Most of you know about DragonsFoot. In the days of forums and bulletin boards, before the coming and waning of blogs, places like DragonsFoot were the place to be. Say what you will about forums, but Facebook, and Discord, and X don't hold a candle to what forums often offer - a static location to upload and download files.
Are you looking for adventures for your OSR campaign and have a tight budget? Let your fingers do their scrolling at DragonsFoot, and you may be amazed at what you find, freely given to the public.
Yes, even I need to remind myself to visit Dragonsfoot on an irregular basis...
Looking to add some modern weaponry to your fantasy OSE (or likely ANY OSR game)? You may want to run some modern-day campaigns, with or without magic and fantasy elements. Maybe GURPS just isn't up your alley ;)
Modern Necessities: Professional Edition is a 3rd party supplement for Old-School Essentials that adds rules, classes, equipment and more to run your campaigns in any modern setting, including those that mix the contempary with magic and monsters.
The book includes the following across 169 pages
20 modern themed classes, from soldiers and hitmen to detectives and hackers.
Rules for giving modern traits to a small selection of fantasy races
60+ modern weapons, from pistols to rocket launchers and airstrikes
Numerous firearm attachments, ammunition types, and even modifiers based on the firearm design philosophies of different fantasy cultures.
15+ modern themed types of armor.
Assorted equipment, from flashlights to aerial drones.
Specific, named magic weapons, armor and equipment.
Vehicle rules, including 19+ sample vehicles.
48+ Technomancy spells.
20 Psionic powers.
Multiple modern themed enemies to do battle against.
Rules for hiring modern themed mercenaries.
Optional rules such as weapon jamming, weapon conditions and armor damage.
Sample plot hooks, providing quick and simple ideas for one shots or even entire campaigns.
Assault on Blackfang Tower: A short intro adventure set in a world hit by a magical apocalypse. Defeat the dark wizard and his armed Goblin minions controlling a small, ruined town.
The Midderlands is Glynn Seal's baby. I have backed every Kickstarter he's run and have all his work in print & PDF. I've enjoyed his art and maps in the products of many other publishers, and I consider Glynn a friend.
The Midderlands is an old-school game setting with bestiary for use with old-school role-playing games. It is based on Swords & Wizardry Complete, but could easily be used with other old-school systems and even non-OSR systems such as D&D or Pathfinder.
It is a green-hued, dark-fantasy, late-middle ages, early-renaissance view through grime-smeared spectacles. The setting itself is based on an area in the middle of England near where I live called The Midlands. Many of the locations are loosely based on reality, but others are pure fantasy from an addled mind.
The setting part of the book contains something I call "game-juice". Not heavy of history and monotonous detail, but enough to get the game-juices flowing and let the game master twist and tweak as they need to in order to fit their campaign.
Glynn has a Kickstarter in the works, and we will do our best to get him on The Tavern's YouTube channel for a live it does kick off.
If you don't already have The Midderlands—OSR Bestiary and Setting (and you should), don't miss out on the chance to get the PDF for 8 bucks instead of the usual 20 (still a bargain for the content you get).
I don't know what the system itself plays like, but the setting is one I'd love to run a short (4-8 session) campaign in. WWI and occult in the same RPG? I'm in!
We've resurrected our August 2022 Never Going Home Bundle featuring Never Going Home, the Wet Ink Games World War Occult tabletop roleplaying game set in the horror-haunted trenches of WWI. In Never Going Home the 1916 Battle of the Somme tore open the Veil between Earth and the occult world beyond. Now, as part of a Unit of soldiers in the trenches, surrounded by the horrors of combat, you witness Corruption leaking into the world. The Whispers tempt you, promising power to save your friends. Will you give up some of your Humanity to live another day?
For just US$12.95 you get all seven titles in this revived offer's Never Going Home Collection (retail value $65) as DRM-free ebooks, including the complete Never Going Home core rulebook, the magic supplement Book of Whispers, the Tome of Corrupted Beasts bestiary, three campaign dossiers (Blood on the Snow, Bones in the Dust, and Tears in the Sea), and a collection of short journeys (scenarios), Once More Unto the Breach.
The first official day of Spring is right around the corner, and it is time to do some spring "planting" and "painting" here at The Tavern.
Time to reboot The Tavern's Substack, as I've had a creative block concerning rules editing, but not when it comes to content creation. So, beginning in April, we should see some OSR content on the free side of The Tavern's Substack and some short, or not-so-short, adventures and setting material on the paid subscriber side. More on that in a week or two.
I know. I used to create gaming content on the blog in recent years, but it will be a better fit on Substack.
Here, on the blog, we will aim to share links to free OSR rules, resources, adventures, etc., at least two days a week starting in April. There are a ton of such hidden in all corners of the internet, and I'll be making it a regular feature to bring them to you.
On the YouTube side, we've had great success adding some daily shorts, curated mostly from the channel's various live streams. This will continue. I truly appreciate the positive response.
A Tabletop Roleplaying Adventure in the New Setting of Wythmail for DCC and Shadowdark
Let me get this out of the way: Matt De Micco, the main man behind The Cult of the Winged Skull, is an acquaintance of mine. We've shared beers at NTRPG, shared "war stories" of our prior professions, and talked shop—the publishing side of RPGs. I like his vision, as it is truly "old-school" in nature.
It's part setting (Wythmail) and part connected adventures. It comes in two flavors: DCC RPG (which honestly can use a setting) and ShadowDark, effectively hitting the fanbases of two of the most popular old-school alternatives to WotC's D&D.
Wythmail is an all-new campaign setting designed for use with the DCC and Shadowdark rules. The Cult of the Winged Skull is an adventure in this setting and provides an introduction to Wythmail, its peoples, places, and pantheons. Future endeavors will further develop the setting, but this adventure provides more than enough detail for hours of play.
Now, I have to admit, I'm a sucker for setting material, even if I would (likely) never use such material "as is."
The world of Wyhmail struggles with an imposed fragile peace. Decades of war have settled over the realm like an uninvited shadow, devastating the land, destroying the continent, and stripping its resources dry.
I'm also a fan of "dark fantasy," For good to have any value, there must be evil in the world.
The pricing of The Cult of the Winged Skull is undoubtedly affordable. PDF for 1 system for 15, both systems for 20. Getting it in HC POD requires 30 plus printing and shipping, but it does include both PDFs. I'm in for 30 :)
I've known Bill and Ben (best hair in the OSR) Barsh for well over a decade, and their knowledge and devotion to the OSR and old-school gaming is second to none (even if Ben is a bit of a 5e guy)
At the moment, I'm in between campaigns, so a nice, solo adventure may do me well. Of course, my preferred flavor is B/x ;)
Up the Beanstalk is a true solo adventure for 3rd level characters using the 5th Edition or B/X game systems! For more about solo gaming, see the SoloSystem header here in the "Story" section.
This book will feature a variety of new content to each game system to better fit the adventure at hand. You can expect:
75+ Pages of Adventure
New Marvelous Magic Items
New Malicious Monsters
Detailed maps to guide adventure where necessary
Beautiful black and white artwork to tell the visual story
"Writing a fantasy roleplaying adventure based on such a classic story comes with a fair amount of responsibility. I have done my best to retain the spirit and themes present within the original tellings of this story. The stalk is still a challenge in itself, a certain hen may lay certain eggs, Blunderbore (you know him) is still evil, etc etc. However, this adventure module gives your character the opportunity to be the hero of the story. I hope you all enjoy this adventurous re-telling of one of the greatest stories on Earth. We all have a beanstalk to ascend to become whom we were meant to be. Time to start climbing!" -Ben Barsh, author and designer of Up the Beanstalk
Many large and small publishers have offered bundles via Humble Bundle. One of the more frequent offerings of gaming-related fiction is from Black Library and its various Warhammer / Warhammer 40k fiction lines. The current Dragonlance offering from WotC is the first time I can recall WotC offering ANY bundles via Humble Bundle.
I was a huge Dragonlance fan in my younger days, and it was gaming fiction that was also read by many non-gamers.
You can get the Dragonlance Fiction Bundle for 18 bucks, giving you 26 books worth of fantasy fiction readable on Kindles, iPads, and virtually all similar electronic devices.
Embark on an epic adventure through the land of Krynn with the ultimate Dragonlance Collection from Wizards of the Coast. Follow the perilous journey to protect the mystical Blue Crystal Staff from an evil dragon goddess in Dragons of Autumn Twilight. Untangle dwarven political tensions, hidden dangers, and long-lost secrets with The Companions in Dragons of the Dwarven Depths. The battle of the gods comes to a dramatic climax in Amber and Ashes. Get 25+ amazing page-turners and help support Room to Read with your purchase!
You REALLY need this. I'm not kidding. You'll regret missing out on Weird Heroes of Public Access (WHPA).
I picked up a copy of Weird Heroes of Public Access from Joey Royale at Total Con in 2024. Damn it! I should have had him sign it. I never think of that! In any case, it's a short and quirky rules system that is reminiscent of the public access TV (and obscure UHF channels) of my youth. Hard to imagine one could hit those vibes with a zine-style RPG, but it works. Perfect to play at a convention or even a few sessions distraction from your regularly scheduled campaign.
Something is amiss in Fairhaven. The mysterious station manager of WHPA-TV13, Fairhaven's public access television station, has curated a cast of show hosts who will use their niche powers to save the day!
Rules-light, d6 pool-based resolution system/homage to the personalities of 80s and 90s public access programming!
Here's a little history of Castle Zagyg. Although published for Castles & Crusades, Gary Gygax wrote it for Advanced Dungeons & Dragons,and it was "translated" into Castles & Crusades. Much of this material was previously published by Troll Lord Games before Gary's death and removed from sale at Gail Gygax's request after Gary's death.
This is the first of two crowdfunding campaigns. With your help, we hope to return to shelves worldwide Gary Gygax's Castle Zagyg. It is a monstrous project; one with with an incredible legacy! We hope to see all the material in Castle Zagyg released in 5 full color, hardcover volumes, each in its own box with relevant game maps.
The five Box Sets are as follows. The first three are covered in this campaign:
This campaign
Castle Zagyg Vol. 1 The Citadel (the town of Yggsburgh)
Castle Zagyg Vol. 2 The Ruins (the castle, East Mark, Mouths of Madness, and dungeon level 1)
Castle Zagyg Vol. 3 The Cellars (dungeon levels 2, 3, 3a, 4, 4a, 5 and 5a)
I'm a HUGE ShadowDark fan. It's the only game we've live-streamed - twice - on The Tavern's YouTube Channel. I know Kelsey and consider her a friend. Which may mean I'm a bit biased :)
All that being said, the quality of her work set a high bar for others to follow.
Plunge into the cursed Gloaming Forest, searching for the mysterious knights who are said to stalk the demon-infested woods.
Capture a pirate ship off the coast of the Tal-Yool Jungle and sail it north, stopping to explore long-lost isles full of strange creatures and forgotten artifacts.
Ride a silver camel through the Djurum Desert, following a treasure map you stole from a mighty sorcerer's tower in the fabled city of Alkesh.
Delve into the fathomless depths of the Shadowdark, far beyond the reach of the sun, to learn what terrible wonders and alien horrors dwell in the deep.
Scour the fetid Myre Swamp for old Uncle Grigor, who will teach worthy witches how to increase their sorcerous power.
Wear your finest costume to the ball at the royal castle in the City of Masks; there, you might be able to speak with the Duke himself.
The Western Reaches are a vast and varied land brimming with high adventure, grim secrets, and lost treasures.
Characters could pursue knowledge, riches, salvation, power, revenge, or more. Their story is theirs to write!
God, but I love Mullen's art - simply a fantastic cover!
Knave is Ben Milton's love letter to the OSR. It is NOT your traditional D20 game, but at 50% off, Knave should be in every GM's resource collection. One of the most valuable tools you'll ever put in your toolbox.
Typically, 20 bucks are in PDF format; for the GM's Day Sale, Knave is marked down to 10 bucks.
"Somehow, Ben has improved upon the original Knave in ways I couldn't have anticipated. I'm blown away." - Professor Dungeon Master, Dungeon Craft
"The most varied and useful smorgasbord of random tables I've ever used!" - Baron De Ropp, Dungeon Masterpiece
Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement.
This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized hardcover lavishly illustrated by Peter Mullen. The book features:
A world-class GM's toolkit. Roll and combine results from 75 d100 tables to rapidly generate dungeons, overworld regions, cities, monsters, items, spells, NPCs and factions, or just scan the pages for inspiration. These are especially useful for people who enjoy playing RPGs solo.
Intuitive, unified d20 mechanics that allow new players to make characters and start playing in minutes. Ability scores, armor, and difficulty ratings are placed on a 0-10 scale, yet remain compatible with the adventures and monsters from the last 50 years of fantasy roleplaying. The rules can also effortlessly switch between player-facing and GM-facing rolls.
A slot-based inventory system that makes tracking what you carry both easy and mechanically meaningful. If you take enough damage, wounds can begin filling items slots, forcing you to drop gear, treasure, or weapons.
Classless character generation that lets PCs draw from multiple archetypes at once. Any PCs can cast spells, call down miracles and use any weapon or armor. Their effectiveness is only restricted by what abilities they choose to improve and how they fill their limited item slots.
A d6 Hazard Die system that condenses tracking encounters, clues, weather changes, fatigue, torch burn, and resource depletion into the roll of a single die.
A utility-focused magic system that empowers PCs to alter the world in creative ways with 100 level-less spells. Also, a huge spell generator for groups who want chaotic, randomized magic.
A relic-driven divine magic system in which PCs complete missions for deities to gain their blessings. Generate new deities including their domains and symbols.
A monster-hunting alchemy system where PCs can hunt down magical creatures for their special abilities and then refine them into potions.
Downtime activities where PCs carouse, gamble, recruit hirelings, and build bases.
A tactical warfare system that resolves mass battles in minutes.
Straightforward GM and player principles for getting started running an old-school style game.
Designer commentary that explains the reasoning behind the rules.
You know what? I love the Fallout RPG even though I likely will never play it - I simply want it for the lore. The setting has its own kind of magic to it - and the on-demand series did a great job capturing the setting. If you use the Alchemy VTT, the Fallout RPG Bundle is for you!
It’s time to take your FALLOUT: The Roleplaying Game™ adventures to new heights! Wander the Wasteland online with the complete collection of Modiphius’ award-winning tabletop RPG made specifically for the cinematic virtual tabletop, Alchemy RPG. In this collection of Alchemy Content Modules, you’ll get core rules, expanded rules, adventures, campaigns, NPCs, and loads of new gear to collect, scrap, and craft. Dial up the immersion on game night with the Alchemy Enhanced edition of the Core Rulebook and get exclusive motion scenes, ambient sound loops, and an original dynamic score that will transport your players into the post-atomic world of FALLOUT. Every module includes: A digital adaptation of the original book Fully mechanicalized game components like NPC, items, and automations Alchemy’s core Fallout integration with dice automations and smart character sheets Hundreds of art assets to amplify your adventures Another settlement needs your help! Get this complete collection of games at one incredible price and support Direct Relief, supporting wildfire-impacted communities in California.
Renegade Realms: Blackthorn Loch hits a couple of sweet spots for me. It's system-neutral (yet certainly old-school in nature), it's a sandbox/hex crawl (always great for the GM's that like to improvise).
Now, Bart sent me a review copy of the PDF for the first in the series, and although I am not ready to do a review of it (yet), I'd have felt very comfortable having spent 3.25 for the PDF in question: Renegade Realms: Raven's Reach. It provides what I need as a GM, but my style is that of an improv GM, riffing off my players and trying to keep one step in front of them. Your mileage may vary.
Did I mention I REALLY like the maps? And the hexes aren't numbered - for me, that is a plus :)
I'll be following the Renegade Realms line of releases.
Renegade Realms are hand-drawn hex map tiles illustrating wild and lawless fantasy realms, rich with the promise of gold and glory, danger and death! Each map tile represents an area approximately 600 square miles (1600 sq. Km) in size and contains no fewer than six adventure sites fleshed out with area details and NPCs to provide GMs with the inspiration and flexibility to easily build their own unique adventuring realm and facilitate hexcrawl adventures in any system or setting.
Each individual Realm has been designed to connect seamlessly with any of its sister products, allowing GMs to create endless campaign worlds with minimal effort. In addition, Adventure Sites can be built or expanded using the Dungeon Domains line.
I am not a fan of superhero RPGs. I was a huge comics fan. I enjoy the Marvel and DC movies & streaming series (for the most part). But as far back as Champions, Villains &Vigilantes, and Marvel Super Heroes, I didn't enjoy the supers genre in RPGs. The systems never seemed like a good fit for the genre.
I'm willing to try Tiny Supers, as I AM a fan of the Tiny D6 system, and I suspect that Supers will fit it well. We shall see...
Hero! This new Tiny Supers Bundle presents Tiny Supers, the Gallant Knight Games TinyD6 superhero tabletop roleplaying game based on Tiny Dungeon. With stripped-down, minimalist rules that are easy to understand and teach, Tiny Supers is great for all groups, ages, and experience levels who want fast and accessible superheroic action that plays fast and easy.
This new offer gives you the Tiny Supers rules, the Gallantverse Campaign Guide, and lots of adventures – everything you need for fast and simple Sentry City superness. For just US$12.95 you get all eleven titles in our Tiny Supers Collection (retail value $75) as DRM-free ebooks, including the complete standalone Tiny Supers core rulebook, The H.O.M.E. Handbook, Fallen Justice, Gallantverse Campaign Guide, The Insecticate, The Ray of the Resizer, Teeming Shore Part I and Part II, and Tomorrow's Legacy. And we also add the debut issue of a Tiny Supers-based comic, Sentry Force Prime issue #0.
We presented the Tiny Supers core rulebook, Gallantverse Campaign Guide, and GM Screen in two previous TinyD6 offers in 2020 and 2023. A 2018 standalone version of Fallen Justice appeared in the February 2021 Old School Cool; this 2020 Tiny Supers version is new. The total retail value of the titles new in this offer is $43.
The Witcher meets Skyrim in Wrath of the Wyvern, a solo RPG like no other. Venture into the Highlands and face fierce wyverns!
I'm always intrigued by solo RPGs. They are always a temptation, even if I never play most of the ones I have.
Wrath of the Wyvern looks very tempting. I feel dark fantasy is a good fit for solo RPGs, and this looks to be a solid choice. I'm hoping the deck of cards is more intuitive than other RPGs I've played that used cards.
In the tempestuous Umbral Highlands, monstrous Wyverns rule the skies, and humanity is on the brink of extinction. In Wrath of the Wyvern, you are the last hope, a lone hunter tasked with reclaiming a dying world, one battle at a time.
Inspired by Scottish Celtic mythology, this brutal solo TTRPG puts you in command of every decision, every battle, and every choice that will shape the future of the Highlands. Powered by the Fury Engine, Wrath of the Wyvern replaces dice with a Fate Card system, ensuring that every encounter is fast-paced, strategic, and cinematic.
A tactical solo RPG that combines exploration, survival, and cinematic combat.
No dice—fate is determined by the draw of a card.
Replayable open-world hexcrawl with branching storylines & faction influence.
I have more supplements for Mörk Borg than I'd care to admit. It's a simple system, and I'm not sure how well it would work for a long-term campaign, but for 1-shots and convention play, it's a great fit.
Adventurer! This all-new Mörk Borg Core Bundle presents English-language .PDF rulebooks featuring Mörk Borg, the rules-light Old-School blackened artpunk doomsday tabletop roleplaying game from Swedish design teams Ockult Örtmästare Games and Stockholm Kartell, published by Free League Publishing. A doom-metal album of a game, a spiked flail to the face, Mörk Borg is about miserable bastards and heretics enduring a bleak, dying world. Maybe you're a tomb-robber with silver glittering between cracked fingernails – a mystic who would bend the world's heart away from its inevitable end – a Sacrilegious Songbird singing sweetly, though your soul screams. Play Mörk Borg as-is, or pick it apart for your own Old School Revival homebrew. There's no more metal way to mark the world's demise.
This all-new offer gives you the English-language core rulebook, three supplements, play aids, and the rulebooks for the standalone companion games CY_BORG and Pirate Borg, all for a price even a Gutterborn Scum can afford. For just US$9.95 you get all four titles in our Mörk Collection (retail value $45) as DRM-free ebooks, including the complete Mörk Borg core rulebook, Cult: Feretory and Cult: Heretic, and the GM Screen.
And if you pay more than the threshold price of $25.02, you'll level up and also get our entire Borg Collection with three more titles worth an additional $50, including the CY_BORG Core Rules, the Pirate Borg Core Book, and Free League's recent Mörk Borg magic-item supplement Ikhon.
Rise beyond dusk in this mystical, ever-evolving forest.
Let's see? ShadowDark? Check!
Hexcrawl? Check!
A5 for convenient traveling? Checkity check check!
At about 10 bucks in PDF and 16 in POD (plus cost and shipping) with PDF, I'm in for a physical copy of When Dusk Falls.
Explore a vast forest of wonder and intrigue in When Dusk Falls, a sandbox hexcrawl setting for Shadowdark RPG. A rotting cancer grows in the dreary depths of the forest. Its many factions and woodland denizens interact with this creeping dread as it continues to grow, trying to adapt or fight back. What place will your players find in this continuously evolving world?
Over 140 A5 pages featuring a sandbox hexcrawl setting using an incredibly easy to run spread-based layout.
60 hexes filled with more than 100 wondrous points of interest.
5 diverse factions with evolving weekly progress and goals that impact the dynamics of the Grenin.
Multiple exciting dungeons and adventure sites stuffed with treasure and dangers. Each comes with both GM and player-facing maps.
A brand new alchemy system powered by the unique reagents found in the Grenin. Make potions, elixirs, oils, and salves to aid on your quests.
New themed magic items for all levels of play.
10 enigmatic NPCs and their quest lines.
A creeping rot mechanic that will corrupt your characters as they delve deeper into the dark.
I'm a sucker for large dungeon adventures, which is what The False Temple looks to be. Priced at 8 bucks in PDF and 10 bucks for an at-cost POD (so about 4 more bucks plus shipping), I'm in :)
The False Temple is a small megadungeon consisting of 4 levels with well over 100 rooms (finished product should have around 150 rooms), a starting town and surrounding area, and a dark background to intrigue both you and your players.
A party of levels 4-7 should be able to take on the dungeon, and this module could be run with a lower level party, allowing them to pick up leads and smaller missions in town and get to the appropriate level before attacking the dungeon.
This module is based on our small free project "Dakar's Dungeon", found on the Azorynian Post Blog at https://azorynianpost.substack.com/. What started as a simple overzealous response to a prompt, is now being turned into a full-fledged, ready-to-run adventure module.
What Additions to Expect
A nearby town fleshed out with NPCs who have personalities and needs that could lead to further adventure
A surrounding area with points of interest
Expanded Dungeon levels and maps - more rooms on each level!
More fleshed-out factions and descriptions of their leaders
Ernest "Ernie" Gary Gygax Jr. passed away earlier this morning, February 28th, 2025. At the time of his death, Ernie was suffering from heart failure and kidney failure. The official cause of his death is not currently known.
Ernie was the eldest child of Gary Gygax Sr., one of the co-creators of Dungeons & Dragons.
Ernie is survived by his wife, Donna, his mother, Mary Jo, and his siblings, Elise, Heidi, Cindy, Luke and Alex. Ernie's father, Gary Gygax Sr. passed in 2008.
Free Cthulhu roleplaying? Count me in! Let me present Cthulhu Eternal.
Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles.
Different eras of human history each have their own flavor and character – due in part to the technology available, and in part due to social conventions of the day. Recognizing this, Cthulhu Eternal exists as a family of inter-related rules engines – each based on the same mechanics but tailored to the needs of a specific era.
This version of Cthulhu Eternal is specially designed to support Lovecraftian games set in the “Jazz Age” – that is, world as it was in the early 20th Century (between the World Wars). This is an attractive option for a game setting as it was the then-contemporary world in which H.P. Lovecraft set many of his novellas and short fiction.
Adventurer! For a limited time, this You Are the Hero Quick Deal presents the 40th Anniversary Edition of You Are the Hero plus interactive Ace Gamebooks inspired by the Fighting Fantasy gamebook series. Part history, part celebration, You Are the Hero chronicles four decades of the Fighting Fantasy phenomenon. Written by Jonathan Green (author of eight Fighting Fantasy gamebooks), this revised, updated, and lavishly illustrated tome will appeal to anyone who ever whiled away a washed-out summer holiday with only two dice and a pencil.
This new Quick Deal celebrates a Kickstarter campaign in progress, "Fighting Fantasy Solo Adventure Gamebooks - Back In Print!" American publisher Steve Jackson Games is reprinting the first five Fighting Fantasy gamebooks in enhanced editions with large print. (Trivia: The British Steve Jackson who started the Fighting Fantasy gamebook series with Ian Livingstone, and who also co-founded Games Workshop, is no relation to the American Steve Jackson, designer of Munchkin, GURPS, Car Wars, Ogre, and Illuminati. But – get this – the US Steve also wrote three Fighting Fantasy gamebooks! You Are the Hero explains everything.)
For just US$19.95 you get all nine titles in our Ace Gamebooks Collection (retail value $129) as DRM-free ebooks, including the complete full-color, 324-page You Are the Hero 40th Anniversary Edition along with seven Ace Gamebooks written by Jonathan Green in the Fighting Fantasy tradition: Alice's Nightmare in Wonderland, The Wicked Wizard of Oz, Neverland - Here Be Monsters, Beowulf Beastslayer, 'Twas - The Krampus Night Before Christmas, Dracula - Curse of the Vampire, and Ronin 47. We also include Jonathan's Saxon-era roleplaying game Heorot - Roleplaying in the World of Beowulf Beastslayer. (It's not a gamebook, just a good game.)
An orbital-fantasy, hex-crawling tabletop roleplaying game. Compatible with many OSR systems.
I can truly say I've never seen a setting / hex crawl like Solarcrawl before, and it finds me VERY intrigued.
Solarcrawlis a system neutral roleplaying campaign of exploration, bravery, danger and hope in a vast and fantastic solar system.
Take on dual roles: as the astronauts journeying forth to the other worlds within their solar system, and as the heads of the space agency that builds their rockets, chooses their destinations, and hopefully, work together in hopes of rekindling their fading world.
Sounds like a perfect fit for White Star. Just saying ;)
The rules of this book were kept simple, stripped down to a narrow stat block for NPCs and simple structures for the Homeworld and spacecraft, in order for you to be able to bolt this book onto most any system that features hit points, saves and levels.
The DOOM of the DARK is coming...
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The Black Casket of Night has indeed been opened beneath our feet, soon,
only days will remain!
I have been posting here and there about ‘Doom of the Dar...
Jackson, IL: Am I Evil? NPCs of the Satanic Panic
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Last week, I talked about running two different 80s-style teenage horror
campaigns. My Sunny Valley, OH game with Dark Places & Demogorgons and my
curren...
Free GM Resource: 1shotadventures
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[image: Free GM Resource: 1shotadventures]
I came across this blog consisting of adventures written by J.C. Connors.
The adventures are for a variety o...
Jonstown Jottings #106: Marsh Attacks!
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Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition,
the Jonstown Compendium is a curated platform for user-made content, but
for ma...
Music Monday - Go Monkey Go
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This one is a blast from the past. Released in 2000 and performed by Devo,
Go Monkey Go is a tribute to Mojo Jojo, the primary antagonist of the Power
Puff...
The Singing Lake
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By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels
2-4 After being denied recognition as the supreme lord, Severo cursed the
region,...
Dungeon Crawler Carl (book review)
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This was a fun read if not particularly meaningful. It takes place in an
RPG world that works like a televised tournament, similar to The Running
Man and...
d100 Worst Weird Inn & Guest Rooms
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My current map with player exploration of my D&D5.5 game
Yellow is where players been and exploration has been fun
While we had 3 clerics nobody really imv...
The Great Nobility of Harry Potter
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I am of the view that there is no pursuit that is more noble and no task
that is more worth doing than writing novels. Call me romantic; call me
delud...
Circuits and Rallies
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I'm back from holiday! I guess coming back to familiarity after a few weeks
of novelty got me thinking.
Sometimes you repeat the same stuff over and over...
AD&D's Demi-Foot Forward...
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AD&D's demi-humans are primarily known for their multiclassing abilities.
After all, what adventurer doesn't occasionally dream of casting spells
from th...
Adventures Dark and Deep (Lite)
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This arrived for me today, a PoD hardback via DriveThruRPG.
Including postage, it cost me about $40 yankeebucks, so about $65 Kiwibucks.
I got it purel...
[BLOG] News on the March! Episode XIV
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
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Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
SoloDark: Four Drunk Priests
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Dabbling into some solo play using SoloDark. Rolled up the party last
night. 3d6 down the line and pick the best class for the results. It was
tragic.
ht...
Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
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Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
Gary Con 2026 Registration
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Silver Badges get to register for events at Noon Central today (February
21, 2026). Somehow I thought I failed to register for running games this
year and ...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
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Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...