the Nerdwerks blog has put together a very enlightening comparison of the Axes & Anvils vs the Numenera Kickstarter. It's very well done, and worth your time for the chuckles it will elicit.
Here's a snippet:
Go on now and read the rest ;)
Here's a snippet:
Go on now and read the rest ;)
Wednesday, July 31, 2013
Mind Your Manors!
As I spend my last night of this stint of vacation in the Poconos, I'm getting to read the latest issue of +Tim Shorts The Manor. It's half S&W adventure and half mini Monster Manual and pure goodness.
Maybe if I'm lucky, the hard copy of The Manor #4 will be waiting for me as I arrive home to NYC tomorrow afternoon.
I'll do a proper review of this after I settle in back at "la casa".
Oh, and a review of Fuck For Satan too, although I'm in no rush to do so at this point. I'm trying to figure out how it would mesh into an ongoing campaign. From what I've seen from my initial skim, the answer is "poorly". I suspect it works better in a one-shot or con type setting. One-shots have their place, just not in an on going campaign. I suspect there is a blog post topic here for a future date.
Maybe if I'm lucky, the hard copy of The Manor #4 will be waiting for me as I arrive home to NYC tomorrow afternoon.
I'll do a proper review of this after I settle in back at "la casa".
Oh, and a review of Fuck For Satan too, although I'm in no rush to do so at this point. I'm trying to figure out how it would mesh into an ongoing campaign. From what I've seen from my initial skim, the answer is "poorly". I suspect it works better in a one-shot or con type setting. One-shots have their place, just not in an on going campaign. I suspect there is a blog post topic here for a future date.
Treasure - By the Book or Off the Page?
Treasure, whether magical or mundane, is detailed in most OSR / Original (A)D&D DM / GM / Ref sections of the rules. In effect, this gives one a shopping list or, even more likely, a classic Chinese Menu to choose from. This certainly simplifies things, but it does lead to repletion, especially after 35 years or so of gaming. How many + 2 Longswords can one expect to find over that time? I suspect the answer is infinite.
This is a large part of the reason my first two OSR projects / products dealt with more unique magic items. I have no problem taking many of the magic items in my campaign off the shelf (or out of the core rules), but it's the ones crafted at the workbench that helps keep the magic "magic" in my opinion.
The same goes for the more mundane treasure - gems, jewelry, coins - get repetitious after a while. Having the party try to successfully recover (and later sell) the fragile porcelain tea set without breakage is a lot more fun (challenging) than the next hoard of coins.
Am I guilty of taking the shortcut of grabbing from the shelf more than I feel I should? Definitely, but I'm trying to go to the shelf less often in the future.
Do you create your own magic items for your campaign? Do you add more unique non magical treasures? Does your group even care one way or the other?
This is a large part of the reason my first two OSR projects / products dealt with more unique magic items. I have no problem taking many of the magic items in my campaign off the shelf (or out of the core rules), but it's the ones crafted at the workbench that helps keep the magic "magic" in my opinion.
The same goes for the more mundane treasure - gems, jewelry, coins - get repetitious after a while. Having the party try to successfully recover (and later sell) the fragile porcelain tea set without breakage is a lot more fun (challenging) than the next hoard of coins.
Am I guilty of taking the shortcut of grabbing from the shelf more than I feel I should? Definitely, but I'm trying to go to the shelf less often in the future.
Do you create your own magic items for your campaign? Do you add more unique non magical treasures? Does your group even care one way or the other?
Tuesday, July 30, 2013
Updated and Finalized Winners List From July's DCC RPG Contest!
The winners of the DCC RPG Adventure Path contest are:
B at 21 points
G at 20 points (someone shoot me)
E at 19 points
1st Place goes to Dithering Fool you get: print copies of In the Prison of the Squid Sorcerer (Mythic Bull Games), AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
2nd Place goes to Bannana Bill you get: print copies of AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
3rd Place goes to Hex Ox, you get a PDF copy of In the Prison of the Squid Sorcerer (Mythic Bull Games) -
Special Mention goes to yves larochelle - Yves, Dak and I will hook you up with the latest issue of Crawl! You kicked things off with an excellent entry.
The other 4 entrants get the following random prizes courtesy of Purple Sorcerer:
+Jim Magnusson - Perils of the Sunken City in PDF
+Kenneth Cummins - Ooze Pits of Jonas Gralk in PDF
+Daniel Bishop (aka RavenCrowKing) - A Gathering of the Marked in PDF
Neko-Kun - Lair of the Mist Men
But wait! There's more! Some of those that cast votes are in for prizes too!
Attack of the Frawgs in PDF goes to Simon J Hogwood.
A $5 RPGNow GC goes to David Eppling
I'm sure I forgot to award a prize or two, and if so they will simply carry on the the next DCC RPG Contest.
Winners need to reach out to me at tenkarsDOTtavernAT that gmail thing. I'm still on vacation, and some of these prizes are coming from different folks to different folks, so I'll start untangling this over the weekend.
Congrats to all, and thanks for the patience as I royally bugger things up over this past weekend ;)
B at 21 points
G at 20 points (someone shoot me)
1st Place goes to Dithering Fool you get: print copies of In the Prison of the Squid Sorcerer (Mythic Bull Games), AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
2nd Place goes to Bannana Bill you get: print copies of AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
3rd Place goes to Hex Ox, you get a PDF copy of In the Prison of the Squid Sorcerer (Mythic Bull Games) -
Special Mention goes to yves larochelle - Yves, Dak and I will hook you up with the latest issue of Crawl! You kicked things off with an excellent entry.
The other 4 entrants get the following random prizes courtesy of Purple Sorcerer:
+Jim Magnusson - Perils of the Sunken City in PDF
+Kenneth Cummins - Ooze Pits of Jonas Gralk in PDF
+Daniel Bishop (aka RavenCrowKing) - A Gathering of the Marked in PDF
Neko-Kun - Lair of the Mist Men
But wait! There's more! Some of those that cast votes are in for prizes too!
Attack of the Frawgs in PDF goes to Simon J Hogwood.
A $5 RPGNow GC goes to David Eppling
I'm sure I forgot to award a prize or two, and if so they will simply carry on the the next DCC RPG Contest.
Winners need to reach out to me at tenkarsDOTtavernAT that gmail thing. I'm still on vacation, and some of these prizes are coming from different folks to different folks, so I'll start untangling this over the weekend.
Congrats to all, and thanks for the patience as I royally bugger things up over this past weekend ;)
Some Thoughts on the Latest LotFP Release - F@ck For Satan
This is not a review. The review will be forthcoming in the next few days. This post is just some thoughts and observations on Raggi's latest LotFP release.
Now, I know that James sells on his own webstore as well as RPGNow, but I find it striking that Fuck For Satan has fallen to 13 place on RPGNow after a week of release on the Hottest Selling List, whereas Ambition & Avarice, a new OSR RPG from a relatively unknown publisher (compared to LotFP) is at a solid 7 after nearly 3 weeks.
Why is that? Quality outshines shock nearly every time. Shock can also obscure quality. I haven't fully read FfS yet, but I suspect the walking penis will make this adventure just a notch less quality then I had hoped.
I guess if I want to read quality over shock from James these days, I'll have to read his older stuff - until he re-skins them with more "shocking" titles.
First, the name. Even James states that it's named Fuck For Satan to get noticed:
As I write this I’m still unsure whether or not I’m actually going to call this thing Fuck For Satan. It would be unnecessarily divisive and provocative, especially for an adventure that’s essentially a farce... that by putting something so patently tasteless right on the cover they can avoid spending money on a product they won’t like anyway. Plus they’ll do it loud enough that they will entertain us all with their outrage that a role-playing game scenario is not to their tastes and help me with a little publicity to boot.There was a time when James sold adventures based on quality, not drummed up controversy. The Grinding Gear, Tower of the Stargazer, Death Frost Doom - these all became popular based on the quality of the adventure, not some innuendo or attempt at shocking the gaming public.
Now, I know that James sells on his own webstore as well as RPGNow, but I find it striking that Fuck For Satan has fallen to 13 place on RPGNow after a week of release on the Hottest Selling List, whereas Ambition & Avarice, a new OSR RPG from a relatively unknown publisher (compared to LotFP) is at a solid 7 after nearly 3 weeks.
Why is that? Quality outshines shock nearly every time. Shock can also obscure quality. I haven't fully read FfS yet, but I suspect the walking penis will make this adventure just a notch less quality then I had hoped.
I guess if I want to read quality over shock from James these days, I'll have to read his older stuff - until he re-skins them with more "shocking" titles.
How Much of Your Campaign Involves Getting to the Next Adventure?
I'm sitting here in the Poconos, looking out the window at the woods across the street from me, and it occurred to me that much adventure could be had within (and there certainly was much adventure had within when I was 30+ years younger).
How much of your campaign takes place in the places in between? Done properly, the travel to one adventure from another can in and of itself be an adventure. To a large extent, this is what sandboxes are about, but even without running your campaign in a sandbox, the places in between have the potential to challenge the players. I'm not talking random encounters but more like "random localized locations" that you can drop in between to change the pacing.
Hmm, in many ways this is what +Daniel Bishop 's series of Campaign Elements for the DCC RPG seeks to do, but it could be done on even a smaller scale of simple fleshed out encounters that include localized setting elements.
In any case, do you explore the places in between when you run a campaign, or do you players more from location to location fairly uneventfully?
How much of your campaign takes place in the places in between? Done properly, the travel to one adventure from another can in and of itself be an adventure. To a large extent, this is what sandboxes are about, but even without running your campaign in a sandbox, the places in between have the potential to challenge the players. I'm not talking random encounters but more like "random localized locations" that you can drop in between to change the pacing.
Hmm, in many ways this is what +Daniel Bishop 's series of Campaign Elements for the DCC RPG seeks to do, but it could be done on even a smaller scale of simple fleshed out encounters that include localized setting elements.
In any case, do you explore the places in between when you run a campaign, or do you players more from location to location fairly uneventfully?
Monday, July 29, 2013
Magic Mayhem Monday - Zaznaraz's Cage of Flesh and Bone (DCC RPG Magic Item)
Zaznaraz's Cage of Flesh and Bone - This 12" tall, 10" wide and 10" deep cage is made of human bone wrapped and held together by human skin and tendons.
Inside this small cage is a dimly glowing white orb. If the orb is removed from the cage, it will dim and turn to a white powder in less than an hour, effectively destroyed. Creating a new orb requires sacrifice of living beings and permanent attribute loss by the wizard involved. The details, if required, should be fleshed out by the Judge.
Zaznaraz's Cage of Flesh and Bone is a prized possession of any wizard which might come across it, as it can be used to enhance spellburn.
When a Wizard spellburns, he may use Zaznaraz's Cage of Flesh and Bone to add the effect. When the cage is first found, roll 1d3+1. These are the attribute points that the orb within the cage holds. The wizard can burn these in addition his own (the wizard must spellburn at least 1 point to enhance the spellburn with the orb), and the regenerates 1 point of spellburn per day.
If the wizard rolls a natural one on his spellburn attempt, in addition to the usual corruption check, he must make a Luck Roll. Failure on the luck roll means that 1 point of the wizards own spellburn is transferred to the orb permanently (determine the attribute that suffers the permanent loss randomly). When this happens, increase the orb's own attribute point total by one permanently.
Inside this small cage is a dimly glowing white orb. If the orb is removed from the cage, it will dim and turn to a white powder in less than an hour, effectively destroyed. Creating a new orb requires sacrifice of living beings and permanent attribute loss by the wizard involved. The details, if required, should be fleshed out by the Judge.
Zaznaraz's Cage of Flesh and Bone is a prized possession of any wizard which might come across it, as it can be used to enhance spellburn.
When a Wizard spellburns, he may use Zaznaraz's Cage of Flesh and Bone to add the effect. When the cage is first found, roll 1d3+1. These are the attribute points that the orb within the cage holds. The wizard can burn these in addition his own (the wizard must spellburn at least 1 point to enhance the spellburn with the orb), and the regenerates 1 point of spellburn per day.
If the wizard rolls a natural one on his spellburn attempt, in addition to the usual corruption check, he must make a Luck Roll. Failure on the luck roll means that 1 point of the wizards own spellburn is transferred to the orb permanently (determine the attribute that suffers the permanent loss randomly). When this happens, increase the orb's own attribute point total by one permanently.
Anyone Have Recent Info on the Gygax Memorial Fund?
I know I asked this question fairly recently, but as Gary's birthday just passed this weekend and I've seen other blogs and even ENWorld point folks to the Gygax Memorial Fund Site, I was wondering if anyone had more info on it.
The website doesn't look like it's been updated in a year and the two items in it's online shop have been out of stock for months if not longer.
Has the statue been completed yet?
How much money was raised by WotC's 1e reprints?
How much money has the fund raised so far?
The website states the memorial is to be completed in a 3 year period. 3 year period from when?
I'm not trying to be negative at all, but there really should be some updates to show things are moving as planned. Asking for money is all fine and good, but those that are giving should see how it's being used.
Sunday, July 28, 2013
Announcing the Winners of July DCC RPG Contest (with a follow up tomorrow)
(HUGE fucking edit! Why I should not post while in pain / on meds)
(Second edit - I THINK it's right now)
The winners of the DCC RPG Adventure Path contest are:
C B at 21 points
G F G at 20 points (someone shoot me)
F E at 19 points
1st Place goes to Dithering Fool you get: print copies of In the Prison of the Squid Sorcerer (Mythic Bull Games), AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
2nd Place goes to Bannana Bill you get: print copies of AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
3rd Place goes to Hex Ox, you get a PDF copy of In the Prison of the Squid Sorcerer (Mythic Bull Games) -
Special Mention goes to yves larochelle - Yves, Dak and I will hook you up with the latest issue of Crawl! You kicked things off with an excellent entry.
I need y'all to email me at tenkarsDOTavern and that gmail thing
Our other 4 entrants will also get some loot as will some of the voters. I'll figure that out tomorrow. Time to lie down and abuse myself reading some more Playing at the World. It's painful but good.
(I'm really out of sorts - this better be right this time - I need to sleep at this point I think ;)
(Second edit - I THINK it's right now)
The winners of the DCC RPG Adventure Path contest are:
1st Place goes to Dithering Fool you get: print copies of In the Prison of the Squid Sorcerer (Mythic Bull Games), AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
2nd Place goes to Bannana Bill you get: print copies of AL3 Through the Cotillion of Hours (Purple Duck Games), AN1 The Ruins of Ramat (Brave Halfling) and AN2 The Vile Worm (Brave Halfling)
3rd Place goes to Hex Ox, you get a PDF copy of In the Prison of the Squid Sorcerer (Mythic Bull Games) -
Special Mention goes to yves larochelle - Yves, Dak and I will hook you up with the latest issue of Crawl! You kicked things off with an excellent entry.
I need y'all to email me at tenkarsDOTavern and that gmail thing
Our other 4 entrants will also get some loot as will some of the voters. I'll figure that out tomorrow. Time to lie down and abuse myself reading some more Playing at the World. It's painful but good.
(I'm really out of sorts - this better be right this time - I need to sleep at this point I think ;)
I Went to the ER and All I Got Was Slightly Less Pain and Meds
I'm trying to put together the list of the winners for the July DCC RPG Contest. I know who they are, I just need to link the prizes to them, and award all the other prizes and fun stuff.
I'm also enjoying the effects of antibiotics and a pain killer from todays trip to the private ER.
Yay I'm healing! Fuck I'm still in pain!
Is it wrong to want to drink a beer or two in the midst of all this fun?
In any case, I'm working on the post of the contest winners, but I seem to be having difficulty keeping it all in order. Not sure if it's because of the pain or the pain killer... sigh.
Hopefully it all sorts out tonight.
I'm also enjoying the effects of antibiotics and a pain killer from todays trip to the private ER.
Yay I'm healing! Fuck I'm still in pain!
Is it wrong to want to drink a beer or two in the midst of all this fun?
In any case, I'm working on the post of the contest winners, but I seem to be having difficulty keeping it all in order. Not sure if it's because of the pain or the pain killer... sigh.
Hopefully it all sorts out tonight.
The Game Session That Nearly Wasn't
Last night before the game session my internet went down twice. Not a good sign. And it really isn't my internet, as I'm currently on vacation in the Poconos. My parents went from piss poor DSL to pretty poor DSL recently, and this was the first serious test.
I found that so long as I killed the incoming video feeds on G+ AND kept my father off of Netflix, I only had rare moments of distorted audio.
When we all got in to the session, is was time to level up the four players that could make it to level them to actual classes, as last week had been the funnel.
A wizard, an elf and two warriors, it took a little time to sort it all out. And then there were the usual side treks in the conversation - everything from Land of the Lost to juvenile attempts to decode scramble porn back in the day.
I think it was nearly two hours before we actually got to the game session proper. Even that almost didnt happen, as there was some thought of just wrapping things up as we were short party members.
Luckily, we were set to playtest an upcoming release in Purple Duck's Campaign Elements series of releases. It truly was usable and adaptable to all levels / party sizes. The session went well (and thankfully it was short, as we had already burned much time) and it even was used to easily set up next weeks session - Doom of the Savage Kings.
Well done +Daniel Bishop . I'll give the latest CE a proper review when it is released :)
I found that so long as I killed the incoming video feeds on G+ AND kept my father off of Netflix, I only had rare moments of distorted audio.
When we all got in to the session, is was time to level up the four players that could make it to level them to actual classes, as last week had been the funnel.
A wizard, an elf and two warriors, it took a little time to sort it all out. And then there were the usual side treks in the conversation - everything from Land of the Lost to juvenile attempts to decode scramble porn back in the day.
I think it was nearly two hours before we actually got to the game session proper. Even that almost didnt happen, as there was some thought of just wrapping things up as we were short party members.
Luckily, we were set to playtest an upcoming release in Purple Duck's Campaign Elements series of releases. It truly was usable and adaptable to all levels / party sizes. The session went well (and thankfully it was short, as we had already burned much time) and it even was used to easily set up next weeks session - Doom of the Savage Kings.
Well done +Daniel Bishop . I'll give the latest CE a proper review when it is released :)
Saturday, July 27, 2013
Bits and Pieces - Winners, Losers and Whiners
First day of vacation has caught up to me. With the help of Hex Ox, I've determined the winners of the July DCC RPG Contest, but I don't have the time tonight to post it and award all of the prizes and still finish game prep for tonight. Sorry, it will have to wait till the morning ;)
Now, a brief message to my legion of fans over at Youthful Dilettantes Intellectually Stunted - No, I haven't supported every fucked up Kickstarter I write about - there are enough poorly run Kickstarters to keep those posts going forever if I never spend another dime. Glad you enjoy them. Sorry to hear you haven't found your way out of the outhouse behind the Tavern. No worries, when you turn 21 you can walk in through the front door and get served.
Alright, back to game prep ;)
Now, a brief message to my legion of fans over at Youthful Dilettantes Intellectually Stunted - No, I haven't supported every fucked up Kickstarter I write about - there are enough poorly run Kickstarters to keep those posts going forever if I never spend another dime. Glad you enjoy them. Sorry to hear you haven't found your way out of the outhouse behind the Tavern. No worries, when you turn 21 you can walk in through the front door and get served.
Alright, back to game prep ;)
Subscribe to:
Posts (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
Friday Fantasy: The Serpent in the Henhouse - *The Serpent in the Henhouse* is a scenario for Shadow of the Weird Wizard, the roleplaying game from Schwalb Entertainment set on the world of Erth in t...9 hours ago
-
Tales of Jackson, IL: The Return of All Hallows Eve - I rather love the idea of shared universes. Different people getting together to share a story, adventure, or even characters for a larger tale. It is o...12 hours ago
-
Stargrave: Hope Eternal mission 4.5 The Rescue - Having lost 6 villagers from the slaver's raid, the crew decides to attempt to rescue them before the slaver ship arrives and ships them off planet. Foll...13 hours ago
-
OSR Redo & Recon Converting Adapting EX2: The Land Beyond the Magic Mirror to Adventurer Conqueror King System II (ACKS II) - Adapting EX2: The Land Beyond the Magic Mirror to Adventurer Conqueror King System II (ACKS II) works remarkably well because ACKS II is built to support ...22 hours ago
-
V1 Flying Bomb - Not a lot of use on the wargaming table, but that's no reason not to have one. This is a teensy 1:144 scale V1 flying bomb, from Decapod on Thingiverse...1 day ago
-
I Dunno, Mike; Or, the Nerd Superiority Complex - You may have heard that M. John Harrison, author of the *Viriconium* books among others, has recently won the Booker Prize (the UK's premier general 'pos...1 day ago
-
Intergalactic Bastionland Art Reveal Trailer - *Intergalactic Bastionland *now has an art reveal trailer, showing the fantastic artwork by... well, go watch the trailer! This also reveals the Kickstar...2 days ago
-
The Hobgoblin Warlord - By Karla AdderKarla Adder PressOSRICLevels 1-3 For years, the southeast border of the Domain of Grauheim was silent, the thunder of marching footsteps and ...2 days ago
-
OSR: Sky Islands and The Curse of Count Zeppelin - Biplanes cross the skies. Spies, journalists, and detectives haunt the smoke-shrouded streets of floating cites. Expeditions to distant lands, fistfights...3 days ago
-
Skumwad Village For Goat Quest - This is a simple village ive used in 4 con games. It was made on the fly as a doodle and used multiple times. This village has regular threats from chaos...4 days ago
-
Felltower: Increase Upkeep for high-point characters - Felltower allows for extra spending on upkeep in town for a bonus to all rolls in town. You pay your listed upkeep. x2 is a +1, x4 is a +2, etc. People jus...5 days ago
-
The Cosmic Horror That Is Stardust - Thank you to my friend Josh B of Bernie the Flumph for sharing this. I love Stardust the Super Wizard, but he's such and odd character. That could be why t...5 days ago
-
Doors (B/X + Old School minimalist) - Another brief pause in our series, because I think this deserves a post of its own. Moldvay's rules about doors are so terse that they are almost cryptic...6 days ago
-
Against the Starmaster news - *Against the Darkmaster* (VsD) is one of my favourite role-playing games of the 21st Century (matched only by *Mythras*). I’m currently running a long-term...6 days ago
-
The Many Levels of Castle Greyhawk Part 3 - Gygax Original Castle Greyhawk Manuscript at Auction - A Quick Preface I've posted about the history of Castle Greyhawk and its levels in Parts One and Two in this series, and more-recently in analyzing the new ...1 week ago
-
Minute Might: A Wargame Review... - Roleplaying has wargaming blood. This goes without saying. It doesn't tell the whole story given Wesely's non-wargaming contributions to the hobby, but B...1 week ago
-
Free Resource: The Secret of Weepstone Demo - [image: Free Resource: The Secret of Weepstone Demo] I downloaded this game a couple of weeks ago and finally got to checking it out when I had some free ...1 week ago
-
Fletchwind Kickstarter - My friend Hilander is publishing a zine. It is called Fletchwind. It is a city supplement for Cairn. You can click the link to read more about the cont...2 weeks ago
-
[SUPPLEMENT] Gamemaster’s Guidelines Beyond Fomalhaut (NOW AVAILABLE!) - *A Tome of Mastery“Heavy is the head that wears the crown! In role-playing games, the position of the gamemaster carries the most responsibility, as it is...4 weeks ago
-
Money in Mutants & Wizards - Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards uses precious metals with the expectation of bartering occurring where that's ...5 weeks ago
-
Geeky SKAturday: The Family Business Ltd. - Life is wild. Sometimes I'll have a stretch of time where I feel like I'm truly in a groove accomplishing the things I was presumably put upon this planet...5 weeks ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...1 month ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...1 month ago
-
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...3 months ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...3 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...4 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...5 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →6 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...6 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...7 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...7 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...9 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...10 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...1 year ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...7 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...8 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
-






