Wednesday, September 14, 2016

Deal of the Day - Misty Isles of the Eld (OSR Mini-Sandbox)

When I saw what today's Deal of the Day was, my immediate reaction was "Shit! That's still sitting in my bag from NTRPG Con - along with many other items / purchases / gaming goodness."

I'm talking about Misty Isles of the Eld from the Hydra Cooperative (and yes, they are on my list of producers of amazing OSR works to highlight.)

Normally $12 for the 104 page PDF, it's on sale for the next 24 hours for $7.20.

But, if you are looking for a Print / PDF deal, you can get both for $11.20. The print copy alone is normally $16. Or, to look at it another way, you get the PDF today for instant gratification and for another $4 plus shipping you get your dead tree copy in the mail.

Remember, all purchases using The Tavern's RPGNow affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)

Disclaimer - The Hydra Collective borrowed The Tavern's Sponsored Room at NTRPG Con to hold a "pizza party." Of course, they didn't tell me why they needed the room until the pizza arrived. Lose lips and all that I guess.
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko. 
What's inside its 104 pages:
Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker. 
Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs. 
An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird. 
A slew of new otherwordly monsters. 
A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up. 
A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.


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