The title of this post kinda says it all, and it has likely polarized a number of you. You either love "funnels" or you don't, there is little middle ground. I happen to love funnels. I love running them, playing in them (especially at conventions), and find them fun to read. TMMV, of course.
one of the current offerings at Bundle of Holding is DCC Funnels, which includes funnels for DCC AND MCC, some of the funnels were published by Goodman Games, and others were published under third-party licenses. I find I have more than a few, no surprise there ;)
You can grab 6 funnels for 9.95, and add 5 more for another 12 bucks or so as I type this.
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Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.
Vaesen – Nordic Horror Roleplaying is written by Nils Hintze and based on the work of Swedish illustrator and author Johan Egerkrans. Vaesen presents a dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilize an adapted version of the awardwinning Year Zero Engine.
Key features:
· Ten ready to use archetypes let you create a character in minutes – or use the included life path tables and let the dice decide.
· Quick and flavorful rules for combat, investigations and horror.
· Rules for developing the player characters’ headquarters during campaign play.
· A detailed gazetteer of the Mythic North setting and the town of Upsala.
· A core of bloodcurdling vaesen to encounter, all beautifully illustrated by Johan Egerkrans.
· An introductory Mystery called The Dance of Dreams.
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There have been a handful of times when I've walked in to a game store and felt like, "This place is the hub of gaming in the area." Most stores cater to their customers, as one would expect, but they usually fixate on one thing, maybe two, well and everything else is rather hit or miss.
I'm currently on my way back from a business trip to Anchorage, Alaska and every time I come here I have to stop in at Bosco's, and it's clearly the focal point for gaming in this city. I'd say 1/3 of the space is devoted to comics, another 1/3 to RPGs and board games, and the last 1/3 is sports cards and a large play area. Bosco's has a little bit of everything, and their overall depth of stock is surprising as well.
While a lot of minis were out of stock, they still had more than I see in the average game store. I managed to pick up some barnyard animals for $20. They're 28mm, but close enough and I get some animals I usually don't see minis for. I also found a handful of an old comic I'm always on the lookout for, but rarely see in the wild. I have no clue if I got a good price on them, but didn't care as finding any in the first place is a challenge. This was the place I found Tiny Epic Zombies this spring.
It was also Bosco's where I found the Volume I coffee table book (as in it was the size of a fricken coffee table!) of Judge's Guild material. I never thought I'd see one in the wild, much less be able to snag one.
I'm gonna share this little tip I indulge myself in when travelling: when you find a game store in a remote area, check it out. You'd be surprised the older stock I've found out & about in places that time/people have forgot. Unfortunately this doesn't apply to Bosco's since they clearly have an active support base, which they in turn support with that gaming space and regular events.
I know a lot of places have gaming areas and host gaming events, but Bosco's goes so far as to have a monthly "geek swap meet". Not sure how many places invite others to sell/trade (last time I went it was more "selling") on their property.
If you happen upon Anchorage in the future I suggest making a visit to Bosco's. I doubt you'll be disappointed! It's a nice, clean store with a bit of everything. While it's not the highlight of my trip (It is Alaska, after all), it's way up on the list of must-do's when I'm here.
I've known Joe Bloch for years (we first met in person at the Brooklyn Strategist for the premiere of Gygax Magazine). I ran his Castle of the Mad Archmage funhouse mega dungeon for the better part of a year and The Tavern's "B-Team" had a blast. Joe has a true understanding of the original TSR era of publishing. I also call him a friend.
Book of Lost Beasts is Joe Bloch's Monster Manual, and it would fit quite well next to the "Orange Spined" books of the AD&D 1e era. Book of Lost Beasts is normally 9.95 in PDF, but until tomorrow morning it is the Deal of the Day, and it is on sale for 4.98 - 50% off.
Nearly 200 new monsters for your old-school campaign!
From the massive prehistoric ambelodon to the terrifying plague zombie, within these pages you'll find a bevy of new monsters to use in your campaign. There are angels, bladegrass, undead dragons, rakshasa nobles, and much more! Creatures found in dungeons, wilderness, the prehistoric past, the sea, and even alien planes of existance are within.
Written for the First Edition of the world's most popular RPG, this book will also be useful to anyone running a game using old-school rules.
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A TARDIS full of audio dramas, comic collections, and role-playing.
I am not a huge Doctor Who fan, but I did enjoy the earlier seasons when they were on PBS when I was a kid. The Doctor Who MegaBundle 2023is a rare bundle that includes the core rules for the RPG at the $1 level. Holy shit! I'm in!
The wonders of the Whoniverse are at your fingertips with this massive bundle of Doctor Who comic collections, tabletop role-playing games, and audio dramas! Take your gaming group on a trip to Gallifrey and beyond with the Doctor Who Roleplaying Game Rulebook and a TARDIS-full of adventures and supplements. Travel to the swinging 60s with two different incarnations of the Doctor in the comic collection Doctor Who: A Tale of Two Time Lords. Return to one of the most captivating settings from the TV show in the audio drama anthology Tales from New Earth. Get all this and more than 30 other Whovian treats, and help BBC Children in Need with your purchase!
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Color me surprised when I saw Dragon Dice on a crowdfunding platform - in this case, Gamefound. For those that don't recall, Dragon Dice was one of TSR's responses to Magic The Gathering, the other being the Spellfire collectible card game. The history of Dragon Dice can be found on Wikipedia.
Honestly, I own a few Dragon Dice sets from the TSR era and never really understood the rules, but the dice were cool. The current project has art that I'll find difficult to differentiate between the different power levels, but I guess it's found it nice over the last two decades.
Dracolem are the 14th species created for Dragon Dice - the compact wargame with streamlined rules played with dice armies. Build forces from various fantasy species and fight to control battlefield locations. Mix and match units to harness the unique abilities they gain from the elements of nature and death. To play Dragon Dice you only need a pocketful of dice, setup in 5 minutes, and you can play on a card table. Experience the deep strategy of a wargame without having to paint miniatures, build terrain, or carry around large rulebooks and codexes!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Investigator! This all-new Arkham Gazette Bundle presents The Arkham Gazette, the digital magazine of Miskatonic Country tabletop roleplaying scenarios and articles from Sentinel Hill Press supporting Chaosium's Call of Cthulhu horror RPG. Since 2013 each big issue of The Arkham Gazette has covered one area in depth of the New England region formerly called "Lovecraft Country" (not to be confused with the unrelated 2020 HBO Max TV series Lovecraft Country). From crumbling, whisper-haunted Arkham to decaying Innsmouth to the fog-draped village of Kingsport, The Arkham Gazette is your guide to local sites of interest, curiosities, odd citizens, peculiar histories, and books of forbidden lore. Each issue includes a full-length scenario for Call of Cthulhu Sixth or Seventh Edition, high-quality handouts, and a full bibliography of relevant published scenarios.
This offer gives you all the issues of The Arkham Gazette to date – a total of 476 Mythos-haunted pages – plus a conspectus of published Call of Cthulhu scenarios set in the Miskatonic region. For just US$9.95 you get all six titles in our Arkham Collection (retail value $54) as DRM-free ebooks, including five issues of The Arkham Gazette – Issue #0, #1, #2, #3, and #4 – as well as the helpful overview Miskatonic Country Scenarios: A Keeper's Guide.
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Welcome to the new edition of the bestselling fantasy role-playing game. Adventure, conquer, and reign.
The first system I ran upon returning to the GM's table was AD&D 1e / OSRIC. The second system I ran was the Adventurer Conquerer King System, and it felt like B/X tuned up to 11, in all of the good ways. From what I've read of ACKS II, I'm eager to get behind the DM's screen and run some ACKS again :)
The Adventurer Conqueror King System Imperial Imprint(hereafter referred to as ACKS II) Kickstarter is going strong out of the gate. As I type this, it is less than 9 hours after launch and it has already raised over $180K. Phew! The OSR is still going strong.
ACKS II is being released in a total of three books, the Revised Rulebook (the core rules and player-facing), the Judges Journal, and the Monstrous Manual. The core three books in PDF come in at $50, the Revised Rulebook in Print & PDF is $75, and the Revised Rulebook in Print & PDF with the Judges Journal & Monstrous Manual in PDF is $100. I'm in at $175, with the three books in Print plus PDF, along with a Referee Screen. The $175 price point is good through 10/26 before the price goes up to $200.
Since the inception of the Old School Renaissance in 2008, there have been countless retro-clones of D20 fantasy games. Any gamer seeking an old-school RPG has a thousand options. But ACKS II isn't like any of those games. Because with ACKS II you get:
Endgame action that's more than just a treadmill of higher HD foes. Build and run domains, conquer your enemies in grand wars, break the laws of magic with ritual experiments, run a criminal syndicate, even anoint yourself a god and empower yourself with the worship of your loyal subjects. The experience point mechanics integrate campaign activities into the core gameplay loop, enabling your character to level up in new ways as his temporal power grows!
Epic pitched battles as grand as any in fiction or history. Don't settle for so-called "mass combat" rules that can't handle battles bigger than a few hundred combatants. With ACKS II you can field armies that measure in the hundreds of thousands and fight hordes that make the earth shiver.
Integrated in-game economics that make sense. Naysayers will claim that fantasy adventure worlds can never have plausible in-game economies. ACKS II proves them wrong with a robust economic system that's easy to use because we've done all the heavy lifting for you.
Sandbox setting design that emphasizes player agency. Our clear, comprehensive (and comprehensible!) guidelines, based on the top down zoom-in method in our book Arbiter of Worlds, help your world come to life.
Fractal design with modular rules. ACKS II is designed to let you focus on what matters to your campaign, diving as deeply as you want into any area of the game knowing that it just works at every level.
Scaling complexity with an easy-to-learn new player experience. ACKS II is structured such that the players only need to learn a narrow slice of the rules to start playing, and then incrementally scales up the mechanical crunch as the players improve their mastery of their game.
Customizable and transparent construction tools. We open up the hood and let you see how the ACKS II engine runs. Build your own custom classes, spells, magic types, monsters, and more, knowing that anything you create will mesh well and balance properly with the canon material.
Fearsome fighters that can change the course of a pitched battle. Say goodbye to "quadratic mages and linear fighters" and embrace epic heroism. Combat mechanics for cleaves, sweep attacks, and special maneuvers allow your fighters to conduct a symphony of slaughter on the battlefield.
Thrilling thieves that lead the way in dungeon delves and urban adventures. In ACKS II, thieves are skilled experts from level one. With special mechanics for shadowy senses, hasty searching, hijinks, and more, thieves can finally steal the spotlight.
Whatever you've ever wanted to do in a fantasy world -- ACKS II already does that.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I don't know how I missed the Teratogenicon prior to it popping up on my radar as today's Deal of the Day. So, of course, I'm snagging it in Print plus PDF. Until tomorrow morning Teratogeniconis on sale in PDF for 6 bucks, down from 11.99.
TERATOGENICON - our most impressive book so far - is a collection of tables and essays on how to create your own monsters.
It contains one chapter for each of the fourteen most famous monster types (aberrations, beasts, celestials, constructs, and so on). Each chapter examines specific habits, appearance, goals, traits, powers, origins, and many other topics. In addition, the appendixes will help you to create stats (for both old school and contemporary games), to roleplay monsters, and to include all monster types into a coherent whole, among other things.
The book is beautifully illustrated by Rick Troula (of The Displaced fame). Take a look at the previews to see for yourself!
The book is inspired by the most famous RPG in the world (in its current format and by its earlier "old school" version) but is mostly system-less. Use it as inspiration for ANY RPG of your choice, or even for your own stories, comic books, videogames, etc.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
This weekend was a bit of a hit & a miss. I'm not able to go to Game Hole Con....not sure if I would if I could 'cause it's too close to the family farm and even as much as I love to sling dice, I'd probably rather visit my family. I know, I know....total a-hole move, but that's where my folks, and my Great Nephews live.
I didn't get to game on Friday, which was our scheduled game, but a family issue came up for the GM and believe it or not I did not just set the bar on the matter of gaming vs. family.
I did however, manage to snag some choice titles for my growing habitproblemaddiction Appendix N library. Before I get to that though, I need to share this HUGE (to me) bit of news: I have FINALLY slain the garage demon! I.E. I found the !**^!%$#! CO2 monitor that was beeping due to low battery. I swear that thing has been going off about every minute since freakin June. My garage is more of a mess than usual because I've been tearing through boxes, moving crap, even unplugging my garage doors (I thought that was it for a hot minute). I just could not actually localize the source of the sporadic beeping. One would think that the damned battery would.....JUST....EFFING...DIE!, but no, I had to use those fancy-dancy long-term lithium batteries. That fucker probably wouldn't be dying until 2025! Anyway I found the detector wrapped in something else in a box and now it is relatively quiet. Now the only high-pitched tones are in my head (tinnitus).
OK, I think I got that out of my system.
NO MORE BEEPING!!!
Evidently not...
Anyway, I decided to go hit up some Half Priced Books in the city and I did find some OSR stuff, but somebody in charge at the one store is smoking some crack. They had a nice-looking 3rd (I know, bear with me) printing of the Deities & Demigods for $150. They also had a good (?) copy of the basic rulebook for $60....not the set, just the book.
No bueno
A different location did yield a nice little find for me. I've thought about picking up some Edgar Rice Burroughs books, but I specifically didn't want Tarzan or John Carter of Mars books. I'm not a Tarzan fan and I think I'd like John Carter of Mars, but I'm still hurting from the completely unavoidable fiasco that was the Disney movie. I liked the movie, would've loved a series, but allegedly the movie was a failure. Of course it was a failure because Disney screwed with the marketing, changing the name and then pulling funding.
I'm full of digressing today.
So I did find some Ace Paperback copies of ERB's books and got six of the seven books of the Pellucidar series and all three books of his "Lost World" series. Even though I was using my phone to help me look for certain titles, I really got only those three books "lost world" books by pure happenstance as I was focusing on the Pellucidar series.
I'm sure the observant among the 12 regular readers here will notice there is a Tarzan title in the group......evidently Old Man Burroughs did a crossover novel.
To me, these books are perfect Appendix N fodder. I mean, Burroughs and specifically the Pellucidar series is actually mentioned in the Appendix N (I hadn't bothered to check until just now). Maybe I should have picked up some of the other books they had, but I had enough of a score for now.
My history with RuneQuest, Classic RuneQuest, started in 86 or 87, when I bought the hardback rules along with the box sets of Pavis & Big Rubble at an RPG convention at Columbia University. The boxes were shelf worn, but still in their wrap, and I believe I snagged it all for 20 bucks. Little did I know this would be the first time I'd ever run a sandbox (or even know that's what the experience was), but we had a blast that summer, with our party exploring Big Rubble, and going back to Pavis in between adventuring. Yes, I have some very special memories of Big Rubble ;)
THE BIG RUBBLE is the perfect hunting ground for both prospective and veteran adventurers. From the relative safety of the frontier town of New Pavis, exploration parties may venture forth into the Rubble to once again tap the treasures and magics buried in its ruins. They will be aided and hindered by the guards and bureaucrats of the occupying Lunar empire.
The Big Rubble is a vast area enclosed by giant-build walls of solid stone. Once it was the site of Robcradle, an ancient Jrusteli city, and then it held the magnificent capital of the hero Pavis. Only thousands of acres of ruin and destruction now remain, full of robbers, outcasts, and inhuman monsters.
The Rubble Guide provides background describing the creation of the ruins, tells of major areas within the giant walls and of 49 points of interest within those areas, examines the vegetable guardians of the Elven Garden, hints at how to get in and out of the Rubble, illustrates four types of Rubble ruins, contains general and specific encounters, and reveals the cult of Yelorna.
The nine scenarios in the Episodes book explore some of the many exciting places within the Rubble. Griffin Gate is the main entrance for legal adventuring parties, and this scenario includes three separate episodes occurring within the gate area. Wolfhead's Lair, Raid of Yelorna, The Devil's Playground, Krang's Table, and the Puzzle Canal introduce the manifold gangs who survive through incessant raid and plunder within the Rubble. Temple at Feroda takes the adventurers south, beyond the walls, to the mouth of the Zola Fel River. Each of those adventures requires one or two evenings to complete. Dozens of additional scenarios will develop as sidelights from the nine given here or from the plentiful descriptions provided.
Several "official" Lunar Empire forms have been included to license and annoy hapless adventurers. No one is allowed back into the safety of New Pavis without their Adventurer's License, and few except for trolls, elves, broos, and ogres dare to live in the Rubble.
The book also includes designer's notes and a detailed index. The PDF is fully bookmarked, with a fully hyperlinked Table of Contents and Index.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
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Delver is a magazine for Referees and Players of OSR fantasy roleplaying games.
I did not realize it was time for the next issues of Delver. Truly an excellent resource for the OSR DM. Time to put my money down for Delver 11 & 12 - Print plus PDF for the 2 issues is 22 bucks plus shipping - in my case 8 bucks shipping to NYC.
Delver magazine (zine-format, 5.5 " wide x 8.5" tall) is a third-party resource for GMs and Players of OSR fantasy RPGs such as Old-School Essentials, ShadowDark, Swords & Sorcery, and Basic Fantasy RPG.
OSR games offer a fantasy roleplaying game experience to players looking for a return to the style and feel of classic dungeon crawling, and Delver seeks to offer Game Masters and players of OSR games additional aids in the form of adventures, articles, random tables, new magic items and much more. The content in every issue of Delver magazine, however, will also be useful to GMs and players of other fantasy RPGs with some minor tweaks; most of it will require ZERO changes!
The primary features of Delver magazine are the random charts and tables. Each issue will contain pages and pages of random charts that can be used before or during a session. Each page has a theme or subject, typically with four to six tables that pertain to that topic. For example, the What's in that Cube? page from Delver #2 rolls up the contents of a Gelatinous Cube wandering monster... download this sample page using the link beneath the following image.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I have some extremely fond memories of running Warhammer Fantasy Roleplay back in the 80s and had my first self-inflicted by the part TPK. When I was returning to RPGs, my initial return was via Dark Herasy for Warhammer 40k via Fantasy Grounds. Damn, I really do enjoy the Warhammer Universe RPGs.
Whether you’re partial to Space Marines, Stormcast Eternals, or good ol’ greenskins and high elves, this bundle of Warhammer pen-and-paper RPGs from Cubicle 7 will bring eternities of adventure to your table! If you seek adventure in the 41st century, Warhammer 40,000: Wrath & Glory will immerse your RPG group in the galaxy’s grimdark battles and heretical nightmares. If your tastes run classic, Warhammer Fantasy Roleplay puts the entirety of the beloved Old World at your fingertips. And if you want to explore a realm of high fantasy, magitech, and post-apocalyptic horror, Warhammer Age of Sigmar: Soulbound invites you to forge your group’s destiny in a gods-shattered realm.
Pay what you want for over 20 books, supplements, game aids, and more resources for these three thrilling Warhammer RPG systems, and help support Children's Health Ireland with your purchase!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Yep, The Teenage Mutant Ninja Turtles & Other Strangeness Role-Playing Game is returning from Palladium Books via Kickstarter on October 31st, 2023. I played it a bit back in the day but never owned the rules. I guess that will be corrected shortly ;)
Westland, MI – October 13, 2023 – Palladium Books and Paramount Consumer Products have joined forces to reissue the ever-popular role-playing game Teenage Mutant Ninja Turtles & Other Strangeness.
The beloved, out-of-print Teenage Mutant Ninja Turtles role-playing game and its sourcebooks are sought-after collector items that have enthralled generations since its release in 1985 as one of the first licensed TMNT products. They are returning to print as two deluxe hardcover collections of the RPG and sourcebooks. Each is being completely remastered by industry veteran Sean Owen Roberson and presented in full color, and Kevin Eastman, co-creator of Teenage Mutant Ninja Turtles, will also provide a new painted cover.
Bonus material includes an array of new artwork, never before seen behind-the-scenes info and art, plus remembrances and tributes by renowned comic book and RPG creators including Eastman, Peter Laird, Freddie E. Williams II, Steven Cummings, Sophie Campbell, David Petersen, and many more.
“This is incredibly exciting! I am 1000% onboard to help bring this historic and original TMNT Role Playing Game series back in a truly deluxe collector’s edition that will thrill original fans and open the door for new ones,” said Eastman. “I've made all my archives available for expanded behind-the-scenes content as well as a few top-secret surprises you need to be part of. Stay tuned!”
Teenage Mutant Ninja Turtles & Other Strangeness Kickstarter
The Kickstarter campaign, launching October 31, 2023, will offer a host of mind-blowing Kickstarter exclusives: TMNT miniatures based on the role-playing game, dice sets, variant book covers, art prints by legacy TMNT creatives, a card deck, and more, including special stretch goals to entice role-playing fans and TMNT fans alike. All products ship in 2024. To be among the first to hear about the entire exciting slate of releases, creators, exclusives and stretch goals to be unlocked with your support, be sure to go to the Kickstarter page and subscribe for updates.
Palladium Books was established in 1981 by visionary game designer Kevin Siembieda, renowned for his world-building. Together he and Erick Wujcik created one of the best-selling and most beloved RPGs of all time, Teenage Mutant Ninja Turtles & Other Strangeness. Other popular Palladium RPG titles over the years include Rifts, Robotech, Heroes Unlimited, Ninjas & Superspies, Palladium Fantasy RPG, Nightbane, and Dead Reign, among many others.
For more information visit the Teenage Mutant Ninja Turtles & Other Strangeness Kickstarter starting October 31 or www.palladiumbooks.com
About Paramount Consumer Products
Paramount Consumer Products oversees all licensing and merchandising for Paramount (Nasdaq: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by iconic consumer brands, Paramount Consumer Products’ portfolio includes a diverse slate of brands and content from BET, CBS (including CBS Television Studios and CBS Television Distribution), Comedy Central, MTV, Nickelodeon, Paramount Pictures and SHOWTIME®. With properties spanning animation, live-action, preschool, youth and adult, Paramount Consumer Products is committed to creating the highest quality product for some of the world’s most beloved, iconic franchises. To view our range of consumer products and Paramount branded apparel, visit ParamountShop.com.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
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Crops are failing, the undead rise, an ancient evil stirs in the north, and even magic seems tainted — why is everything failing?
I enjoy campaign books that take characters from 1st to name level or beyond, even if I don't always run them. They offer value for money, and a well-written campaign will entertain for months or longer.
The End of Everything Kickstarteris written by Alex Kammer and Alan Patrick. Alex has been writing some SOLID RPG adventures for years, and his gaming convention, GameHole, is one of the best one can attend. My only complaint is that the only flavor it comes in is 5e.
Is there a group of adventurers that has the grit, bravery, and tenacity to stop The End of Everything?
Sure ... massive, sprawling, and dangerous D&D campaigns are cool, but what about one imbued with the cosmic horror of the Cthulhu mythos?! If you dare, dive into the pages of this enormous new campaign adventure: The End of Everything!
Epic Adventure, Full Campaign
The End of Everything is a brand-new and 100%-finished campaign and setting book that takes characters from 1st through 12th level. As soon as this Kickstarter campaign concludes, backers at the $25 pledge level and above will receive a link to download the full PDF of the book. The book features entirely new material and information regarding the fascinating Haunted Steppes region of The Lost Lands, including revised and more detailed regional maps; several new town and village maps and accompanying setting lore; many new and expanded monsters; the Gnoll, a new playable race; the Geomancer, a new arcane tradition; four new setting-specific character backgrounds; new magic items; new and simple mass combat rules (why would anyone need that? 😊); and, of course, Corruption Value, a new game mechanic described below.
REMEMBER! The entire project is complete and will deliver digitally shortly after the Kickstarter campaign ends.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
We've resurrected our October 2020 Kult: Divinity Lost Bundle featuring the 2018 Helmgast edition of the acclaimed tabletop roleplaying game of contemporary horror Kult. The world around us is a lie, and humanity is trapped in Illusion. By discovering the truth about our prison, our captors, our hidden past, and our Shadow selves, player characters hope to awaken from their induced sleep and take control of a stolen destiny. Funded in a February 2016 Kickstarter campaign, Kult: Divinity Lost updates the original 1991 Kult with a new rules set Powered by the Apocalypse. But just as before, death in Kult is only the beginning. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain.
(Content warning: Kult has always been, and remains, a game of visceral and psychological horror about madness, sex, brutality, and death.)
For just US$14.95 you get all three titles in this revived offer's Starter Collection (retail value $49) as DRM-free ebooks, including the complete Kult: Divinity Lost core rulebook, the GM Screen, and the Reference Deck.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
The Shadow People (book review)
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*Thoughts draw them. They are sensitive, they pick up something from us,
they can track us by our thoughts as dogs can track by scent. Angry or
disturbed o...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
My Mince Pie Odyssey
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Undoubtedly, many of you reading this have also seen the comprehensive
mincemeat pie reviews written by Kelvin Green over at his Brainsplurge blog.
If not...
The Witch for ShadowDark - Amaranth Lilis
-
Yesterday, I talked about my "Can I play it as a witch" character, Esme
Valethorne for my *Witch Book of Shadows* supplement for ShadowDark. Today,
I wa...
River of Cradles (1992)
-
From the web:
The complete and essential player and gamemaster reference for RuneQuest
adventures and campaigns in civilized Prax. Revising and updating...
Phony Stark
-
Elon Musk is a tool for so many reasons (not just because of this). He's
the modern day Thomas Edison and I mean that in all the worst ways. I saw
this sta...
Cult of the Sky Titans
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By Into the Weird Blue YonderSelf PublishedKnaveLevel 1 A blight creeps
across the land. Trees blacken and die. People disappear in the night, only
to retu...
The Rules Made Me Do It
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There are essays about this, so I'm not about to add my own to the mix.
Instead, just a couple of thoughts that always come to mind when I think of
this ...
Crowdsourced Dungeon: Blue Sky Temple
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I joined Bluesky last month and decided to pretend that it's actually G+
and the year is 2015.
This means that I'll be trying to have conversations, bu...
Twelve Module Ideas
-
Apropos of nothing, here are 12 ideas for modules with one-sentence
descriptors. If you like this post, write your own variant.
1. The Tophet of the Gia...
Games, Grinches, and Good Ideas...
-
As we enter the holiday season, yours truly can't help but remember what
was doubtless the most important (and consequential) Christmas gift to ever
grac...
TCT - Maybe going back?
-
Sometimes I just hate our hobby. Many of us are creative types and we
generate so much amazing things that my attention I end up getting lost and
halting a...
Soft-Heads - VotE Development
-
The friendly Neurovore familiar to so many is only one expression of a much
more complex life-form which, over the course of its existence, takes on
many...
More VTT questions for Felltower
-
I've had a little more time, so I've been spending it on learning my VTT of
choice more in order to enhance Felltower. I found a good source of tokens,
so ...
November ‘24 In Review
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Fuck. Just…. Fuck. We're all going to be dealing with the negative
consequences of this election for years, if not decades. My wish is that
everyone who ...
City of Scorn
-
City of Scorn is one of the centerpieces in my current Shadowdark Campaign.
I've never spent the time to draw each sector. Each of those black squares
i...
Warsmith's Words: Magic Trev the Sorcerer
-
Greetings fellow Warsmiths! A very quick update to share a picture of the
latest addition to the Iron Warriors. This is Magic Trev the Chaos Sorcerer.
I...
Fokker D-II and D-III
-
The Fokker D-II was a fairly mediocre and uninspired successor to the E-III
monoplane responsible for the “Fokker Scourge” of 1915-’16. The D-III
impr...
Keeping busy with the Trolls!
-
Hello all, My apologies for the inactivity on this blog over the past bit.
Life is Lifin’ as the “kids” say. 😉 As some of you know I’ve been tapped
by Tro...
Open Ended Games 2024 Q&A
-
I’m currently running two campaigns using the *Against the Darkmaster*
("VsD") fantasy role-playing game, one set in my homebrew setting of Ukrasia,
the ...
OSR: Magical Industrial Gunboats
-
Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Quick Convention Report: LongCon 2024
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[image: Quick Convention Report: LongCon 2024]
Last weekend I was able to attend LongCon in Longview, TX. I had a work
trip to the Nashville area that en...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
[BLOG] Year Eight: New Foundations
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The Hall of Mirrors stretches beyond the Two Infinities...This blog started
on 5 August 2016, making this part of the year a good time to take stock
and...
Knave Jammin’
-
Ben Milton, Mr. Questing Beast, is holding an adventure jam for the release
of the much-celebrated second edition of his game, Knave. Short form,
October...
D&D Player’s Handbook 2024
-
Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
-
I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
Grimdark vs. Eucatastrophe
-
Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
-
Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
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Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Improvised Awful Lights Missions
-
Asking about The Awful Lights, a commenter asks:
*I'd love to hear about how this is run - with the Handler determining
mission location and objectives ...
Jim Ward's Adventure in Gygax's Wonderland
-
Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
-
Heya folks, the 21st Salt Mine book, Import Export, has hit the digital
shelves! In the 21st book we follow Aaron Haddock-codename Stigma-as he
tries to ...
Moving On...
-
So, my D&D 5e experiment has blown up the lab in a puff of green smoke
leaving my face blackened like Wile E. Coyote after a failed roadrunner
Acme trap...
How to Keep Megadungeons Fresh
-
People often consider megadungeons boring. Not because the play style is
boring, but because they are in the same locale for a majority of the
campaign. If...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
My RPG Zine Trilogy is on Kickstarter!
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I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
-
Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
-
As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
-
Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
-
*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
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Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
-
In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
-
A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
-
I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
-
Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
-
We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
-
Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
-
Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...