I Just saw Kong: Skull Island Today - Totally Thinking a "Monster Island" setting for SWL would Rock!
Kong: Skull Island was simply a great ride. Not saying it was a classic, but my time was spent enjoying it.
Of course, as the title of this post shows, I was thinking pretty much from the moment they reached the island how cool a setting it was.
And it is.
Ancient ruins. Ancient people. Geography larger than life. Fauna that is larger than life. Add in some flora with medicinal purposes and have those ruins conceal ancient treasures and you have the recipe for some true excitement.
So I'm thinking - expand a bit on the ranger and barbarian classes in SWCL, add a tribal casting class (with some new spells), adjustments for small races fighting giant creatures, give elves some wilderness stealth, lots of new monsters and creatures, a map of said island, a scattering of ruins big and small (and some history for the now deceased ancient culture) and maybe an isolated port just off the island where adventurers can have a home base. PCs could be a mixture of classic "civilized" races and classes as well as ones native to the island.
The ruins can each be their own one-sheet. Wandering creature tables by general region. Not level appropriate for the PCs. A sandbox with lots of "Oh Shit! Run!"
Phew. Yeah, that's a full plate. Heh.
Anyone know of a stock art map that might fit the bill? Or do I simply use one of my mapping programs and stumble around to I get what I need?
I'll start my outline tonight and post pieces to the blog when stuff gets done. A full plate this weekend of family, fun and being the subject of a Sunday afternoon interview. Whee!
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