As I mentioned in an earlier post today, last night's "Game That Almost Wasn't and Wasn't Much" had a Save or Die situation pop up.
In case you don't recall, I like the concept of Save or Die, but I generally dislike it's presentation - it sneaks in on folks unannounced, and that just seems wrong to my sensible sensitivities. Last night worked for me.
The character playing the "Rappan Athuk Slots" knew he could come up with a Save or Die result. He knew he was putting himself in that situation. Sure, he had to roll 1-1-1 on 3d6 (which is one chance in 216 or something like that). Again, he knowingly put himself in that situation.
Which is why I really dislike creatures that have death poison that kills instantaneously or the trap without warning that crushes one to death.
For Save or Die there should be an amount of player choice to the situation - I'm willing to gamble my life for a bigger reward. Yes, that can be a trap, but with a cryptic warning that may not easily allow the players to overcome it, but should also be fairly clear what potential failure has.
Now, I know we don't all share the same views on this, and that's okay. It's one of the many reasons I love this hobby. Ask a dozen gamers the same question, and you'll get 11 different yet very valid answers. Oh, and 1 goofball answer, but that's to be expected.
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