This table is far from complete, but it came to me as I spent the commute from hell driving in to work this morning. Have New Yorkers completely forgotten how to drive in snow?
Anyhow, I'll add to this as it comes to me ;)
I Once Was Dead and Now I'm Not Table
1 - Raised character must tithe 90% of all earnings for the next 5 years to the church that raised him
2 - Character no longer requires sleep, but healing magic is only 1/2 effective for them as they have "one foot in the grave"
3 - Character has a 20% penalty on future expo earned, as part of his mind is always elsewhere. This also bestows a +4 bonus to mind effecting spells
4 - Character takes on a grey hue to his skin tone. Clerics can turn him as an undead creature equal to his level. A result of "D" causes 1d6 damage per level of the turner. Undead, intelligent or otherwise, will not attack the PC unless attacked first, as they see him as "one of their own"
5 - If the raised is an arcane spell caster, he permanently loses the ability to cast 1d6 random spells that he already knows. All characters suffer a -2 penalty to attack rolls, as the body is stiff and does not move as well as it used to. The first point of damage incurred by the PC from each successful attack is ignored. This can result in damage of "0".
6 - PC is "Touched by the Gods" - He is now a 1st level cleric of the god that raised him. Previous class abilities and HP are retained. New HP are not gained until the cleric level exceeds the previous class level. Clerics that are raised become 1st level fighters - holy warriors in the service of their god.
Previous cleric abilities and HP are retained. New HP are not gained until the fighter level exceeds the previous cleric level.
Evasion & Counter-tracking - The following exists because it was paid for by Silberman, who comments here regularly. He donated $12 to my Patreon for the following content, in accorda...
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