I don't use them. In my games, dead is dead. Maybe it's because we rarely get beyond the sweet spot of levels 5 to 7, but in my mind, the logistics of Raise Dead spells when taken beyond the player party is just unwieldily.
The king died? Raise him. They burned the body? Find a bone splinter and Resurrect him. Whatever you do, don't Reincarnate him. Fucker might come back as a badger or worse.
I'd rather bring a new character into the party with half the previous PC's expo than prop up the dead for another go. It just seems to lessen the threat all around.
Sure, you killed the BBEG, but did you incinerate the body? No? Shit, he's back and even more pissed. You better pay for some Raise Dead spells in advance because he's looking for payback!
I do remember using such remedies like they were a dime a zone back in High School, but there was no larger world in our games back then. Module to hand scratched dungeon and back again. There was no thought of the places between unless they directly impacted the adventure.
Today, I do think of the larger picture, and Raise Dead and the like make that picture really messy in the overall scheme of things, at least that's how I see it.
Do folks come back from the dead in your games (not talking returning as undead either)? Why or why not?
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