RPGNow

Wednesday, August 25, 2010

Classic Glorantha in PDF

I was notified last night that some of the classic Runequest Glorantha products were hitting the virtual shelves at RPGNow. Pavis and Big Rubble are one set and I grabbed this right away. I have the old Chaosium boxed sets for these packed away, and they are a big reason that Runequest was my other fantasy RPG when I was in college (AD&D was number 1). These were some of the best sandbox styled products of all time. And now I have them in PDF... From quick look these are either amazing scans or re typeset from the originals.

I never had Griffin Mountain, just Avalon Hill's Griffin Island for RQ3. They have GM and a few others in PDF now too. Sorry, it's like gaming gold to me. I'm very excited. More when I get a closer look.


- Posted using BlogPress from my iPad

Tuesday, August 24, 2010

Mini Review - Resolute: Knights of the Falling Stars

Resolute:  Knights of the Falling Stars is a short supplement for the Resolute 2e Superheroes game.

Really, what can you say about a gaming supplement that is 9 pages long and cost a buck?

83312.jpg

 

Knights of the Falling Stars is an update for Resolute: the Superhero RPG 2E, expanding the rules into the realms of interstellar adventure and space opera. Within, you will find rules for starship design and combat, new abilities called the Source and the Void, a campaign backdrop set in the Five Systems, and a roster of heroes and villains of the Five Systems. You also get an introductory scenario to get you started right away.

Swords & Wizardry Gets a New Publisher

James over at Grognardia caught the scoop early, but to sum it up - Frog God Games (Necromancer Games successor) and Mythmere Publishing (Swords & Wizardry) are joining forces to get S&W into more mainstream markets, and have a crapload of books (including a Complete Edition - see below) and other stuff in the hopper for 2010 & 2011.
Cool beans!  The Old School is hopping this summer!
You can read more from the original thread here, but my personal favorite highlight is:

by Mythmere » Tue Aug 24, 2010 12:44 pm
The Red Priest wrote:Cool beans.

What *exactly* is the "Complete" edition though? Is it a lot of extra material? A marketing differentiation? A really, really cool boxed set of WB & Core rules, dice, pencils, character sheets and promotional flyers? Oh, don't forget the DM Assistant CD!! :)


It includes the ranger from SR, the paladin, thief, druid, assassin - character classes from the supplements. Still no illusionist, though, which was disappointing, but the SR illusionist just couldn't legally be duplicated. The game still runs on the 0e rules, not 1e. It includes two optional alternative order of combat systems in addition to the standard one from the WhiteBox era: the one from the Holmes Blue Book and one that's based on the EW system. Those are the main differences, although there are little things like adding strength modifiers to the amount of weight that can be carried, ala Supplement 1, etc. Virtually all of the additions are in the player section, not the referee section. It's compatible with the Core Rules, and the Core Rules will stay in place as the archetypal "three class" system.


There is a huge number of modules being written for this. Huge. :shock:

Tuesday Tavern Tidbits

RetCon was a success, despite my Saturday ranting, which is a good thing, as the NYC area needs gaming cons badly. I see that a lot of Long Islanders read my saturday's rant last nite... I wish you had found a more rewarding reason to visit the Tavern, but I do hope some of you decide to come back and visit.

I have at least 2 adventures for use with Fantasy Grounds 2 that I need to review. One is for Basic Roleplaying and I'm excited to see how it came out -I think it is called Trollslayer, but of course until OS4 hits the iPad switching between apps is nigh impossible, so I can't confirm that.

There are 53 regular patrons of the Tavern (google friends connect on the left side of the page). At 60 I give out a prize or two to a randomly chosen regular patron curtesy of RPGNow. Can't make giving away free stuff easier then that ;)


- Posted using BlogPress from my iPad


Monday, August 23, 2010

Fantasy Grounds 2 Now Has a IRC Channel

Thanks to drahkar over on the Fantasy Grounds Community Forums, Fantasy Grounds now has a IRC Channel.  It just went live today.

Might be a good way to organize pick-up games and possibly reach out for advice and help on using the Fantasy Grounds software.  Or just shoot the shit with other Fantasy Grounds users.

You can check it out here: http://fg2.rpg-vault.net/

Monday Morning Musings

My new found obsession with Tunnels and Trolls is damn fun. I need to dig my old copy of the rulebook out of storage just to see how much the game has changed over 35 years. I suspect it isn't by much. At quick glance it appears the old solo adventures should work fine with the 7.5 edition of the rules.

How far has Mongoose Runequest gone from the old Chaosium RQ? (i'm disregarding the Avalon Hill edition, even tho it was my intro) Curious, as except for one or two PDFs I haven't taken a close look at Mongoose Runequest, and I did enjoy it back in the day.




- Posted using BlogPress from my iPad

Sunday, August 22, 2010

Tunnels and Trolls - I Think it Bit Me

Alright, so i highlighted Trollzine 3 a few days back.  Started reading it.  Looked over the solo adventures in the magazine, thought fondly of the days of my Coleco Adam POS... alright, not so fondly of the Coleco Adam.  But back in those days, if I wanted to do some killing of beasties and taking their stuff, and I didn’t have my gaming group with me, I always had Tunnels and Trolls.

59112.jpg

Dave (winner via last man standing of the Swords & Wizardry Whitebox Collector’s Edition a few weeks back) had a huge collection on Tunnels & Trolls solo adventures when I was in High School, and was always nice enough to loan them out to me.  God, those books were killers.  Literally, they killed far more of my characters then actually survived.  Some days it was like having a save point in a computer game, i’d pick up from a major junction prior to my characters death, just so I wouldn’t have to start again from the beginning.

I even kept with them in my early Commodore 64 days, but eventually, computers tore me away from solo gaming via T&T.  Until this weekend.  I downloaded the free, shortened rules for T&T, but couldn’t find the 7.5 edition in PDF.  I’ve gotten hooked on instant gratification with my gaming desires with the purchase of my iPad, and this was frustrating the crap outa me.  Until I noticed Fiery Dragon published the Tunnels & Trolls 7.5 edition rules. Snatched that sucker right up, uploaded to my Dropbox account and moved from there to my iPad.   I’m gonna be on a Tunnels & Trolls kick for the next few days I think.

Tunnels & Trolls solos are about as dangerous as anything James Raggi publishes.  I expect a high body count before I’m done ;)

 

Mini Review - Resolute: Towers of Arvandoria RPG

This is, surprisingly enough, a mini review of a mini RPG.  Literally.  Maybe not as small as Microlite 74 or such, but the Resolute Superhero RPG from Teddy Bear Press that this draws its mechanics from clocks in at a minuscule 17 pages - including the obligatory introductory adventure.  Me, I'm not hugely into superhero RPGs, and trying to get my group to play one is like the Hatfields and the Macoys - opposite sides of a fence that will never agree with each other.  17 pages is probably all I can invest in a supers game these days.
77785.jpg
Fantasy RPGs are something they are much more flexible with.  Which is great, because sometimes you want to step away from the D&D legacy, without stepping away from the fantasy it is grounded in.  At the same time, I don't generally cherish learning a whole new game system - there is a comfort of familiarity with the OSR and the assorted clones.   So I want simple, but complete.  Oh, and chea- inexpensive.  I'm not looking to spend much on a game that is there for a change of pace.

In steps Resolute: Towers of Arvandoia - A whopping 16 pages of fantasy RPG goodness.
For players, RToA offers flexible character creation, with a point-based system that allows for total customization. You have 7 races and nearly 50 different abilities or spells to choose from, many of which you can tailor specifically to your character concept.
For the game master, RToA offers:
- A textured and balanced combat system that makes resolution simple to run but that provides a wide range of options to players.
- Clear, quick and easy-to-adjudicate rules that cover nearly any situation.
- A single mechanic that applies everywhere; creating foes takes only minutes, and you can build entire adventures quickly, with virtually no prep work.
- 12 sample monsters that give you models to work from.
- A dynamic and textured game setting that inspires further adventure.
- Rules to quickly generate hundreds of magical treasures.
- An introductory adventure to get you started right away.
As I said, pretty loaded for your 2 bucks.  For 95 cents more you can add the Hero’s Handbook (more spells, classes, races) and the Book of Monsters 1.

Could you run this as your main campaign and system? Sure.  But for me it’s going to be the change of pace for when we need a break.  At 2 buck for a buy in my players can’t complain too much ;)

Saturday, August 21, 2010

Mini Review - Blood in Ferelden - Three Adventures for Green Ronin's Dragon Age

Green Ronin's Dragon Age RPG is based upon the computer / video game RPG of the same name.  The computer version is outstanding, and well worth the price of admission.

Dragon Age, the Table Top RPG, uses the same setting and gives the players a chance to play in the setting that is so well detailed for the computer.  The initial game set covers levels 1-5, and is well done and nicely put together.  Without support material in felt incomplete tho.  Blood in Ferelden does a fine job at removing that incomplete feeling, and gives you three complete adventures and three adventure seeds.
83290.jpg

In reality, Blood in Ferelden is more like a mini-campaign, or an Adventure Path (that's what the kids are calling it these days - its all the rage).

A quick synopsis from Blood in Ferelden for the three adventures follows:
     In Amber Rage the heroes survive a surprise attack on a village fair and must journey, in the aftermath of the attack, into the Korcari Wilds to find a key ingredi- ent to the cure for the horrible disease that the attackers brought with them.      
In Where Eagles Lair the PCs are pressed into ser- vice tracking down the kidnapped daughter of one of Ferelden’s arls in the Frostback Mountains, where the strange and savage Avvarian hillmen dwell.          
Finally, in A Fragile Web the heroes must negotiate an entirely different manner of challenge, where almost nothing is as it seems, in dealing with a series of deadly political intrigues in Fereldan’s capital city.
The adventures average about 40 pages a piece and should probably take 2 to 3 sessions each to complete, so you are getting a nice bang to your buck ratio.

Did I mention that Green Ronin did a fine job bookmarking this?  They did.  It's a pleasure to read.

RantCon - The Odyssey

Let me begin by saying this is all me.  I'm sure RetCon is a fine convention and there are hundreds of people having a ball - I just don't know.

Last night I got eaten alive until about 4 am -  the joys of summer sleeping.  Needless to say, I had a heads up that today was not going to be my day.

The trip to RetCon from Queens, NY is about 40 minutes with traffic, according to google.  Apparently I found something worse then traffic, it took closer to an hour for a 26 miles drive.

Then it hit me as I arrived at the Four Season - the parking lot was half empty, and this was an operational Hilton Hotel.  For a con expecting 250-300 gamers, I began to doubt there were even 1/5 the numbers.  I did see a 20ish, unkept  young man with with a canvass army styled backpack with horrid posture roaming the parking lot - its a shame we still have the same, fairly accurate sterotypes nearly 30 years after I entered the hobby.

No signs for the event at all at the hotel, in the parking lot or anywhere.  I know the Long Island Meet-up club was running it, so maybe there was a secret door to find or handshake you had to share, but in the mood I was in I just got back in my car and drove home - sans traffic about 25 minutes.  The return trip was the highlight of my day.

I shouldn't have even made the trip in the mood I was in, but the idea of spending 20 bucks to view a few vendors tables - as the idea of gaming was slipping from my mind as I tried to find any sign of a convention sign - made me cancel the trip on the doorstep of the con.

Ah well, hope it went well for those that found it - I think the bearded man in the trenchcoat might have marked the entrance, but I'm not sure ;)

Friday, August 20, 2010

The Overlooked Blogs Collection - White Haired Man

White Haired Man is not new to the RPG Community, especially if one games via Virtual Table Tops such as Fantasy Grounds.  Their Blog is fairly new tho.

whmlogo_960x175_06232010.jpg

 

First things first:  White Haired Man has it's generic, system free campaign setting called Kith'takharos available for free online.  Nope, not as a PDF, but as an honest to god webpage, with links and maps that one can blow up and print out as they desire.  It is a fully detailed, ready to run, campaign setting.

They also produce and sell modules that can be used with the Fantasy Grounds 2 software, both for the 3.5 OGL rules and Savage Worlds.

If you play online via FG2, you really can't go wrong by checking out White Haired Man's modules, as they are created for use with FG2, not conversions of previous products (that being said, each module includes a full PDF, suitable for reference during online game by the GM or for running a face to face game).

The blog contains observations, gaming material for a Kith'takharos, behind the scenes game session info, and all the stuff you expect from a gaming blog - except that there is an emphasis on Virtual Gaming.  Since a good Virtual Game session can compete with a good face to face gaming session, I think that's a nice change of perception.  Well, that and I tend to do most of my gaming with VTTs myself these days ;)

How to Embarrass Your 17 Y/O Son

As a father, call out "I love you!" as you drop him off at the airport for his 2 week vacation to Florida. What can I say, I'm gonna miss him. ;)

Of course, it does mean I'll have much more time to read and catch up on some things I want to watch on Netflix on Demand (Dresden Files comes to mind).

Tomorrow is Day 1 of RetCon out in Long Island NY. I'll probably stop by for a few hours tomorrow afternoon, take a few pictures with my cell phone, check the dealers tables, and jump in a game if I find one I like with an open seat.

Which reminds me, if JoeTheLawyer is reading this, any idea when and where you want to run that Weird Fantasy session that was mentioned last month?

- Posted using BlogPress from my iPad

Thursday, August 19, 2010

Mini Review - Kaiser's Gate - A True20 Setting

True20 is Green Ronin's OGL derived generic ruleset and it is based and the Mutant and Masterminds ruleset (okay, that sounds awkward even to me).  It seems to me it has a bit more popular a few years ago, and that Savage Worlds appears to have settled in as the major "generic" rpg ruleset these days.

83261.jpg

 

Kaiser's Gate is a mash up of standard fantasy fare and the events leading up to, including, and directly after World War 1.  It's a sandboxie setting for the most part, highlighting the major events,countries, npcs and the like.  Adventure seeds abound within it's pages, and the setting pretty much comes to life as you read it.  Then again, I was a history major in college, so mixing WW1 history and D&D fantasy into one setting is weirdly appealing to me.

I'm 3 or 4 years removed from playing in a message board True20 game, which should have put me at a disadvantage, but the first half of the book is more setting and fluff then anything.  Heck, even the crunch of the later half, creatures and npcs, items and vehicles, etc, could probably be shoehorned into one's favorite generic ruleset without too much trouble.

It also includes a random mission generator, random encounter generator, and a short intro adventure.  It's pretty complete.

My main complaint?  Lack of PDF bookmarking.  I've gotten spoiled by it, I know, but I don't see why it couldn't have been included.

Here's the blurb for Kaiser's Gate:

 

 

This alternate history, genre-blending setting for the True20 game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror.

* Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France.

* Heroic griffin riders of the French Air Service fight to free their nation from the daily terror of zeppelin bombing raids

* British golem squads fight alongside tanks to turn the tide of battle against the Central Powers

* In the darkest days of the war, in desperation, the Kaiser makes a Faustian bargain that unleashes an invasion of legions of creatures from Faerie onto the European continent.

Kaiser's gate also includes a new map-less vehicle combat system for True20 and a sample adventure to get the action started immediately.

 

 

LotFP's Weird Fantasy Featured in This Week's RPGNow Newsletter

Nice.  Today's DriveThruRPG/RPGNow Newsletter has LotFP's Weird Fantasy as one of its Featured Products.  It's time for Weird Fantasy to crack the RPGNow Top 5 list I think ;)

All that and tomorrow is H.P. Lovecraft's B-day!  Cool beans.

iPad Dreams, Wants and Desires

I'm still in search of the perfect blogging software for the iPad. I have a feeling it is going to be a long wait. BlogPress isn't bad, but it is extremely basic. Hopefully someone, somewhere has better software in the works.

As for the multitude of PDF readers for the iPad, I still think that GoodReader is the best of the bunch by far. Supposedly the next update for the app will allow annotations and notes on the PDF (a feature available in some other PDF apps for the iPad). Being able to scratch up a copy of a module on my iPad, or write some house rules in the margins of Weird Fantasy will bring this damn close to having my beat up 1st edition modules in hand.

I need to spend some more time with the iPad mapping program I download last week - the name, of course, escapes me at the moment. I'd really love to have an iPad VTT, but it would probably need to be cross platform, and that ain't happening anytime soon.

I have high hopes, don't I?

- Posted using BlogPress from my iPad

Wednesday, August 18, 2010

Trollzine #3 - For the Other OSR Game

Tunnels & Trolls is the other Old School game.  Actually T&T, Runequest, Traveller and D&D mark the four corners of classic role playing in my opinion. That could probably rate a post unto itself, but I digress.

Trollzine, for those who miss the obvious, is a magazine for Tunnels & Trolls.

83082.png

 

TrollsZine 3 is the adventure issue. It contains two ready to run adventures for the busy games master, as well as two new solo adventures. Four Jars of Mead is a previously unpublished solo by Ken St. Andre, beautifully illustrated by Jeff Freels. The Temple of Issoth is a new solo adventure by the prolific Dan Hembree. Also included are adventure locations, magic items, new spells, several new monsters, the continued adventures of Aeulung and rules for character inheritance. Contributors include Ken St. Andre, Justin T. Williams, Randy Whitley, Tori Bergquist, W. Scott Grant, Dan Hembree and Mike Tremaine. It is packed with great drawings by Jeff Freels, David Ullery, Kevin Bracey and Grantt Ennis, amongst others. Edited by Dan Prentice and Kevin Bracey, TrollsZine 3 continues in the grand tradition of writing by gamers, for gamers and is still available for the bargain price of $0.00.

Not bad for free, huh?  Tunnels & Trolls was my system of choice for solo play.  I never quite liked it for group play, but admittedly only played in about 2 or 3 sessions, so take my opinion with a grain of salt.

Trollzine 3 is 80 plus pages of Old School gaming.  It may not be the Old School you know, but it can definitely stand on its own.

If you don't have a copy of the Tunnels & Trolls rules to make use of the enclosed adventures, especially the solo ones, a shortened version of the Tunnels & Trolls rules is available here.  Go play by yourself!

 

Rant and Roll

I do not enjoy getting work phone calls at home after a day of work. Days that I take off I almost expect them, as it usually entails something that falls under my responsibilities and I need to walk somebody through something. Comes with the job. Calls at home after I've left work? Somebody dropped the ball and is trying to make their problem my problem. Don't like it at all. Can you tell I had a phone call or two last night? End of Rant.

I should have about 2 weeks of significant reading time coming up. No, I'm not going out sick. The kid is visiting relatives for 2 weeks, and I highly suspect my ability to find time to read will grow exponentially. It will be short lived, and that's okay. I'll be missing the kid from moment I put him on the plane.

This weekend is the RetCon out on Long Island, NY. I might drop by for a few hours on Saturday, more for the atmosphere then anything else. It's been about 13 years since I've done any face to face roleplaying, and even longer since my last con.

- Posted using BlogPress from my iPad

Tuesday, August 17, 2010

Mini Review - Stonesky Delve from Expeditious Retreat

Why do I call most of my reviews Mini Reviews?  Because I don't break the product down to its components and pieces like some others.  I'd rather give you my impressions and feelings then inadvertently drop spoilers.  Besides, I don't don't have the time or energy to write a magazine length review.  Wish I did 'tho, and god bless those that can and do.

Anyhow, on to the Mini Review of Stonesky Delve, an Advanced Adventure for 6-10 characters of levels 4-7.  The module assumes the group will have access to the AD&D core rulebooks and / or OSRIC, but I see little reason why it couldn't work with Labyrinth Lord, especially with the Advanced Edition Companion. with what little conversion is needed done on the fly.

83074.jpg

 

The module itself was run as a 2 part tournament module at the 2010 GenCon Convention and as such it comes with pregen characters, or, as I like to call them - new NPCs for my collection.

This is one of those adventures that the DM should know very well before running.  The caves in the module are more then the standard D&D 2 dimensional fare (yes, it is advised to let the players know to prepare for spelunking).

If run for the standard gaming group as part of a campaign, it would probably last one long session or two shorter sessions in my estimation.  If run for a gameday or convention, it should take two 3 1/2 to 4 hr slots to finish.  Included is a tournament  scoring system.

Its a nice change from the standard dungeon crawl as it forces the players to think in three dimensions.  It should be fun to run and play in, but the DM must have a good handle on the adventure before running it.  Yes, I am repeating this piece of advice.  It bears repeating ;)

Update to the Minor Renovations at the Tavern

The list of websites is now above. I like it there. It is nice. I like cats... okay, in any case, I'll probably be changing the sites fairly frequently, especially the more major ones.

I will be adding a listing of free games with links on the left. Again, I'll be rotating games in and out as time goes on. I'm always open to suggestions, both on sites to highlight as well as free games to link up.

Alright, more after dinner. Time for a review. And I don't think it will from the bottom of the pile either.

Minor Renovations at the Tavern

I've added a small list of websites and forums to the left. Some are very popular, some are overlooked, all are worth visiting in my humble opinion.

I enjoyed putting up the Overlooked Blog Collection so much It will be a regular feature. Which is good, as I am running out of Quickstarts to post. Still, there should be an installment or two left in the free Quickstart collection.

I believe that both of our winners received their prizes. Marcello promised me pics of the assembled results of his prize. With his permission I'll post them here when I get them. Get building lad! Heh

We are at 52 Google Connect Friends - at 60 the Tavern will award another prize to a randomly chosen member. Now ain't that a simple contest?

I've got a review pile that is way too deep. I might try a poll to see which I should attack next. Or I'll just start from the bottom. Not sure yet.

Ah well. Back to the paying job ;)

- Posted using BlogPress from my iPad

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition