Do you tell the player the number of charges when they find the magic item?
How do you determine the number of charges?
Can a totally spent charged item be recharged?
How do you handle recharging charged magic items?
Inquiring minds want to know, as new charged items are popping up in the OSR Superstar Competition ;)
Tuesday, February 11, 2014
Talking About Magic Items - How Do You Handle Charged Magic Items?
Labels:
gaming thoughts,
magic items
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
OSR Classic Module Commentary - Deeper Integration of B1 In Search of The Unknown By Mike Carr Into the Hyperborea Rpg - The room-by-room layout and key traps for Level 2: The Forbidden Laboratories of Zelligar. - Just beyond the shattered ice-shoals of the Gulf of Jhrom, lies the mist-shrouded island known to local fishermen as Skerry-of-the-Lost. And this blog po...7 hours ago
-
Miskatonic Monday #452: Of Them - uch like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of ...18 hours ago
-
Mirror Monday: Local Legends Make Better Monsters - [image: The Crimson Cougar returns] Sometimes the real world hands you a story at exactly the right time. A little over a week ago, ABC7 Chicago reported ...21 hours ago
-
OEFAG Albatros - The Albatros D-III was built under license by the Austro-Hungarian OEFAG factory, but they improved it considerably with a much more powerful engine a...22 hours ago
-
A pause: Stonehell & Rappan - We've decided to put the campaign on hold with the passing of our friend. No one feels like delving in those dark halls at the moment. I hope one day to ...22 hours ago
-
Lies at the Bell Tower - By Oliver Müller, Prizren BuçpapajVoltaria GamesOSELevel 1 A village is silent. None dares to speak out loud anymore, for fear of invoking the curse of the...1 day ago
-
100 days of B/X (part II - B1 to B10) - Part I. We have all read B/X many times. Now I'll re-read it with a critical eye, looking for things I don't like and have house-ruled away, to create my n...1 day ago
-
'It Has Killing In It' - What was the first piece of media you consumed which 'had killing in it'? I ask because a certain girl I happen to know has recently been reading the *W...3 days ago
-
Spirit Miracles - These are for my final version of Spirit Miracle powers for my Seer and Mystic classes. The seer has more uses of the power and gains less new powers dra...5 days ago
-
Happy Hobbit Day - Today is the birthday of those two most famous of all hobbits: Bilbo and Frodo Baggins. Hence, ‘*Hobbit Day*’. Also, yesterday (21 September 2026) was th...6 days ago
-
Mutants & Wizards, Gray Wizard Class - Here's one of the 5 wizard classes. The first glance at the spirit system that's built upon the undead turning table. No turning undead in M&W, so watch...1 week ago
-
[BLOG] News on the March! Episode XVII - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...1 week ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...1 week ago
-
Happy International Batman Day! - In honor of International Batman Day I wanted to share some fun Batman art by Frederik Hornung1 week ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...2 weeks ago
-
Preliminary Felltower Flight rulings - Answwering my own questions from last week: *What happens when you fall?* You suffer a two yard fall - as if a standing person's head (up in hex 2 from th...2 weeks ago
-
-
Free Gm Resource: Paper Minis Courtesy of HeroQuest at Board Game Geek - [image: Free Gm Resource: Paper Minis Courtesy of HeroQuest at Board Game Geek] Now I'll admit I don't hit up Board Game Geek very often, but I had a rea...2 weeks ago
-
Starpath - Archive of Cosmic Truth - From the inscription “The Four Wonders” commonly displayed at Starpath facilities. Wording and attribution varies between systems. *We built temples w...3 weeks ago
-
Upgrading the Common Orc... - The common (some might say lowly) orc is ubiquitous in fantasy gaming, and while clearly dangerous in numbers, they can become stale with repeated use, e...3 weeks ago
-
Let's celebrate 60 years of Fantastic Voyages! (With a microgame...) - While it seemed to fly way, way under the radar, yesterday actually marked the 60th anniversary of the release of a science fiction movie that has influenc...1 month ago
-
Vanishing Blogs From The Old Days - There are so many RPG related blogs on every genre and category of RPG. Periodically I discover that another blog is no more when an app on my blog reports...1 month ago
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...1 month ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...2 months ago
-
Film Notes: A Selection of Recent(ish) Obscure(ish) Horror Films - Horror has a (well-earned) reputation as a wastebin genre. Here are a few horror-adjacent films, largely without jumpscares, musical stings, and cheap tr...2 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...3 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...4 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →5 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...5 months ago
-
Castle Greyhawk Four New Dungeon Level Maps Revealed - CZ Act 1 "Alpha Preview" Map TLG published a Castle Zagyg "Alpha Preview" to CZ1 backers on 2 April 2026, showing one-quarter of The Cellars, level 2 of C...5 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...5 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...6 months ago
-
Divine Patronage: A Separate System for Party Advancement - In the past, I've written about why parties should have their own character sheet. The party sheet can track reputation, how noisy they are in the dungeon...6 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...7 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...8 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...11 months ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...4 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...6 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...7 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
- I tell my players the number of charges when a magic item has been properly studied and identified.
ReplyDelete- Number of charges is determined randomly
- Staves can be recharged, many wondrous items recharge over time, wands do not.
- To recharge a staff, the wizard must invest a number of spell slots to recharged.
ReplyDeleteUnless the characters have some means of identifying the item I only give them descriptions of it and potential clues or sources of information. If they are able to expend charges before fully learning about the item then I like to leave them guessing just how many bullets they have left.
As for the other questions I make things up as I go along. I like to craft magic items rather than roll them out on an assembly line where they will all function the same. I like have a staff of Insect Plague that can absorbs the insects first before expelling them at the command of the wielder. It would need to be recharged by putting in contact with an ant or wasps nest or somewhere infested with insects. I keep the possibility of it being overcharged in mind. Sometimes I will allow indicators to appear such as carvings on the staff that represent enough absorbed insects to cast the spell. Normally I like each magic item to be special, something to show that it was a journeyman's masterpiece or the skilled product of a master, each item unique with something of the crafter still within it.
When your magic items lose their charge you have to take them to the dragons graveyard and dodge tiamat to recharge them. Didn't anybody else see the documentary on this?
ReplyDeleteDepends on the item; charges are usually not told about up-front, but the number of charges can usually be inferred from something (sometimes just how many times it works before it doesn't, sometimes a relative thing like a glow or the size of the object). Recharging is something you have to jump through hoops to do and has a downside of some kind. Amount of charges is random, usually a d8 or less. Staves and wands I don't usually do charges with, in my games they act as conduits, not magical batteries.
ReplyDeletePlayers can get an idea of the number of charges (quite a few, not very many) with a successful Arcane Lore skill check. The number of charges is random based on item type. I generally don't allow items to be recharged, but occasionally have something absurd that allows it (secret the wand in the flesh of a living Yeti for one day) in case they are feeling like a crazy adventure.
ReplyDeleteWhat the hell is an Arcane Lore Skill Check?
DeletePresumably a check for your arcane lore... skill?
DeleteFirst: It depends. In the event that we're in a campaign where we, as a group, have decided to take on a more engaged gaming style, my answers will apply. If, however, this is a one off, or a short campaign that is mostly focused on being an excuse for copious consumption of high calorie/low nutrition food, then I just hand out the info.
ReplyDeleteHowever, when that is not the case...
1. No. A magic user with an intelligence greater than 16 can cast "Detect Magic" and make an intelligence check at a -4 penalty to learn: Full (100% - 90%), Mostly Full (75% +/- 15%), Half Full (50% +/- 10%), Almost Empty (25% +/- 15%), and Empty (10% - 0% charge remaining). I never give the percentages.
2. I determine the number of charges randomly. If I had to create a rule, I'd do something like: Roll (1d6) times 10%, rounded down, for the number of charges remaining.
3. Yes. I'm always happy to drain resources from a party!
4. Depends on the item. Something that heals, for example, would require potions of healing to be somehow used. A wand of fireballs might require exposure to a huge quantity of fire (like a fire elemental, or a red dragon's breath weapon).
That's just me though!
On Tekumel, Eyes are small handheld, techno-magical devices which have from 1-100 charges. So I randomly roll them (usually d100/2). The only time the character knows how many charges are left is if they are lucky enough to have found an Eye with a charge counter in a language they can read.
ReplyDeleteI don't track charges, life's too short. Roll an appropriate die and if it comes up "1" your item crumbles to dust. For example, with wands you roll a d%; with staves you roll a d20.
ReplyDelete1. No, I wouldn't tell players the number of charges or what an item does. They might use spells (such as identify) to find out what an item does, or in-game research (going to libraries, talking to sages, etc), but that wouldn't tell them the number of charges left.
ReplyDelete2. I would do this randomly. Either by a method in the game rules (B/X, DMG, etc) or more likely by just coming up with a number of dice to roll myself.
3. This would vary by item, but generally, I would want there to be a way to recharge a charged item, at least if it has charges left. Some items might fizzle out completely when drained, but I'd want most of them to be rechargeable too. I am also not so keen on items being technically rechargeable but really not by using virtual impossibilities or one time only methods as their means of recharging (such as via bathing them in the hearts' blood of the freshly killed dragon Vermiwhassidude or other traditional artifact destruction style methods).
4. I don't like mechanistic recharging methods (such as expending spell slots or uses of a particular spell) to recharge an item, even wands. so I like each item to have its own, discoverable recharging method. Jason's example above about the insect plague staff would be the kind of thing that I'd think would be acceptable. Alternately, an item that regains its charges slowly over time (usually only when in certain circumstances, such as while buried, in direct sunlight, etc) might be another good option.
I've been noting the range of charges possible on magic items that I've written up recently (ie, 3d10+20), varying it depending on the power of the item. I've also been noting what spells, if any, can be cast on the item to recharge it. I lean towards higher level spells if possible, so 1st-level M-U's aren't spending all their off-days recharging their wands. If a DM wants to ignore it or change it, it's fine, but I always thought barring PCs from recharging items was harsh. Not everything needs to be forgotten lore.
ReplyDeleteIn my campaigns, I like to reserve "charged items" for the category of "slaying weapons". The "charge" generally draws a character towards the location of the enemy type. Upon encounter, the "Charge", which is in fact some sort of bacterial or viral coating on the weapon, is expended as the bacteria or viruses (viri?) prepare to enter the second stage of their life cycle(s) which can only be completed within the digestive track of the chosen monster type (so no, won't work with small or human sized monsters unless the weapon is something very small and unassuming). When it works, this method is brutal, just brutal.
ReplyDelete