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Monday, March 30, 2015

Do You Use Rule Sub Races in Your Campaigns?

This is going to be one of the topics for tomorrow night's recording of the Brainstorm Podcast - creating sub races for pre-existing fantasy races.

Do you use sub races (grey / high / wood elves and the like) and if you do, do you create your own?

Do you prefer to stick to just the default version of the race? Why or why not?

Are sub races purely flavor, or should they have a game effect?

Let me know your thoughts - and you can hear mine on the podcast ;)

6 comments:

  1. Well of course. A world without tallfellows and stouts? Perish the thought!

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  2. Oh yeah, too many. Just pour through my blog for how deep the rabbit hole can go.

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  3. Does "rule sub race" mean a subspecies (or whatever the heck they're supposed to be) found in the standard rules? If so, no, but then I seldom use any "demihumans" at all of late and if I did I see no need to use a "sub race" any more than I need sub races of humans. Sounds very Apartheid.

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  4. Dozens! I have seven varieties of orc, nearly a dozen types of elves, three or four types of dwarf, the three accepted subraces of halflings and so on. Variety is the spice of life!

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  5. When I first started running 5e, I didn't bother with them, but they're right in the rules and easy to integrate. Plus, they do add an extra something to the standard races. So, my last campaign, I let players do what they wanted.

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  6. if it fits the campaign, why not? I even use human subraces now and again with such folk as Pygmies and Amazons. It just gets tiresome when a subrace gets cooked up for every culture.

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