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Showing posts with label pocket setting. Show all posts
Showing posts with label pocket setting. Show all posts

Saturday, January 20, 2024

Time to Pick the Map for My First Pocket Setting


I've been toying with the idea of Pocket Settings for years. I see a Pocket Setting as something that can be detailed in 16 pages or less - preferably, much less. A setting that will handle adventuring from 1st level, through about 5th or 6th, after which the world the PCs will likely be exploring the world at large (or the outer and inner planes).

These generated maps are from https://watabou.itch.io/perilous-shores , and are free for anyone to use. Heck, if you do decide to turn one of these maps into a setting of your own, I'd love to hear about it.

I'm partial to the first map, as it has a natural barrier to the southwest, that could be inhabited by humanoids and serve as a borderland, while there is also a water route to the mainland.


Three Lakes is definitely cool. Surrounded by mountains, it serves as a natural barrier to keep the PC's in the local area, at least for their initial levels.


Nice sized area with plenty of locations to explore and a large, centralized lake.



Another isolated setting, with water to the south, mountains to the west, east, and north, with a marsh as a possibly method to access the large world.

Tell me what your thoughts are...




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Friday, June 9, 2017

I Just saw Kong: Skull Island Today - Totally Thinking a "Monster Island" setting for SWL would Rock!


Kong: Skull Island was simply a great ride. Not saying it was a classic, but my time was spent enjoying it.

Of course, as the title of this post shows, I was thinking pretty much from the moment they reached the island how cool a setting it was.

And it is.

Ancient ruins. Ancient people. Geography larger than life. Fauna that is larger than life. Add in some flora with medicinal purposes and have those ruins conceal ancient treasures and you have the recipe for some true excitement.

So I'm thinking - expand a bit on the ranger and barbarian classes in SWCL, add a tribal casting class (with some new spells), adjustments for small races fighting giant creatures, give elves some wilderness stealth, lots of new monsters and creatures, a map of said island, a scattering of ruins big and small (and some history for the now deceased ancient culture) and maybe an isolated port just off the island where adventurers can have a home base. PCs could be a mixture of classic "civilized" races and classes as well as ones native to the island.

The ruins can each be their own one-sheet. Wandering creature tables by general region. Not level appropriate for the PCs. A sandbox with lots of "Oh Shit! Run!"

Phew. Yeah, that's a full plate. Heh.

Anyone know of a stock art map that might fit the bill? Or do I simply use one of my mapping programs and stumble around to I get what I need?

I'll start my outline tonight and post pieces to the blog when stuff gets done. A full plate this weekend of family, fun and being the subject of a Sunday afternoon interview. Whee!

Wednesday, May 27, 2015

Further Thoughts on "Four Page Pocket Projects"

So, the first "Four Page Pocket Project" to release on Patreon will be Pocket Monsters, Creatures and NPCs - Ashcan #1. I call it an "Ashcan" because the plan to to rerelease it later in a more professional format consolidating at least three to four releases. I'll cross that bridge when it gets there ;)

The goal is to release 1 to 2 four page pocket projects a month, get feedback and tweak as needed.

Now, I'm also thinking of adding a Four Page Pocket Treasures into the mix, which would include magic items, tech items and all the stuff inbetween. As always, they will be posted at The Tavern first.

The fun part is I get to splurge on some stock art. I'll be like a kid in a candy store :)

Oh, got my mailing envelopes for the printed Four Pagers.

And no. No zine on the horizon. Need to crawl before I can even walk ;)

Monday, May 25, 2015

Just Because I Now Have a "Long-Arm Stapler" It Does NOT Mean I'll be Producing Zines - Really


I must say, now that I have a new laser printer (PHEW! PHEW!) printing stuff out at home is a pleasure. I just added a long-arm stapler (Sparco Long Reach Stapler, 20 Sheet Capacity - $5.99 at Amazon) at a price I couldn't resist. It will make it easy-peasy to put together 10 or 12 Far Away Land Quickstarts for NTRPG Con.

As tempting as it may be, I don't plan to do any sort of regular zine at this point. A monthly 4 pages Pocket Setting or Pocket Creature Collection is probably my limit right now. I'm not saying a highly irregular zine might not pop up in the future, but that future is not immediate.

Now I need to wait on the heaver printer paper to print the the covers for the Quickstart. It's looking like I may run 2 1/2 to 3 hr sessions. I suspect one will be Sunday Morning while Rachel is in the "all girls" Top Secret game, and since Rach insists she is playing in a session, I'm probably running another earlier in the con.


Thursday, May 14, 2015

White Star - Pocket Settings - Sailing Upon the Sea of Black - New Class - High Programmer

Any sufficiently advanced technology is indistinguishable from magic...

Thus we have High Programmers, humans cybernetically enhanced with matter and energy manipulation protocols that "execute programs" powerful enough to violate the laws of reality as understood by the common man.

High Programmers are the only ones that can work the more advanced technology from the Age of the Imperium. Almost a secret society, High Programmers do not share their knowledge with outsiders, although they will work with outsiders to recover ancient technology.

They use the magic-user class from S&W White Box with the following basic changes:

They start with four programs (spells) of 1st level and learn two new spells with each level of advancement of a programming level they can access. Programs are rarely found otherwise. (i may tweak the list)

They do not need to prepare programs in advance. So long as they have available programming (spell) slots of the appropriate level, they can execute the program.

They can only use primitive weaponry, as the energy fields of high powered technology weaponry disrupts their cybernetic energy field.

The replacement of one eyeball with a cybernetic replacement results in a -2 adjustment on all ranged attacks. In exchange, they can "see" heat signatures within 10'.

(work in progress - but a good idea  on where I see it going as a White Star class)

Wednesday, May 13, 2015

Elevator Pitch - White Star Pocket Settings - Sailing Upon the Sea of Black (Piitch #1)

(I'm going to be doing a series of "elevator pitches" for the White Star Pocket Settings series of posts. Let me know what you think of them.)

Sailing Upon the Sea of Black

In a planetary system of eleven inhabited planets (and an assortment of moons) ships sail the Sea of Black using solar winds. Pirates and privateers, emperors and bandit kings, magic and technology - all vie for supremacy amongst the scattered ruins of the Imperium.

Search for artifacts from the Age of the Imperium, make your fame and fortune under the color of your letter of marquis and perhaps claim a moon of your very own.

Uses both the White Star rules and the Swords & Wizardry White Box rules
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