The Bloody Ooze of Tenkarian is a disturbing sight to see. This red, tendril like mass stands, if one can call it that, 5' high and lays a bit wider. It forms mouths, eyes, tendrils as needed. It attacks via these temporary mouths and tendrils. A successful attack requires a save against poison. A failed save slowly turns the victim into a Bloody Ooze themselves with a loss of 1 HP per round until dead or the infected area is washed off with alcohol - beer or wine is not strong enough, it must be whisky, rum or similar "hard" liquors. Weapons only inflict 1 HP per successful hit on a Bloody Ooze. Fire does full damage as does magic. Bloody Oozes are immune to magic sleep.
The Bloody Ooze of Tenkarian
AC: 7[12] HD: 1d3 Attacks: 1d3 attacks at 1d3 damage each plus Special Move: 9
Special: Detailed above
Art by Gary Dupuis
OGL
Gotta love the Con Crud ;)
OSR Commentary - Running classic TSR modules like L2: The Assassin’s Knot
(Len Lakofka, 1983) and B6: The Veiled Society (David "Zeb" Cook, 1984)
using the Castles & Crusades (C&C) system Rpg Part II ACKS II
-
To build the Radu Family’s criminal enterprise using the formal Adventurer
Conqueror King System II (ACKS II) domain rules, we treat them as a
Syndicate e...
2 hours ago
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