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Sunday, August 22, 2010

Mini Review - Resolute: Towers of Arvandoria RPG

This is, surprisingly enough, a mini review of a mini RPG.  Literally.  Maybe not as small as Microlite 74 or such, but the Resolute Superhero RPG from Teddy Bear Press that this draws its mechanics from clocks in at a minuscule 17 pages - including the obligatory introductory adventure.  Me, I'm not hugely into superhero RPGs, and trying to get my group to play one is like the Hatfields and the Macoys - opposite sides of a fence that will never agree with each other.  17 pages is probably all I can invest in a supers game these days.
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Fantasy RPGs are something they are much more flexible with.  Which is great, because sometimes you want to step away from the D&D legacy, without stepping away from the fantasy it is grounded in.  At the same time, I don't generally cherish learning a whole new game system - there is a comfort of familiarity with the OSR and the assorted clones.   So I want simple, but complete.  Oh, and chea- inexpensive.  I'm not looking to spend much on a game that is there for a change of pace.

In steps Resolute: Towers of Arvandoia - A whopping 16 pages of fantasy RPG goodness.
For players, RToA offers flexible character creation, with a point-based system that allows for total customization. You have 7 races and nearly 50 different abilities or spells to choose from, many of which you can tailor specifically to your character concept.
For the game master, RToA offers:
- A textured and balanced combat system that makes resolution simple to run but that provides a wide range of options to players.
- Clear, quick and easy-to-adjudicate rules that cover nearly any situation.
- A single mechanic that applies everywhere; creating foes takes only minutes, and you can build entire adventures quickly, with virtually no prep work.
- 12 sample monsters that give you models to work from.
- A dynamic and textured game setting that inspires further adventure.
- Rules to quickly generate hundreds of magical treasures.
- An introductory adventure to get you started right away.
As I said, pretty loaded for your 2 bucks.  For 95 cents more you can add the Hero’s Handbook (more spells, classes, races) and the Book of Monsters 1.

Could you run this as your main campaign and system? Sure.  But for me it’s going to be the change of pace for when we need a break.  At 2 buck for a buy in my players can’t complain too much ;)

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