I think before I get beyond basic brainstorming of a Sci-Fi Hack for Swords & Wizardry, I need to figure out what I want to accomplish. Am I looking for something that covers a broad swath of Sci-Fi genres, or do I want to pick a genre and focus on doing that right.
The truth is, I don't know which way I want to go.
It's kind of like comparing Swords & Wizardry to Crypts & Things. S&W can do any genre of fantasy with some tweaks from the GM and buy in from the players but Crypts & Things focuses on Swords & Sorcery and does it well.
I guess the question is more of "do I aim for a Sci-Fi toolbox that can be used with Swords & Wizardry or do I focus on a specific genre". The toolbox can be picked apart and used piecemeal a lot easier than something genre specific, and that by itself makes it potentially more useful. A genre focused set of rules are easier to use as is. Decisions, decisions...
I'll need to read some Classic Traveller for inspiration. I can certainly see turning some spells into psionic powers. Saving throw for skill would probably be the mechanic, but I see them grouped by profession, and some skills could only be used trained. Damn but these thoughts are bouncing around my head ;)
OSR Commentary & Thoughts on Dave Hargrave's Grimoire IV (1984) For Your OSR & Old School Campaigns - So I was zipping round the Piazza as I'm apt to do and ran across this thread about Arduin here by Bobby Knock but it was Blackbat 2442 who piqued my inte...
14 minutes ago